Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-19 Thread mas oug
In Cmake, is there some sort of option for 32-bit and/or 64-bit?

Because there might be a thing with how the dlls work in different
environments...

-Masoug
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Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-18 Thread Chad Zeluff
Hi,

Thanks for responding.

I've kept looking into it, and now it actually appears that my problem is that 
the 64 bit osgdb_freetype plugin won't compile for me with the default CMake 
setup. I get about 20 linker errors on that one. And I've verified that that's 
why I crash, i'm missing that dll. I tried going through CMake again, 
everything with osgdb_freetype seems to be ok in CMake. Anybody else have this 
problem? Anything I have to change in CMake or visual studio project settings 
for that plugin? When I use the defaults from CMake to compile for 32 bit, 
everything is successful.

Thank you!

Cheers,
Chad

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Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-17 Thread Jean-Sébastien Guay

Hi Masoug,


However, running a debug binary on a machine that does not have the
same version of Visual Studio installed won't work in general (there
are ways to get it to work, but it's pretty complicated).


Sorry, I did not phrase that correctly. That was what I meant. I was in
a ruch when I wrote that... :)


OK, no problem, but your comment was not precise enough. It really 
sounded like you were telling Chad to never run debug binaries... :-)


J-S
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Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-17 Thread mas oug
How about:
It is okay to run binaries, but it is not used for release versions, so
don't use them to deploy your app;.

-Masoug
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Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-17 Thread Jean-Sébastien Guay

Hi Masoug,


How about:
It is okay to run binaries, but it is not used for release versions, so
don't use them to deploy your app;.


Hehe, don't worry about it, I think the misunderstanding has been 
cleared up. :-)


J-S
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Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-16 Thread mas oug
Usually it is not a good idea to attempt to run things from Debug mode...
I think it might have something to do with your PATH variables...
Wat about your manifest file?

-Masoug
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Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-16 Thread Jean-Sébastien Guay

Hi Masoug,


Usually it is not a good idea to attempt to run things from Debug mode...


That's SO not true. As long as you're running on a machine with the same 
version of Visual Studio installed, the debug binaries should run fine, 
and running in debug is the best way to (gasp) debug your 
applications... So I'm not sure what you meant by that statement.


However, running a debug binary on a machine that does not have the same 
version of Visual Studio installed won't work in general (there are ways 
to get it to work, but it's pretty complicated).


So, back to Chad's question, were you trying to run the debug binaries 
on the same machine as you compiled them, or some other machine without 
Visual Studio installed? The former should work, the latter not.


J-S
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Re: [osg-users] [build] windows 64bit ot11-openthreadsd.dll problem

2010-03-16 Thread mas oug
Hi J-S,

 However, running a debug binary on a machine that does not have the same
 version of Visual Studio installed won't work in general (there are ways to
 get it to work, but it's pretty complicated).

Sorry, I did not phrase that correctly. That was what I meant. I was in a
ruch when I wrote that... :)

-Masoug
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