Re: [osg-users] Small VPB patches for Windows
Hi Robert, Did you integrate the other small fixes that started this thread though? Sorry, I didn't see the following message until I had sent this one. Thanks! J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Small VPB patches for Windows
Hi Robert, I've just cleared my intray and am now reviewing your submission. A quick read through of your posts and the mention of archive not working with vpbmaster is illuminating - vpbmaster build's don't support archives... yet... as you can't write to single archive multi-threaded. I suspected something like that but didn't want to assume. Thanks for confirming! What I do need to do is report an error when trying to select an archive when using vpbmaster. That would be great. Did you integrate the other small fixes that started this thread though? The news that vpbmaster works on Windows at all (albeit the path through ssh not being tested, only on one local machine) should be interesting to you, in any case. Thanks! J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Small VPB patches for Windows
Hi JS, I've just cleared my intray and am now reviewing your submission. A quick read through of your posts and the mention of archive not working with vpbmaster is illuminating - vpbmaster build's don't support archives... yet... as you can't write to single archive multi-threaded. What I do need to do is report an error when trying to select an archive when using vpbmaster. Robert. On Jan 25, 2008 3:51 PM, Jean-Sebastien Guay [EMAIL PROTECTED] wrote: Hello Robert, Sorry for turning this into a troubleshooting thread. Bringing it back to osg-users instead of osg-submissions. But please integrate the code I sent yesterday when you have a chance. Thanks. Seems I spoke too soon. With only 2 levels, it works well, but with 4 levels, for some reason, front-facing tiles are paged out when they shouldn't be... During the class I actually generated other databases using osgdem directly from the command line with 4 levels, and they worked quite well, so I don't know what vpbmaster is doing wrong. I fiddled a bit more with this while I was at the airport waiting for my plane (I always wanted to say that! :) It's only when outputting to an archive that the problem occurs. I have attached the two scripts I use (which were created with osgdem options --so file), but the only difference is the line: ArchiveName world_20k_10k_4.osga Without that line, the result is what you would expect (an .ive file with all the subtiles, and it looks good in osgviewer). With that line, I get an .osga file, but when it loads, the tiles directly in front of the viewer disappear and the ones behind page in, until I'm left with a hemisphere of the back of the Earth that just stays like that no matter what the point of view is. I'm also attaching the two log files for the runs of vpbmaster. Maybe something there will give you a hint. At first glance, I think the run that created the archive was way too fast... At least, much faster than the other, so that might indicate a problem. Note that I ran the two vpbmaster invocations in different directories so that they did not interfere with each other, and did not use the same cache. Also, the suffixes (_noarchive and _archive) are just to differentiate the attached files, they were named without those when I ran vpbmaster. I can place the two resulting databases on my web server if you want (they're not too big with just 4 levels). But if you can reproduce the problem on your side, it might not be necessary. Hope this helps. Thanks, J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Small VPB patches for Windows
Hello Robert, Sorry for turning this into a troubleshooting thread. Bringing it back to osg-users instead of osg-submissions. But please integrate the code I sent yesterday when you have a chance. Thanks. Seems I spoke too soon. With only 2 levels, it works well, but with 4 levels, for some reason, front-facing tiles are paged out when they shouldn't be... During the class I actually generated other databases using osgdem directly from the command line with 4 levels, and they worked quite well, so I don't know what vpbmaster is doing wrong. I fiddled a bit more with this while I was at the airport waiting for my plane (I always wanted to say that! :) It's only when outputting to an archive that the problem occurs. I have attached the two scripts I use (which were created with osgdem options --so file), but the only difference is the line: ArchiveName world_20k_10k_4.osga Without that line, the result is what you would expect (an .ive file with all the subtiles, and it looks good in osgviewer). With that line, I get an .osga file, but when it loads, the tiles directly in front of the viewer disappear and the ones behind page in, until I'm left with a hemisphere of the back of the Earth that just stays like that no matter what the point of view is. I'm also attaching the two log files for the runs of vpbmaster. Maybe something there will give you a hint. At first glance, I think the run that created the archive was way too fast... At least, much faster than the other, so that might indicate a problem. Note that I ran the two vpbmaster invocations in different directories so that they did not interfere with each other, and did not use the same cache. Also, the suffixes (_noarchive and _archive) are just to differentiate the attached files, they were named without those when I ran vpbmaster. I can place the two resulting databases on my web server if you want (they're not too big with just 4 levels). But if you can reproduce the problem on your side, it might not be necessary. Hope this helps. Thanks, J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ world_20k_10k_4_noarchive.vpb Description: Binary data world_20k_10k_4_archive.vpb Description: Binary data 0.084254 :setDistributedBuildSplitLevel=2 0.149745 :Generated tasks file = build_master.tasks 0.14983 :Begining run 0.149897 :scheduling task : build_root_L0_X0_Y0.task 0.150552 :scheduling task : build_subtile_L1_X0_Y0.task 0.159357 :scheduling task : build_subtile_L1_X1_Y0.task 0.178568 :localhost : running osgdem --run-path C:\Documents and Settings\jeang\Desktop\CourseData\osg_terrain\tests\4 -s build_master.source --record-subtile-on-leaf-tiles -l 2 --task build_root_L0_X0_Y0.task --cache world_20k_10k_4.cache --log build_root_L0_X0_Y0.log 0.192798 :localhost : running osgdem --run-path C:\Documents and Settings\jeang\Desktop\CourseData\osg_terrain\tests\4 -s build_master.source --subtile 1 0 0 --task build_subtile_L1_X0_Y0.task --cache world_20k_10k_4.cache --log build_subtile_L1_X0_Y0.log 19.0355 :localhost : completed in 18.227400 seconds : osgdem --run-path C:\Documents and Settings\jeang\Desktop\CourseData\osg_terrain\tests\4 -s build_master.source --record-subtile-on-leaf-tiles -l 2 --task build_root_L0_X0_Y0.task --cache world_20k_10k_4.cache --log build_root_L0_X0_Y0.log result=0 19.0391 :localhost : running osgdem --run-path C:\Documents and Settings\jeang\Desktop\CourseData\osg_terrain\tests\4 -s build_master.source --subtile 1 1 0 --task build_subtile_L1_X1_Y0.task --cache world_20k_10k_4.cache --log build_subtile_L1_X1_Y0.log 55.9277 :localhost : completed in 55.091100 seconds : osgdem --run-path C:\Documents and Settings\jeang\Desktop\CourseData\osg_terrain\tests\4 -s build_master.source --subtile 1 0 0 --task build_subtile_L1_X0_Y0.task --cache world_20k_10k_4.cache --log build_subtile_L1_X0_Y0.log result=0 55.9287 :localhost : completed in 36.424900 seconds : osgdem --run-path C:\Documents and Settings\jeang\Desktop\CourseData\osg_terrain\tests\4 -s build_master.source --subtile 1 1 0 --task build_subtile_L1_X1_Y0.task --cache world_20k_10k_4.cache --log build_subtile_L1_X1_Y0.log result=0 56.9284 :End of TaskSet: tasksPending=0 taskCompleted=3 taskRunning=0 tasksFailed=0 56.9285 :End of run: tasksPending=0 taskCompleted=3 taskRunning=0 tasksFailed=0 56.9285 :MachinePool::reportTimingStats() 56.9286 :Machine : localhost 56.9286 :Task::type='' minTime=18.883900 maxTime=55.767005 averageTime=37.181202 totalComputeTime=111.543605 numTasks=3 56.9287 :Finished run successfully. 56.9287 :Total elapsed time = 56.928693 0.0155517 :setDistributedBuildSplitLevel=2 0.0434921 :Generated tasks file = build_master.tasks 0.0435734 :Begining run 0.0436019 :scheduling task : build_root_L0_X0_Y0.task 0.0495624 :scheduling task : build_subtile_L1_X0_Y0.task 0.04986 :scheduling task : build_subtile_L1_X1_Y0.task