Re: [osg-users] Windows users - VS2008 comments
Hi Sherman, VS2008 has been slowly adopted by C++ developers, because when compared to VS2005 it does not features anything new that is easily visible. My experience is that if you get the choice between VS2005 and VS2008, go for VS2008. It's more stable in general (the C++ compiler and the C++ standard library feature more bug fixes). Also as you said, VS2008 has the /MP option, which I now use all the time. Tanguy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of sherman wilcox Sent: Saturday 04 April 2009 17:30 To: OpenSceneGraph Users Subject: [osg-users] Windows users - VS2008 comments Slightly off-topic for this mailing list but here goes. For the Windows users out there, those of you that are using or know of developers using VS2008 - any comments? Problems, benefits, pros/cons? My project is using VS2005 and has been for a while now but I'm considering switching to VS2008. In my case there's only one reason - the /MP benefit. /MP enables parallel compilation. For multiprocessor or multicore systems it's a real performance increase. I'm not talking about parallel builds of multiple projects but compiling multiple modules in the same project(s) in parallel. On VS2005 /MP is undocumented but works, mostly. It's a tremendous performance boost. However, I've ran into a PDB corruption issue here as of late. Error C2471. Not sure why it's suddenly happening as I've been using /MP for a long while now. I believe Gordon warned me this could happen and it has. I phoned Microsoft about this and they said that /MP is unsupported on VS2005 and I have no recourse but to either not use that feature (no way - too fast) or upgrade to VS2008. So, I may be upgrading. However, there are numerous developers on my project and I want to have a clear understanding of any potential issues before moving forward. I'll be purchasing a copy to test but I'd like to hear from the list. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Windows users - VS2008 comments
We upgraded from VS2003 to VS2008 a few months ago and the only issue we ran into was in the conversion of existing projects from VS2003 to VS2008. It seems there are a few issues with optimization settings from converted projects. Some of our projects that were showing as having /O2 optimization, where actually being built with no optimization. We just decided to re-create the projects in VS2008 and have not had any issues since then. - Donny On Sat, Apr 4, 2009 at 11:30 AM, sherman wilcox wilcox.sher...@gmail.comwrote: Slightly off-topic for this mailing list but here goes. For the Windows users out there, those of you that are using or know of developers using VS2008 - any comments? Problems, benefits, pros/cons? My project is using VS2005 and has been for a while now but I'm considering switching to VS2008. In my case there's only one reason - the /MP benefit. /MP enables parallel compilation. For multiprocessor or multicore systems it's a real performance increase. I'm not talking about parallel builds of multiple projects but compiling multiple modules in the same project(s) in parallel. On VS2005 /MP is undocumented but works, mostly. It's a tremendous performance boost. However, I've ran into a PDB corruption issue here as of late. Error C2471. Not sure why it's suddenly happening as I've been using /MP for a long while now. I believe Gordon warned me this could happen and it has. I phoned Microsoft about this and they said that /MP is unsupported on VS2005 and I have no recourse but to either not use that feature (no way - too fast) or upgrade to VS2008. So, I may be upgrading. However, there are numerous developers on my project and I want to have a clear understanding of any potential issues before moving forward. I'll be purchasing a copy to test but I'd like to hear from the list. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Windows users - VS2008 comments
Something we have been told on 2VS2008 is the trick with upgrading projects is not to led VS2008 doit , simply open the proje files in a tex editor and manually change the version number from 2005 to 2008 version __ Gordon Tomlinson mailto:gor...@gordontomlinson.com gor...@gordontomlinson.com IM: mailto:gordon3db...@3dscenegraph.com gordon3db...@3dscenegraph.com http://www.vis-sim.com/ www.vis-sim.com http://www.gordontomlinson.com/ www.gordontomlinson.com __ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Donald Cipperly Sent: Monday, April 06, 2009 6:26 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Windows users - VS2008 comments We upgraded from VS2003 to VS2008 a few months ago and the only issue we ran into was in the conversion of existing projects from VS2003 to VS2008. It seems there are a few issues with optimization settings from converted projects. Some of our projects that were showing as having /O2 optimization, where actually being built with no optimization. We just decided to re-create the projects in VS2008 and have not had any issues since then. - Donny On Sat, Apr 4, 2009 at 11:30 AM, sherman wilcox wilcox.sher...@gmail.com wrote: Slightly off-topic for this mailing list but here goes. For the Windows users out there, those of you that are using or know of developers using VS2008 - any comments? Problems, benefits, pros/cons? My project is using VS2005 and has been for a while now but I'm considering switching to VS2008. In my case there's only one reason - the /MP benefit. /MP enables parallel compilation. For multiprocessor or multicore systems it's a real performance increase. I'm not talking about parallel builds of multiple projects but compiling multiple modules in the same project(s) in parallel. On VS2005 /MP is undocumented but works, mostly. It's a tremendous performance boost. However, I've ran into a PDB corruption issue here as of late. Error C2471. Not sure why it's suddenly happening as I've been using /MP for a long while now. I believe Gordon warned me this could happen and it has. I phoned Microsoft about this and they said that /MP is unsupported on VS2005 and I have no recourse but to either not use that feature (no way - too fast) or upgrade to VS2008. So, I may be upgrading. However, there are numerous developers on my project and I want to have a clear understanding of any potential issues before moving forward. I'll be purchasing a copy to test but I'd like to hear from the list. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Windows users - VS2008 comments
sherman wilcox wrote: Slightly off-topic for this mailing list but here goes. For the Windows users out there, those of you that are using or know of developers using VS2008 - any comments? Problems, benefits, pros/cons? My project is using VS2005 and has been for a while now but I'm considering switching to VS2008. In my case there's only one reason - the /MP benefit. /MP enables parallel compilation. For multiprocessor or multicore systems it's a real performance increase. I'm not talking about parallel builds of multiple projects but compiling multiple modules in the same project(s) in parallel. On VS2005 /MP is undocumented but works, mostly. It's a tremendous performance boost. However, I've ran into a PDB corruption issue here as of late. Error C2471. Not sure why it's suddenly happening as I've been using /MP for a long while now. I believe Gordon warned me this could happen and it has. I phoned Microsoft about this and they said that /MP is unsupported on VS2005 and I have no recourse but to either not use that feature (no way - too fast) or upgrade to VS2008. So, I may be upgrading. However, there are numerous developers on my project and I want to have a clear understanding of any potential issues before moving forward. I'll be purchasing a copy to test but I'd like to hear from the list. This reply is probably not very helpful, but I would check if you can actually install VC2008 Sp1. I have been trying for two days but I cannot get past the .NET 3.5 SP1 install that is a prerequisite. It fails with an access denied error that I cannot track down. This is only a fairly vanilla Vista installation. Best of luck. Roger ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Windows users - VS2008 comments
The parallel switch works just great in 2005, we have been using for ages... not had an issue yet, need to ensure dependencies are set right though ( don't know is 2008 does it any better ) __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of sherman wilcox Sent: Saturday, April 04, 2009 12:30 PM To: OpenSceneGraph Users Subject: [osg-users] Windows users - VS2008 comments Slightly off-topic for this mailing list but here goes. For the Windows users out there, those of you that are using or know of developers using VS2008 - any comments? Problems, benefits, pros/cons? My project is using VS2005 and has been for a while now but I'm considering switching to VS2008. In my case there's only one reason - the /MP benefit. /MP enables parallel compilation. For multiprocessor or multicore systems it's a real performance increase. I'm not talking about parallel builds of multiple projects but compiling multiple modules in the same project(s) in parallel. On VS2005 /MP is undocumented but works, mostly. It's a tremendous performance boost. However, I've ran into a PDB corruption issue here as of late. Error C2471. Not sure why it's suddenly happening as I've been using /MP for a long while now. I believe Gordon warned me this could happen and it has. I phoned Microsoft about this and they said that /MP is unsupported on VS2005 and I have no recourse but to either not use that feature (no way - too fast) or upgrade to VS2008. So, I may be upgrading. However, there are numerous developers on my project and I want to have a clear understanding of any potential issues before moving forward. I'll be purchasing a copy to test but I'd like to hear from the list. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org