[osg-users] Recommended version?

2008-09-02 Thread Frank . vanMeurs
Hi everybody,

Although I would have loved it to be otherwise, all of my attempts at
installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I
have had to resort to arranging a windows machine on which I hope to be
able to get things working. However, to circumvent any problems arising
from minor bugs possibly left in the code, I would really like to know
which OSG version is the recommended one. I'm seeing quite a few tags
amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or
perhaps 2.7.2?

Thanks in advance!

Frank
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Re: [osg-users] Recommended version?

2008-09-02 Thread Robert Osfield
Hi Frank,

The latest stable release is 2.6 and is the version that most
developers will use during development and release of applications.

The 2.7.x series is a weekly developer release series that is bleeding
edge, and doesn't under go the same round of testing a stable releases
do.

Even stable releases are dependent upon testing out in the community
to enable us to cover the huge range of build OS version/compiler
tools/dependencies/hardware out there, it could be that you've got a
combination that no one tested before 2.6.  If you have a problem just
describe your setup and other members of the community should be able
to chip in to help you get things working.   There certainly shouldn't
be any need to descend to getting a Windows machine to build the OSG.

Robert.

On Tue, Sep 2, 2008 at 9:34 AM,  [EMAIL PROTECTED] wrote:
 Hi everybody,

 Although I would have loved it to be otherwise, all of my attempts at
 installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I
 have had to resort to arranging a windows machine on which I hope to be
 able to get things working. However, to circumvent any problems arising
 from minor bugs possibly left in the code, I would really like to know
 which OSG version is the recommended one. I'm seeing quite a few tags
 amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or
 perhaps 2.7.2?

 Thanks in advance!

 Frank
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Re: [osg-users] Recommended version?

2008-09-02 Thread Frank . vanMeurs
Hey Robert,

You're right of course, the stable releases also require testing for them
to function properly and if nobody does so, bugs or minor issues just
sneak in. I'd have loved to help out, but unfortunately I haven't
considered myself skilled enough to contribute anything useful. Maybe I
should have done so noneheless.

The case with the Mac OS X install was that, whatever I did, I just didn't
seem to get it all to work. I tried compiling it with provided Xcode
projects (at least 2.5.x), using cmake and with all kinds of
configurations, but without a working osgconv or osgviewer as a result.

Again, I fear this may have been the result of my lack of knowledge on how
to compile and install software properly. As such, I resorted to windows
as the platform is more common and I expect OSG and the install procedure
to be more thoroughly tested and noob-proof. Moreover, this is probably
the case with a lot of other software as well, which justifies the switch
in the end regardless of whether or not I get OSG working.

Thanks a bunch for the answer though... I'll get to it with 2.6.0.


 Hi Frank,

 The latest stable release is 2.6 and is the version that most
 developers will use during development and release of applications.

 The 2.7.x series is a weekly developer release series that is bleeding
 edge, and doesn't under go the same round of testing a stable releases
 do.

 Even stable releases are dependent upon testing out in the community
 to enable us to cover the huge range of build OS version/compiler
 tools/dependencies/hardware out there, it could be that you've got a
 combination that no one tested before 2.6.  If you have a problem just
 describe your setup and other members of the community should be able
 to chip in to help you get things working.   There certainly shouldn't
 be any need to descend to getting a Windows machine to build the OSG.

 Robert.

 On Tue, Sep 2, 2008 at 9:34 AM,  [EMAIL PROTECTED] wrote:
 Hi everybody,

 Although I would have loved it to be otherwise, all of my attempts at
 installing/building OSG on my MacBook Pro (10.5.latest) have failed. So,
 I
 have had to resort to arranging a windows machine on which I hope to be
 able to get things working. However, to circumvent any problems arising
 from minor bugs possibly left in the code, I would really like to know
 which OSG version is the recommended one. I'm seeing quite a few tags
 amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or
 perhaps 2.7.2?

 Thanks in advance!

 Frank
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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


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Re: [osg-users] Recommended version?

2008-09-02 Thread Robert Osfield
Hi Frank,

OSX support is still in a bit of flux as we're moving across to using
CMake, and having to cope with Apple not porting Quicktime and Carbon
API's to be 64bit ready.   The XCode projects should work, as should
CMake but there might be a few caveates.  Have a look through the
osg-users archives over the last two months.

I personally develop under Linux, and on a rare occasion an OSX box.
Both Linux and Windows are the most common platforms for OSG users,
with OSX only constituting about 10% of the community the last time we
polled.

In terms of ease of build, Linux is probably the most straight
forward, but any other unix platform should be pretty close behind,
Apple being the most problematic of the unix platforms thanks to a few
oddities with its API's and frameworks.  Windows as a platforms throws
quite a few extra problems at developers, we try to cope with this in
our CMake build system, but one can't entirely fix all the caveats
inherent in VisualStudio.

Robert.

On Tue, Sep 2, 2008 at 10:10 AM,  [EMAIL PROTECTED] wrote:
 Hey Robert,

 You're right of course, the stable releases also require testing for them
 to function properly and if nobody does so, bugs or minor issues just
 sneak in. I'd have loved to help out, but unfortunately I haven't
 considered myself skilled enough to contribute anything useful. Maybe I
 should have done so noneheless.

 The case with the Mac OS X install was that, whatever I did, I just didn't
 seem to get it all to work. I tried compiling it with provided Xcode
 projects (at least 2.5.x), using cmake and with all kinds of
 configurations, but without a working osgconv or osgviewer as a result.

 Again, I fear this may have been the result of my lack of knowledge on how
 to compile and install software properly. As such, I resorted to windows
 as the platform is more common and I expect OSG and the install procedure
 to be more thoroughly tested and noob-proof. Moreover, this is probably
 the case with a lot of other software as well, which justifies the switch
 in the end regardless of whether or not I get OSG working.

 Thanks a bunch for the answer though... I'll get to it with 2.6.0.


 Hi Frank,

 The latest stable release is 2.6 and is the version that most
 developers will use during development and release of applications.

 The 2.7.x series is a weekly developer release series that is bleeding
 edge, and doesn't under go the same round of testing a stable releases
 do.

 Even stable releases are dependent upon testing out in the community
 to enable us to cover the huge range of build OS version/compiler
 tools/dependencies/hardware out there, it could be that you've got a
 combination that no one tested before 2.6.  If you have a problem just
 describe your setup and other members of the community should be able
 to chip in to help you get things working.   There certainly shouldn't
 be any need to descend to getting a Windows machine to build the OSG.

 Robert.

 On Tue, Sep 2, 2008 at 9:34 AM,  [EMAIL PROTECTED] wrote:
 Hi everybody,

 Although I would have loved it to be otherwise, all of my attempts at
 installing/building OSG on my MacBook Pro (10.5.latest) have failed. So,
 I
 have had to resort to arranging a windows machine on which I hope to be
 able to get things working. However, to circumvent any problems arising
 from minor bugs possibly left in the code, I would really like to know
 which OSG version is the recommended one. I'm seeing quite a few tags
 amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or
 perhaps 2.7.2?

 Thanks in advance!

 Frank
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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Re: [osg-users] Recommended version?

2008-09-02 Thread Eric Sokolowsky

[EMAIL PROTECTED] wrote:

Hi everybody,

Although I would have loved it to be otherwise, all of my attempts at
installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I
have had to resort to arranging a windows machine on which I hope to be
able to get things working. However, to circumvent any problems arising
from minor bugs possibly left in the code, I would really like to know
which OSG version is the recommended one. I'm seeing quite a few tags
amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or
perhaps 2.7.2?
  

Frank,

I spent a lot of effort in getting OSG working well on OSX, so I am 
concerned that you are having so many problems. I recommend that you 
start with 2.6.0. Can you be more specific in how you are trying to 
build, and what error messages you are getting? Do any of the examples 
compile and/or run? There are issues in double-clicking example programs 
that require command-line arguments, but some do not and they at least 
should run. All the examples should run from the command line. The 
osgviewerCocoa example should run either on the command line or by 
double-clicking.


Please post some more detail and I will try to help.

-Eric
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Re: [osg-users] Recommended version?

2008-09-02 Thread Eric Sokolowsky
Frank,

One more thing: if you have not done so already, you should read the
README.txt file in the base of the distribution of OSG 2.6.0 (or later). It
contains some important information about OSX (in the bottom part of the
file) that might help you.

-Eric

On Tue, Sep 2, 2008 at 8:51 AM, Eric Sokolowsky [EMAIL PROTECTED] wrote:

 [EMAIL PROTECTED] wrote:

 Hi everybody,

 Although I would have loved it to be otherwise, all of my attempts at
 installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I
 have had to resort to arranging a windows machine on which I hope to be
 able to get things working. However, to circumvent any problems arising
 from minor bugs possibly left in the code, I would really like to know
 which OSG version is the recommended one. I'm seeing quite a few tags
 amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or
 perhaps 2.7.2?


 Frank,

 I spent a lot of effort in getting OSG working well on OSX, so I am
 concerned that you are having so many problems. I recommend that you start
 with 2.6.0. Can you be more specific in how you are trying to build, and
 what error messages you are getting? Do any of the examples compile and/or
 run? There are issues in double-clicking example programs that require
 command-line arguments, but some do not and they at least should run. All
 the examples should run from the command line. The osgviewerCocoa example
 should run either on the command line or by double-clicking.

 Please post some more detail and I will try to help.

 -Eric

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Re: [osg-users] Recommended version?

2008-09-02 Thread Eric Sokolowsky

Frank van Meurs wrote:

Hi Eric,

Thanks for the notification and I did indeed read that. I'd already
stopped hoping for a working Xcode project, seeing as the project provided
with the 2.5.5 release led to me fixing several errors and still lacking
working build. So, knowing a bit more by now, maybe i shouldn't have lost
faith that soon.

  
Yes, OSX is a big learning curve, even for someone familiar with Linux 
and other *nix distributions. I am relatively new to the OSX platform 
myself and am not an expert by any stretch, but I have learned a lot and 
helped improve the build on OSX to a useful point, at least for my own 
project. (The application I'm developing on OSX still has problems, but 
that's another story.) I know how frustrating it can be to have things 
not just work, and my work was designed to help with some of that 
frustration. Many of the improvements I made were placed in OSG just 
after you tried 2.5.5, in the run-up to the 2.6.0 release. There are 
still issues to be sure (the ones I'm aware of are enumerated in the 
README.txt), but I'm committed to helping with them.

However, useful as all your support may be, the OS X story has by now come
to an end for me. I'll (unfortuantely?) be fiddling around on windows in
the future.
  
This is unfortunate. There should be lots of people who can help you 
with issues on that platform. I am not one of them.


-Eric

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