Re: [osg-users] Performance hit caused by porting from VS 7.1 to VS 9

2008-07-02 Thread Robert Osfield
Hi Rick,

Do the express editions do full optimizations?  I recall previously MS
used to cap the optimization on the give away versions of VS.

Robert.

On Tue, Jul 1, 2008 at 10:13 PM, Rick Pingry [EMAIL PROTECTED] wrote:
 Hello All,

 We have succesfully ported from OSG 1.2 to the newest SVN version (well,
 almost newest, I think we are on 8512 at the moment).  Thanks again for all
 the fantastic forum support.

 We have been using VS 7.1 for all of our work so far, but since we were
 missing a well build freetype library, I figured it was time to make the
 jump there as well.  I downloaded VS 9 express and ran CMake to build OSG.
 All built just fine.  The converter in VS 9 converted all of the projects
 without fuss, and I was able to get it all compiling and running pretty
 easily.  Unfortunately, I am seeing this 30% drop in framerate :(.  I was
 seeing about 28-30 fps (yes, I know, I have some scene optimizing to do)
 with the VS 7.1 build, which dropped to 20-21 fps using VS 9 express.

 Has anyone seen anything like that before?  Am I missing some setting
 somewhere?  Perhaps the converter in VS 9 does not like me?
 Any ideas?

 -- Thanks
 Rick
 Check us out at http://fringe-online.com/

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Re: [osg-users] Performance hit caused by porting from VS 7.1 to VS 9

2008-07-02 Thread Peter Wraae Marino
The express editions does full optimizations,.. same compiler.
The express version just doesn't have features for web, MFC and stuff like
that.
regards,
Peter


On Wed, Jul 2, 2008 at 9:33 AM, Robert Osfield [EMAIL PROTECTED]
wrote:

 Hi Rick,

 Do the express editions do full optimizations?  I recall previously MS
 used to cap the optimization on the give away versions of VS.

 Robert.

 On Tue, Jul 1, 2008 at 10:13 PM, Rick Pingry [EMAIL PROTECTED]
 wrote:
  Hello All,
 
  We have succesfully ported from OSG 1.2 to the newest SVN version (well,
  almost newest, I think we are on 8512 at the moment).  Thanks again for
 all
  the fantastic forum support.
 
  We have been using VS 7.1 for all of our work so far, but since we were
  missing a well build freetype library, I figured it was time to make the
  jump there as well.  I downloaded VS 9 express and ran CMake to build
 OSG.
  All built just fine.  The converter in VS 9 converted all of the projects
  without fuss, and I was able to get it all compiling and running pretty
  easily.  Unfortunately, I am seeing this 30% drop in framerate :(.  I was
  seeing about 28-30 fps (yes, I know, I have some scene optimizing to do)
  with the VS 7.1 build, which dropped to 20-21 fps using VS 9 express.
 
  Has anyone seen anything like that before?  Am I missing some setting
  somewhere?  Perhaps the converter in VS 9 does not like me?
  Any ideas?
 
  -- Thanks
  Rick
  Check us out at http://fringe-online.com/
 
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Re: [osg-users] Performance hit caused by porting from VS 7.1 to VS 9

2008-07-02 Thread Jean-Sébastien Guay

Hi Robert,


Do the express editions do full optimizations?  I recall previously MS
used to cap the optimization on the give away versions of VS.


Nope, since 2005 express (8.0 express) it's the full optimizing compiler 
that's included.


Rick said he converted the projects for his app from VS7.1 projects, 
maybe that causes some options to be set to non-optimal values in the 
resulting projects... I would suggest making new projects in VS9.


J-S
--
__
Jean-Sebastien Guay[EMAIL PROTECTED]
   http://www.cm-labs.com/
http://whitestar02.webhop.org/
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Re: [osg-users] Performance hit caused by porting from VS 7.1 to VS 9

2008-07-02 Thread Rick Pingry
I had thought about maybe express being non-optimal as well, so I had some
friends do the compile on their machines with a full version of VS 9, with
the same results.  The only thing remaining I can think of is making new
projects in VS 9 as suggested.

Thanks,
-- Rick

On Wed, Jul 2, 2008 at 8:53 AM, Jean-Sébastien Guay 
[EMAIL PROTECTED] wrote:

 Hi Robert,

 Do the express editions do full optimizations?  I recall previously MS
 used to cap the optimization on the give away versions of VS.


 Nope, since 2005 express (8.0 express) it's the full optimizing compiler
 that's included.

 Rick said he converted the projects for his app from VS7.1 projects, maybe
 that causes some options to be set to non-optimal values in the resulting
 projects... I would suggest making new projects in VS9.

 J-S
 --
 __
 Jean-Sebastien Guay[EMAIL PROTECTED]
   http://www.cm-labs.com/
http://whitestar02.webhop.org/

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-- 
 Rick
Check us out at http://fringe-online.com/
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Re: [osg-users] Performance hit caused by porting from VS 7.1 to VS 9

2008-07-01 Thread Paul Martz
Do you get the same behavior if you generate fresh VS9 project files with
cmake, instead of generating VS7.1 files and converting them? I'm not sure
this will have any effect, but it seems like it might be worth a shot...
   -Paul
 


  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick Pingry
Sent: Tuesday, July 01, 2008 3:14 PM
To: OpenSceneGraph Users
Subject: [osg-users] Performance hit caused by porting from VS 7.1 to VS 9


Hello All,
 
We have succesfully ported from OSG 1.2 to the newest SVN version (well,
almost newest, I think we are on 8512 at the moment).  Thanks again for all
the fantastic forum support.
 
We have been using VS 7.1 for all of our work so far, but since we were
missing a well build freetype library, I figured it was time to make the
jump there as well.  I downloaded VS 9 express and ran CMake to build OSG.
All built just fine.  The converter in VS 9 converted all of the projects
without fuss, and I was able to get it all compiling and running pretty
easily.  Unfortunately, I am seeing this 30% drop in framerate :(.  I was
seeing about 28-30 fps (yes, I know, I have some scene optimizing to do)
with the VS 7.1 build, which dropped to 20-21 fps using VS 9 express.
 
Has anyone seen anything like that before?  Am I missing some setting
somewhere?  Perhaps the converter in VS 9 does not like me?

Any ideas?

-- Thanks
 Rick
Check us out at http://fringe-online.com/

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Re: [osg-users] Performance hit caused by porting from VS 7.1 to VS 9

2008-07-01 Thread Rick Pingry
Yes, the only ones I converted were my own projects.  I used a fresh CMake
configuration with everything OSG.  It might be that only my own projects
are slower.

-- Rick

On Tue, Jul 1, 2008 at 5:45 PM, Paul Martz [EMAIL PROTECTED] wrote:

  Do you get the same behavior if you generate fresh VS9 project files with
 cmake, instead of generating VS7.1 files and converting them? I'm not sure
 this will have any effect, but it seems like it might be worth a shot...
-Paul


  --
 *From:* [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] *On Behalf Of *Rick Pingry
 *Sent:* Tuesday, July 01, 2008 3:14 PM
 *To:* OpenSceneGraph Users
 *Subject:* [osg-users] Performance hit caused by porting from VS 7.1 to VS
 9

   Hello All,

 We have succesfully ported from OSG 1.2 to the newest SVN version (well,
 almost newest, I think we are on 8512 at the moment).  Thanks again for all
 the fantastic forum support.

 We have been using VS 7.1 for all of our work so far, but since we were
 missing a well build freetype library, I figured it was time to make the
 jump there as well.  I downloaded VS 9 express and ran CMake to build OSG.
 All built just fine.  The converter in VS 9 converted all of the projects
 without fuss, and I was able to get it all compiling and running pretty
 easily.  Unfortunately, I am seeing this 30% drop in framerate :(.  I was
 seeing about 28-30 fps (yes, I know, I have some scene optimizing to do)
 with the VS 7.1 build, which dropped to 20-21 fps using VS 9 express.

 Has anyone seen anything like that before?  Am I missing some setting
 somewhere?  Perhaps the converter in VS 9 does not like me?
 Any ideas?

 -- Thanks
  Rick
 Check us out at http://fringe-online.com/


 ___
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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
 Rick
Check us out at http://fringe-online.com/
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