RE: TinyCurveExtrude
Nope, It's for game purposes. It's a polymesh ammobelt. It need to fit into the ammobox exit slot, and the minigun input slot... -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Friday, June 01, 2012 6:18 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy szabol...@crytek.com wrote: Thanks Eugene, Actually I dropped that feature because of the issues...I do not need NURBS exactly but I want to pose my character, or even animate it without adjusting the start and end profiles frame to frame... Yeah, those surface tangents flicker like a broken lightbulb... totally unusable for animation. Out of interest: how does your setup look like? You are using Nurbs for your character? Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Friday, June 01, 2012 1:16 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude Hey Szabolcs, you can do a CreateSurf.MeshLoft of 2 different Curves-on-Surface out of the box, you know. That operator is horribly unreliable, though, and it's good at crashing SI. Nurbs... sadly they rot in a corner for years now. Look at what people do in Rhino... Now you will say, if you need Nurbs, use Rhino. Fair enough, but at least the Ops that are already there in Softimage should work as expected! They have and should have their place besides SubDs. Best, Eugen On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy szabol...@crytek.com wrote: Hi Fabricio, Unfortunately that doesn't work with curves...however, I might put the points between the start and end into a cluster, and use a curve deform on them...I'll chck it, thanks for the tip! Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: Thursday, May 31, 2012 7:14 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude Hi Szabolcs, I don't think my message came through your last thread, but here's a loft ice op that might give you a start? if you think this is going to help, just let me know and I'll send you the scene. Fabricio
Re: TinyCurveExtrude
I see. Sorry I can't help. I'm working on an new Extrusion Op myself at the moment, and I like the idea - constrain start and end rotation of the profile to some object (null). I think I will integrate that. But don't wait for it right now. Cheers, Eugen On Mon, 04 Jun 2012 08:44:12 +0200, Szabolcs Matefy szabol...@crytek.com wrote: Nope, It's for game purposes. It's a polymesh ammobelt. It need to fit into the ammobox exit slot, and the minigun input slot... -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Friday, June 01, 2012 6:18 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy szabol...@crytek.com wrote: Thanks Eugene, Actually I dropped that feature because of the issues...I do not need NURBS exactly but I want to pose my character, or even animate it without adjusting the start and end profiles frame to frame... Yeah, those surface tangents flicker like a broken lightbulb... totally unusable for animation. Out of interest: how does your setup look like? You are using Nurbs for your character? Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Friday, June 01, 2012 1:16 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude Hey Szabolcs, you can do a CreateSurf.MeshLoft of 2 different Curves-on-Surface out of the box, you know. That operator is horribly unreliable, though, and it's good at crashing SI. Nurbs... sadly they rot in a corner for years now. Look at what people do in Rhino... Now you will say, if you need Nurbs, use Rhino. Fair enough, but at least the Ops that are already there in Softimage should work as expected! They have and should have their place besides SubDs. Best, Eugen On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy szabol...@crytek.com wrote: Hi Fabricio, Unfortunately that doesn't work with curves...however, I might put the points between the start and end into a cluster, and use a curve deform on them...I'll chck it, thanks for the tip! Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: Thursday, May 31, 2012 7:14 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude Hi Szabolcs, I don't think my message came through your last thread, but here's a loft ice op that might give you a start? if you think this is going to help, just let me know and I'll send you the scene. Fabricio
RE: TinyCurveExtrude
Hi Fabricio, Unfortunately that doesn't work with curves...however, I might put the points between the start and end into a cluster, and use a curve deform on them...I'll chck it, thanks for the tip! Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: Thursday, May 31, 2012 7:14 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude Hi Szabolcs, I don't think my message came through your last thread, but here's a loft ice op that might give you a start? if you think this is going to help, just let me know and I'll send you the scene. Fabricio
Re: TinyCurveExtrude
Hey Szabolcs, you can do a CreateSurf.MeshLoft of 2 different Curves-on-Surface out of the box, you know. That operator is horribly unreliable, though, and it's good at crashing SI. Nurbs... sadly they rot in a corner for years now. Look at what people do in Rhino... Now you will say, if you need Nurbs, use Rhino. Fair enough, but at least the Ops that are already there in Softimage should work as expected! They have and should have their place besides SubDs. Best, Eugen On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy szabol...@crytek.com wrote: Hi Fabricio, Unfortunately that doesn't work with curves...however, I might put the points between the start and end into a cluster, and use a curve deform on them...I'll chck it, thanks for the tip! Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: Thursday, May 31, 2012 7:14 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude Hi Szabolcs, I don't think my message came through your last thread, but here's a loft ice op that might give you a start? if you think this is going to help, just let me know and I'll send you the scene. Fabricio
Re: TinyCurveExtrude
On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy szabol...@crytek.com wrote: Thanks Eugene, Actually I dropped that feature because of the issues...I do not need NURBS exactly but I want to pose my character, or even animate it without adjusting the start and end profiles frame to frame... Yeah, those surface tangents flicker like a broken lightbulb... totally unusable for animation. Out of interest: how does your setup look like? You are using Nurbs for your character? Cheers Szabolcs -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Friday, June 01, 2012 1:16 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude Hey Szabolcs, you can do a CreateSurf.MeshLoft of 2 different Curves-on-Surface out of the box, you know. That operator is horribly unreliable, though, and it's good at crashing SI. Nurbs... sadly they rot in a corner for years now. Look at what people do in Rhino... Now you will say, if you need Nurbs, use Rhino. Fair enough, but at least the Ops that are already there in Softimage should work as expected! They have and should have their place besides SubDs. Best, Eugen On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy szabol...@crytek.com wrote: Hi Fabricio, Unfortunately that doesn't work with curves...however, I might put the points between the start and end into a cluster, and use a curve deform on them...I'll chck it, thanks for the tip! Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon Sent: Thursday, May 31, 2012 7:14 PM To: softimage@listproc.autodesk.com Subject: Re: TinyCurveExtrude Hi Szabolcs, I don't think my message came through your last thread, but here's a loft ice op that might give you a start? if you think this is going to help, just let me know and I'll send you the scene. Fabricio