[PD] [OT] Music Notation in linux

2012-02-27 Thread BanjoBob Faraday

Hey Guys

Sorry if this is on the wrong list, but I'm looking for an open source package 
to prepare some choral sheet music. So far I've found musescore, note edit and 
lilypond, but I'm not sure if I want to use any of them. Has written any sheet 
music in linux? Any advice on what to use? 

Lilypond looks interesting, edited in plain text, then prepares a score as an 
image. It's a command-line scoring package!!! But I'm not sure if I want to 
learn to read the text file, which would be needed to write music in it. 

Anyway, I'm willing to listen to any advice on this. 

Andrew
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Re: [PD] spinning rope simulation

2012-02-22 Thread BanjoBob Faraday

Hey There

It's wrapped up in a poorly indexed wiki, but 

http://puredata.1bpm.net/doku.php?id=faradaywab1

You'll need all those patches in one folder. But some of the wind sounds there, 
from filtered white noise, might be close to what you need. See if it's any use 
to you.

Andrew


Date: Wed, 22 Feb 2012 17:18:34 +0200
From: umberto.tor...@gmail.com
To: pd-list@iem.at
Subject: [PD] spinning rope simulation

Hi, i need to record the sound of a rope spinning very fast, i was thinking 
that maybe instead of using recordings: how hard would it be simulating this 
kind of sound in puredata? maybe somebody already did something like this or 
maybe theres a library?


any hint would be appreciated



here is the sound

http://www.zshare.net/audio/9913047058df7102/



Umberto


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Re: [PD] a tiny game of life

2012-02-17 Thread BanjoBob Faraday

Enjoying this, I can't think if my (gem) implementation was a bit quicker, I 
think it was for each generation but took a while to initialize (it used a lot 
of objects to generate what I think was a smaller grid). 

I like the idea, although each generation is slow. 

Oh, it makes more sense to use [t b a] and a [del] to automatically continue, 
rather than [metro], so it works a little more consistently. 




 Date: Fri, 17 Feb 2012 10:08:20 -0800
 From: jancs...@yahoo.com
 To: ma...@artengine.ca
 CC: pd-list@iem.at
 Subject: Re: [PD] a tiny game of life
 
 
 
 
 
 - Original Message -
  From: Mathieu Bouchard ma...@artengine.ca
  To: Jonathan Wilkes jancs...@yahoo.com
  Cc: pd-list@iem.at pd-list@iem.at
  Sent: Friday, February 17, 2012 1:02 PM
  Subject: Re: [PD] a tiny game of life
  
  Le 2012-02-17 à 09:26:00, Jonathan Wilkes a écrit :
  
   I don't have GF installed at the moment but I can imagine it can do it 
  with even fewer objects.
  
  The core of it is 3 objects. Then add one for storage, then add a [metro] 
  to 
  clock it, some more objects to display it, and some more to seed it 
  randomly.
  
  The patch hardly changes at all when you change the size of the board or 
  even 
  the number of boards you compute at a time (such as the rgb channels in the 
  current edition).
  
   The interesting thing with mine is how bogged down it gets when you show 
  the message box.
  
  I didn't notice nor measure.
 
 It's noticeable if you click the message box to get to the next generation-- 
 you can 
 see the delay between mouse click and update.
 
 -Jonathan
 
  
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  | Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC
  
 
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