Hi Mike,
If you use a Camera in the scene graph then it'll appear once for each
viewer Camera that encloses, unless you use traversal/node masks to
cull it.
The better solution is to do the HUD in a slave Camera within
osgViewer::Viewer, or a separate View in a CompositeViewer, as then
you can explictly bind the Camera to a particular GraphicsWindow. See
the osghud example in 2.x.
Robert.
On Thu, Jun 12, 2008 at 8:44 PM, Mike Greene [EMAIL PROTECTED] wrote:
I currently have a setup with one viewer with two cameras. I add a HUD to
the scene (as a child to the root node) and it shows up in both camera
views. Is there an easy way to disable seeing it in one view? Some
camera-Set... that will do this? (based on depth or something?)
Mike Greene
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