RE: TinyCurveExtrude

2012-06-04 Thread Szabolcs Matefy
Nope, It's for game purposes. It's a polymesh ammobelt. It need to fit
into the ammobox exit slot, and the minigun input slot...

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
Sares
Sent: Friday, June 01, 2012 6:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: TinyCurveExtrude

On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy
szabol...@crytek.com
wrote:

 Thanks Eugene,

 Actually I dropped that feature because of the issues...I do not need 
 NURBS exactly but I want to pose my character, or even animate it 
 without adjusting the start and end profiles frame to frame...

Yeah, those surface tangents flicker like a broken lightbulb... totally
unusable for animation.
Out of interest: how does your setup look like? You are using Nurbs for
your character?


 Cheers


 Szabolcs

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen 
 Sares
 Sent: Friday, June 01, 2012 1:16 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: TinyCurveExtrude

 Hey Szabolcs,
 you can do a CreateSurf.MeshLoft of 2 different Curves-on-Surface 
 out of the box, you know.
 That operator is horribly unreliable, though, and it's good at 
 crashing SI.

 Nurbs... sadly they rot in a corner for years now.
 Look at what people do in Rhino... Now you will say, if you need 
 Nurbs, use Rhino. Fair enough, but at least the Ops that are already 
 there in Softimage should work as expected!
 They have and should have their place besides SubDs.

 Best,
 Eugen


 On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy 
 szabol...@crytek.com
 wrote:

 Hi Fabricio,


 Unfortunately that doesn't work with curves...however, I might put 
 the

 points between the start and end into a cluster, and use a curve 
 deform on them...I'll chck it, thanks for the tip!




 Szabolcs


 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
 Fabricio

 Chamon
 Sent: Thursday, May 31, 2012 7:14 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: TinyCurveExtrude


 Hi Szabolcs,


 I don't think my message came through your last thread, but here's a 
 loft ice op that might give you a start?


 if you think this is going to help, just let me know and I'll send 
 you

 the scene.


 Fabricio




Re: TinyCurveExtrude

2012-06-04 Thread Eugen Sares

I see. Sorry I can't help.
I'm working on an new Extrusion Op myself at the moment, and I like the  
idea - constrain start and end rotation of the profile to some object  
(null).

I think I will integrate that. But don't wait for it right now.
Cheers,
Eugen

On Mon, 04 Jun 2012 08:44:12 +0200, Szabolcs Matefy szabol...@crytek.com  
wrote:



Nope, It's for game purposes. It's a polymesh ammobelt. It need to fit
into the ammobox exit slot, and the minigun input slot...

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
Sares
Sent: Friday, June 01, 2012 6:18 PM
To: softimage@listproc.autodesk.com
Subject: Re: TinyCurveExtrude

On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy
szabol...@crytek.com
wrote:


Thanks Eugene,

Actually I dropped that feature because of the issues...I do not need
NURBS exactly but I want to pose my character, or even animate it
without adjusting the start and end profiles frame to frame...


Yeah, those surface tangents flicker like a broken lightbulb... totally
unusable for animation.
Out of interest: how does your setup look like? You are using Nurbs for
your character?



Cheers


Szabolcs

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
Sares
Sent: Friday, June 01, 2012 1:16 PM
To: softimage@listproc.autodesk.com
Subject: Re: TinyCurveExtrude

Hey Szabolcs,
you can do a CreateSurf.MeshLoft of 2 different Curves-on-Surface
out of the box, you know.
That operator is horribly unreliable, though, and it's good at
crashing SI.

Nurbs... sadly they rot in a corner for years now.
Look at what people do in Rhino... Now you will say, if you need
Nurbs, use Rhino. Fair enough, but at least the Ops that are already
there in Softimage should work as expected!
They have and should have their place besides SubDs.

Best,
Eugen


On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy
szabol...@crytek.com
wrote:


Hi Fabricio,


Unfortunately that doesn't work with curves...however, I might put
the



points between the start and end into a cluster, and use a curve
deform on them...I'll chck it, thanks for the tip!




Szabolcs


From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Fabricio



Chamon
Sent: Thursday, May 31, 2012 7:14 PM
To: softimage@listproc.autodesk.com
Subject: Re: TinyCurveExtrude


Hi Szabolcs,


I don't think my message came through your last thread, but here's a
loft ice op that might give you a start?


if you think this is going to help, just let me know and I'll send
you



the scene.


Fabricio


RE: TinyCurveExtrude

2012-06-01 Thread Szabolcs Matefy
Hi Fabricio,

 

Unfortunately that doesn't work with curves...however, I might put the
points between the start and end into a cluster, and use a curve deform
on them...I'll chck it, thanks for the tip!

 

 

 

Szabolcs

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio
Chamon
Sent: Thursday, May 31, 2012 7:14 PM
To: softimage@listproc.autodesk.com
Subject: Re: TinyCurveExtrude

 

Hi Szabolcs,

 

I don't think my message came through your last thread, but here's a
loft ice op that might give you a start?

 

if you think this is going to help, just let me know and I'll send you
the scene.

 

Fabricio



Re: TinyCurveExtrude

2012-06-01 Thread Eugen Sares

Hey Szabolcs,
you can do a CreateSurf.MeshLoft of 2 different Curves-on-Surface out of  
the box, you know.

That operator is horribly unreliable, though, and it's good at crashing SI.

Nurbs... sadly they rot in a corner for years now.
Look at what people do in Rhino... Now you will say, if you need Nurbs,  
use Rhino. Fair enough, but at least the Ops that are already there in  
Softimage should work as expected!

They have and should have their place besides SubDs.

Best,
Eugen


On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy szabol...@crytek.com  
wrote:



Hi Fabricio,


Unfortunately that doesn't work with curves...however, I might put the
points between the start and end into a cluster, and use a curve deform
on them...I'll chck it, thanks for the tip!




Szabolcs


From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio
Chamon
Sent: Thursday, May 31, 2012 7:14 PM
To: softimage@listproc.autodesk.com
Subject: Re: TinyCurveExtrude


Hi Szabolcs,


I don't think my message came through your last thread, but here's a
loft ice op that might give you a start?


if you think this is going to help, just let me know and I'll send you
the scene.


Fabricio


Re: TinyCurveExtrude

2012-06-01 Thread Eugen Sares
On Fri, 01 Jun 2012 16:19:37 +0200, Szabolcs Matefy szabol...@crytek.com  
wrote:



Thanks Eugene,

Actually I dropped that feature because of the issues...I do not need
NURBS exactly but I want to pose my character, or even animate it
without adjusting the start and end profiles frame to frame...


Yeah, those surface tangents flicker like a broken lightbulb... totally  
unusable for animation.
Out of interest: how does your setup look like? You are using Nurbs for  
your character?




Cheers


Szabolcs

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen
Sares
Sent: Friday, June 01, 2012 1:16 PM
To: softimage@listproc.autodesk.com
Subject: Re: TinyCurveExtrude

Hey Szabolcs,
you can do a CreateSurf.MeshLoft of 2 different Curves-on-Surface out
of the box, you know.
That operator is horribly unreliable, though, and it's good at crashing
SI.

Nurbs... sadly they rot in a corner for years now.
Look at what people do in Rhino... Now you will say, if you need Nurbs,
use Rhino. Fair enough, but at least the Ops that are already there in
Softimage should work as expected!
They have and should have their place besides SubDs.

Best,
Eugen


On Fri, 01 Jun 2012 08:17:58 +0200, Szabolcs Matefy
szabol...@crytek.com
wrote:


Hi Fabricio,


Unfortunately that doesn't work with curves...however, I might put the



points between the start and end into a cluster, and use a curve
deform on them...I'll chck it, thanks for the tip!




Szabolcs


From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio



Chamon
Sent: Thursday, May 31, 2012 7:14 PM
To: softimage@listproc.autodesk.com
Subject: Re: TinyCurveExtrude


Hi Szabolcs,


I don't think my message came through your last thread, but here's a
loft ice op that might give you a start?


if you think this is going to help, just let me know and I'll send you



the scene.


Fabricio