HI

This sounds/looks  like a classic Z-buffer and its limited resolution. 

If you do a Google you will see this issue has been discussed ad nauseam on
the old Performer, Vega, Vega prime, Creator, and  OSG etc, forums and
mailing lists, including different ways to combat the pression problems


Here's a couple of articles that help show and explain this issues we still
get with sorting and Z-buffer


http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html

http://www.sjbaker.org/steve/omniv/alpha_sorting.html



____________________________________________________________________________
__
Gordon Tomlinson 

gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com 
____________________________________________________________________________
__

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Christian
Sam
Sent: Sunday, June 14, 2009 6:30 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] zbuffer issue

Sorry, for another posting:

i just tested the original "one drawable per tree" implementation with such
large coordinates again and noticed that it also tends to flicker, as well
hidden faces were revealed also. i couldn't encounter the outer mentioned
problems.

thanks in advance,
christian

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13970#13970





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