Re: unmergable polys
did you tried filter points? Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com: well almost bought a model off TurboSquid (yeah i know, should have known better etc etc) getting some very strange behaviour! there are lots of triangles (thanks 3DSMax!) but many of them are showing as open edges normally running a weld boundary edges with a suitable falloff fixes all but the most stubborn problems like this, but with this model it has NO EFFECT! i am having to go round and use the move/weld tool manually on every face! and on some of them it takes 3 or 4 goes to get them to merge i had a good look at the geometry, pulling apart faces/vertices, export as vanilla OBJ and re-import etc... there are no double faces, *most* of the normals are facing the same way weird... never seen anything like it surely once it's been through the wringer of softimage---OBJ---softimage any user data etc is gone, we're down to base polys? anyway, just needed to vent, back to my manual welding job a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
RE: unmergable polys
Try doing an extract of all polys to a new model THEN try weld boundry edge on the new one - might find the points are all over the place so the weld has no clue where to start. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] http://www.facebook.com/triggerfishanimation [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] http://www.twitter.com/triggerfishza From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of adrian wyer [adrian.w...@fluid-pictures.com] Sent: 22 November 2012 17:50 To: softimage@listproc.autodesk.com Subject: unmergable polys well almost bought a model off TurboSquid (yeah i know, should have known better etc etc) getting some very strange behaviour! there are lots of triangles (thanks 3DSMax!) but many of them are showing as open edges normally running a weld boundary edges with a suitable falloff fixes all but the most stubborn problems like this, but with this model it has NO EFFECT! i am having to go round and use the move/weld tool manually on every face! and on some of them it takes 3 or 4 goes to get them to merge i had a good look at the geometry, pulling apart faces/vertices, export as vanilla OBJ and re-import etc... there are no double faces, *most* of the normals are facing the same way weird... never seen anything like it surely once it's been through the wringer of softimage---OBJ---softimage any user data etc is gone, we're down to base polys? anyway, just needed to vent, back to my manual welding job a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.comUrlBlockedError.aspx www.fluid-pictures.comUrlBlockedError.aspx Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
RE: unmergable polys
yeah, forgot to mention, it helped about half the problem faces a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski Sent: 22 November 2012 15:58 To: softimage@listproc.autodesk.com Subject: Re: unmergable polys did you tried filter points? Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com: well almost bought a model off TurboSquid (yeah i know, should have known better etc etc) getting some very strange behaviour! there are lots of triangles (thanks 3DSMax!) but many of them are showing as open edges normally running a weld boundary edges with a suitable falloff fixes all but the most stubborn problems like this, but with this model it has NO EFFECT! i am having to go round and use the move/weld tool manually on every face! and on some of them it takes 3 or 4 goes to get them to merge i had a good look at the geometry, pulling apart faces/vertices, export as vanilla OBJ and re-import etc... there are no double faces, *most* of the normals are facing the same way weird... never seen anything like it surely once it's been through the wringer of softimage---OBJ---softimage any user data etc is gone, we're down to base polys? anyway, just needed to vent, back to my manual welding job a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12
Re: unmergable polys
You might want to try Blender for this one. I made a little mini tutorial for you :) Might work, will cost nothing except your time. https://dl.dropbox.com/u/6697097/removeDoubles.jpg regards stefan On Thu, Nov 22, 2012 at 5:02 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** yeah, forgot to mention, it helped about half the problem faces ** ** a ** ** -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastian Kowalski *Sent:* 22 November 2012 15:58 *To:* softimage@listproc.autodesk.com *Subject:* Re: unmergable polys ** ** did you tried filter points? Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com: ** well almost ** ** bought a model off TurboSquid (yeah i know, should have known better etc etc) ** ** getting some very strange behaviour! there are lots of triangles (thanks 3DSMax!) but many of them are showing as open edges ** ** normally running a weld boundary edges with a suitable falloff fixes all but the most stubborn problems like this, but with this model it has NO EFFECT! i am having to go round and use the move/weld tool manually on every face! and on some of them it takes 3 or 4 goes to get them to merge ** ** i had a good look at the geometry, pulling apart faces/vertices, export as vanilla OBJ and re-import etc... there are no double faces, **most** of the normals are facing the same way weird... never seen anything like it ** ** ** ** surely once it's been through the wringer of softimage---OBJ---softimage any user data etc is gone, we're down to base polys? ** ** anyway, just needed to vent, back to my manual welding job ** ** a ** ** Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com ** ** Fluid Pictures Limited is registered in England and ** **Wales. Company number:5657815 VAT number: 872 6893 71 ** ** ** ** ** -- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12* *** -- *Stefan Andersson | Digital Janitor* blog http://sanders3d.wordpress.com | showreel http://vimeo.com/53634505| cell: +46-73-6268850 | skype:sanders3d
RE: unmergable polys
thanks will give it a try, in return, have some magic; http://www.youtube.com/watch?v=CU2onPt9sbQ a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: 22 November 2012 16:29 To: softimage@listproc.autodesk.com Subject: Re: unmergable polys You might want to try Blender for this one. I made a little mini tutorial for you :) Might work, will cost nothing except your time. https://dl.dropbox.com/u/6697097/removeDoubles.jpg regards stefan On Thu, Nov 22, 2012 at 5:02 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: yeah, forgot to mention, it helped about half the problem faces a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian Kowalski Sent: 22 November 2012 15:58 To: softimage@listproc.autodesk.com Subject: Re: unmergable polys did you tried filter points? Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com: well almost bought a model off TurboSquid (yeah i know, should have known better etc etc) getting some very strange behaviour! there are lots of triangles (thanks 3DSMax!) but many of them are showing as open edges normally running a weld boundary edges with a suitable falloff fixes all but the most stubborn problems like this, but with this model it has NO EFFECT! i am having to go round and use the move/weld tool manually on every face! and on some of them it takes 3 or 4 goes to get them to merge i had a good look at the geometry, pulling apart faces/vertices, export as vanilla OBJ and re-import etc... there are no double faces, *most* of the normals are facing the same way weird... never seen anything like it surely once it's been through the wringer of softimage---OBJ---softimage any user data etc is gone, we're down to base polys? anyway, just needed to vent, back to my manual welding job a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 tel:%2B%2B44%280%29%20207%20580%200829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12 -- Stefan Andersson | Digital Janitor blog http://sanders3d.wordpress.com | showreel http://vimeo.com/53634505 | cell: +46-73-6268850 | skype:sanders3d _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12
Re: unmergable polys
That was pretty wicked! :) Thanks for sharing. On Nov 22, 2012, at 17:31, adrian wyer adrian.w...@fluid-pictures.com wrote: thanks will give it a try, in return, have some magic; http://www.youtube.com/watch?v=CU2onPt9sbQ a -- *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Stefan Andersson *Sent:* 22 November 2012 16:29 *To:* softimage@listproc.autodesk.com *Subject:* Re: unmergable polys You might want to try Blender for this one. I made a little mini tutorial for you :) Might work, will cost nothing except your time. https://dl.dropbox.com/u/6697097/removeDoubles.jpg regards stefan On Thu, Nov 22, 2012 at 5:02 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: yeah, forgot to mention, it helped about half the problem faces a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastian Kowalski *Sent:* 22 November 2012 15:58 *To:* softimage@listproc.autodesk.com *Subject:* Re: unmergable polys did you tried filter points? Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com: well almost bought a model off TurboSquid (yeah i know, should have known better etc etc) getting some very strange behaviour! there are lots of triangles (thanks 3DSMax!) but many of them are showing as open edges normally running a weld boundary edges with a suitable falloff fixes all but the most stubborn problems like this, but with this model it has NO EFFECT! i am having to go round and use the move/weld tool manually on every face! and on some of them it takes 3 or 4 goes to get them to merge i had a good look at the geometry, pulling apart faces/vertices, export as vanilla OBJ and re-import etc... there are no double faces, **most** of the normals are facing the same way weird... never seen anything like it surely once it's been through the wringer of softimage---OBJ---softimage any user data etc is gone, we're down to base polys? anyway, just needed to vent, back to my manual welding job a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 -- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12 -- *Stefan Andersson | Digital Janitor* blog http://sanders3d.wordpress.com | showreel http://vimeo.com/53634505| cell: +46-73-6268850 | skype:sanders3d -- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12