Re: [osg-users] [osgPlugins] Bump map with 3DS Max
Hi Maia, That option simply controls whether the texture map is exported or not. The exporter does not generate any shaders to perform the normal mapping. It is left up to the user to apply a shader that properly renders the material within their environment. Cheers, Farshid On Mon, Apr 1, 2013 at 12:40 PM, Maia Randria veneree.randrianari...@crulrg.ulaval.ca wrote: Hi, I applied a bump map on a model in 3DS Max. In the Max Exporter, there is a Bump map option to be checked or not. Is this working (after reading some old posts, some people said that it is not working) ? I tried to check it with a modeled object in 3DS Max with a bump, but I got nothing, though the bump is there while rendering in 3DS Max. Is it obsolete ? Is it better to program a shader (I found tutorial/examples explaining that, e.g osgFX) ? Thank you! Cheers, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53405#53405 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Bump map with 3DS Max
Hi Farshid, Thank you for replying. Right, I see that the bump map is exported in the texture unit 1 in the osg file. Maia Farshid Lashkari wrote: Hi Maia, That option simply controls whether the texture map is exported or not. The exporter does not generate any shaders to perform the normal mapping. It is left up to the user to apply a shader that properly renders the material within their environment. Cheers, Farshid On Mon, Apr 1, 2013 at 12:40 PM, Maia Randria () wrote: Hi, I applied a bump map on a model in 3DS Max. In the Max Exporter, there is a Bump map option to be checked or not. Is this working (after reading some old posts, some people said that it is not working) ? I tried to check it with a modeled object in 3DS Max with a bump, but I got nothing, though the bump is there while rendering in 3DS Max. Is it obsolete ? Is it better to program a shader (I found tutorial/examples explaining that, e.g osgFX) ? Thank you! Cheers, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53405#53405 (http://forum.openscenegraph.org/viewtopic.php?p=53405#53405) ___ osg-users mailing list () http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) -- Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53417#53417 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] Bump map with 3DS Max
Hi, I applied a bump map on a model in 3DS Max. In the Max Exporter, there is a Bump map option to be checked or not. Is this working (after reading some old posts, some people said that it is not working) ? I tried to check it with a modeled object in 3DS Max with a bump, but I got nothing, though the bump is there while rendering in 3DS Max. Is it obsolete ? Is it better to program a shader (I found tutorial/examples explaining that, e.g osgFX) ? Thank you! Cheers, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53405#53405 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org