Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-19 Thread IOhannes m zmoelnig
Miller Puckette wrote:

 .hc

 I agree with Hans-Christohpe.  I finally got Gem running on my machine simply
 by deleting all the manips starting with glsl (just deleted the files and
 recompiled).  The easiest thing would be just adding a configure switch,
 but it might be smarter to spin off code that has non-free dependencies into
 one or more separate libs.

well, i have had a hard time with configure switches: i once added the
disable-NV and disable-ARB switches, which just delayed the problem till
the advent of the glsl-shaders; i don't think a configure switch for any
possible driver is doable
so i ended up providing a very generic configure switch
--with-glversion which should allow you to enforce that no calls from
openGL-specs higher than the given version number are used.
e.g. --with-glversion=1.5 should disable all openGL-2.0 (and up)
calls, which effectively also disables the glsl-stuff.
in my experience, this works pretty well.

chris has proposed this already for you, have you tried it and did it
not work?

deleting files from the canonical source is definitely not the way to go
(on the long run),


mfga.sdr
IOhannes

does anyone know (or rather: is there) a way to dynamically link objects
together and then strip all unused dependencies?

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-19 Thread Miller Puckette
Oh yes, I had tried disable-ARB hoping that would turn off glsl :)

I haven't tried --with-glversion... will do that next time I guess.

thanks
Miller

On Thu, Apr 19, 2007 at 08:58:26AM +0200, IOhannes m zmoelnig wrote:
 Miller Puckette wrote:
 
  .hc
 
  I agree with Hans-Christohpe.  I finally got Gem running on my machine 
  simply
  by deleting all the manips starting with glsl (just deleted the files and
  recompiled).  The easiest thing would be just adding a configure switch,
  but it might be smarter to spin off code that has non-free dependencies into
  one or more separate libs.
 
 well, i have had a hard time with configure switches: i once added the
 disable-NV and disable-ARB switches, which just delayed the problem till
 the advent of the glsl-shaders; i don't think a configure switch for any
 possible driver is doable
 so i ended up providing a very generic configure switch
 --with-glversion which should allow you to enforce that no calls from
 openGL-specs higher than the given version number are used.
 e.g. --with-glversion=1.5 should disable all openGL-2.0 (and up)
 calls, which effectively also disables the glsl-stuff.
 in my experience, this works pretty well.
 
 chris has proposed this already for you, have you tried it and did it
 not work?
 
 deleting files from the canonical source is definitely not the way to go
 (on the long run),
 
 
 mfga.sdr
 IOhannes
 
 does anyone know (or rather: is there) a way to dynamically link objects
 together and then strip all unused dependencies?
 
 ___
 PD-list@iem.at mailing list
 UNSUBSCRIBE and account-management - 
 http://lists.puredata.info/listinfo/pd-list

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread IOhannes m zmoelnig
Miller Puckette wrote:
 Thanks Chris,
 
 I assume it's all the shader functions and dlopen() is only reporting
 the first one before giving up.  I sure wish there were a way only to
 disable Gem objects using the shader extension or even better find out
 how to get the extension installed on generic hardware...
 

well  i am dreaming of 2 things to solve this:

1. use GLEW (which does dynamic (runtime) checking of openGL-extensions
and uses them if possible); chris already had a version of Gem for
windows compiled against GLEW, unfortunately there were now checks done
to ensure that the used driver actually understood the library
callsbasically this means that Gem loads (in w32 land) with whatever
openGL-lib installed, but as soon as you are actually using one of the
more advanced stuff which happens to be unsupported by your drivers
(e.g. shaders) this will crash.
it would take some work to not only use the GLEW functions stubs but
also to check whether the calls are supported; i guess this work is
rather easy but dull

2. split Gem into a core library (with almost no objects and
dependencies) and a whole bunch of single-object externals.
so if the [glsl_vertex] object uses calls unknown to your driver, this
object will refrain from loading but it won't hinder Gem from working.


mfga.sdr
IOhanes

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread chris clepper

On 4/18/07, IOhannes m zmoelnig [EMAIL PROTECTED] wrote:


it would take some work to not only use the GLEW functions stubs but
also to check whether the calls are supported; i guess this work is
rather easy but dull



It would take a long time to put GLEW checks in every object that uses GL,
but that is probably not needed.  Starting with the most troublesome objects
like the shader and texturing objects would be less work but the results
would be incomplete.

The big problem I found with GLEW is that, on Windows at least, it requires
a working window context in order to return the correct info.  The
assumption appears to be that you only use OpenGL for games and the first
thing your game does is take complete control of the computer and put a
fullscreen context up.  You are writing a game right?  Any checks I put in
GemMan were worthless and so are checks in the object constructors.  That
limits the usefulness of GLEW although a check in startRender() can work for
certain features.
___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread Hans-Christoph Steiner

On Apr 18, 2007, at 3:06 AM, IOhannes m zmoelnig wrote:

 Miller Puckette wrote:
 Thanks Chris,

 I assume it's all the shader functions and dlopen() is only  
 reporting
 the first one before giving up.  I sure wish there were a way only to
 disable Gem objects using the shader extension or even better  
 find out
 how to get the extension installed on generic hardware...


 well  i am dreaming of 2 things to solve this:

 1. use GLEW (which does dynamic (runtime) checking of openGL- 
 extensions
 and uses them if possible); chris already had a version of Gem for
 windows compiled against GLEW, unfortunately there were now checks  
 done
 to ensure that the used driver actually understood the library
 callsbasically this means that Gem loads (in w32 land) with  
 whatever
 openGL-lib installed, but as soon as you are actually using one of the
 more advanced stuff which happens to be unsupported by your drivers
 (e.g. shaders) this will crash.
 it would take some work to not only use the GLEW functions stubs but
 also to check whether the calls are supported; i guess this work is
 rather easy but dull

 2. split Gem into a core library (with almost no objects and
 dependencies) and a whole bunch of single-object externals.
 so if the [glsl_vertex] object uses calls unknown to your driver, this
 object will refrain from loading but it won't hinder Gem from working.

Perhaps this is not surprising, but this sounds good to me :).  What  
would the disadvantages be?  It would make Gem behave like the bulk  
of libs (minus pdp, pidip, msd, or any others that are optionally  
linked into one dll).  That would also help with the couple of  
remaining name conflicts in Gem, like scale, curve, etc.

.hc



 mfga.sdr
 IOhanes

 ___
 PD-list@iem.at mailing list
 UNSUBSCRIBE and account-management - http://lists.puredata.info/ 
 listinfo/pd-list



 


Using ReBirth is like trying to play an 808 with a long stick.- 
David Zicarelli



___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-18 Thread Miller Puckette
 
  2. split Gem into a core library (with almost no objects and
  dependencies) and a whole bunch of single-object externals.
  so if the [glsl_vertex] object uses calls unknown to your driver, this
  object will refrain from loading but it won't hinder Gem from working.
 
 Perhaps this is not surprising, but this sounds good to me :).  What  
 would the disadvantages be?  It would make Gem behave like the bulk  
 of libs (minus pdp, pidip, msd, or any others that are optionally  
 linked into one dll).  That would also help with the couple of  
 remaining name conflicts in Gem, like scale, curve, etc.
 
 .hc
 
I agree with Hans-Christohpe.  I finally got Gem running on my machine simply
by deleting all the manips starting with glsl (just deleted the files and
recompiled).  The easiest thing would be just adding a configure switch,
but it might be smarter to spin off code that has non-free dependencies into
one or more separate libs.

cheers
Miller

 
 
  mfga.sdr
  IOhanes
 
  ___
  PD-list@iem.at mailing list
  UNSUBSCRIBE and account-management - http://lists.puredata.info/ 
  listinfo/pd-list
 
 
 
  
 
 
 Using ReBirth is like trying to play an 808 with a long stick.- 
 David Zicarelli
 
 
 
 ___
 PD-list@iem.at mailing list
 UNSUBSCRIBE and account-management - 
 http://lists.puredata.info/listinfo/pd-list

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-17 Thread chris clepper

You can run configure with the option --with-glversion=1.5 which might
help.  It is very odd that just one of the functions out of dozens
supporting shaders is not found though.

On 4/17/07, Miller Puckette [EMAIL PROTECTED] wrote:


Hi all,

I've been trying to compile and run Gem on my Fedora 5 box, i386, clean
install, on-board Intel graphics.  Gem fails to load complaining as
follows:

$ pd/bin/pd -nogui -lib Gem/src/Gem
./Gem/src/Gem.pd_linux: ./Gem/src/Gem.pd_linux: undefined symbol:
+glGetShaderInfoLog
Gem/src/Gem: can't load library

Gem works fine on another machine I'm using with the proprietry nvidia
driver.  Is there a way to either: (1) install the GLX shader extension
on generic hardware, or (2) compile Gem with shading disabled?

thanks
Miller


___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list


Re: [PD] can't run Gem in Fedora with generic graphics (no GLX shader)?

2007-04-17 Thread Miller Puckette
Thanks Chris,

I assume it's all the shader functions and dlopen() is only reporting
the first one before giving up.  I sure wish there were a way only to
disable Gem objects using the shader extension or even better find out
how to get the extension installed on generic hardware...

cheers
Miller

On Tue, Apr 17, 2007 at 09:26:31PM -0500, chris clepper wrote:
 You can run configure with the option --with-glversion=1.5 which might
 help.  It is very odd that just one of the functions out of dozens
 supporting shaders is not found though.
 
 On 4/17/07, Miller Puckette [EMAIL PROTECTED] wrote:
 
 Hi all,
 
 I've been trying to compile and run Gem on my Fedora 5 box, i386, clean
 install, on-board Intel graphics.  Gem fails to load complaining as
 follows:
 
 $ pd/bin/pd -nogui -lib Gem/src/Gem
 ./Gem/src/Gem.pd_linux: ./Gem/src/Gem.pd_linux: undefined symbol:
 +glGetShaderInfoLog
 Gem/src/Gem: can't load library
 
 Gem works fine on another machine I'm using with the proprietry nvidia
 driver.  Is there a way to either: (1) install the GLX shader extension
 on generic hardware, or (2) compile Gem with shading disabled?
 
 thanks
 Miller
 
 
 ___
 PD-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list
 

___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management - 
http://lists.puredata.info/listinfo/pd-list