[osg-users] Recommended version?
Hi everybody, Although I would have loved it to be otherwise, all of my attempts at installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I have had to resort to arranging a windows machine on which I hope to be able to get things working. However, to circumvent any problems arising from minor bugs possibly left in the code, I would really like to know which OSG version is the recommended one. I'm seeing quite a few tags amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or perhaps 2.7.2? Thanks in advance! Frank ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Recommended version?
Hi Frank, The latest stable release is 2.6 and is the version that most developers will use during development and release of applications. The 2.7.x series is a weekly developer release series that is bleeding edge, and doesn't under go the same round of testing a stable releases do. Even stable releases are dependent upon testing out in the community to enable us to cover the huge range of build OS version/compiler tools/dependencies/hardware out there, it could be that you've got a combination that no one tested before 2.6. If you have a problem just describe your setup and other members of the community should be able to chip in to help you get things working. There certainly shouldn't be any need to descend to getting a Windows machine to build the OSG. Robert. On Tue, Sep 2, 2008 at 9:34 AM, [EMAIL PROTECTED] wrote: Hi everybody, Although I would have loved it to be otherwise, all of my attempts at installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I have had to resort to arranging a windows machine on which I hope to be able to get things working. However, to circumvent any problems arising from minor bugs possibly left in the code, I would really like to know which OSG version is the recommended one. I'm seeing quite a few tags amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or perhaps 2.7.2? Thanks in advance! Frank ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Recommended version?
Hey Robert, You're right of course, the stable releases also require testing for them to function properly and if nobody does so, bugs or minor issues just sneak in. I'd have loved to help out, but unfortunately I haven't considered myself skilled enough to contribute anything useful. Maybe I should have done so noneheless. The case with the Mac OS X install was that, whatever I did, I just didn't seem to get it all to work. I tried compiling it with provided Xcode projects (at least 2.5.x), using cmake and with all kinds of configurations, but without a working osgconv or osgviewer as a result. Again, I fear this may have been the result of my lack of knowledge on how to compile and install software properly. As such, I resorted to windows as the platform is more common and I expect OSG and the install procedure to be more thoroughly tested and noob-proof. Moreover, this is probably the case with a lot of other software as well, which justifies the switch in the end regardless of whether or not I get OSG working. Thanks a bunch for the answer though... I'll get to it with 2.6.0. Hi Frank, The latest stable release is 2.6 and is the version that most developers will use during development and release of applications. The 2.7.x series is a weekly developer release series that is bleeding edge, and doesn't under go the same round of testing a stable releases do. Even stable releases are dependent upon testing out in the community to enable us to cover the huge range of build OS version/compiler tools/dependencies/hardware out there, it could be that you've got a combination that no one tested before 2.6. If you have a problem just describe your setup and other members of the community should be able to chip in to help you get things working. There certainly shouldn't be any need to descend to getting a Windows machine to build the OSG. Robert. On Tue, Sep 2, 2008 at 9:34 AM, [EMAIL PROTECTED] wrote: Hi everybody, Although I would have loved it to be otherwise, all of my attempts at installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I have had to resort to arranging a windows machine on which I hope to be able to get things working. However, to circumvent any problems arising from minor bugs possibly left in the code, I would really like to know which OSG version is the recommended one. I'm seeing quite a few tags amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or perhaps 2.7.2? Thanks in advance! Frank ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Recommended version?
Hi Frank, OSX support is still in a bit of flux as we're moving across to using CMake, and having to cope with Apple not porting Quicktime and Carbon API's to be 64bit ready. The XCode projects should work, as should CMake but there might be a few caveates. Have a look through the osg-users archives over the last two months. I personally develop under Linux, and on a rare occasion an OSX box. Both Linux and Windows are the most common platforms for OSG users, with OSX only constituting about 10% of the community the last time we polled. In terms of ease of build, Linux is probably the most straight forward, but any other unix platform should be pretty close behind, Apple being the most problematic of the unix platforms thanks to a few oddities with its API's and frameworks. Windows as a platforms throws quite a few extra problems at developers, we try to cope with this in our CMake build system, but one can't entirely fix all the caveats inherent in VisualStudio. Robert. On Tue, Sep 2, 2008 at 10:10 AM, [EMAIL PROTECTED] wrote: Hey Robert, You're right of course, the stable releases also require testing for them to function properly and if nobody does so, bugs or minor issues just sneak in. I'd have loved to help out, but unfortunately I haven't considered myself skilled enough to contribute anything useful. Maybe I should have done so noneheless. The case with the Mac OS X install was that, whatever I did, I just didn't seem to get it all to work. I tried compiling it with provided Xcode projects (at least 2.5.x), using cmake and with all kinds of configurations, but without a working osgconv or osgviewer as a result. Again, I fear this may have been the result of my lack of knowledge on how to compile and install software properly. As such, I resorted to windows as the platform is more common and I expect OSG and the install procedure to be more thoroughly tested and noob-proof. Moreover, this is probably the case with a lot of other software as well, which justifies the switch in the end regardless of whether or not I get OSG working. Thanks a bunch for the answer though... I'll get to it with 2.6.0. Hi Frank, The latest stable release is 2.6 and is the version that most developers will use during development and release of applications. The 2.7.x series is a weekly developer release series that is bleeding edge, and doesn't under go the same round of testing a stable releases do. Even stable releases are dependent upon testing out in the community to enable us to cover the huge range of build OS version/compiler tools/dependencies/hardware out there, it could be that you've got a combination that no one tested before 2.6. If you have a problem just describe your setup and other members of the community should be able to chip in to help you get things working. There certainly shouldn't be any need to descend to getting a Windows machine to build the OSG. Robert. On Tue, Sep 2, 2008 at 9:34 AM, [EMAIL PROTECTED] wrote: Hi everybody, Although I would have loved it to be otherwise, all of my attempts at installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I have had to resort to arranging a windows machine on which I hope to be able to get things working. However, to circumvent any problems arising from minor bugs possibly left in the code, I would really like to know which OSG version is the recommended one. I'm seeing quite a few tags amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or perhaps 2.7.2? Thanks in advance! Frank ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Recommended version?
[EMAIL PROTECTED] wrote: Hi everybody, Although I would have loved it to be otherwise, all of my attempts at installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I have had to resort to arranging a windows machine on which I hope to be able to get things working. However, to circumvent any problems arising from minor bugs possibly left in the code, I would really like to know which OSG version is the recommended one. I'm seeing quite a few tags amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or perhaps 2.7.2? Frank, I spent a lot of effort in getting OSG working well on OSX, so I am concerned that you are having so many problems. I recommend that you start with 2.6.0. Can you be more specific in how you are trying to build, and what error messages you are getting? Do any of the examples compile and/or run? There are issues in double-clicking example programs that require command-line arguments, but some do not and they at least should run. All the examples should run from the command line. The osgviewerCocoa example should run either on the command line or by double-clicking. Please post some more detail and I will try to help. -Eric ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Recommended version?
Frank, One more thing: if you have not done so already, you should read the README.txt file in the base of the distribution of OSG 2.6.0 (or later). It contains some important information about OSX (in the bottom part of the file) that might help you. -Eric On Tue, Sep 2, 2008 at 8:51 AM, Eric Sokolowsky [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] wrote: Hi everybody, Although I would have loved it to be otherwise, all of my attempts at installing/building OSG on my MacBook Pro (10.5.latest) have failed. So, I have had to resort to arranging a windows machine on which I hope to be able to get things working. However, to circumvent any problems arising from minor bugs possibly left in the code, I would really like to know which OSG version is the recommended one. I'm seeing quite a few tags amongst the sources, but which one is 'the right one'? 2.6.0, 2.7.0 or perhaps 2.7.2? Frank, I spent a lot of effort in getting OSG working well on OSX, so I am concerned that you are having so many problems. I recommend that you start with 2.6.0. Can you be more specific in how you are trying to build, and what error messages you are getting? Do any of the examples compile and/or run? There are issues in double-clicking example programs that require command-line arguments, but some do not and they at least should run. All the examples should run from the command line. The osgviewerCocoa example should run either on the command line or by double-clicking. Please post some more detail and I will try to help. -Eric ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Recommended version?
Frank van Meurs wrote: Hi Eric, Thanks for the notification and I did indeed read that. I'd already stopped hoping for a working Xcode project, seeing as the project provided with the 2.5.5 release led to me fixing several errors and still lacking working build. So, knowing a bit more by now, maybe i shouldn't have lost faith that soon. Yes, OSX is a big learning curve, even for someone familiar with Linux and other *nix distributions. I am relatively new to the OSX platform myself and am not an expert by any stretch, but I have learned a lot and helped improve the build on OSX to a useful point, at least for my own project. (The application I'm developing on OSX still has problems, but that's another story.) I know how frustrating it can be to have things not just work, and my work was designed to help with some of that frustration. Many of the improvements I made were placed in OSG just after you tried 2.5.5, in the run-up to the 2.6.0 release. There are still issues to be sure (the ones I'm aware of are enumerated in the README.txt), but I'm committed to helping with them. However, useful as all your support may be, the OS X story has by now come to an end for me. I'll (unfortuantely?) be fiddling around on windows in the future. This is unfortunate. There should be lots of people who can help you with issues on that platform. I am not one of them. -Eric ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org