Re: unmergable polys

2012-11-22 Thread Sebastian Kowalski
did you tried filter points?

Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com:

 well almost
  
 bought a model off TurboSquid (yeah i know, should have known better etc etc)
  
 getting some very strange behaviour!  there are lots of triangles (thanks 
 3DSMax!) but many of them are showing as open edges
  
 normally running a weld boundary edges with a suitable falloff fixes all but 
 the most stubborn problems like this, but with this
 model it has NO EFFECT!  i am having to go round and use the move/weld tool 
 manually on every face! and on some of them it takes 3 or 4 goes to get them 
 to merge
  
 i had a good look at the geometry, pulling apart faces/vertices, export as 
 vanilla OBJ and re-import etc... there are no double faces, *most* of the 
 normals are facing
 the same way weird... never seen anything like it
  
  
 surely once it's been through the wringer of softimage---OBJ---softimage 
 any user data etc is gone, we're down to base polys?
  
 anyway, just needed to vent, back to my manual welding job
  
 a
  
 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY 
 ++44(0) 207 580 0829
 
 adrian.w...@fluid-pictures.com
 www.fluid-pictures.com
  
 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71
  



RE: unmergable polys

2012-11-22 Thread Sandy Sutherland
Try doing an extract of all polys to a new model THEN try weld boundry edge on 
the new one - might find the points are all over the place so the weld has no 
clue where to start.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
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http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of adrian wyer 
[adrian.w...@fluid-pictures.com]
Sent: 22 November 2012 17:50
To: softimage@listproc.autodesk.com
Subject: unmergable polys

well almost

bought a model off TurboSquid (yeah i know, should have known better etc etc)

getting some very strange behaviour!  there are lots of triangles (thanks 
3DSMax!) but many of them are showing as open edges

normally running a weld boundary edges with a suitable falloff fixes all but 
the most stubborn problems like this, but with this
model it has NO EFFECT!  i am having to go round and use the move/weld tool 
manually on every face! and on some of them it takes 3 or 4 goes to get them to 
merge

i had a good look at the geometry, pulling apart faces/vertices, export as 
vanilla OBJ and re-import etc... there are no double faces, *most* of the 
normals are facing
the same way weird... never seen anything like it


surely once it's been through the wringer of softimage---OBJ---softimage any 
user data etc is gone, we're down to base polys?

anyway, just needed to vent, back to my manual welding job

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829

adrian.w...@fluid-pictures.comUrlBlockedError.aspx
www.fluid-pictures.comUrlBlockedError.aspx

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71



RE: unmergable polys

2012-11-22 Thread adrian wyer
yeah, forgot to mention, it helped about half the problem faces

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: 22 November 2012 15:58
To: softimage@listproc.autodesk.com
Subject: Re: unmergable polys

 

did you tried filter points?

Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com:





well almost

 

bought a model off TurboSquid (yeah i know, should have known better etc
etc)

 

getting some very strange behaviour!  there are lots of triangles (thanks
3DSMax!) but many of them are showing as open edges

 

normally running a weld boundary edges with a suitable falloff fixes all but
the most stubborn problems like this, but with this

model it has NO EFFECT!  i am having to go round and use the move/weld tool
manually on every face! and on some of them it takes 3 or 4 goes to get them
to merge

 

i had a good look at the geometry, pulling apart faces/vertices, export as
vanilla OBJ and re-import etc... there are no double faces, *most* of the
normals are facing 

the same way weird... never seen anything like it

 

 

surely once it's been through the wringer of softimage---OBJ---softimage
any user data etc is gone, we're down to base polys?

 

anyway, just needed to vent, back to my manual welding job

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com 

www.fluid-pictures.com
blocked::blocked::blocked::http://www.fluid-pictures.com/  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12



Re: unmergable polys

2012-11-22 Thread Stefan Andersson
You might want to try Blender for this one. I made a little mini tutorial
for you :) Might work, will cost nothing except your time.

https://dl.dropbox.com/u/6697097/removeDoubles.jpg

regards
stefan



On Thu, Nov 22, 2012 at 5:02 PM, adrian wyer adrian.w...@fluid-pictures.com
 wrote:

 ** ** ** ** **

 yeah, forgot to mention, it helped about half the problem faces

 ** **

 a

 ** **
  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastian Kowalski
 *Sent:* 22 November 2012 15:58
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: unmergable polys

 ** **

 did you tried filter points?

 Am 22.11.2012 um 16:50 schrieb adrian wyer 
 adrian.w...@fluid-pictures.com:



 
 **

 well almost

 ** **

 bought a model off TurboSquid (yeah i know, should have known better etc
 etc)

 ** **

 getting some very strange behaviour!  there are lots of triangles (thanks
 3DSMax!) but many of them are showing as open edges

 ** **

 normally running a weld boundary edges with a suitable falloff fixes all
 but the most stubborn problems like this, but with this

 model it has NO EFFECT!  i am having to go round and use the move/weld
 tool manually on every face! and on some of them it takes 3 or 4 goes to
 get them to merge

 ** **

 i had a good look at the geometry, pulling apart faces/vertices, export as
 vanilla OBJ and re-import etc... there are no double faces, **most** of
 the normals are facing 

 the same way weird... never seen anything like it

 ** **

 ** **

 surely once it's been through the wringer of softimage---OBJ---softimage
 any user data etc is gone, we're down to base polys?

 ** **

 anyway, just needed to vent, back to my manual welding job

 ** **

 a

 ** **

 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829 


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com 

 ** **

 Fluid Pictures Limited is registered in England and **
 **Wales.
 Company number:5657815
 VAT number: 872 6893 71

 ** **

 ** **
 **
 --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12*
 ***




-- 
*Stefan Andersson | Digital Janitor*
blog http://sanders3d.wordpress.com | showreel
http://vimeo.com/53634505| cell: +46-73-6268850 | skype:sanders3d


RE: unmergable polys

2012-11-22 Thread adrian wyer
thanks will give it a try, in return, have some magic;
http://www.youtube.com/watch?v=CU2onPt9sbQ

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan
Andersson
Sent: 22 November 2012 16:29
To: softimage@listproc.autodesk.com
Subject: Re: unmergable polys

 

You might want to try Blender for this one. I made a little mini tutorial
for you :) Might work, will cost nothing except your time.

 

https://dl.dropbox.com/u/6697097/removeDoubles.jpg

 

regards

stefan

 

 

On Thu, Nov 22, 2012 at 5:02 PM, adrian wyer
adrian.w...@fluid-pictures.com wrote:

yeah, forgot to mention, it helped about half the problem faces

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastian
Kowalski
Sent: 22 November 2012 15:58
To: softimage@listproc.autodesk.com
Subject: Re: unmergable polys

 

did you tried filter points?

Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com:

 

well almost

 

bought a model off TurboSquid (yeah i know, should have known better etc
etc)

 

getting some very strange behaviour!  there are lots of triangles (thanks
3DSMax!) but many of them are showing as open edges

 

normally running a weld boundary edges with a suitable falloff fixes all but
the most stubborn problems like this, but with this

model it has NO EFFECT!  i am having to go round and use the move/weld tool
manually on every face! and on some of them it takes 3 or 4 goes to get them
to merge

 

i had a good look at the geometry, pulling apart faces/vertices, export as
vanilla OBJ and re-import etc... there are no double faces, *most* of the
normals are facing 

the same way weird... never seen anything like it

 

 

surely once it's been through the wringer of softimage---OBJ---softimage
any user data etc is gone, we're down to base polys?

 

anyway, just needed to vent, back to my manual welding job

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 tel:%2B%2B44%280%29%20207%20580%200829  


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12





 

-- 
Stefan Andersson | Digital Janitor

blog http://sanders3d.wordpress.com  | showreel
http://vimeo.com/53634505  | cell: +46-73-6268850 | skype:sanders3d

 

 

 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12



Re: unmergable polys

2012-11-22 Thread Stefan Andersson
That was pretty wicked! :)

Thanks for sharing.

On Nov 22, 2012, at 17:31, adrian wyer adrian.w...@fluid-pictures.com
wrote:

  thanks will give it a try, in return, have some magic;
http://www.youtube.com/watch?v=CU2onPt9sbQ



a


 --

*From:* softimage-boun...@listproc.autodesk.com [
mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Stefan Andersson
*Sent:* 22 November 2012 16:29
*To:* softimage@listproc.autodesk.com
*Subject:* Re: unmergable polys



You might want to try Blender for this one. I made a little mini tutorial
for you :) Might work, will cost nothing except your time.



https://dl.dropbox.com/u/6697097/removeDoubles.jpg



regards

stefan





On Thu, Nov 22, 2012 at 5:02 PM, adrian wyer adrian.w...@fluid-pictures.com
wrote:

yeah, forgot to mention, it helped about half the problem faces



a


 --

*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastian Kowalski
*Sent:* 22 November 2012 15:58
*To:* softimage@listproc.autodesk.com
*Subject:* Re: unmergable polys



did you tried filter points?

Am 22.11.2012 um 16:50 schrieb adrian wyer adrian.w...@fluid-pictures.com:



well almost



bought a model off TurboSquid (yeah i know, should have known better etc
etc)



getting some very strange behaviour!  there are lots of triangles (thanks
3DSMax!) but many of them are showing as open edges



normally running a weld boundary edges with a suitable falloff fixes all
but the most stubborn problems like this, but with this

model it has NO EFFECT!  i am having to go round and use the move/weld tool
manually on every face! and on some of them it takes 3 or 4 goes to get
them to merge



i had a good look at the geometry, pulling apart faces/vertices, export as
vanilla OBJ and re-import etc... there are no double faces, **most** of the
normals are facing

the same way weird... never seen anything like it





surely once it's been through the wringer of softimage---OBJ---softimage
any user data etc is gone, we're down to base polys?



anyway, just needed to vent, back to my manual welding job



a



Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com

www.fluid-pictures.com



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71




  --

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12





-- 
*Stefan Andersson | Digital Janitor*

blog http://sanders3d.wordpress.com | showreel
http://vimeo.com/53634505| cell: +46-73-6268850 | skype:sanders3d






 --

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2629/5410 - Release Date: 11/21/12