Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Pierre Schiller
oh man.I haven´t seen any example of those ICE setups... :(
I´m going to have to investigate. It could be so awesome to see ICE do this
on other setups.
I know there´s a demo scene on collision between surfaces, but how to
advect that into a weightmap¿?

Cheers.

On Wed, Aug 10, 2016 at 3:25 PM, Amaan Akram 
wrote:

> you have to emit particles from the boat/ocean intersection area, and
> advect them along velocity vectors on the ocean surface using ICE. 'Use
> Negative Eigen Vectors' from the aaocean ice compound for advection, and
> use 'eigenvalues' for when you want to accelerate advection. Some sort of
> flow noise will give you a better looking aft wake.
>
> On 10 August 2016 at 19:54, Olivier Jeannel 
> wrote:
>
>> As far as I remember it's a sort of surface tension (crease value), it
>> send some data in a weightmap and some particles are emitted from there.
>>
>> Le 10 août 2016 19:43, "Pierre Schiller" 
>> a écrit :
>>
>> The foam on that vimeo video sim look pretty cool. (I know byfost has
>> params for that)
>> I also read an attribute boolean on AA_Ocean node for "activate foam".
>> Amaan, how possible is it
>> build foam from the back of the ship like in the video with aaOcean ICE?
>>
>> Thanks for your reply, man. And thanks for taking your time with us. :D
>>
>> https://vimeo.com/176209179
>>
>> On Mon, Aug 8, 2016 at 4:02 AM, Amaan Akram 
>> wrote:
>>
>>> If you don't rotate your ocean plane which you are planning to render,
>>> then just ignore the transform. In other words, don't rotate the ocean
>>> plane.
>>>
>>> aaocean vector displacement is in world-space. the transform helps with
>>> getting it into object space. I should do this in the shader but for now
>>> it's manual.
>>>
>>> On 8 August 2016 at 07:30, Tenshi .  wrote:
>>>
 Thanks for asking this Pierre, it's a subject i always wanted to ask. :)

 On Mon, Aug 8, 2016 at 12:09 AM, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

> BTW, how do I correctly connect those cyan outputs? Shader shows
> disconnections.
>
>
> On Sun, Aug 7, 2016 at 5:14 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Thank you! It´s been 3 times over 3 years, I´ve asked the same
>> question. LOL.
>> But realized I have to make a default workgroup directory folders in
>> order for it to be recognized.
>> Now it works!
>> I also had a conflicting *.dll somewhere.
>> Thanks
>>
>> On Sun, Aug 7, 2016 at 4:50 PM, Amaan Akram 
>> wrote:
>>
>>>
>>> I don't have access to softimage so can't help more, but the
>>> following should help.
>>>
>>> https://bitbucket.org/amaanakram/aaocean/wiki/Softimage%20In
>>> stallation
>>>
>>> If not, please see Stephen Blair's post
>>>
>>> https://xsisupport.com/2014/12/04/installing-aaocean/
>>>
>>> Also, the Plugin Manager should help in showing if the
>>> shaders/deformers are visible to softimage
>>>
>>> On 7 August 2016 at 21:44, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 Ok. Opened AA_Ocean_DemoScenes\aaOcean_MentalRay.scn but error
 shows:
 ERROR : PHEN 0.1724 MB error  051011: shader
 "aaOceanDataShader" not found


 My workgroup looks like this:
 C:\XSI_Workgroups\aaOcean\Application\Plugins\
 *aaOceanDataShader.dll
 *aaOceanDeformer.dll
 *aaOceanShaderDefinition.dll

 What other thing do I need to make to have the shader found with MR?
 Thanks @Aamaan


 On Sun, Aug 7, 2016 at 2:55 PM, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

> Ok, I´m going for AAOcean Rev255  Stable Win.zip
> Let´s see how it goes. Thanks for the heads up.
>
> On Sun, Aug 7, 2016 at 10:12 AM, Amaan Akram <
> xsil...@warpedspace.org> wrote:
>
>> The demo scenes are included in the zip file from the bitbucket
>> download
>>
>>
>> https://bitbucket.org/amaanakram/aaocean/downloads
>>
>> On 7 August 2016 at 14:14, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Yes. But on SI 2013 only. And that was some time ago.
>>>
>>> How can I plug the yellow port to an ice execute port on ice?
>>>
>>> (I don't have demo scenes anymore)
>>> Thanks for the reply.
>>>
>>> On Aug 7, 2016 4:20 AM, "Amaan Akram" 
>>> wrote:
>>>
 Hi,

 have you tried the sample scenes?

 amaan

 On 7 August 2016 at 

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Amaan Akram
you have to emit particles from the boat/ocean intersection area, and
advect them along velocity vectors on the ocean surface using ICE. 'Use
Negative Eigen Vectors' from the aaocean ice compound for advection, and
use 'eigenvalues' for when you want to accelerate advection. Some sort of
flow noise will give you a better looking aft wake.

On 10 August 2016 at 19:54, Olivier Jeannel  wrote:

> As far as I remember it's a sort of surface tension (crease value), it
> send some data in a weightmap and some particles are emitted from there.
>
> Le 10 août 2016 19:43, "Pierre Schiller" 
> a écrit :
>
> The foam on that vimeo video sim look pretty cool. (I know byfost has
> params for that)
> I also read an attribute boolean on AA_Ocean node for "activate foam".
> Amaan, how possible is it
> build foam from the back of the ship like in the video with aaOcean ICE?
>
> Thanks for your reply, man. And thanks for taking your time with us. :D
>
> https://vimeo.com/176209179
>
> On Mon, Aug 8, 2016 at 4:02 AM, Amaan Akram 
> wrote:
>
>> If you don't rotate your ocean plane which you are planning to render,
>> then just ignore the transform. In other words, don't rotate the ocean
>> plane.
>>
>> aaocean vector displacement is in world-space. the transform helps with
>> getting it into object space. I should do this in the shader but for now
>> it's manual.
>>
>> On 8 August 2016 at 07:30, Tenshi .  wrote:
>>
>>> Thanks for asking this Pierre, it's a subject i always wanted to ask. :)
>>>
>>> On Mon, Aug 8, 2016 at 12:09 AM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 BTW, how do I correctly connect those cyan outputs? Shader shows
 disconnections.


 On Sun, Aug 7, 2016 at 5:14 PM, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

> Thank you! It´s been 3 times over 3 years, I´ve asked the same
> question. LOL.
> But realized I have to make a default workgroup directory folders in
> order for it to be recognized.
> Now it works!
> I also had a conflicting *.dll somewhere.
> Thanks
>
> On Sun, Aug 7, 2016 at 4:50 PM, Amaan Akram 
> wrote:
>
>>
>> I don't have access to softimage so can't help more, but the
>> following should help.
>>
>> https://bitbucket.org/amaanakram/aaocean/wiki/Softimage%20In
>> stallation
>>
>> If not, please see Stephen Blair's post
>>
>> https://xsisupport.com/2014/12/04/installing-aaocean/
>>
>> Also, the Plugin Manager should help in showing if the
>> shaders/deformers are visible to softimage
>>
>> On 7 August 2016 at 21:44, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Ok. Opened AA_Ocean_DemoScenes\aaOcean_MentalRay.scn but error
>>> shows:
>>> ERROR : PHEN 0.1724 MB error  051011: shader "aaOceanDataShader"
>>> not found
>>>
>>>
>>> My workgroup looks like this:
>>> C:\XSI_Workgroups\aaOcean\Application\Plugins\
>>> *aaOceanDataShader.dll
>>> *aaOceanDeformer.dll
>>> *aaOceanShaderDefinition.dll
>>>
>>> What other thing do I need to make to have the shader found with MR?
>>> Thanks @Aamaan
>>>
>>>
>>> On Sun, Aug 7, 2016 at 2:55 PM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 Ok, I´m going for AAOcean Rev255  Stable Win.zip
 Let´s see how it goes. Thanks for the heads up.

 On Sun, Aug 7, 2016 at 10:12 AM, Amaan Akram <
 xsil...@warpedspace.org> wrote:

> The demo scenes are included in the zip file from the bitbucket
> download
>
>
> https://bitbucket.org/amaanakram/aaocean/downloads
>
> On 7 August 2016 at 14:14, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Yes. But on SI 2013 only. And that was some time ago.
>>
>> How can I plug the yellow port to an ice execute port on ice?
>>
>> (I don't have demo scenes anymore)
>> Thanks for the reply.
>>
>> On Aug 7, 2016 4:20 AM, "Amaan Akram" 
>> wrote:
>>
>>> Hi,
>>>
>>> have you tried the sample scenes?
>>>
>>> amaan
>>>
>>> On 7 August 2016 at 04:45, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>

 ​
 Hello guys, when I installed my AAOcean Workgroup, I only see
 this compound. And it´s output it´s on yellow. Previous AAOCean 
 had a grey
 output so it could be plugged directly into Executes on ICE tree 
 node.

 Question: What is the correct way to setup aaOcean on ICE?
 

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Olivier Jeannel
As far as I remember it's a sort of surface tension (crease value), it send
some data in a weightmap and some particles are emitted from there.

Le 10 août 2016 19:43, "Pierre Schiller"  a
écrit :

The foam on that vimeo video sim look pretty cool. (I know byfost has
params for that)
I also read an attribute boolean on AA_Ocean node for "activate foam".
Amaan, how possible is it
build foam from the back of the ship like in the video with aaOcean ICE?

Thanks for your reply, man. And thanks for taking your time with us. :D

https://vimeo.com/176209179

On Mon, Aug 8, 2016 at 4:02 AM, Amaan Akram  wrote:

> If you don't rotate your ocean plane which you are planning to render,
> then just ignore the transform. In other words, don't rotate the ocean
> plane.
>
> aaocean vector displacement is in world-space. the transform helps with
> getting it into object space. I should do this in the shader but for now
> it's manual.
>
> On 8 August 2016 at 07:30, Tenshi .  wrote:
>
>> Thanks for asking this Pierre, it's a subject i always wanted to ask. :)
>>
>> On Mon, Aug 8, 2016 at 12:09 AM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> BTW, how do I correctly connect those cyan outputs? Shader shows
>>> disconnections.
>>>
>>>
>>> On Sun, Aug 7, 2016 at 5:14 PM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 Thank you! It´s been 3 times over 3 years, I´ve asked the same
 question. LOL.
 But realized I have to make a default workgroup directory folders in
 order for it to be recognized.
 Now it works!
 I also had a conflicting *.dll somewhere.
 Thanks

 On Sun, Aug 7, 2016 at 4:50 PM, Amaan Akram 
 wrote:

>
> I don't have access to softimage so can't help more, but the following
> should help.
>
> https://bitbucket.org/amaanakram/aaocean/wiki/Softimage%20Installation
>
> If not, please see Stephen Blair's post
>
> https://xsisupport.com/2014/12/04/installing-aaocean/
>
> Also, the Plugin Manager should help in showing if the
> shaders/deformers are visible to softimage
>
> On 7 August 2016 at 21:44, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Ok. Opened AA_Ocean_DemoScenes\aaOcean_MentalRay.scn but error shows:
>> ERROR : PHEN 0.1724 MB error  051011: shader "aaOceanDataShader"
>> not found
>>
>>
>> My workgroup looks like this:
>> C:\XSI_Workgroups\aaOcean\Application\Plugins\
>> *aaOceanDataShader.dll
>> *aaOceanDeformer.dll
>> *aaOceanShaderDefinition.dll
>>
>> What other thing do I need to make to have the shader found with MR?
>> Thanks @Aamaan
>>
>>
>> On Sun, Aug 7, 2016 at 2:55 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Ok, I´m going for AAOcean Rev255  Stable Win.zip
>>> Let´s see how it goes. Thanks for the heads up.
>>>
>>> On Sun, Aug 7, 2016 at 10:12 AM, Amaan Akram <
>>> xsil...@warpedspace.org> wrote:
>>>
 The demo scenes are included in the zip file from the bitbucket
 download


 https://bitbucket.org/amaanakram/aaocean/downloads

 On 7 August 2016 at 14:14, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

> Yes. But on SI 2013 only. And that was some time ago.
>
> How can I plug the yellow port to an ice execute port on ice?
>
> (I don't have demo scenes anymore)
> Thanks for the reply.
>
> On Aug 7, 2016 4:20 AM, "Amaan Akram" 
> wrote:
>
>> Hi,
>>
>> have you tried the sample scenes?
>>
>> amaan
>>
>> On 7 August 2016 at 04:45, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>>
>>> ​
>>> Hello guys, when I installed my AAOcean Workgroup, I only see
>>> this compound. And it´s output it´s on yellow. Previous AAOCean had 
>>> a grey
>>> output so it could be plugged directly into Executes on ICE tree 
>>> node.
>>>
>>> Question: What is the correct way to setup aaOcean on ICE?
>>> Cheers.
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com with "unsubscribe" in the subject, and reply to
>>> confirm.
>>>
>>
>>
>>
>> --
>> 3D Artist/TD @ The Mill, London
>> http://www.amaanakram.com
>>
>>