Re: [osg-users] Enabling notifications from within program?

2012-06-01 Thread Sergey Polischuk
Hi

You can set your own notify handler like this to check if you ever get messages 
from osg:

class NH : public osg::NotifyHandler
{
public:
NH()
: m_out(osg_log.txt)
{
}
~NH()
{
m_out.close();
}
void notify (osg::NotifySeverity severity, const char *message)
{
m_out  message;
}
private:
std::ofstream m_out;
};

osg::setNotifyHandler(new NH);

Cheers,
Sergey.

31.05.2012, 22:25, Preet prismatic.proj...@gmail.com:
 Hi Robert,

 That's what I'm currently doing (ie using stack traces to try and
 figure stuff out), but I was wondering why osg doesn't give me *any*
 output at all. For instance, I'm apparently able to do a bunch of
 stuff: Load an *.osg model, setup an animation path, create nodes,
 etc, pretty much all of the scene setup goes fine up until I try to
 create the viewer. Doesn't doing any of those things before the viewer
 provide output when I've set the notify level to debug? I made sure I
 compiled with OSG_DISABLE_NOTIFY (or whatever the exact wording for
 that flag was) to allow notifications.

 On Thu, May 31, 2012 at 4:57 AM, Robert Osfield
 robert.osfi...@gmail.com wrote:

  Hi Preet,

  The osg::notify system isn't related to handling of std exceptions
  except where some specific code might catch an exception and report
  the output to osg::notify.  This means that upping the notify level
  won't effect how exceptions are handled.

  The best thing to do is run a debugger and the look at the stack trace
  where the application crashes.

  Robert.

  On 31 May 2012 07:57, Preet prismatic.proj...@gmail.com wrote:
  Hiya,

  I'm trying to debug a std::bad_alloc() exception from osg that doesn't
  product any other output. I can't set environment variables, so I
  tried:
  osg::setNotifyLevel(osg::DEBUG_INFO);

  This still doesn't give me any output. The system I'm on dumps stdout
  and stderr to a log file in a specific directory and since Notify.cpp
  dumps to both of those it seems like I should be seeing something, but
  I'm not. However, I do get statements like std::cout  Hello 
  std::endl outputted as expected when used in my application (just not
  from osg). Am I missing something obvious?

  Preet
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Re: [osg-users] Enabling notifications from within program?

2012-06-01 Thread Preet
Thanks to all for the replies... I wasn't getting any output because
of some unrelated linking errors. After fixing them, debugging is
working as expected :)

On Fri, Jun 1, 2012 at 2:46 AM, Sergey Polischuk pol...@yandex.ru wrote:
 Hi

 You can set your own notify handler like this to check if you ever get 
 messages from osg:

 class NH : public osg::NotifyHandler
 {
 public:
        NH()
                : m_out(osg_log.txt)
        {
        }
        ~NH()
        {
                m_out.close();
        }
        void notify (osg::NotifySeverity severity, const char *message)
        {
                m_out  message;
        }
 private:
        std::ofstream m_out;
 };

 osg::setNotifyHandler(new NH);

 Cheers,
 Sergey.

 31.05.2012, 22:25, Preet prismatic.proj...@gmail.com:
 Hi Robert,

 That's what I'm currently doing (ie using stack traces to try and
 figure stuff out), but I was wondering why osg doesn't give me *any*
 output at all. For instance, I'm apparently able to do a bunch of
 stuff: Load an *.osg model, setup an animation path, create nodes,
 etc, pretty much all of the scene setup goes fine up until I try to
 create the viewer. Doesn't doing any of those things before the viewer
 provide output when I've set the notify level to debug? I made sure I
 compiled with OSG_DISABLE_NOTIFY (or whatever the exact wording for
 that flag was) to allow notifications.

 On Thu, May 31, 2012 at 4:57 AM, Robert Osfield
 robert.osfi...@gmail.com wrote:

  Hi Preet,

  The osg::notify system isn't related to handling of std exceptions
  except where some specific code might catch an exception and report
  the output to osg::notify.  This means that upping the notify level
  won't effect how exceptions are handled.

  The best thing to do is run a debugger and the look at the stack trace
  where the application crashes.

  Robert.

  On 31 May 2012 07:57, Preet prismatic.proj...@gmail.com wrote:
  Hiya,

  I'm trying to debug a std::bad_alloc() exception from osg that doesn't
  product any other output. I can't set environment variables, so I
  tried:
  osg::setNotifyLevel(osg::DEBUG_INFO);

  This still doesn't give me any output. The system I'm on dumps stdout
  and stderr to a log file in a specific directory and since Notify.cpp
  dumps to both of those it seems like I should be seeing something, but
  I'm not. However, I do get statements like std::cout  Hello 
  std::endl outputted as expected when used in my application (just not
  from osg). Am I missing something obvious?

  Preet
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[osg-users] Enabling notifications from within program?

2012-05-31 Thread Preet
Hiya,

I'm trying to debug a std::bad_alloc() exception from osg that doesn't
product any other output. I can't set environment variables, so I
tried:
osg::setNotifyLevel(osg::DEBUG_INFO);

This still doesn't give me any output. The system I'm on dumps stdout
and stderr to a log file in a specific directory and since Notify.cpp
dumps to both of those it seems like I should be seeing something, but
I'm not. However, I do get statements like std::cout  Hello 
std::endl outputted as expected when used in my application (just not
from osg). Am I missing something obvious?

Preet
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Re: [osg-users] Enabling notifications from within program?

2012-05-31 Thread Robert Osfield
Hi Preet,

The osg::notify system isn't related to handling of std exceptions
except where some specific code might catch an exception and report
the output to osg::notify.  This means that upping the notify level
won't effect how exceptions are handled.

The best thing to do is run a debugger and the look at the stack trace
where the application crashes.

Robert.

On 31 May 2012 07:57, Preet prismatic.proj...@gmail.com wrote:
 Hiya,

 I'm trying to debug a std::bad_alloc() exception from osg that doesn't
 product any other output. I can't set environment variables, so I
 tried:
 osg::setNotifyLevel(osg::DEBUG_INFO);

 This still doesn't give me any output. The system I'm on dumps stdout
 and stderr to a log file in a specific directory and since Notify.cpp
 dumps to both of those it seems like I should be seeing something, but
 I'm not. However, I do get statements like std::cout  Hello 
 std::endl outputted as expected when used in my application (just not
 from osg). Am I missing something obvious?

 Preet
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 osg-users@lists.openscenegraph.org
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Re: [osg-users] Enabling notifications from within program?

2012-05-31 Thread Preet
Hi Robert,

That's what I'm currently doing (ie using stack traces to try and
figure stuff out), but I was wondering why osg doesn't give me *any*
output at all. For instance, I'm apparently able to do a bunch of
stuff: Load an *.osg model, setup an animation path, create nodes,
etc, pretty much all of the scene setup goes fine up until I try to
create the viewer. Doesn't doing any of those things before the viewer
provide output when I've set the notify level to debug? I made sure I
compiled with OSG_DISABLE_NOTIFY (or whatever the exact wording for
that flag was) to allow notifications.

On Thu, May 31, 2012 at 4:57 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
 Hi Preet,

 The osg::notify system isn't related to handling of std exceptions
 except where some specific code might catch an exception and report
 the output to osg::notify.  This means that upping the notify level
 won't effect how exceptions are handled.

 The best thing to do is run a debugger and the look at the stack trace
 where the application crashes.

 Robert.

 On 31 May 2012 07:57, Preet prismatic.proj...@gmail.com wrote:
 Hiya,

 I'm trying to debug a std::bad_alloc() exception from osg that doesn't
 product any other output. I can't set environment variables, so I
 tried:
 osg::setNotifyLevel(osg::DEBUG_INFO);

 This still doesn't give me any output. The system I'm on dumps stdout
 and stderr to a log file in a specific directory and since Notify.cpp
 dumps to both of those it seems like I should be seeing something, but
 I'm not. However, I do get statements like std::cout  Hello 
 std::endl outputted as expected when used in my application (just not
 from osg). Am I missing something obvious?

 Preet
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Re: [osg-users] Enabling notifications from within program?

2012-05-31 Thread Ulrich Hertlein
Hi Preet,

On 1/06/12 4:25 , Preet wrote:
 That's what I'm currently doing (ie using stack traces to try and
 figure stuff out), but I was wondering why osg doesn't give me *any*
 output at all. For instance, I'm apparently able to do a bunch of
 stuff: Load an *.osg model, setup an animation path, create nodes,
 etc, pretty much all of the scene setup goes fine up until I try to
 create the viewer. Doesn't doing any of those things before the viewer
 provide output when I've set the notify level to debug? I made sure I
 compiled with OSG_DISABLE_NOTIFY (or whatever the exact wording for
 that flag was) to allow notifications.

Loading a file will certainly produce output with the proper OSG_LOG_LEVEL.
I'm wondering if whatever subsystem is redirecting output to a log file in your
application is maybe run after OSG sets up its logging and so they're going to 
different
file descriptors?

Cheers,
/ulrich
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