Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem
In Cmake, is there some sort of option for 32-bit and/or 64-bit? Because there might be a thing with how the dlls work in different environments... -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem
Hi, Thanks for responding. I've kept looking into it, and now it actually appears that my problem is that the 64 bit osgdb_freetype plugin won't compile for me with the default CMake setup. I get about 20 linker errors on that one. And I've verified that that's why I crash, i'm missing that dll. I tried going through CMake again, everything with osgdb_freetype seems to be ok in CMake. Anybody else have this problem? Anything I have to change in CMake or visual studio project settings for that plugin? When I use the defaults from CMake to compile for 32 bit, everything is successful. Thank you! Cheers, Chad -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25825#25825 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem
Hi Masoug, However, running a debug binary on a machine that does not have the same version of Visual Studio installed won't work in general (there are ways to get it to work, but it's pretty complicated). Sorry, I did not phrase that correctly. That was what I meant. I was in a ruch when I wrote that... :) OK, no problem, but your comment was not precise enough. It really sounded like you were telling Chad to never run debug binaries... :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem
How about: It is okay to run binaries, but it is not used for release versions, so don't use them to deploy your app;. -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem
Hi Masoug, How about: It is okay to run binaries, but it is not used for release versions, so don't use them to deploy your app;. Hehe, don't worry about it, I think the misunderstanding has been cleared up. :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem
Usually it is not a good idea to attempt to run things from Debug mode... I think it might have something to do with your PATH variables... Wat about your manifest file? -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem
Hi Masoug, Usually it is not a good idea to attempt to run things from Debug mode... That's SO not true. As long as you're running on a machine with the same version of Visual Studio installed, the debug binaries should run fine, and running in debug is the best way to (gasp) debug your applications... So I'm not sure what you meant by that statement. However, running a debug binary on a machine that does not have the same version of Visual Studio installed won't work in general (there are ways to get it to work, but it's pretty complicated). So, back to Chad's question, were you trying to run the debug binaries on the same machine as you compiled them, or some other machine without Visual Studio installed? The former should work, the latter not. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem
Hi J-S, However, running a debug binary on a machine that does not have the same version of Visual Studio installed won't work in general (there are ways to get it to work, but it's pretty complicated). Sorry, I did not phrase that correctly. That was what I meant. I was in a ruch when I wrote that... :) -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org