Hi, I'm having trouble attaching integer format textures to an FBO camera. The following code:
Code: #include "stdafx.h" #include <osgViewer/Viewer> #include <osg/Texture2D> int main(int argc, char* argv[]) { osg::ref_ptr<osg::Texture2D> targetTex = new osg::Texture2D; targetTex->setTextureSize(800, 600); targetTex->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST); targetTex->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST); targetTex->setInternalFormat(GL_R32UI); targetTex->setSourceFormat(GL_RED); targetTex->setSourceType(GL_UNSIGNED_INT); osg::Camera* rttCamera = new osg::Camera; rttCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); rttCamera->attach(osg::Camera::COLOR_BUFFER, targetTex); osgViewer::Viewer viewer; viewer.setSceneData(rttCamera); return viewer.run(); } will produce: Code: RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 Warning: detected OpenGL error 'invalid operation' at start of State::apply() RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 If I replace the format selection lines with: Code: targetTex->setInternalFormat(GL_R32F); targetTex->setSourceFormat(GL_RED); targetTex->setSourceType(GL_FLOAT); everything returns to normal (no errors). Am I missing something obvious? I am using version 3.1.4 and I have a GTX 480 with OpenGL 4.3 driver support (I have compute shaders working, so I should be relatively up to speed!). Thank you! Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53878#53878 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org