Re: [osg-users] Visual Studio 2015 3rd_party

2016-12-03 Thread Björn Blissing

b.lindahl wrote:
> Thanks Bjorn for the osg-3rdparty-cmake project. It really helped alot. I got 
> stuck on getting libtiff working with osg though and found out after banging 
> my head against the wall for quite some time with the version linked to from 
> the readme on github: libtiff(dot)org
> 
> Not sure if that site is getting moved or something but the last tested 
> version you mention, 4.0.6 is not available from that site and there's many 
> broken links on libtiff(dot)org. 


Hi,

Thanks for making me aware of the broken link on libtiff.org. The maintainer of 
the previous FTP has actually pointed us to a new location: 
http://download.osgeo.org/libtiff/.

I have updated the readme file with the new location.

Regards
Björn

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Re: [osg-users] Visual Studio 2015 3rd_party

2016-11-11 Thread Björn Lindahl
Thanks Bjorn for the osg-3rdparty-cmake project. It really helped alot. I got 
stuck on getting libtiff working with osg though and found out after banging my 
head against the wall for quite some time with the version linked to from the 
readme on github: libtiff(dot)org

Not sure if that site is getting moved or something but the last tested version 
you mention, 4.0.6 is not available from that site and there's many broken 
links on libtiff(dot)org. I actually got 4.0.6 from 
herelinuxfromscratch(dot)com which I found searching for libtiff and 4.0.6 
(can't post links)


I thought I could build libtiff myself from libtiff site (v 3.8.2) but I failed 
to get rid of linking errors when building osg using it. I tried to build dlls 
for libtiff but I failed to get rid of the linking problems.

When switching to v4.0.6 from the link above, it worked right away. Maybe 
something to note in the readme on github for others that come across the 
project.


Hi,

... 

Thank you!

Cheers,
Björn

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Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-22 Thread Björn Blissing

Chris Hanson wrote:
> That's similar to what our build system does. Ours has some additional steps 
> to fetch from source and deal with applying localized patches in case there 
> are API disagreements between versions of the 3rdparty code and OSG and such.
> 
> We're hoping to release our build tools once we get them dusted off and fixed 
> up.


In our case we only included the 3rd party dependencies we needed for our 
internal projects. Then I added some more that were easy to integrate. 

Others such as GDAL, CURL etc that use rather complex build processes have been 
left out. But I recently discovered the "ExternalProject_Add" function in 
CMake, which (at least on paper) looks like a way to integrate those as well.

Best regards
Björn

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Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-21 Thread David Callu
Hi Bjorn

Have you consider to use cmake's module named ExternalProject

You could Download/Update/Patch/Configure/Build/Install{/add custom step}
in few lines of cmake code

I recently use it to build lots of dependencies and immediately think to
use it for OSG

HTH
David


2015-10-21 12:11 GMT+02:00 Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de>:

> Hey Björn,
>
> Thats fantastic news. I'll test them as soon as I can :-)
>
> Cheers
> Sebastian
>
> Chris Hanson wrote:
>>
>>> We're working towards getting our own in-house build system up to modern
>>> compilers shortly.
>>>
>>
>> Hi Chris,
>>
>> On a related note. I have tried to automate the building of the 3rd party
>> dependencies via a toplevel CMake script which builds the desired
>> dependencies from source. And then via the install feature collects the
>> relevant headers, libraries and DLLs into one directory.
>>
>> The project can be found here:
>> https://github.com/bjornblissing/osg-3rdparty-cmake
>>
>> Best regards
>> Björn
>>
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>> http://forum.openscenegraph.org/viewtopic.php?p=65396#65396
>>
>>
>>
>>
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Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-21 Thread Chris Hanson
That's similar to what our build system does. Ours has some additional
steps to fetch from source and deal with applying localized patches in case
there are API disagreements between versions of the 3rdparty code and OSG
and such.

We're hoping to release our build tools once we get them dusted off and
fixed up.

On Wed, Oct 21, 2015 at 4:11 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:

> Hey Björn,
>
> Thats fantastic news. I'll test them as soon as I can :-)
>
> Cheers
> Sebastian
>
> Chris Hanson wrote:
>>
>>> We're working towards getting our own in-house build system up to modern
>>> compilers shortly.
>>>
>>
>> Hi Chris,
>>
>> On a related note. I have tried to automate the building of the 3rd party
>> dependencies via a toplevel CMake script which builds the desired
>> dependencies from source. And then via the install feature collects the
>> relevant headers, libraries and DLLs into one directory.
>>
>> The project can be found here:
>> https://github.com/bjornblissing/osg-3rdparty-cmake
>>
>> Best regards
>> Björn
>>
>> --
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=65396#65396
>>
>>
>>
>>
>>
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Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-21 Thread Sebastian Messerschmidt

Hey Björn,

Thats fantastic news. I'll test them as soon as I can :-)

Cheers
Sebastian

Chris Hanson wrote:

We're working towards getting our own in-house build system up to modern 
compilers shortly.


Hi Chris,

On a related note. I have tried to automate the building of the 3rd party 
dependencies via a toplevel CMake script which builds the desired dependencies 
from source. And then via the install feature collects the relevant headers, 
libraries and DLLs into one directory.

The project can be found here:
https://github.com/bjornblissing/osg-3rdparty-cmake

Best regards
Björn

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Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-21 Thread Björn Blissing

Chris Hanson wrote:
> We're working towards getting our own in-house build system up to modern 
> compilers shortly.


Hi Chris,

On a related note. I have tried to automate the building of the 3rd party 
dependencies via a toplevel CMake script which builds the desired dependencies 
from source. And then via the install feature collects the relevant headers, 
libraries and DLLs into one directory.

The project can be found here:
https://github.com/bjornblissing/osg-3rdparty-cmake 

Best regards
Björn

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[osg-users] Visual Studio 2015 3rd_party

2015-10-20 Thread Sebastian Messerschmidt

Hi folks,

Since I needed to use VS2015 for a project I built some of the 3rd party 
dependencies for VS2015 for x64.
Is there some spot where can put them? I know that AlphaPixel is/was 
hosting 3rd party, so maybe we can put them there?


Namely I built:
libpng(1618)
libjpeg   (sr6)
zlib(127)
freetype   (ft261)
curl(currently unknown version)

Cheers
Sebastian
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Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-20 Thread Sebastian Messerschmidt

Hi Chris,

can you contact me via email, so can discuss on the details?

Cheers
Sebastian

Yeah, I'd be up for hosting them.

We're working towards getting our own in-house build system up to 
modern compilers shortly.


On Tue, Oct 20, 2015 at 3:03 AM, Sebastian Messerschmidt 
> wrote:


Hi folks,

Since I needed to use VS2015 for a project I built some of the 3rd
party dependencies for VS2015 for x64.
Is there some spot where can put them? I know that AlphaPixel
is/was hosting 3rd party, so maybe we can put them there?

Namely I built:
libpng(1618)
libjpeg   (sr6)
zlib(127)
freetype   (ft261)
curl(currently unknown version)

Cheers
Sebastian
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OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-20 Thread Chris Hanson
Yeah, I'd be up for hosting them.

We're working towards getting our own in-house build system up to modern
compilers shortly.

On Tue, Oct 20, 2015 at 3:03 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:

> Hi folks,
>
> Since I needed to use VS2015 for a project I built some of the 3rd party
> dependencies for VS2015 for x64.
> Is there some spot where can put them? I know that AlphaPixel is/was
> hosting 3rd party, so maybe we can put them there?
>
> Namely I built:
> libpng(1618)
> libjpeg   (sr6)
> zlib(127)
> freetype   (ft261)
> curl(currently unknown version)
>
> Cheers
> Sebastian
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



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http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Code Forensics • Digital Imaging • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
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Re: [osg-users] Visual Studio 2015 3rd_party

2015-10-20 Thread Robert Osfield
Hi Sebastian,

You are welcome to put them on openscenegraph.org.

Robert.

On 20 October 2015 at 10:03, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:

> Hi folks,
>
> Since I needed to use VS2015 for a project I built some of the 3rd party
> dependencies for VS2015 for x64.
> Is there some spot where can put them? I know that AlphaPixel is/was
> hosting 3rd party, so maybe we can put them there?
>
> Namely I built:
> libpng(1618)
> libjpeg   (sr6)
> zlib(127)
> freetype   (ft261)
> curl(currently unknown version)
>
> Cheers
> Sebastian
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