Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2015-11-04 Thread Daniel Schmid
Any examples available meanwhile?

Thank you!

Cheers,
Daniel

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Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2015-11-04 Thread Sebastian Messerschmidt

Hi Daniel,
Have you asked SpeedTree for integration examples?

Cheers
Sebastian

Any examples available meanwhile?

Thank you!

Cheers,
Daniel

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Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2014-03-21 Thread Daniel Schmid
Hi Michael

I wonder if your SpeedTree and terrain rendering is doing ok? We are about to 
integrate SpeedTree and we use paged/tiled terrain aswell.

Can you provide example code of how you integrated the SpeedTree classes and 
shaders into OSG? and also share some insights on the issues you faced?

I would be grateful!

Cheers,
Daniel

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Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2014-03-21 Thread Bush, Alex W.
My group is also implementing SpeedTree and having some trouble. Any help would 
be greatly appreciated. I managed to isolate OSG's OpenGL state by enabling 
glPush/glPop statements in the SpeedTree library (I know this isn't optimal), 
but I still can't get the 3D trees to render. Billboard trees are working 
(minus smooth fading between angles).

Alex

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel Schmid
Sent: Friday, March 21, 2014 2:03 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

Hi Michael

I wonder if your SpeedTree and terrain rendering is doing ok? We are about to 
integrate SpeedTree and we use paged/tiled terrain aswell.

Can you provide example code of how you integrated the SpeedTree classes and 
shaders into OSG? and also share some insights on the issues you faced?

I would be grateful!

Cheers,
Daniel

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http://forum.openscenegraph.org/viewtopic.php?p=58683#58683





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Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-08 Thread Michael Bach Jensen
Hi, hybr

Thank you! I hadn't thought of the view and projection matrices - I was focused 
on still active shader programs (which I later ruled out, though).

Also, I will try gDebugger to see if that can shed some light on the issue.

Cheers,
Michael

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Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-08 Thread Filip Arlet
Hi,

I had similar problem with using geometry shader.
Setting parametr GL_GEOMETRY_VERTICES_OUT_EXT with correct number of vertices 
helped...

Cheers,
Filip

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Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-07 Thread Sergey Polischuk
Check gl modelview and projection matrices just before terrain rendering (in 
draw callback f.e.).
Also you can use gDebugger or similar tool to get snapshot of opengl state just 
before terrain rendering with SpeedTree stuff in scene and without it, 
difference will give you a clue about what's going wrong.

02.02.2012, 18:38, Michael Bach Jensen mich...@ifad.dk:
 Hi, everyone!

 Like others before us, we are trying to integrate SpeedTree into our 
 OpenSceneGraph-based application and are having some trouble.

 We are using the custum-drawable approach and the trees are (finally) 
 rendering fine.

 The problem is that, although simple objects like cow.osg render ok, paged 
 terrains do not. Neither does the stats view.

 I think I have tried every imaginable combination of glDisable and state 
 dirtying function there is without luck.

 I have attached a picture of the way it looks atm. Does anyone have a clue as 
 to what might be wrong? Those lines protruding from the center is the terrain!

 Thank you!

 Cheers,
 Michael

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 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=45191#45191

 Attachments:
 http://forum.openscenegraph.org//files/osgspeedtree_164.jpg

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[osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-02 Thread Michael Bach Jensen
Hi, everyone!

Like others before us, we are trying to integrate SpeedTree into our 
OpenSceneGraph-based application and are having some trouble.

We are using the custum-drawable approach and the trees are (finally) rendering 
fine.

The problem is that, although simple objects like cow.osg render ok, paged 
terrains do not. Neither does the stats view.

I think I have tried every imaginable combination of glDisable and state 
dirtying function there is without luck.

I have attached a picture of the way it looks atm. Does anyone have a clue as 
to what might be wrong? Those lines protruding from the center is the terrain!

Thank you!

Cheers,
Michael

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45191#45191




Attachments: 
http://forum.openscenegraph.org//files/osgspeedtree_164.jpg


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