Re: Multiple Deltas

2012-11-08 Thread Steven Caron
i haven't used nested models with animation layers since 2010 so i am glad
to hear things have improved, but i remember a developer, yanick pomerlau i
believe, who told me that the mixer is only stored in the first delta in a
hierarchy like you describe. so if you have controls in multiple model
spaces and you set keys on them they go in the correct deltas, but if you
put animation layers on them they go into the the first one. that alone
makes me very weary. animation layers disappearing, old ones returning were
our experience, and channels completely missing. once it started to go to
shit it was hard to correct. we had the setup you describe and almost over
night once we switched issues just went away. :)


On Wed, Nov 7, 2012 at 10:46 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 Actually we use nested models with layers and have had good results (with
 a couple minor fixes here and there in QFEs though) in 2012, and decent but
 with some pipeline patching in 2011.
 Nested references are a recipe for disaster, but one deep models under the
 reference model actually, more often than not, save your arse and allow for
 better filtering and customization of the deltas than one gimongous one
 where you'll need to save everything together for geo, deformers, animation
 controls and additional data.


 On Thu, Nov 8, 2012 at 5:42 PM, Steven Caron car...@gmail.com wrote:

 saying no to animation layers entirely with referenced models is a bit
 too harsh. as long as you stay away from nested models or nested references
 its pretty stable. and as long as you check your work by re opening the
 scene you saved you can avoid the grief.

 s


 On Wed, Nov 7, 2012 at 10:18 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

  Certainly - we also found animation layers + ref models to be a big
 no-no - but we are also still on 2011.5 - not sure if there was anything
 done in that regard in 2012 or 2013+




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




Re: Multiple Deltas

2012-11-07 Thread Raffaele Fragapane
Yes, we've seen it before, and 99% of the time it was a glitch in the
pipe/tools or something unforeseen rather than Soft randomly deciding to
add one.
The last one created used to supersede all for us, I doubt that's changed.

Reloads with some model related events are the easiest thing to slip on
creating them, close second renaming/reconnecting things at different
stages.

On Thu, Nov 8, 2012 at 3:04 PM, Nicolas Langlois-Demers 
n...@oneanimation.com wrote:

 Hi everyone,

 First I'd just like to say it's good to be back in Softimage, with all
 it's little quirks... :)

 I've got this reference model that has multiple deltas (4) and I'm trying
 to clean it up. The animator doesn't know what happened and says he hasn't
 done anything special. Our scripts import a clean asset and create a
 specific delta for it on import (similar to what Alan Freigtman has done on
 his side - Thanks Alan!). And nothing else that we coded creates deltas.
 Have you guys ever had multiple deltas under the same model (that doesn't
 have any nested model under it)? If so have you found what caused it (short
 of AddDelta command)?

 Also, is there any way to find out which of the deltas is the active
 one? I tried to find the Active parameter under the delta or model (like
 http://softimage.wiki.softimage.com/xsidocs/models_UsingReferencedModels.htm 
 says)
 but to no avail. Doesn't seem to exist into SDK Explorer. I assume it's the
 latest one created but assumption is the root of many, many mistakes...

 Thanks for any help! The documentation is a bit scarce about this and I'm
 still a bit rusty...


 Nicolas Langlois-Demers

 One Animation Singapore




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Multiple Deltas

2012-11-07 Thread Simon Anderson
Yip have had it, a few years back. I cant remember what generated them
exactly but I have a strong feeling it had something to do with changing
resolutions on the referenced model and animation layers... was about 3
years ago... so im a bit rusty. As for which is the active one when we had
it happen, each delta had different bit of animation on it... was a
nightmare.

sorry I couldn't of been more help, Sandy you remember this problem and
what was causing it?

On Thu, Nov 8, 2012 at 3:04 PM, Nicolas Langlois-Demers 
n...@oneanimation.com wrote:

 Hi everyone,

 First I'd just like to say it's good to be back in Softimage, with all
 it's little quirks... :)

 I've got this reference model that has multiple deltas (4) and I'm trying
 to clean it up. The animator doesn't know what happened and says he hasn't
 done anything special. Our scripts import a clean asset and create a
 specific delta for it on import (similar to what Alan Freigtman has done on
 his side - Thanks Alan!). And nothing else that we coded creates deltas.
 Have you guys ever had multiple deltas under the same model (that doesn't
 have any nested model under it)? If so have you found what caused it (short
 of AddDelta command)?

 Also, is there any way to find out which of the deltas is the active
 one? I tried to find the Active parameter under the delta or model (like
 http://softimage.wiki.softimage.com/xsidocs/models_UsingReferencedModels.htm 
 says)
 but to no avail. Doesn't seem to exist into SDK Explorer. I assume it's the
 latest one created but assumption is the root of many, many mistakes...

 Thanks for any help! The documentation is a bit scarce about this and I'm
 still a bit rusty...


 Nicolas Langlois-Demers

 One Animation Singapore




-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: Multiple Deltas

2012-11-07 Thread Enrique Caballero
i love this list


On Thu, Nov 8, 2012 at 12:57 PM, Simon Anderson 
simonbenandersonl...@gmail.com wrote:

 What Raff mentioned sounds about right.

  sends shivers down my spine the horror


 On Thu, Nov 8, 2012 at 3:40 PM, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Actually now that you mention it we did have one related to empty
 animation layers creating empty deltas on check-in when activity was
 changed from base layer to other layers sequentially and then never
 restored back to the base layer.
 It was pretty F'in obscure to track.


 On Thu, Nov 8, 2012 at 3:35 PM, Simon Anderson 
 simonbenandersonl...@gmail.com wrote:

 Yip have had it, a few years back. I cant remember what generated them
 exactly but I have a strong feeling it had something to do with changing
 resolutions on the referenced model and animation layers... was about 3
 years ago... so im a bit rusty. As for which is the active one when we had
 it happen, each delta had different bit of animation on it... was a
 nightmare.

 sorry I couldn't of been more help, Sandy you remember this problem and
 what was causing it?

 On Thu, Nov 8, 2012 at 3:04 PM, Nicolas Langlois-Demers 
 n...@oneanimation.com wrote:

 Hi everyone,

 First I'd just like to say it's good to be back in Softimage, with all
 it's little quirks... :)

 I've got this reference model that has multiple deltas (4) and I'm
 trying to clean it up. The animator doesn't know what happened and says he
 hasn't done anything special. Our scripts import a clean asset and create a
 specific delta for it on import (similar to what Alan Freigtman has done on
 his side - Thanks Alan!). And nothing else that we coded creates deltas.
 Have you guys ever had multiple deltas under the same model (that doesn't
 have any nested model under it)? If so have you found what caused it (short
 of AddDelta command)?

 Also, is there any way to find out which of the deltas is the active
 one? I tried to find the Active parameter under the delta or model (like
 http://softimage.wiki.softimage.com/xsidocs/models_UsingReferencedModels.htm
  says)
 but to no avail. Doesn't seem to exist into SDK Explorer. I assume it's the
 latest one created but assumption is the root of many, many mistakes...

 Thanks for any help! The documentation is a bit scarce about this and
 I'm still a bit rusty...


 Nicolas Langlois-Demers

 One Animation Singapore




 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/




Re: Multiple Deltas

2012-11-07 Thread Raffaele Fragapane
In a sexual way, or in a more platonic fashion?

On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

 i love this list



Re: Multiple Deltas

2012-11-07 Thread Eric Thivierge
HR? Anyone know where HR is?


Eric Thivierge
http://www.ethivierge.com


On Thu, Nov 8, 2012 at 4:53 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 In a sexual way, or in a more platonic fashion?

 On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 i love this list




RE: Multiple Deltas

2012-11-07 Thread Nick Angus
It always starts platonic...

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, 8 November 2012 3:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Multiple Deltas

In a sexual way, or in a more platonic fashion?
On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
i love this list


Re: Multiple Deltas

2012-11-07 Thread Nicolas Langlois-Demers
@ Xavier: Oui, they all have the same target. Some have the same animated
parameters in 2 different deltas with different value.

@ Everyone: Thanks a lot for these leads. Some animators are using the
layers, I'll investigate. I'll also re-check our import scripts and events
to make sure they're clean. Please tell us if you have other ideas of what
could be causing it..

On 8 November 2012 13:53, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 In a sexual way, or in a more platonic fashion?

 On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 i love this list




RE: Multiple Deltas

2012-11-07 Thread Sandy Sutherland
LOL - that sounds to me like one of those Naughty geoms that given you are 
following a nice sensible Ref model loading setup anyway, should be placed in a 
locked cupboard never allowed to be used by any animator - you know the kind, 
that suddenly starts saving as a 500BM model instead of 5MB and moans about 
disconnected this and that!

Seriously - we have not used Ref models in a long time, as Simon can tell you 
we spent a lot of time trying to figure out how to get round them using normal 
models and tools to do updating/animation storing etc

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nick Angus 
[n...@altvfx.com]
Sent: 08 November 2012 07:51
To: softimage@listproc.autodesk.com
Subject: RE: Multiple Deltas

It always starts platonic…

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Thursday, 8 November 2012 3:54 PM
To: softimage@listproc.autodesk.com
Subject: Re: Multiple Deltas

In a sexual way, or in a more platonic fashion?
On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
i love this list


RE: Multiple Deltas

2012-11-07 Thread Sandy Sutherland
Certainly - we also found animation layers + ref models to be a big no-no - but 
we are also still on 2011.5 - not sure if there was anything done in that 
regard in 2012 or 2013+

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Nicolas Langlois-Demers 
[n...@oneanimation.com]
Sent: 08 November 2012 08:09
To: softimage@listproc.autodesk.com
Subject: Re: Multiple Deltas

@ Xavier: Oui, they all have the same target. Some have the same animated 
parameters in 2 different deltas with different value.

@ Everyone: Thanks a lot for these leads. Some animators are using the layers, 
I'll investigate. I'll also re-check our import scripts and events to make sure 
they're clean. Please tell us if you have other ideas of what could be causing 
it..

On 8 November 2012 13:53, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:
In a sexual way, or in a more platonic fashion?

On Thu, Nov 8, 2012 at 4:47 PM, Enrique Caballero 
enriquecaball...@gmail.commailto:enriquecaball...@gmail.com wrote:
i love this list



Re: Multiple Deltas

2012-11-07 Thread Steven Caron
saying no to animation layers entirely with referenced models is a bit too
harsh. as long as you stay away from nested models or nested references its
pretty stable. and as long as you check your work by re opening the scene
you saved you can avoid the grief.

s


On Wed, Nov 7, 2012 at 10:18 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  Certainly - we also found animation layers + ref models to be a big
 no-no - but we are also still on 2011.5 - not sure if there was anything
 done in that regard in 2012 or 2013+




Re: Multiple Deltas

2012-11-07 Thread Raffaele Fragapane
Actually we use nested models with layers and have had good results (with a
couple minor fixes here and there in QFEs though) in 2012, and decent but
with some pipeline patching in 2011.
Nested references are a recipe for disaster, but one deep models under the
reference model actually, more often than not, save your arse and allow for
better filtering and customization of the deltas than one gimongous one
where you'll need to save everything together for geo, deformers, animation
controls and additional data.

On Thu, Nov 8, 2012 at 5:42 PM, Steven Caron car...@gmail.com wrote:

 saying no to animation layers entirely with referenced models is a bit too
 harsh. as long as you stay away from nested models or nested references its
 pretty stable. and as long as you check your work by re opening the scene
 you saved you can avoid the grief.

 s


 On Wed, Nov 7, 2012 at 10:18 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

  Certainly - we also found animation layers + ref models to be a big
 no-no - but we are also still on 2011.5 - not sure if there was anything
 done in that regard in 2012 or 2013+




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: Multiple Deltas

2012-11-07 Thread Sandy Sutherland
Maybe Steven - but our animators were on horrible deadlines at that time so 
could not spare the time to re-open scenes, we had to take a decision to stick 
with it and the relative unknown or drop them and work around it.  I must say 
doing it without ref models has been better in some ways, we are on such tight 
deadlines here that departments are running concurrently - we had rigging still 
deep in dev work when full on animation started, so had no good testing period 
and had big changes on rigs that would have given the animators more than grey 
hairs if they had suddenly had a reference update that broke a lot of things.  
In fact they most likely would have lynched me - LOL!  So we have some nice 
tools that do updating  - Simon had a big part in the start of those tools.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Steven Caron 
[car...@gmail.com]
Sent: 08 November 2012 08:42
To: softimage@listproc.autodesk.com
Subject: Re: Multiple Deltas

saying no to animation layers entirely with referenced models is a bit too 
harsh. as long as you stay away from nested models or nested references its 
pretty stable. and as long as you check your work by re opening the scene you 
saved you can avoid the grief.

s


On Wed, Nov 7, 2012 at 10:18 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
Certainly - we also found animation layers + ref models to be a big no-no - but 
we are also still on 2011.5 - not sure if there was anything done in that 
regard in 2012 or 2013+