I've solved that problem here with a separate plugin.
Related to past discussions, I usually set up my workgroup like this:
Workgroup
Application
Plugins
Commands
Events
Filters
Properties
Operators
Queries
ShaderDefs
Etc...
0_NC_ToolsUpdate.js
I have one plugin which resides in the root of /Plugins whose only job is to
update plugins in the subfolders of /Plugins (0_NC_ToolsUpdate.js). Whenever
the plugin is run, all the subfolders are deleted and replaced with the latest
version from source control, then UpdatePlugins() is called to refresh the
Softimage session. If you want to go more granular to target specific plugins,
or use different logic to decide what to update, you can do that too inside of
your update tool.
I just make sure to name the update plugin with a leading zero to ensure it
gets parsed first in the workgroup upon startup of Softimage. If you have any
commands or other plugins which need to be parsed before others, then put them
in a subfolder called '0_startup' or whatever you like. I have one plugin
(command) which defines all global variables for our custom tools and put that
tool in 0_startup to ensure it's loaded first so other tools requesting
information will have it available upon initialization.
Just like the issue you're encountering with the menu not being able to update
itself, the update tools plugin (0_NC_ToolsUpdate.js) is updated periodically
using an event which is triggered on termination of Softimage.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Tuesday, February 12, 2013 2:18 PM
To: softimage@listproc.autodesk.com
Subject: Menu with a Callback to rebuild Itself?
In the past, I've been able to reset custom Menus by isolating their init
callbacks into a Plugin, then running:
Application.UnloadPlugin(MenuPath)
Application.LoadPlugin(MenuPath)
which effectively resets the Menu.
Now I have a situation where I need to be able to rebuild the Menu by running a
callback item that lives within that same Menu.
Obviously, Softimage doesn't like this, and crashes out to desktop if I try to
Unload the Plugin from which the Plugin itself is being called.
However, I thought there might be ways around this. I tried creating an Event
that watches for when a Command has completed. Then I could run a command from
that Menu, and it would be the Event, and not the Menu callback that does the
Plugin Unload/Load. Sadly, this is also leading to a crash to desktop.
Does anyone have a strategy for me to try?
-B