Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Len Krenzler
+1!  Absolutely out of this world!  How you guys got all this done so 
fast is mind blowing.  Integrated into SI too, not just an export 
plugin.  This is truly ground breaking!


On 3/14/2013 10:06 PM, Emilio Hernandez wrote:
Let me tell you that I just put my hands on this baby and wow!!!   
This is going to rock the rendering world.  And for Softimage


Awsome guys congratulations on this one.  My quadro 3000 finally is 
awake!!!



2013/3/14 Sylvain Lebeau s...@shedmtl.com mailto:s...@shedmtl.com

killer
congrats to you and team Nicolas!!

sly

*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM
http://www.shedmtl.com/http://www.shedmtl.com/http://WWW.SHEDMTL.COM

On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:

Hey guys,

I'm going to respond to the last few messages regarding the
importance of speed later, but in the meantime here is a video of
some live rendering in Softimage.

http://youtu.be/fjCguRdSlV0

-Nicolas



On Thu, Mar 14, 2013 at 1:17 PM, pete...@skynet.be
mailto:pete...@skynet.be wrote:

you are right of course, as always.
what is really needed is a fine balance between quality and
speed,
at a pricepoint that is affordable yet high enough to sustain
development,
and available before my retirement.
*From:* Andy Moorer mailto:andymoo...@gmail.com
*Sent:* Thursday, March 14, 2013 9:02 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Announcing Redshift - Biased GPU Renderer
Well said, but speed is still important, deadlines are tight
and particularly in the iterative direction phase often
re-rendering takes much more time than making a directed
change. Dailies reflect this... A series of several
directed tweaks to a shot can stretch over several days in
part to allow time to make changes and get them rendered... A
major limitation to working with rendered VFX  elements
versus composite effects which can often be altered in near
realtime.

Sent from my iPad

On Mar 14, 2013, at 4:21 AM, pete...@skynet.be
mailto:pete...@skynet.be wrote:


 Please also bear in mind that we're still just in alpha
and constantly improving performance.  We're kind of
obsessed with speed :)
speed is great of course – but IMO it’s not the most
important factor.
over the years we have all been doing productions with
rather long rendertimes, running into hours per frame and
more. The bottom line was rarely “it has to be rendered in X
amount of time” – clients couldn’t care less. It has to be
good enough first and rendered in time for delivery.
it’s been a long time I’m looking forward for a viewport/GPU
mental ray replacement in softimage.
Hopefully staying below 5 minutes for complex HD images and
within 1 minute for more simple stuff – but more
importantly, it should have the bells and whistles of a
modern raytracer, and deliver production quality rendering –
that can be very precisely tweaked by the user.
It’s very frustrating to get a promising image very fast,
but not being able to make the image really final - some
remaining artifacts, sampling problem or no ability to
finetune this or that effect or simply lack of a feature you
really require – so in turn you have to bite the bullet and
go back to good old offline rendering – and the
corresponding rendertimes will be twice as frustrating.
Very extensive support for lighting features – not just GI /
AO / softshadows / softreflections – but also SSS, raytraced
refractions, motion blur, volumetrics, ICE support,
instancing, hair – and a good set of shaders and support for
the rendertree and as many of the factory shaders as possible.
Mental ray never became the standard it was because of speed
– but because of what one can achieve with it. (and then you
have to turn off a few things left and right for final
renders in order to make rendertimes acceptable)
Obviously in this day and age it’s features are getting long
in the tooth as well, which opens the door wide open for
others – but it remains a reference for what a renderer
should at least aspire to.
just some thoughts and hints of what matters to me when
considering a new renderer.








--




--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Len Krenzler

Yes it does.

On 3/15/2013 9:31 AM, Guillaume Laferriere wrote:

I wonder how this looks with a render region with alpha blending turned on.
The renderer would need to output RGBA and support the render region. Does it?

GL
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: Friday, March 15, 2013 11:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer

I only have a GTX470 and it flies even with that!  I'm testing a scene right 
now with 4.5 mil polys and a 12k HDR lighting texture as well as other large 
textures and no problem.

On 3/15/2013 8:58 AM, Tim Crowson wrote:
I've been really impressed with the performance and integration so far. I still 
need to throw some heavy scenes at it thow. But considering what it can do on a 
single card, I can't wait to see how it will run once multiple cards are 
supported.

Either way, this is already a win for the Softimage community. Big thanks to 
Nicolas and his team!

-Tim
On 3/15/2013 9:32 AM, Mirko Jankovic wrote:
actualy I already have an 580 in another comp so that itself is not problem :)

On Fri, Mar 15, 2013 at 3:29 PM, Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com wrote:
Well Mirko as Len said.  You might just reconsider going back to Nvidia.  CUDA 
is coming strong on a lot of apps.  And getting first than ATI.  You can buy a 
GTX 470 for 200 bucks.

2013/3/15 Mirko Jankovic 
mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com
well honestly... I'm on gaming cards because pro cards really are not justified 
with price in my case, and with gaming line ati right now is twice the speed of 
nvidia really... so just for rendering t o sacrifice all viewport performance.. 
I'm not sure that is something I would be willing to do :) not sure how mixing 
cards on same board would work with different drivers and everything to have 
one nvidis just for rendering.. anyway that is all different story and not 
really relevant in this case. in any case this is so refreshing

On Fri, Mar 15, 2013 at 2:39 PM, Len Krenzler 
l...@creativecontrol.camailto:l...@creativecontrol.ca wrote:
You might want to move back just for this...just sayin'...


On 3/15/2013 7:35 AM, Mirko Jankovic wrote:
u soo nice! now just to wait for OpenCL version whenever it comes.. I moved 
away from nvidia completely :)

On Fri, Mar 15, 2013 at 2:33 PM, Emilio Hernandez 
emi...@e-roja.commailto:emi...@e-roja.com wrote:
Everything is supported Mirko!  It is like having the old and crumpy MR reborn 
with power, speed and awsome result.  Integration with Softimage is seamless.

2013/3/15 Mirko Jankovic 
mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com
hey I haven't really seen if region rendering is supported as well or only 
preview window? just wondering

On Fri, Mar 15, 2013 at 2:17 PM, Len Krenzler 
l...@creativecontrol.camailto:l...@creativecontrol.ca wrote:
+1!  Absolutely out of this world!  How you guys got all this done so fast is 
mind blowing.  Integrated into SI too, not just an export plugin.  This is 
truly ground breaking!


On 3/14/2013 10:06 PM, Emilio Hernandez wrote:
Let me tell you that I just put my hands on this baby and wow!!!   This is 
going to rock the rendering world.  And for Softimage
Awsome guys congratulations on this one.  My quadro 3000 finally is awake!!!

2013/3/14 Sylvain Lebeau s...@shedmtl.commailto:s...@shedmtl.com
killer
congrats to you and team Nicolas!!

sly
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COMhttp://www.shedmtl.com/ 
http://WWW.SHEDMTL.COM
On 3/14/2013 10:35 PM, Nicolas Burtnyk wrote:
Hey guys,

I'm going to respond to the last few messages regarding the importance of speed 
later, but in the meantime here is a video of some live rendering in Softimage.

http://youtu.be/fjCguRdSlV0

-Nicolas


On Thu, Mar 14, 2013 at 1:17 PM, pete...@skynet.bemailto:pete...@skynet.be 
wrote:
you are right of course, as always.

what is really needed is a fine balance between quality and speed,
at a pricepoint that is affordable yet high enough to sustain development,
and available before my retirement.


From: Andy Moorermailto:andymoo...@gmail.com
Sent: Thursday, March 14, 2013 9:02 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Announcing Redshift - Biased GPU Renderer

Well said, but speed is still important, deadlines are tight and particularly in the 
iterative direction phase often re-rendering takes much more time than making a directed 
change. Dailies reflect this... A series of several directed tweaks to a shot 
can stretch over several days in part to allow time to make changes and get them 
rendered... A major limitation to working with rendered VFX  elements versus composite 
effects which can often be altered in near realtime.

Sent from my iPad

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Len Krenzler
No kidding!  I can't imagine why Nvidia/Arc/MR whatever they're called 
now couldn't have done this years ago.  Between them and AD they can't 
even get they're basic features working.


Money should be directed to these 3rd party guys as much as possible.  
AD must have called me about 10 times to renew my sub. This time I said 
no, I think I'll spend that on the guys getting results.


If you haven't tried this yet, do!

On 3/15/2013 1:54 PM, Mirko Jankovic wrote:
Just thinking.. you really have to wonder why AD as huge company with 
resources that are probably hard to imagine by any of us never got to 
make ANYTHING nearly great as anything like what we see from 3rd party 
guys around.
If you think about it like 99% of progress is NOT made by big 
companies. Really need to think in which direction money flow could 
start to change.. away from AD-like and more towards guys like 
Redshift team :)

All the best!


On Fri, Mar 15, 2013 at 8:47 PM, Christian Gotzinger 
cgo...@googlemail.com mailto:cgo...@googlemail.com wrote:


Excuse the language, but: Holy shit! Mighty impressive stuff!



On Fri, Mar 15, 2013 at 3:35 AM, Nicolas Burtnyk
nico...@redshift3d.com mailto:nico...@redshift3d.com wrote:

Hey guys,

I'm going to respond to the last few messages regarding the
importance of speed later, but in the meantime here is a video
of some live rendering in Softimage.

http://youtu.be/fjCguRdSlV0

-Nicolas







--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Announcing Redshift - Biased GPU Renderer

2013-03-13 Thread Len Krenzler
Exactly!  This is VERY interesting. Hope I can test (sent request 
already) :)



On 3/13/2013 12:33 PM, Nicolas Burtnyk wrote:
Yes - I'll try to make a video of that if I can get set up correctly 
for it.


Note that this is 2 mins on a GTX 470 which is nothing special in 
terms of GPUs.  You can expect significantly better times with a GTX 
580 for example.  I don't have official times for that card, but I'd 
guess under 1.5 minutes.


These kinds of times really underscore the power of biased rendering. 
 When you need to reduce noise, you have a lot more options than 
let's just throw a ton more samples at the whole thing.





On Wed, Mar 13, 2013 at 11:28 AM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


The classroom is _really_ 2min render ?

Congrats to you, sending a request :)

Le 13/03/2013 19:18, Steven Caron a écrit :

congrats to you and your team! i was wondering when we would
see/hear about your work.

it would be great to see a video demonstration of redshift in
softimage.


On Wed, Mar 13, 2013 at 11:12 AM, Nicolas Burtnyk
nico...@redshift3d.com mailto:nico...@redshift3d.com wrote:

Hello folks,

In March of last year, 2 colleagues and I left our jobs as
software developers in the games industry to form our own
company - Redshift.
Our goal was to apply our experience with graphics hardware
to the problem of offline rendering.
Artists friends had been asking us for years why Mental Ray
and other renderers were not taking advantage of the GPU.
As the ideas bounced around in our heads, we figured we'd
take a crack at it.  As it turns out, it's really freakin'
hard, but not impossible!

Today, we're very excited to announce the official launch of
Redshift v0.1 alpha, to our knowledge, the world's first
fully GPU-accelerated biased renderer.
Redshift supports multiple GI solutions: Brute-Force GI,
Irradiance Caching (aka Final Gather), Irradiance Point Cloud
(aka Light Cache) and Photon Mapping (GI and Caustics).
All are fully GPU-accelerated and perform many times faster
than similar CPU-based offerings.

A problem that plagues many GPU renderers on the market is
that they are limited by the available VRAM on the graphics
card (and most systems have significantly less VRAM than main
memory).  Redshift addresses this by using an out-of-core
architecture for geometry and textures allowing you to render
scenes with tens of millions of polygons and gigabytes of
textures with off-the-shelf, inexpensive hardware.

Redshift currently integrates directly with Softimage 2011
through 2013 and Maya 2011 through 2013 on Windows XP or
higher.  3ds Max support is in development.  To run Redshift,
you'll need an NVidia graphics card supporting compute 1.2 or
higher with 1GB VRAM or more.

You can check out our website http://www.redshift3d.com for
more info.

We're currently in closed alpha, and looking to find some
interested alpha testers on this list.
Our goals for alpha are to shake out bugs and gather feedback
from users to help focus our development efforts.

If you're interested in taking Redshift for a spin, drop me
an email at nico...@redshift3d.com
mailto:nico...@redshift3d.com.

Some sample renders:
http://s3.redshift3d.com/jp_studio_icp_1280.png
http://s3.redshift3d.com/mazda_1024.png
http://s3.redshift3d.com/AI_V8_S10_1200.png

And the classroom scene from the Octane Render thread from
a couple weeks ago. 2 minutes on a single GeForce GTX 470.
http://s3.redshift3d.com/classroom.png

I'd also like to thank all of those on this list who've
answered my various questions about the XSI SDK.  Your help
has made our integration of Redshift with Softimage very strong.

Cheers!

Nicolas








--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Something new we made

2013-03-07 Thread Len Krenzler

Wow, that is stunning! Just amazing.

Len Krenzler

On 3/7/2013 2:14 PM, john clausing wrote:

here's a little something we made recently
https://vimeo.com/61292772

john clausing




www.actionart.ca



Re: Mia architectural highlights, bug?

2013-02-15 Thread Len Krenzler

Hehe..open the window first?

I usually just turn it off and replace the specular highlight with 
Holger's baSpecular shader.  Just turn off diffuse in that shader and 
you have two specular layers to work with.  Just plug it into the 
additional color on the Architectural shader.


This gives nice specular control without the Architectural weirdness.

Cheers - Len


On 2/15/2013 12:30 AM, Stefan Andersson wrote:

So it's been years since I had to use mental ray in production... Now
two weeks into the production we are seeing a lot of highlight
artifacts in the renders, which doesn't appear if you use some other
shader than Mia.
A quick google search and it seems that other have this problem too.

So, any mental ray ninja tips for someone that is about to throw the
computer out of the window?

Regards
Stefan




--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Playmobil Dragons Trailer

2013-02-01 Thread Len Krenzler

Very cool, nicely done!


On 2/1/2013 1:24 AM, philipp seis wrote:

Hello !

Here is our new contribution against boring childhoods ;).

http://www.youtube.com/watch?v=OTDQUaP4FBU

It's made in Softimage and Arnold.

all the best, philipp



--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: HEY THE AREA

2013-01-14 Thread Len Krenzler
No kidding.  I haven't even been able to log in at all for a couple 
months.  Tech support has been 0 help.



On 1/14/2013 8:44 AM, adrian wyer wrote:


http://cgmemes.blogspot.co.uk/2013/01/keep-me-signed-in-yeah-right.html

hehehehe

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 
blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com


www.fluid-pictures.com 
blocked::blocked::blocked::http://www.fluid-pictures.com/


Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71




--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: OT Utopia people

2013-01-08 Thread Len Krenzler
I would assume that sites like this need a critical mass of people using 
them to be effective.  I'm not sure SI only would be enough and would it 
be much different from the Jobs section of the si-community?  As a 
note, there hasn't been a new job posted there in about 3 months so not 
exactly highly active thing.



On 1/8/2013 2:28 PM, olivier jeannel wrote:

Exactly, we should have something similar _and free._

Le 08/01/2013 21:04, Eric Lampi a écrit :
Perhaps I am misunderstanding you? (If so, sorry) You're not 
advocating using this service but think a similar, free service 
should be set up?


On Tue, Jan 8, 2013 at 2:53 PM, olivier jeannel 
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:


That was my point, no need to pay.
But the site interface is well done. I was thinking something
like that for us could be cool.
Maybe hosted @ si community or RRay.
That's just an idea. But I pretty like what's happening at the
moment with the softimage community. Small community, very
helpfull and active (lots of tuts and giveaways). I believe this
kind of tool could help being even more organized.

Just a thought


Le 08/01/2013 20:34, Eric Lampi a écrit :

From the website:

Working with TV, Film, VFX or New media?

It's free to join utopiapeople and we represent you on a
non-exclusive basis.
We take a 15% fee on agency bookings (not permanent).

I am absolutely against this sort of thing. Paying someone else
a hefty fee just to get introduced to a company that desperately
needs you? Be careful what you wish for, it might not work out
for us in the long run, and I think that as an industry, we
really better off discouraging these people as much as possible.

What's next? You supply your own software and workstation? Oh
yeah, wait... That's already happening to some people.

Eric



On Tue, Jan 8, 2013 at 1:12 PM, Andy Nicholas
a...@andynicholas.com mailto:a...@andynicholas.com wrote:

 It's free to register, but they take 15% commission from
your daily rate.



On 08 January 2013 at 17:40 Javier Vega
javierelas...@gmail.com mailto:javierelas...@gmail.com
wrote:

 it is a paying service? Im user of Utopia People, but I
think that is a paying
 service just for the companies that search freelancers
here. For the
 freelancers is free.

 Javier Vega
 jav...@zao3d.com mailto:jav...@zao3d.com
 http://www.zao3d.com
 http://blog.zao3d.com

 El 08/01/2013, a las 18:36, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr
 escribió:

  Does anyone know this site service ?
  http://www.utopiapeople.com/
 
  I think the concept is great. I won't use it since this
is a paying service
  (for what I've red).
 
  Would be nice to have something similar for xsi lancers
around the globe.
 
 
  Olivier






-- 
Freelance 3D and VFX animator


http://vimeopro.com/user7979713/3d-work





--
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work





--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Softimage companies

2012-11-23 Thread Len Krenzler
There's a significant list here: 
http://www.si-community.com/community/viewtopic.php?f=36t=2777hilit=softimage+studios



On 11/23/2012 7:27 AM, Sandy Sutherland wrote:

Hi all,

Sorry to bother again - I know there are a couple of sites listing 
companies that use Softimage and I have looked there - they seem to be 
fairly old as some of the links go to no-where or some of the 
companies look like they have moved over to the dark side.


Is there a good up to date list somewhere I can use to get an idea of 
companies doing worthwhile work in softimage?


Thanks

S.

__
Sandy Sutherland mailto:sandy.sutherl...@triggerfish.co.za | 
Technical Supervisor

http://triggerfish.co.za/en 
http://www.facebook.com/triggerfishanimation
http://www.twitter.com/triggerfishza




--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Mental Ray Features, Integration Autodesk's failure

2012-11-07 Thread Len Krenzler
I'm guessing not.  This discussion has been kicked around a few thousand 
times.


It sure would be nice just to see the basic features hooked up.

Other render engines aren't always a good option, there's precious 
little support for volume rendering for example...


If MR is going to continue to ship with SI, sure would be nice to 
connect all the features at least :-(


Hope the new dev team is listening.



Am I the only one frustrated  disappointed by this?


etm




--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: render curves

2012-11-06 Thread Len Krenzler
3Delight is a pretty easy solution. The trial is free unlimited time 
even for commercial use and 2 threads is more than enough to render a 
few curves.  It's basically, drop 3Delight in, select it and hit 
render.  It does very nice AA and will render curves real fast.  Might 
still be a good solution.


http://www.3delight.com/en/index.php?page=3DFS_overview



On 11/6/2012 7:46 AM, Ponthieux, Joey wrote:

Everyone,

Thanks for the great responses. I'm really intrigued by the 3Delight 
solution but I'd much rather have a native way to deal with this in 
Soft. I'm embarrassed to ask, having been away from CGI for almost two 
years, but how would you apply a strand to a nurbs circle with ICE?


Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
6 E. Taylor St.
B1244 R216A MS264
Hampton, VA, 23681
Phone: 757-864-6754
EMail:j.ponthi...@nasa.gov

Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

On 11/5/2012 3:18 PM, Christian Keller wrote:

Strands is the way to go.
If you have lots of then and you want fast rendersolition try that 
and emRenderpointcloud from Eric Mootz

--
christian keller
visual effects|direction

m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com mailto:chris3...@me.com

gesendet von meinem iDing

Am 05.11.2012 um 17:09 schrieb Mathieu Leclaire mlecl...@hybride.com 
mailto:mlecl...@hybride.com:


Why don't you simply create ICE Strands from your curves? You can 
render strands using the particle size attribute to drive the 
rendered pixel width as long as you set the ICE attribute 
ShapeSizeAbsolute to false.


-Mathieu

Vladimir Jankijevic wrote:
it's not possible for arnold with the sitoa exporter because sitoa 
won't export any softimage curves. what you could do though, is 
extend it to do that. But then again, it's maybe easier to make an 
ICE compound to generate strands along the curves and export with 
the current sitoa and render with arnold.


cheers


On Mon, Nov 5, 2012 at 4:29 PM, Alok Gandhi 
alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com wrote:


Seems like you need to make your own shader. It is possible for
Arnold I think. In case you are using Arnold, I will ask our
awesome shader developer to know more and keep you posted.

Sent from my iPhone

On 2012-11-05, at 10:08 AM, Stefan Kubicek
s...@tidbit-images.com mailto:s...@tidbit-images.com wrote:

 I believe 3Delight will render curves too.






 Hi yall,

 So I'm curious to know if in the last several years there
has been a
 curve rendering solution. What I need is the ability to
render a curve
 as a set pixel width line. Sort of like Illustrator but
within 3D
 space. It doesn't need to be OpenGL supported, in fact I'd
rather it not
 be as I am not looking for a hardware or display render
solution.
 Instead I'm looking for a software solution that has a similar
 appearance but renders in 3D space and preferably with
anti-aliasing.
 Has any shader been developed in Soft that can support this?

 Thanks



 --
 ---
 Stefan Kubicek   Co-founder
 ---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone: +43/699/12614231 tel:%2B43%2F699%2F12614231
 --- www.keyvis.at http://www.keyvis.at ste...@keyvis.at
mailto:ste...@keyvis.at ---
 --  This email and its attachments are
 --confidential and for the recipient only--





--
---
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20 tel:%2B41%2044%20500%2048%2020

www.elefantstudios.ch http://www.elefantstudios.ch
---







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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: render curves

2012-11-06 Thread Len Krenzler
Here's a sample of 3Dlight curves.  I forgot to mention you have to turn 
on curve rendering in the 3Delight object properties.
attachment: Circle.jpg

Re: render curves

2012-11-05 Thread Len Krenzler
There's one potential solution here: 
http://frenchdog.wordpress.com/2009/02/28/render-curve-compound-update/


On 11/5/2012 7:51 AM, Ponthieux, Joey wrote:

Hi yall,

So I'm curious to know if in the last several years there has been a 
curve rendering solution. What I need is the ability to render a curve 
as a set pixel width line. Sort of like Illustrator but within 3D 
space. It doesn't need to be OpenGL supported, in fact I'd rather it 
not be as I am not looking for a hardware or display render solution. 
Instead I'm looking for a software solution that has a similar 
appearance but renders in 3D space and preferably with anti-aliasing. 
Has any shader been developed in Soft that can support this?


Thanks




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_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Disney buying LucasFilm and a episode 7 in 2015!! So this is what the Mayans were talking about.

2012-10-31 Thread Len Krenzler
Yep.  But I guess you can take a lot of pain for $4B.  I thought it 
couldn't get any worse but hmmmaybe it can.  Mickey Mouse and light 
sabres, that'll be great.


On 10/31/2012 3:24 AM, Jens Lindgren wrote:

Is it only me that thinks George looks sad on the press images?
http://thewaltdisneycompany.com/sites/default/files/styles/490_scale/public/DisneyLucasFilm_489x295_0.jpg
And this one just makes me feel sick, and I can see the pain in George 
eyes.

http://sverigesradio.se/diverse/appdata/isidor/images/news_images/4283/2563142_520_387.jpg
/Jens

On Wed, Oct 31, 2012 at 10:09 AM, Thomas Volkmann 
li...@thomasvolkmann.com mailto:li...@thomasvolkmann.com wrote:


Disney to the rescue  They can't make it any worse than it
already is, so chances are that it will get better from now on
It's not Autodesk that bought it :)

Sofronis Efstathiou sefstath...@bournemouth.ac.uk
mailto:sefstath...@bournemouth.ac.uk hat am 31. Oktober 2012 um
07:28 geschrieben:
 In case you never saw it the first time...hehehehe


https://www.youtube.com/watch?v=FxKtZmQgxrIfeature=youtube_gdata_player


 Sent from my Android phone using TouchDown (www.nitrodesk.com
http://www.nitrodesk.com)

 -Original Message-
 From: Eric Thivierge [ethivie...@gmail.com
mailto:ethivie...@gmail.com]
 Received: Wednesday, 31 Oct 2012, 5:13
 To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
[softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com]
 Subject: Re: Disney buying LucasFilm and a episode 7 in 2015!!
So this is what the Mayans were talking about.

 Its for everything, literally.

 
 Eric Thivierge
 http://www.ethivierge.com






 [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

 BU is a Disability Two Ticks Employer and has signed up to the
Mindful Employer charter. Information about the accessibility of
University buildings can be found on the BU DisabledGo
webpageshttp://www.disabledgo.com/en/org/bournemouth-university

 This email is intended only for the person to whom it is
addressed and may contain confidential information. If you have
received this email in error, please notify the sender and delete
this email, which must not be copied, distributed or disclosed to
any other person.

 Any views or opinions presented are solely those of the author
and do not necessarily represent those of Bournemouth University
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behalf of the University or its subsidiary companies via email.






--
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/




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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: tying a bow on a christmas present

2012-10-11 Thread Len Krenzler
I haven't used it for this exact purpose but Power Extrude does a nice 
job of updating the geometry to follow an animated curve.  Won't help 
with the curve animation but might be useful for the ribbon geo.


http://vimeo.com/27256396


On 10/11/2012 10:03 AM, Andi Farhall wrote:


I'm going for a standard bow that you would tie your shoe laces with. 
Seeing as i've plenty of experience with that one


*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan 
Fregtman

*Sent:* 11 October 2012 16:24
*To:* softimage@listproc.autodesk.com
*Subject:* Re: tying a bow on a christmas present

Got a reference image as to what kind of bow you're after? There are 
many kinds of bows. Some simpler than others.


On Thu, Oct 11, 2012 at 11:21 AM, Andi Farhall 
andi.farh...@primefocusworld.com 
mailto:andi.farh...@primefocusworld.com wrote:


Me and my big mouth It seemed so simple before actually attempting 
it, tying a ribbon around a bottle into a bow. No slight of hand 
allowed, must be viewed in all it's glory.


I'm looking for any direction whatsoever that may give me a fighting 
chance, bearing in mind i'm not a character animator and my early 
attempts of shape animation a spline look like twitchy spaghetti.


any pointers gratefully recieved,

cheers,

Andi.

Andi Farhall | Senior 3D Animator

T: +44 (0)20 7565 1000 tel:%2B44%20%280%2920%207565%201000 | M: +44 
(0)7976 263 989 tel:%2B44%20%280%297976%20263%20989

A: 37 Dean Street, London, W1D 4PT, UK

http://spylon.tumblr.com/




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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: OT: Recommended CAD Formats for importing

2012-10-09 Thread Len Krenzler
I've used IGES into MoI a lot for this and it's always worked great.  
What issues were you having?  I find the meshing options you have in MoI 
to be excellent and fast.  In version 2 the meshing got a lot faster and 
handles larger files better.  Quick and simple, it doesn't get a lot 
easier than that.  The only thing that I ran into was with very large 
assemblies because MoI is still a 32bit program, I ran out of RAM and 
had to do it in separate sections.



On 10/9/2012 8:50 AM, Byron Nash wrote:
I am going to receive some CAD models from a vendor and they have 
asked what format I prefer them in. Every time I have gotten CAD data 
it has been a huge pain in the neck. I have tried Rhino, MOI and Maya 
and eventually gotten the data through with much effort. What formats 
do you find work the best? I have access to the three apps listed as 
well as Softimage of course. Is STEP better than IGES?


Thanks for any advice. I'd like to ask for the best thing and not have 
to go back to the source for a second try because of failure.



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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Softimage CIP Data - Screen Resolution

2012-09-27 Thread Len Krenzler

  
  
What amazes me also is that there seems
  to be some at less than 1000 and quite a few at around 1000.
  Would there even be any viewport left at that point? I'll have to
  try it for fun. Why would anyone use a multi thousand dollar
  software package on a $10 monitor...hmmm...
  
  On 9/27/2012 2:37 PM, Marc-Andre Carbonneau wrote:


  
  
  
  
  
Ya and thats called bragging Votch. ;)
Were mostly on 24 here.

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
  Behalf Of Votch
Sent: 27 septembre 2012 16:28
To: softimage
Subject: Softimage CIP Data - Screen Resolution

I was poking
  around in the CIP data preview and noticed an interesting
  stat. Everybody at Whiskytree has an Apple 30" Cinema Display.
  Is it possible we represent the .11% of Softimage users :)
  
  
  
  
  



-- 
_____

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca
  



Re: zoom limits

2012-09-21 Thread Len Krenzler
I've always wondered about that too. Seems odd and maybe should be added 
to the small annoying things list.


On 9/20/2012 3:02 PM, David Gallagher wrote:
Is there a way to make the navigation tool (I use the Alt key) not 
have limits when you get close to the camera interest?


I just realized I can use the zoom tool separately to get in closer. 
That certainly helps, but I'm curious why there's a limit at all and 
how to change it.


Dave G




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_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: In case you missed it..

2012-09-13 Thread Len Krenzler
That's great to hear!  I'd have to agree, SI is a fantastic and very 
complete solution for small to mid size shops.  Hopefully, there is some 
targeted advertising in this area.



On 9/13/2012 1:39 PM, Maurice Patel wrote:

Still reading, and the discussion has been stimulating as we start planning for 
next year's activities (can't say more rev accounting at all that)
maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Thursday, September 13, 2012 12:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Softimage is without-a-doubt the best choice for small shops and freelancers 
(out of the 3 products Autodesk offers).  Could it be that nobody is left who 
really knows what Softimage has/can do?

So... Maurice, if you're still reading, maybe you can consider some of this?

Softimage comes with Softimage Illusion, also known as the FXTree.  It's a 
fully featured, node-based compositor that's built right into the app.

See:  
http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSIIllusion.htm

FaceRobot, a $100,000 facial animation system comes included with Softimage!

See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

CrowdFX - crowd simulations.  Why invest in Massive?

See:  http://www.youtube.com/watch?v=3Toyh0_doko

Lagoa Multiphysics - https://vimeo.com/13457383

Syflex cloth - ICE version!

http://www.youtube.com/watch?v=qxtdAvvo0KU

The Softimage Animation Mixer - a non-linear animation editor:

http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

Then there are all the included animation rigs  rigging guides that 
automatically build a functional, well made rig for you.

Anyone else care to add?

-PG



--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: In case you missed it..

2012-09-13 Thread Len Krenzler
There are superb examples scattered all over.  The problem is, they're 
scattered all over.  Perhaps we should start a thread for Maurice 
featuring the best of the best so he has something to easily pick from.


I always think of this one 
http://www.subaru-global.com/news2011n001100.html as one of the most 
memorable.


On 9/13/2012 2:39 PM, john clausing wrote:

posting cool spots, movies, etc. that were made with the software.
i really think the MOST important way to build Softimage is getting 
students using it..full stop :)




*From:* Maurice Patel maurice.pa...@autodesk.com
*To:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com
*Sent:* Thursday, September 13, 2012 4:26 PM
*Subject:* RE: In case you missed it..

One area I would like to get feedback on is how do we get the right 
things happening on facebook? Advertising is way beyond our budgets in 
general and not very effective unless we have a very specific call to 
action (e.g. upgrades), as a result most advertsing is driven by sales 
promos. However I actually think there are better and more viral ways 
of getting the word out. Recently we have been having more success 
with SM. We have had a lot of success with our Softimage page (now at 
over 20,000) as well as the Digital Media page 
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons 
described here, is becoming a bit of a second Softimage home.

Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len 
Krenzler

Sent: Thursday, September 13, 2012 3:49 PM
To: softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

Subject: Re: In case you missed it..

That's great to hear!  I'd have to agree, SI is a fantastic and very 
complete solution for small to mid size shops. Hopefully, there is 
some targeted advertising in this area.



On 9/13/2012 1:39 PM, Maurice Patel wrote:
 Still reading, and the discussion has been stimulating as we start
 planning for next year's activities (can't say more rev accounting at
 all that) maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul

 Griswold
 Sent: Thursday, September 13, 2012 12:25 PM
 To: softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

 Subject: Re: In case you missed it..

 Softimage is without-a-doubt the best choice for small shops and 
freelancers (out of the 3 products Autodesk offers).  Could it be that 
nobody is left who really knows what Softimage has/can do?


 So... Maurice, if you're still reading, maybe you can consider some 
of this?


 Softimage comes with Softimage Illusion, also known as the FXTree.  
It's a fully featured, node-based compositor that's built right into 
the app.


 See:
 http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
 Illusion.htm

 FaceRobot, a $100,000 facial animation system comes included with 
Softimage!


 See: http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

 CrowdFX - crowd simulations.  Why invest in Massive?

 See:  http://www.youtube.com/watch?v=3Toyh0_doko

 Lagoa Multiphysics - https://vimeo.com/13457383

 Syflex cloth - ICE version!

 http://www.youtube.com/watch?v=qxtdAvvo0KU

 The Softimage Animation Mixer - a non-linear animation editor:

 http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

 Then there are all the included animation rigs  rigging guides that 
automatically build a functional, well made rig for you.


 Anyone else care to add?

 -PG


--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca http://www.creativecontrol.ca/ - 
l...@creativecontrol.ca mailto:l...@creativecontrol.ca







--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: In case you missed it..

2012-09-13 Thread Len Krenzler
Started a thread here: 
http://www.si-community.com/community/viewtopic.php?f=36t=2739p=22739#p22739 
for collecting the best ever samples.  Hopefully there will be lots to 
pick from shortly so it won't take much of your time to post away...



On 9/13/2012 2:26 PM, Maurice Patel wrote:

One area I would like to get feedback on is how do we get the right things 
happening on facebook? Advertising is way beyond our budgets in general and not 
very effective unless we have a very specific call to action (e.g. upgrades), 
as a result most advertsing is driven by sales promos. However I actually think 
there are better and more viral ways of getting the word out. Recently we have 
been having more success with SM. We have had a lot of success with our 
Softimage page (now at over 20,000) as well as the Digital Media page 
http://www.facebook.com/AutodeskDigitalMedia , which for the reasons described 
here, is becoming a bit of a second Softimage home.
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler
Sent: Thursday, September 13, 2012 3:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

That's great to hear!  I'd have to agree, SI is a fantastic and very complete 
solution for small to mid size shops.  Hopefully, there is some targeted 
advertising in this area.


On 9/13/2012 1:39 PM, Maurice Patel wrote:

Still reading, and the discussion has been stimulating as we start
planning for next year's activities (can't say more rev accounting at
all that) maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
Griswold
Sent: Thursday, September 13, 2012 12:25 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Softimage is without-a-doubt the best choice for small shops and freelancers 
(out of the 3 products Autodesk offers).  Could it be that nobody is left who 
really knows what Softimage has/can do?

So... Maurice, if you're still reading, maybe you can consider some of this?

Softimage comes with Softimage Illusion, also known as the FXTree.  It's a 
fully featured, node-based compositor that's built right into the app.

See:
http://softimage.wiki.softimage.com/xsidocs/compositing_intro_AboutXSI
Illusion.htm

FaceRobot, a $100,000 facial animation system comes included with Softimage!

See:  http://softimage.wiki.softimage.com/index.php/Category:FaceRobot

CrowdFX - crowd simulations.  Why invest in Massive?

See:  http://www.youtube.com/watch?v=3Toyh0_doko

Lagoa Multiphysics - https://vimeo.com/13457383

Syflex cloth - ICE version!

http://www.youtube.com/watch?v=qxtdAvvo0KU

The Softimage Animation Mixer - a non-linear animation editor:

http://softimage.wiki.softimage.com/xsidocs/animmixer1.htm

Then there are all the included animation rigs  rigging guides that 
automatically build a functional, well made rig for you.

Anyone else care to add?

-PG


--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca




--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Len Krenzler

Good.  Hope he ends up on street.

On 9/10/2012 8:10 AM, Eric Thivierge wrote:
Not sure the school will still have the dynamic as there is no local 
studio to supervise. We'll have to wait and see.


Also, it may have been Mr. Textor's plan if he indeed was trying to 
pull a con, however it didn't work out for him. He's in the hole quite 
a lot of money in that he owns like 23% of the stock and has tanked 
since its original offering price. He had put up 2 houses as 
collateral and borrowed from another one of the investors so I don't 
believe he is in good shape here. Maybe a failed con if he was indeed 
trying to con. Costly if so.



Eric Thivierge
http://www.ethivierge.com



--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Len Krenzler
There probably should be a line going back some of the Florida State 
officials who almost certainly got a nice kickback in there somewhere :)



On 9/10/2012 9:38 AM, Stephen Davidson wrote:
I don't know if this flow chart will make our discussion list, but I 
will try and send it.

It helps a person understand the complexities of this deal (robbery)


On Mon, Sep 10, 2012 at 11:35 AM, Stephen Davidson 
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:


oops...sorry typo... I mean 16 million... total compensation...but
what is a few million among thieves ;)


http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552


On an interesting note... the link below used to have specifics,
but all the info has been removed since I first saw ithm

http://investing.businessweek.com/research/stocks/private/person.asp?personId=120183privcapId=99881previousCapId=7186024previousTitle=MK%20Capital




Here are the specifics of the investments:

State of Florida
Cash Grants $20.0 million
Tax rebates – resalable $19.9

City of Port St. Lucie, Florida
Cash Grants $10.0
Land (appraised value) $10.5
Low-interest building and equipment
lease financing $39.9
City of West Palm Beach, Florida
Cash Grants $10.0
Land (appraised value) $9.8
Low-interest financing $15.0
Beijing Galloping Horse Film Co. $50.0
TOTAL $185.1 million


On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge
ethivie...@gmail.com mailto:ethivie...@gmail.com wrote:

I haven't read anywhere in any of the recent articles about
him getting 116 mil... got any links?


Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:

Oh, I'm sure that is not the case. Textor managed to get
116 million out of his various deals and this kind of pump
and dump scheme, as
far as the stock goes is quite common. The way it works is
you buy short (you are betting on it going down) as well as
selling the initial shares before the crash. Records show
that Textor did, indeed exercise his options before the crash.

You can be sure that he is NOT hurting.


On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge
ethivie...@gmail.com mailto:ethivie...@gmail.com wrote:

Not sure the school will still have the dynamic as
there is no local studio to supervise. We'll have to
wait and see.

Also, it may have been Mr. Textor's plan if he indeed
was trying to pull a con, however it didn't work out
for him. He's in the hole quite a lot of money in that
he owns like 23% of the stock and has tanked since its
original offering price. He had put up 2 houses as
collateral and borrowed from another one of the
investors so I don't believe he is in good shape here.
Maybe a failed con if he was indeed trying to con.
Costly if so.



Eric Thivierge
http://www.ethivierge.com




-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

http://www.3danimationmagic.com






-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

http://www.3danimationmagic.com





--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com





--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Rumors about 3ds Max and MotionBuilder

2012-09-04 Thread Len Krenzler
I think the rumor is so popular because it's everyone's collective 
wishful thinking that Max would somehow end :)


I think the chance of that approaches 0 as my math teacher used to be 
fond of saying...


On 9/4/2012 10:21 AM, Stefan Kubicek wrote:
Been there, tried that, failed, quit my job in the end and am now my 
own boss.
At least you're not using Maya for game dev as I had to for five years 
of my life ;-)

Evil times!


Because I use it at work at the moment and need to convince them to 
switch

to softimage :)




On 4 September 2012 16:51, Stefan Kubicek s...@tidbit-images.com wrote:


Why?


 I wish the rumours were true (about max)




On 4 September 2012 15:53, Ciaran Moloney moloney.cia...@gmail.com
wrote:

 How about integrating Momentum and ImplosiaFX? That would be a super

combo!


Ciaran


On Tue, Sep 4, 2012 at 3:19 PM, Ben Houston b...@exocortex.com 
wrote:


 SlipstreamVX 2 isn't even out yet! :-)  We have thought about

integrating SlipstreamVX to the Momentum product and having both
interact with each other, but we haven't yet decided on this.

We do have Fury 2 and ImplosiaFX 2 scheduled for release for 
Softimage

in the next little while though.

Best regards,
-ben

On Tue, Sep 4, 2012 at 10:07 AM, Jens Lindgren
jens.lindgren@gmail.com wrote:
 BTW Exocortex is committed to the Softimage user community, it is
both
 good business for us and it is very personally rewarding. :-)

 Nice to hear that Ben, but I think you just have to prove it by
porting
 Slipstream 2 to ICE ;)

 /Jens



 On Tue, Sep 4, 2012 at 3:24 PM, Ben Houston b...@exocortex.com
wrote:

 Here is an official Autodesk response (via Chris Vienneau) to the
 various rumors for what it is worth:

 
http://forums.cgsociety.org/**showpost.php?p=7406885**postcount=55http://forums.cgsociety.org/showpost.php?p=7406885postcount=55


 BTW Exocortex is committed to the Softimage user community, it is
both
 good business for us and it is very personally rewarding. :-)

 Best regards,
 -ben

 On Mon, Sep 3, 2012 at 6:02 PM, J Atkinson inishee...@gmail.com
wrote:
  I know it sounds crazy, but I wouldn't doubt it. I still 
think ADs

plan
  was
  to shift most animators away from 3ds max when they came out 
with

3ds
  max
  design.
 
  push arch viz to a specialized app, port ice to Maya and now 
all

of a
  sudden
  you have 1 major 3d app to support instead of 3.
 
  JA
  __**__
  From: Daniel H
  Sent: 03-Sep-12 17:19
  To: 
softimage@listproc.autodesk.**comsoftimage@listproc.autodesk.com

  Subject: Rumors about 3ds Max and MotionBuilder
 
  Rumors are a-fly'in around Twitter and the Web about the 
possible

fate
  of
  3ds Max and MotionBuilder. I can't imagine Autodesk ever
decommissioning
  3ds
  Max since it has such a high user base. With all of the recent
Autodesk
  upheaval I'm a bit concerend about where Softimage will end up,
although
  it
  seems SI can't be killed and has survived worse. I guess we 
will

see
how
  all
  of these rumors pan out. ***Long live Softimage!***
 
 
 
http://www.reddit.com/r/vfx/**comments/z8o09/autodesk_is_no_**
longer_going_to_develop_**3dsmax_andhttp://www.reddit.com/r/vfx/comments/z8o09/autodesk_is_no_longer_going_to_develop_3dsmax_and 


 
 
http://forums.cgsociety.org/**showthread.php?f=59t=1068562**
page=1pp=15http://forums.cgsociety.org/showthread.php?f=59t=1068562page=1pp=15 


 
  Daniel
  VFXM



 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios




--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.





--
- Ciaran






--
--**-
Stefan Kubicek   Co-founder
--**-
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--










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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Small Annoying Things

2012-08-20 Thread Len Krenzler
One more that's extremely annoying.  No color management in the viewport 
modes except for HQVP.  If we have it on HQ why not the others?  Can't 
be that hard.


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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: OT: Windows 8 - anyone?

2012-08-20 Thread Len Krenzler

NO.

On 8/18/2012 12:44 PM, David Gallagher wrote:


Mobile is so overrated. Does anyone actually get anything done on a 
mobile device?






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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Windows 8 - anyone?

2012-08-20 Thread Len Krenzler
I liked Vista a lot too.  If you disable some of the very stupid web 
oriented crap it outperforms Win7 by a good margin.  I have 2 identical 
machines, 1 on Win7 and one on Vista and main programs such as SI, PS, 
Avid MC all open in half the time and run better overall and Aero works 
smoother.


And the best thing is I can still hide the taskbar in Vista.  On Win7 
it's like a F*ing virus that you can't get rid of.


Long live Vista.  It was a real WS OS before the toys took over.


On 8/18/2012 3:42 PM, Sam Bowling wrote:
You realize that there are still a ton of people that are still 
running windows XP, right? You also seem to be forgetting Vista (which 
I actually liked, but most other people didn’t).




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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Graphic card for a workstation again

2012-08-20 Thread Len Krenzler
So...does that mean some of that tech (something similar to PantaRay for 
example) will find it's way into SI soon, therefore the reason to buy 
Nvidia? :-)


On 8/17/2012 10:51 PM, Chris Chia wrote:

Nah Ben, that's not the reason! ;)
I think Nvidia research has spent a lot of effort in understanding what the 
production studios really need... Take a look at this interesting article:

http://www.nvidia.com/object/wetadigital_avatar.html

Chris

On 18 Aug, 2012, at 12:11 PM, Ben Houston b...@exocortex.com wrote:


Chris Chia and I think a few others in the Singapore Softimage team
are ex-NVIDIA guys. ;-)
-ben

On Sat, Aug 18, 2012 at 12:06 AM, Mirko Jankovic
mirko.janko...@aeonproduction.com wrote:

Any reason for that kind of personal preference, when all tests shows that
nvidia is staying in the dust behind ati?

btw talking about gaming cards here, not overpriced quadros :) If someone
else was buying and not interested in budget then fine but when waging
performance / price wise
as mentioned before in some tests back right on this list hd7970 got better
results than quadro 5000 which is couple times more expensive :)

nvidia gtx cards can;t even compete heheeh



--
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.



--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Graphic card for a workstation again

2012-08-17 Thread Len Krenzler
A lot of people that were testing on XSIbase were getting drastically 
better performance from the ATI cards (about 2x-3x) and the point 
selection problem seemed to be gone.  The latest Nvidia GTX cards (after 
the 2xx series) seem to be intentionally hobbled.  The conclusion on the 
XSIbase forum seemed heavily in favor of the ATI.


On 8/17/2012 12:36 PM, Leoung O'Young wrote:

Trying to decide on a graphic card for a workstation.
I was doing some research, there is suppose to be a good discussion in 
the XSIbase forum but the site comes up with a virus warning.
Any thought on the list of cards?. Normally I would stay with the 
Nvidia but I have read good things about the AMD/ATI Radeon  HD7970
We are using Nvdia GTX 260 right now and it works fine but would like 
to upgrade for the next workstation.



$400 to $600 CAN
Nvidia Geforce GTX 670
AMD/ATI  Radeon  HD7970


$200 to $250 CAN
NVIDIA Quadro 600 by PNY 1.0GB DDR3 PCI-E16 DVI Display Port Fermi 
Workstation Video Card

Nvidia GTX 550TI, 560, 570, 580

Thanks,
Leoung



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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Cad models resource..

2012-08-09 Thread Len Krenzler

Nice!  Thanks for posting!


On 8/9/2012 10:55 AM, Adam Seeley wrote:

Hi Peeps,

You may have seen it already but...

http://grabcad.com/

It's a mixed bunch, but lot's of nicely detailed cad/engineering type 
bits for use. Great for test renders etc.


Adam.






--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: Cad models resource..

2012-08-09 Thread Len Krenzler
I've found that MoI (http://moi3d.com/) works great if you can get it as 
an IGES file.  Once you get it into MoI, it's meshing tools are top 
notch.  Export to SI is easy from there.


On 8/9/2012 11:12 AM, Cristobal Infante wrote:

Hi Adam,

Whats the best way of getting them into xsi?



On 9 August 2012 17:55, Adam Seeley adam_see...@yahoo.com 
mailto:adam_see...@yahoo.com wrote:


Hi Peeps,

You may have seen it already but...

http://grabcad.com/

It's a mixed bunch, but lot's of nicely detailed cad/engineering
type bits for use. Great for test renders etc.

Adam.







--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: test

2012-07-18 Thread Len Krenzler

Fine signal so far :)

On 7/18/2012 3:02 PM, Daniel Brassard wrote:
Sorry for the noise! 





Re: Boolean

2012-06-27 Thread Len Krenzler
I think it's gotten a lot better, however, according to the forum it may 
not work on 2013.  I've only used it a little so I'm not sure how much 
of that has been addressed but the tests I did seemed a pretty close 
match for most materials as far as look.  Only testing your scene will 
tell I guess.  The booleans looked great with nice clean edges on sub-d 
objects.  Probably a better result visually than trying to boolean your 
object geometry unless you use extremely high poly counts and then you 
know how unstable that is.


On 6/26/2012 6:22 PM, Stephen Davidson wrote:
The problem I had, in the past, with using 3Delight is that it changes 
the texture mapping and overall look of the render.
Also, I couldn't get multiple clusters with multiple materials to 
work, which I use a lot. I did try it several years ago, though.
Anyone using 3Delight, currently, that can verify if these issues have 
been addressed?


On Tue, Jun 26, 2012 at 3:51 PM, Len Krenzler l...@creativecontrol.ca 
mailto:l...@creativecontrol.ca wrote:


If you're OK with booleans at render time then 3Delight does a
nice job of that.  Might be worth looking into, the trial (2core)
is free.


On 6/26/2012 11:28 AM, Stephen Davidson wrote:

I was trying to find the same thing and found BoolTrace which
is part of the Binary Iris addon.
This is supposed to do boolean functions on solid models, at
render time, though the use of it as a shader.

It was tough to find as Binary Iris seems to have gone away. I
found id it via the wayback machine.

http://web.archive.org/web/20080627113211/http://binaryiris.com/main/?id=BoolTrace


However, I could not get this to work in 2013 SP1. The render
seems to break after installing
the addon. If anyone has a better solution for Booleans in
Softimage, it would be appreciated.
Any modeling compounds in ICE, maybe? I searched the Area, but
didn't find anything.

I did see a post on using a transparent plane, that has the
primary rays turned off, but I haven't tried that yet.











Re: Boolean

2012-06-26 Thread Len Krenzler
If you're OK with booleans at render time then 3Delight does a nice job 
of that.  Might be worth looking into, the trial (2core) is free.


On 6/26/2012 11:28 AM, Stephen Davidson wrote:
I was trying to find the same thing and found BoolTrace which is part 
of the Binary Iris addon.
This is supposed to do boolean functions on solid models, at render 
time, though the use of it as a shader.


It was tough to find as Binary Iris seems to have gone away. I found 
id it via the wayback machine.
http://web.archive.org/web/20080627113211/http://binaryiris.com/main/?id=BoolTrace 



However, I could not get this to work in 2013 SP1. The render seems to 
break after installing
the addon. If anyone has a better solution for Booleans in Softimage, 
it would be appreciated.
Any modeling compounds in ICE, maybe? I searched the Area, but didn't 
find anything.


I did see a post on using a transparent plane, that has the primary 
rays turned off, but I haven't tried that yet.








Re: Who has switched to Vray and loves it?

2012-06-22 Thread Len Krenzler
The absolute number 1 issue for me is no volume rendering.  That's a 
show stopper for me.  Hope to see this in the future.


Len - www.actionart.ca

On 6/21/2012 4:03 PM, Kamen Lilov wrote:


I'd like to chime in to this discussion.

What are the things in VRay/XSI you hate most? A missing feature, 
clumsy configuration, poor documentation, any kinds of instabilities, etc?


Disclosure: I run the XSI integration team at ChaosGroup so, 
obviously, I am not impartial to this discussion. But I am keen on 
making the product work well for all you VFX folks out there :) and I 
can take criticism. Shoot at will :)







Re: Never a dull moment in MR land: 'FATAL: mental ray has encountered a fatal error condition...'

2012-04-26 Thread Len Krenzler
I had a similar problem not long ago.  Try enable convert textures to 
memory maps.  Even though my scene wasn't anywhere near the memory limit 
this fixed it.  Not sure why but it's worth a try.


On 4/25/2012 8:24 PM, Tim Crowson wrote:

Hi Chris,

I'm afraid there's not a lot to go on. I'll try to see if I can notice 
a pattern. Also, the automated reporting system popped up twice and I 
sent reports in both times.


- This is with build 10.5.98.0 on Windows 7 64
- It has happened 4 times in the last 48 hours.
- It's not always the same scene file, but it is always with the same 
referenced models (which do include ICE instances and strands, non of 
which are animated)
- all crashes occurred at the end of a frame (specifically switching 
to the next pass), when multiple single-frames passes were selected 
and I ran render selected passes
- 1 other crash (which resulted in a no explicit error, but just a 
'failed to save' dialog) occurred in a blank scene, when launching 
Firefox from the taskbar. I only mention this because of what Matt 
said about web services... in case that sheds any light.
- In the case of the Fatal Mental Ray error, 3/4 crashes occurred 
while Firefox was in focus, with the render in the background. The 4th 
happened without any browser or evident web client running. XSI was 
the only 'app' running.


Again, I know that's not very specific. I'll see what else I can 
determine if it happens again.


-Tim C.


On 4/25/2012 7:26 PM, Chris Chia wrote:

Hi Tim,
Is your crash specific to a particular working file? What are the steps to 
reproduce the crash? What version of SI are you using?

Regards,
Chris
Softimage QA Analyst


On 26 Apr, 2012, at 4:14 AM, Tim 
Crowsontim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com  
wrote:

I just had the same exact crash again, with no web browser or email client 
running. FWIW.
-Tim

On 4/25/2012 1:58 PM, Matt Lind wrote:
This isn’t a mental ray specific issue.  I have had the same instability when 
using netview or Internet Explorer for general use while writing scripts and 
other basic tasks.  There’s some kind of conflict going on between the 
Softimage core and web services on your computer.

Matt





From:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Wednesday, April 25, 2012 9:56 AM
To:softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Never a dull moment in MR land: 'FATAL: mental ray has encountered a 
fatal error condition...'

I'm rendering a frame locally, which renders fine as long as XSI is front and 
center. But on occasion, if I have gmail up and am checking messages while 
rendering in the background, I'll get the following error...

'FATAL: mental ray has encountered a fatal error condition. It has been 
disabled for the rest of this XSI session. Please save your work and contact 
Softimage support'

To which I must add...
'They were forced to eat Robin's minstrels, and there was great rejoicing... 
yay'

Any idea why this might happen? It's happened twice in the last 24 hours, and 
the only common condition seems to be that I've got Firefox up on top checking 
my email. And don't tell me switch to Arnold. We already know that.
--



Tim Crowson
Lead CG Artist


mime-attachment.gif


Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 
|www.magneticdreams.comhttp://www.magneticdreams.com
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com



--







--






Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Len Krenzler
, simulations, rendering, etc. either.  Sure, we don't
have the
10-15 year histories with Soft that the old team had, but we're
happy to
say that they're still around (even many from the acquisition who
eventually
moved to other Autodesk teams) and still helping out when there's
a need.
But that should go down as we become more familiar with the code.

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
middleware
and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an
architect in
games development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
rendering
and engine systems.
Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
physics
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM,
MFC, C++,
etc while at another team at Autodesk.

Me?  I just manage the team so am the overhead :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong


-Original Message-
From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Luc-Eric
Rousseau
Sent: Wednesday, 18 April, 2012 10:38 PM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Re: Softimage development

On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
mirko.janko...@aeonproduction.com
mailto:mirko.janko...@aeonproduction.com wrote:
 It is a bit bad that even after so many concerns displayed from
 customer about Softimage and AD's plans for it, that not a single
 official line of word was put out.
 Is it so hard to let people know what is going on and where does it
 all lead?

Actually, you're getting a lot of official information right here
in this
thread.

None of us moving to the new Maya FX Montreal team, which is led
by me, are
really doing it to quit Softimage, it's just a natural evolution
of thing.
As written previously, this was planned and we've been hiring and
training a
whole lot of new group of great people to work on Softimage.

So what does that mean? Well first it means that Autodesk is
committed to
continuing the development of Softimage - otherwise we wouldn't be
spending
so much effort building a new team.  We worked a lot on this!
 I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time
shader, physics,
etc.  They're bring new ideas and skills.

And it also means that Autodesk is renewing its effort on the Maya
FX's
toolset, which is not super interesting to you guys obviously, but
is that a
thing that makes sense.

It's hard to leave Softimage, but it's also hard to not get
excited with the
new projects.  We're going to Digital Domain and ILM this week
with Duncan.
New experiences!  If we can just stop hitting the S key to orbit
the camera,
everything will be fine.








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Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca