Re: [osg-users] [osgPlugins] Bump map with 3DS Max

2013-04-02 Thread Farshid Lashkari
Hi Maia,

That option simply controls whether the texture map is exported or not. The
exporter does not generate any shaders to perform the normal mapping. It is
left up to the user to apply a shader that properly renders the material
within their environment.

Cheers,
Farshid


On Mon, Apr 1, 2013 at 12:40 PM, Maia Randria 
veneree.randrianari...@crulrg.ulaval.ca wrote:

 Hi,

 I applied a bump map on a model in 3DS Max. In the Max Exporter, there is
 a Bump map option to be checked or not. Is this working (after reading some
 old posts, some people said that it is not working) ? I tried to check it
 with a modeled object in 3DS Max with a bump, but I got nothing, though the
 bump is there while rendering in 3DS Max.

 Is it obsolete ? Is it better to program a shader (I found
 tutorial/examples explaining that, e.g osgFX)  ?

 Thank you!

 Cheers,
 Maia

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Re: [osg-users] [osgPlugins] Bump map with 3DS Max

2013-04-02 Thread Maia Randria
Hi Farshid,

Thank you for replying. Right, I see that the bump map is exported in the 
texture unit 1 in the osg file.
Maia


Farshid Lashkari wrote:
 Hi Maia,
 
 That option simply controls whether the texture map is exported or not. The 
 exporter does not generate any shaders to perform the normal mapping. It is 
 left up to the user to apply a shader that properly renders the material 
 within their environment.
 
 
 Cheers,
 Farshid
 
 
 
 On Mon, Apr 1, 2013 at 12:40 PM, Maia Randria  () wrote:
 
  Hi,
  
  I applied a bump map on a model in 3DS Max. In the Max Exporter, there is a 
  Bump map option to be checked or not. Is this working (after reading some 
  old posts, some people said that it is not working) ? I tried to check it 
  with a modeled object in 3DS Max with a bump, but I got nothing, though the 
  bump is there while rendering in 3DS Max.
  
  Is it obsolete ? Is it better to program a shader (I found 
  tutorial/examples explaining that, e.g osgFX)  ?
  
  Thank you!
  
  Cheers,
  Maia
  
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=53405#53405 
  (http://forum.openscenegraph.org/viewtopic.php?p=53405#53405)
  
  
  
  
  
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[osg-users] [osgPlugins] Bump map with 3DS Max

2013-04-01 Thread Maia Randria
Hi,

I applied a bump map on a model in 3DS Max. In the Max Exporter, there is a 
Bump map option to be checked or not. Is this working (after reading some old 
posts, some people said that it is not working) ? I tried to check it with a 
modeled object in 3DS Max with a bump, but I got nothing, though the bump is 
there while rendering in 3DS Max.

Is it obsolete ? Is it better to program a shader (I found tutorial/examples 
explaining that, e.g osgFX)  ?

Thank you!

Cheers,
Maia

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53405#53405





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