Re: Broken spine with new scene

2012-10-03 Thread Marco Peixoto
If you create the Tain inside a Model you can then export it and re-import
it into another model, everything works.. Haven t used the XSI Tail since
ages but that was the workflow

On Wed, Oct 3, 2012 at 12:50 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 The tail have a very particular problem, on each tail objects there is a
 hidden evolve op (the same that is on simulated ice trees), connected with
 the cache clip in the mixer. Moving the tail to a model doesn't move the
 mixer cache, so you have to copy and reconnect it by hand.
 Anyway, what do you mean by it's broken? It could be many things.

 Cheers
 A.





Re: Broken spine with new scene

2012-10-03 Thread Ahmidou Lyazidi
Hi Marco
I'm aware of the workflow, I was just pointing that the problem is very
differant than the spine. By the way the tail is not working with ref
models on scene reload...

2012/10/3 Marco Peixoto mpe...@gmail.com

 If you create the Tain inside a Model you can then export it and re-import
 it into another model, everything works.. Haven t used the XSI Tail since
 ages but that was the workflow


 On Wed, Oct 3, 2012 at 12:50 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 The tail have a very particular problem, on each tail objects there is a
 hidden evolve op (the same that is on simulated ice trees), connected with
 the cache clip in the mixer. Moving the tail to a model doesn't move the
 mixer cache, so you have to copy and reconnect it by hand.
 Anyway, what do you mean by it's broken? It could be many things.

 Cheers
 A.






-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


Re: Broken spine with new scene

2012-10-03 Thread Matt Lowery
When I say it's broken I mean that the compiled scripted operator that 
gets applied to the curve of the spine no longer works. So instead on 
the base of the curve staying attached to the hip bone, it simple moves 
around with the hip controller, basically disconnecting it from the 
hips. Like I said I've worked around the problem so it's not holding 
anything up.


I've sent it off to AD, and we'll see what comes of that.


On 03/10/2012 00:50, Ahmidou Lyazidi wrote:
The tail have a very particular problem, on each tail objects there is 
a hidden evolve op (the same that is on simulated ice trees), 
connected with the cache clip in the mixer. Moving the tail to a model 
doesn't move the mixer cache, so you have to copy and reconnect it by 
hand.

Anyway, what do you mean by it's broken? It could be many things.

Cheers
A.


2012/10/3 Matt Lind ml...@carbinestudios.com 
mailto:ml...@carbinestudios.com


Don't use the pre-built rig stuff in the Character Menu.  Too many
dependencies on naming and other stupid workflows to be reliable
in large scale production.

We got bit pretty hard by the tail operator a number of years ago
finding out it could not be ported to other characters once built.
 I suspect other rig components are in the same boat.


Matt


-Original Message-
From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Matt Lowery
Sent: Tuesday, October 02, 2012 2:15 AM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: Broken spine with new scene

Hi all,

I've rigged up a character using very traditional XSI tools, no
plug-ins, and I've discovered a very strange problem. If I launch
xsi and import the model of my character he works as expected.
However if a do a FileNew_scene and then import the same model
file the spine on that imported model is broken. The spine in this
case literally being the spine of the character and created using
the SkeletonCreate Spine command in XSI. I have figured a work
around this but has anyone else experienced a similar problem? The
Rig was built in 2012 SAP but the problem is also present in 2013.

m@





--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos





Re: Broken spine with new scene

2012-10-02 Thread Gerbrand Nel

Hey Matt
This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
We couldn't figure out a perfect fix for this, but we also noticed that 
the problem was more likely to occur on reloading a scene rather than 
starting softimage clean.
At the time I was convinced that it was a linux exclusive problem, but 
I've seen it in win7 a few times over the years.

The neck in the xsi rig also does this from time to time.
Nowadays I'll just recreate the spine and head of an xsi character if 
I'm forced to use that rig.
Sorry I can't give you a fix, but at least you know you're not alone.. 
All people from South Africa gets this problem ;)

G
On 2012/10/02 11:14 AM, Matt Lowery wrote:

Hi all,

I've rigged up a character using very traditional XSI tools, no 
plug-ins, and I've discovered a very strange problem. If I launch xsi 
and import the model of my character he works as expected. However if 
a do a FileNew_scene and then import the same model file the spine on 
that imported model is broken. The spine in this case literally being 
the spine of the character and created using the SkeletonCreate Spine 
command in XSI. I have figured a work around this but has anyone else 
experienced a similar problem? The Rig was built in 2012 SAP but the 
problem is also present in 2013.


m@



-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date: 10/01/12






Re: Broken spine with new scene

2012-10-02 Thread Matt Lowery

I feel a support group coming on.

Hi my name's Matt and I have a broken rig.
all together, Hi Matt!

Nice to know I'm not alone, thanks Gerbrand. Sounds like I've been lucky 
to miss this one for so long. It is tempting to blame Linux, (and 
Darren) but I'm on Win 7 and I'm pretty sure Darren hasn't been anywhere 
near this one.




On 02/10/2012 11:38, Gerbrand Nel wrote:

Hey Matt
This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
We couldn't figure out a perfect fix for this, but we also noticed 
that the problem was more likely to occur on reloading a scene rather 
than starting softimage clean.
At the time I was convinced that it was a linux exclusive problem, but 
I've seen it in win7 a few times over the years.

The neck in the xsi rig also does this from time to time.
Nowadays I'll just recreate the spine and head of an xsi character if 
I'm forced to use that rig.
Sorry I can't give you a fix, but at least you know you're not alone.. 
All people from South Africa gets this problem ;)

G
On 2012/10/02 11:14 AM, Matt Lowery wrote:

Hi all,

I've rigged up a character using very traditional XSI tools, no 
plug-ins, and I've discovered a very strange problem. If I launch xsi 
and import the model of my character he works as expected. However if 
a do a FileNew_scene and then import the same model file the spine 
on that imported model is broken. The spine in this case literally 
being the spine of the character and created using the 
SkeletonCreate Spine command in XSI. I have figured a work around 
this but has anyone else experienced a similar problem? The Rig was 
built in 2012 SAP but the problem is also present in 2013.


m@



-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date: 
10/01/12









Re: Broken spine with new scene

2012-10-02 Thread Simon Anderson
Hey, Dont think I have ever encountered this problem, but have had a
problem with some of the pre built softimage tools like spine and tail.
What usualy happens is as your building your rig in soft, you are working
in the scene root and some soft tools modify the mixer in the model, and
then when you put everything under a new model export it and bring it it,
the rig freaks out as what it relies on in your mixer no longer exists, I
found the best way was to create a spine component youself and bring it in
when needed of work under a model when you are creating a rig, that way any
alterations will get applied to the mixer of the rig you will be exporting.

Not sure if this will fix your problem, but its just something to keep in
mind sometimes.

cheers
Si

On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel g...@cannonballbunny.com wrote:

 Hey Matt
 This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
 We couldn't figure out a perfect fix for this, but we also noticed that
 the problem was more likely to occur on reloading a scene rather than
 starting softimage clean.
 At the time I was convinced that it was a linux exclusive problem, but
 I've seen it in win7 a few times over the years.
 The neck in the xsi rig also does this from time to time.
 Nowadays I'll just recreate the spine and head of an xsi character if I'm
 forced to use that rig.
 Sorry I can't give you a fix, but at least you know you're not alone.. All
 people from South Africa gets this problem ;)
 G

 On 2012/10/02 11:14 AM, Matt Lowery wrote:

 Hi all,

 I've rigged up a character using very traditional XSI tools, no plug-ins,
 and I've discovered a very strange problem. If I launch xsi and import the
 model of my character he works as expected. However if a do a
 FileNew_scene and then import the same model file the spine on that
 imported model is broken. The spine in this case literally being the spine
 of the character and created using the SkeletonCreate Spine command in
 XSI. I have figured a work around this but has anyone else experienced a
 similar problem? The Rig was built in 2012 SAP but the problem is also
 present in 2013.

 m@



 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date: 10/01/12






-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: Broken spine with new scene

2012-10-02 Thread Eric Thivierge
did you try the usual runonce.bat and trying to import again? Disconnecting
from all plugins / addons / workgroups? Clearing prefs?


Eric Thivierge
http://www.ethivierge.com


On Tue, Oct 2, 2012 at 9:24 PM, Matt Lowery ma...@glassworks.co.uk wrote:

 I feel a support group coming on.

 Hi my name's Matt and I have a broken rig.
 all together, Hi Matt!

 Nice to know I'm not alone, thanks Gerbrand. Sounds like I've been lucky
 to miss this one for so long. It is tempting to blame Linux, (and Darren)
 but I'm on Win 7 and I'm pretty sure Darren hasn't been anywhere near this
 one.




 On 02/10/2012 11:38, Gerbrand Nel wrote:

 Hey Matt
 This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
 We couldn't figure out a perfect fix for this, but we also noticed that
 the problem was more likely to occur on reloading a scene rather than
 starting softimage clean.
 At the time I was convinced that it was a linux exclusive problem, but
 I've seen it in win7 a few times over the years.
 The neck in the xsi rig also does this from time to time.
 Nowadays I'll just recreate the spine and head of an xsi character if I'm
 forced to use that rig.
 Sorry I can't give you a fix, but at least you know you're not alone..
 All people from South Africa gets this problem ;)
 G
 On 2012/10/02 11:14 AM, Matt Lowery wrote:

 Hi all,

 I've rigged up a character using very traditional XSI tools, no
 plug-ins, and I've discovered a very strange problem. If I launch xsi and
 import the model of my character he works as expected. However if a do a
 FileNew_scene and then import the same model file the spine on that
 imported model is broken. The spine in this case literally being the spine
 of the character and created using the SkeletonCreate Spine command in
 XSI. I have figured a work around this but has anyone else experienced a
 similar problem? The Rig was built in 2012 SAP but the problem is also
 present in 2013.

 m@



 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date: 10/01/12







Re: Broken spine with new scene

2012-10-02 Thread Simon Anderson
brain fail... what I mean to say was

1.) I found the best way was to create a spine component yourself and bring
it in when needed
2.)Work under a model(not scene root) when you are creating a rig, that way
any alterations will get applied to the mixer of the rig model that you
will be exporting.



On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson 
simonbenandersonl...@gmail.com wrote:

 Hey, Dont think I have ever encountered this problem, but have had a
 problem with some of the pre built softimage tools like spine and tail.
 What usualy happens is as your building your rig in soft, you are working
 in the scene root and some soft tools modify the mixer in the model, and
 then when you put everything under a new model export it and bring it it,
 the rig freaks out as what it relies on in your mixer no longer exists, I
 found the best way was to create a spine component youself and bring it in
 when needed of work under a model when you are creating a rig, that way any
 alterations will get applied to the mixer of the rig you will be exporting.

 Not sure if this will fix your problem, but its just something to keep in
 mind sometimes.

 cheers
 Si


 On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel g...@cannonballbunny.comwrote:

 Hey Matt
 This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
 We couldn't figure out a perfect fix for this, but we also noticed that
 the problem was more likely to occur on reloading a scene rather than
 starting softimage clean.
 At the time I was convinced that it was a linux exclusive problem, but
 I've seen it in win7 a few times over the years.
 The neck in the xsi rig also does this from time to time.
 Nowadays I'll just recreate the spine and head of an xsi character if I'm
 forced to use that rig.
 Sorry I can't give you a fix, but at least you know you're not alone..
 All people from South Africa gets this problem ;)
 G

 On 2012/10/02 11:14 AM, Matt Lowery wrote:

 Hi all,

 I've rigged up a character using very traditional XSI tools, no
 plug-ins, and I've discovered a very strange problem. If I launch xsi and
 import the model of my character he works as expected. However if a do a
 FileNew_scene and then import the same model file the spine on that
 imported model is broken. The spine in this case literally being the spine
 of the character and created using the SkeletonCreate Spine command in
 XSI. I have figured a work around this but has anyone else experienced a
 similar problem? The Rig was built in 2012 SAP but the problem is also
 present in 2013.

 m@



 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date: 10/01/12






 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/




-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: Broken spine with new scene

2012-10-02 Thread Simon Anderson
oo.. runonce and remove your user preference(rename the folder), those also
are very good, good one Eric

On Tue, Oct 2, 2012 at 9:28 PM, Simon Anderson 
simonbenandersonl...@gmail.com wrote:

 brain fail... what I mean to say was

 1.) I found the best way was to create a spine component yourself and
 bring it in when needed
 2.)Work under a model(not scene root) when you are creating a rig, that
 way any alterations will get applied to the mixer of the rig model that you
 will be exporting.




 On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson 
 simonbenandersonl...@gmail.com wrote:

 Hey, Dont think I have ever encountered this problem, but have had a
 problem with some of the pre built softimage tools like spine and tail.
 What usualy happens is as your building your rig in soft, you are working
 in the scene root and some soft tools modify the mixer in the model, and
 then when you put everything under a new model export it and bring it it,
 the rig freaks out as what it relies on in your mixer no longer exists, I
 found the best way was to create a spine component youself and bring it in
 when needed of work under a model when you are creating a rig, that way any
 alterations will get applied to the mixer of the rig you will be exporting.

 Not sure if this will fix your problem, but its just something to keep in
 mind sometimes.

 cheers
 Si


 On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel g...@cannonballbunny.comwrote:

 Hey Matt
 This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
 We couldn't figure out a perfect fix for this, but we also noticed that
 the problem was more likely to occur on reloading a scene rather than
 starting softimage clean.
 At the time I was convinced that it was a linux exclusive problem, but
 I've seen it in win7 a few times over the years.
 The neck in the xsi rig also does this from time to time.
 Nowadays I'll just recreate the spine and head of an xsi character if
 I'm forced to use that rig.
 Sorry I can't give you a fix, but at least you know you're not alone..
 All people from South Africa gets this problem ;)
 G

 On 2012/10/02 11:14 AM, Matt Lowery wrote:

 Hi all,

 I've rigged up a character using very traditional XSI tools, no
 plug-ins, and I've discovered a very strange problem. If I launch xsi and
 import the model of my character he works as expected. However if a do a
 FileNew_scene and then import the same model file the spine on that
 imported model is broken. The spine in this case literally being the spine
 of the character and created using the SkeletonCreate Spine command in
 XSI. I have figured a work around this but has anyone else experienced a
 similar problem? The Rig was built in 2012 SAP but the problem is also
 present in 2013.

 m@



 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date:
 10/01/12






 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/




 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/




-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: Broken spine with new scene

2012-10-02 Thread Matt Lowery
Well I must confess that I didn't re-name the prefs and run the runonce 
but this was spotted by a colleague on a different workstation and was 
subsequently re-created on a number of different machines. So I'm pretty 
sure that's not it. Working under a model when rigging seems solid 
enough advice but when you create a spine using the built in tools it 
puts the newly created spine under the scene root by default. (unless 
I'm missing something)



On 02/10/2012 12:29, Simon Anderson wrote:
oo.. runonce and remove your user preference(rename the folder), those 
also are very good, good one Eric


On Tue, Oct 2, 2012 at 9:28 PM, Simon Anderson 
simonbenandersonl...@gmail.com 
mailto:simonbenandersonl...@gmail.com wrote:


brain fail... what I mean to say was

1.) I found the best way was to create a spine component yourself
and bring it in when needed
2.)Work under a model(not scene root) when you are creating a rig,
that way any alterations will get applied to the mixer of the rig
model that you will be exporting.




On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson
simonbenandersonl...@gmail.com
mailto:simonbenandersonl...@gmail.com wrote:

Hey, Dont think I have ever encountered this problem, but have
had a problem with some of the pre built softimage tools like
spine and tail. What usualy happens is as your building your
rig in soft, you are working in the scene root and some soft
tools modify the mixer in the model, and then when you put
everything under a new model export it and bring it it, the
rig freaks out as what it relies on in your mixer no longer
exists, I found the best way was to create a spine component
youself and bring it in when needed of work under a model when
you are creating a rig, that way any alterations will get
applied to the mixer of the rig you will be exporting.

Not sure if this will fix your problem, but its just something
to keep in mind sometimes.

cheers
Si


On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel
g...@cannonballbunny.com mailto:g...@cannonballbunny.com wrote:

Hey Matt
This one bit me and Darren a couple of years ago. 2010 or
2009 maybe.
We couldn't figure out a perfect fix for this, but we also
noticed that the problem was more likely to occur on
reloading a scene rather than starting softimage clean.
At the time I was convinced that it was a linux exclusive
problem, but I've seen it in win7 a few times over the years.
The neck in the xsi rig also does this from time to time.
Nowadays I'll just recreate the spine and head of an xsi
character if I'm forced to use that rig.
Sorry I can't give you a fix, but at least you know you're
not alone.. All people from South Africa gets this problem ;)
G

On 2012/10/02 11:14 AM, Matt Lowery wrote:

Hi all,

I've rigged up a character using very traditional XSI
tools, no plug-ins, and I've discovered a very strange
problem. If I launch xsi and import the model of my
character he works as expected. However if a do a
FileNew_scene and then import the same model file the
spine on that imported model is broken. The spine in
this case literally being the spine of the character
and created using the SkeletonCreate Spine command in
XSI. I have figured a work around this but has anyone
else experienced a similar problem? The Rig was built
in 2012 SAP but the problem is also present in 2013.

m@



-
No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2677 / Virus Database: 2591/5803 -
Release Date: 10/01/12






-- 
---

Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/




-- 
---

Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/




--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/





Re: Broken spine with new scene

2012-10-02 Thread Darren Macpherson

Hi Matt, my names.ok ok moving on.

Oh man, that thing is the devil.  All I can say is, have fun.  At one 
point I thought it might be from nesting models in models. What I do 
seem to remember is it seems to loose some kind of connection with the 
scripted op (on the default rig).  Also, it might be worth checking your 
scene for stadiums.


D

On 2012/10/02 01:24 PM, Matt Lowery wrote:

I feel a support group coming on.

Hi my name's Matt and I have a broken rig.
all together, Hi Matt!

Nice to know I'm not alone, thanks Gerbrand. Sounds like I've been 
lucky to miss this one for so long. It is tempting to blame Linux, 
(and Darren) but I'm on Win 7 and I'm pretty sure Darren hasn't been 
anywhere near this one.




On 02/10/2012 11:38, Gerbrand Nel wrote:

Hey Matt
This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
We couldn't figure out a perfect fix for this, but we also noticed 
that the problem was more likely to occur on reloading a scene rather 
than starting softimage clean.
At the time I was convinced that it was a linux exclusive problem, 
but I've seen it in win7 a few times over the years.

The neck in the xsi rig also does this from time to time.
Nowadays I'll just recreate the spine and head of an xsi character if 
I'm forced to use that rig.
Sorry I can't give you a fix, but at least you know you're not 
alone.. All people from South Africa gets this problem ;)

G
On 2012/10/02 11:14 AM, Matt Lowery wrote:

Hi all,

I've rigged up a character using very traditional XSI tools, no 
plug-ins, and I've discovered a very strange problem. If I launch 
xsi and import the model of my character he works as expected. 
However if a do a FileNew_scene and then import the same model file 
the spine on that imported model is broken. The spine in this case 
literally being the spine of the character and created using the 
SkeletonCreate Spine command in XSI. I have figured a work around 
this but has anyone else experienced a similar problem? The Rig was 
built in 2012 SAP but the problem is also present in 2013.


m@



-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date: 
10/01/12











Re: Broken spine with new scene

2012-10-02 Thread Chris Chia
Hi Matt,
Send me the scene. Can we repro this problem by opening the scene?


Chris

On 2 Oct, 2012, at 7:39 PM, Matt Lowery 
ma...@glassworks.co.ukmailto:ma...@glassworks.co.uk wrote:

Well I must confess that I didn't re-name the prefs and run the runonce but 
this was spotted by a colleague on a different workstation and was subsequently 
re-created on a number of different machines. So I'm pretty sure that's not it. 
Working under a model when rigging seems solid enough advice but when you 
create a spine using the built in tools it puts the newly created spine under 
the scene root by default. (unless I'm missing something)


On 02/10/2012 12:29, Simon Anderson wrote:
oo.. runonce and remove your user preference(rename the folder), those also are 
very good, good one Eric

On Tue, Oct 2, 2012 at 9:28 PM, Simon Anderson 
simonbenandersonl...@gmail.commailto:simonbenandersonl...@gmail.com wrote:
brain fail... what I mean to say was

1.) I found the best way was to create a spine component yourself and bring it 
in when needed
2.)Work under a model(not scene root) when you are creating a rig, that way any 
alterations will get applied to the mixer of the rig model that you will be 
exporting.




On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson 
simonbenandersonl...@gmail.commailto:simonbenandersonl...@gmail.com wrote:
Hey, Dont think I have ever encountered this problem, but have had a problem 
with some of the pre built softimage tools like spine and tail. What usualy 
happens is as your building your rig in soft, you are working in the scene root 
and some soft tools modify the mixer in the model, and then when you put 
everything under a new model export it and bring it it, the rig freaks out as 
what it relies on in your mixer no longer exists, I found the best way was to 
create a spine component youself and bring it in when needed of work under a 
model when you are creating a rig, that way any alterations will get applied to 
the mixer of the rig you will be exporting.

Not sure if this will fix your problem, but its just something to keep in mind 
sometimes.

cheers
Si


On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel 
g...@cannonballbunny.commailto:g...@cannonballbunny.com wrote:
Hey Matt
This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
We couldn't figure out a perfect fix for this, but we also noticed that the 
problem was more likely to occur on reloading a scene rather than starting 
softimage clean.
At the time I was convinced that it was a linux exclusive problem, but I've 
seen it in win7 a few times over the years.
The neck in the xsi rig also does this from time to time.
Nowadays I'll just recreate the spine and head of an xsi character if I'm 
forced to use that rig.
Sorry I can't give you a fix, but at least you know you're not alone.. All 
people from South Africa gets this problem ;)
G

On 2012/10/02 11:14 AM, Matt Lowery wrote:
Hi all,

I've rigged up a character using very traditional XSI tools, no plug-ins, and 
I've discovered a very strange problem. If I launch xsi and import the model of 
my character he works as expected. However if a do a FileNew_scene and then 
import the same model file the spine on that imported model is broken. The 
spine in this case literally being the spine of the character and created using 
the SkeletonCreate Spine command in XSI. I have figured a work around this but 
has anyone else experienced a similar problem? The Rig was built in 2012 SAP 
but the problem is also present in 2013.

m@



-
No virus found in this message.
Checked by AVG - www.avg.comhttp://www.avg.com
Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date: 10/01/12






--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/




--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/




--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


attachment: winmail.dat

Re: Broken spine with new scene

2012-10-02 Thread Matt Lowery
HAHA! I'd forgotten about that stadium problem I'll double check my 
scene but I'm pretty sure...




On 02/10/2012 15:40, Darren Macpherson wrote:

Hi Matt, my names.ok ok moving on.

Oh man, that thing is the devil.  All I can say is, have fun.  At one 
point I thought it might be from nesting models in models. What I do 
seem to remember is it seems to loose some kind of connection with the 
scripted op (on the default rig).  Also, it might be worth checking 
your scene for stadiums.


D

On 2012/10/02 01:24 PM, Matt Lowery wrote:

I feel a support group coming on.

Hi my name's Matt and I have a broken rig.
all together, Hi Matt!

Nice to know I'm not alone, thanks Gerbrand. Sounds like I've been 
lucky to miss this one for so long. It is tempting to blame Linux, 
(and Darren) but I'm on Win 7 and I'm pretty sure Darren hasn't been 
anywhere near this one.




On 02/10/2012 11:38, Gerbrand Nel wrote:

Hey Matt
This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
We couldn't figure out a perfect fix for this, but we also noticed 
that the problem was more likely to occur on reloading a scene 
rather than starting softimage clean.
At the time I was convinced that it was a linux exclusive problem, 
but I've seen it in win7 a few times over the years.

The neck in the xsi rig also does this from time to time.
Nowadays I'll just recreate the spine and head of an xsi character 
if I'm forced to use that rig.
Sorry I can't give you a fix, but at least you know you're not 
alone.. All people from South Africa gets this problem ;)

G
On 2012/10/02 11:14 AM, Matt Lowery wrote:

Hi all,

I've rigged up a character using very traditional XSI tools, no 
plug-ins, and I've discovered a very strange problem. If I launch 
xsi and import the model of my character he works as expected. 
However if a do a FileNew_scene and then import the same model 
file the spine on that imported model is broken. The spine in this 
case literally being the spine of the character and created using 
the SkeletonCreate Spine command in XSI. I have figured a work 
around this but has anyone else experienced a similar problem? The 
Rig was built in 2012 SAP but the problem is also present in 2013.


m@



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RE: Broken spine with new scene

2012-10-02 Thread Matt Lind
Don't use the pre-built rig stuff in the Character Menu.  Too many dependencies 
on naming and other stupid workflows to be reliable in large scale production.  

We got bit pretty hard by the tail operator a number of years ago finding out 
it could not be ported to other characters once built.  I suspect other rig 
components are in the same boat.


Matt


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lowery
Sent: Tuesday, October 02, 2012 2:15 AM
To: softimage@listproc.autodesk.com
Subject: Broken spine with new scene

Hi all,

I've rigged up a character using very traditional XSI tools, no plug-ins, and 
I've discovered a very strange problem. If I launch xsi and import the model of 
my character he works as expected. However if a do a FileNew_scene and then 
import the same model file the spine on that imported model is broken. The 
spine in this case literally being the spine of the character and created using 
the SkeletonCreate Spine command in XSI. I have figured a work around this but 
has anyone else experienced a similar problem? The Rig was built in 2012 SAP 
but the problem is also present in 2013.

m@




Re: Broken spine with new scene

2012-10-02 Thread Ahmidou Lyazidi
The tail have a very particular problem, on each tail objects there is a
hidden evolve op (the same that is on simulated ice trees), connected with
the cache clip in the mixer. Moving the tail to a model doesn't move the
mixer cache, so you have to copy and reconnect it by hand.
Anyway, what do you mean by it's broken? It could be many things.

Cheers
A.


2012/10/3 Matt Lind ml...@carbinestudios.com

 Don't use the pre-built rig stuff in the Character Menu.  Too many
 dependencies on naming and other stupid workflows to be reliable in large
 scale production.

 We got bit pretty hard by the tail operator a number of years ago finding
 out it could not be ported to other characters once built.  I suspect other
 rig components are in the same boat.


 Matt


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lowery
 Sent: Tuesday, October 02, 2012 2:15 AM
 To: softimage@listproc.autodesk.com
 Subject: Broken spine with new scene

 Hi all,

 I've rigged up a character using very traditional XSI tools, no plug-ins,
 and I've discovered a very strange problem. If I launch xsi and import the
 model of my character he works as expected. However if a do a
 FileNew_scene and then import the same model file the spine on that
 imported model is broken. The spine in this case literally being the spine
 of the character and created using the SkeletonCreate Spine command in
 XSI. I have figured a work around this but has anyone else experienced a
 similar problem? The Rig was built in 2012 SAP but the problem is also
 present in 2013.

 m@





-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos