Re: emPolygonizer in Fabric Engine using KL extension
Hi Markus, Those things are being discussed with the Fabric team and I am sure that there will be a user friendly licensing solution for 'standalone' plugins that use Fabric under the hood. Cheers, Eric - Original Message - From: Markus Cermak To: softimage@listproc.autodesk.com Sent: Friday, December 20, 2013 8:17 AM Subject: Re: emPolygonizer in Fabric Engine using KL extension Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a Standalone (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of speed improvements) or will it only be interesting for Companies that got Fabric Engine anyway and now extend their toolset.?
RE: emPolygonizer in Fabric Engine using KL extension
that's very interesting Eric, for small and even medium studios, where investing directly in Fabric may not be viable (more due to not having dedicated development personnel than financial considerations) hopefully this model will extend through the fabric modules that have been demonstrated to date? im sure i'm not alone in being very impressed with the early hair/fur/feather and crowd demos the fabric guys showed? would like to be able to get those toolsets as an 'out of the box' plugin at some future date! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Mootz Sent: 20 December 2013 10:48 To: softimage@listproc.autodesk.com Subject: Re: emPolygonizer in Fabric Engine using KL extension Hi Markus, Those things are being discussed with the Fabric team and I am sure that there will be a user friendly licensing solution for 'standalone' plugins that use Fabric under the hood. Cheers, Eric - Original Message - From: Markus Cermak mailto:marku...@white.at To: softimage@listproc.autodesk.com Sent: Friday, December 20, 2013 8:17 AM Subject: Re: emPolygonizer in Fabric Engine using KL extension Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a Standalone (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of speed improvements) or will it only be interesting for Companies that got Fabric Engine anyway and now extend their toolset.? _ No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13
Re: emPolygonizer in Fabric Engine using KL extension
Hi Thanks for the reply. Adrian´s Post is exactly my point, and Situation. As we are owning the AD Suite. Tools which will work in Softimage and Maya (if I need to open it) is very interesting and a big +, but like Adrian said, we are a small studio so my use case would be using Finished tools,Plugins,Modules. Well let´s see what the Future brings, I´m sure you will make the best out of it. On 20.12.2013 12:14, adrian wyer wrote: that's very interesting Eric, for small and even medium studios, where investing directly in Fabric may not be viable (more due to not having dedicated development personnel than financial considerations) hopefully this model will extend through the fabric modules that have been demonstrated to date? im sure i'm not alone in being very impressed with the early hair/fur/feather and crowd demos the fabric guys showed? would like to be able to get those toolsets as an 'out of the box' plugin at some future date! a *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Mootz *Sent:* 20 December 2013 10:48 *To:* softimage@listproc.autodesk.com *Subject:* Re: emPolygonizer in Fabric Engine using KL extension Hi Markus, Those things are being discussed with the Fabric team and I am sure that there will be a user friendly licensing solution for 'standalone' plugins that use Fabric under the hood. Cheers, Eric - Original Message - *From:*Markus Cermak mailto:marku...@white.at *To:*softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Sent:*Friday, December 20, 2013 8:17 AM *Subject:*Re: emPolygonizer in Fabric Engine using KL extension Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a Standalone (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of speed improvements) or will it only be interesting for Companies that got Fabric Engine anyway and now extend their toolset.? No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13 -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at
RE: emPolygonizer in Fabric Engine using KL extension
Big +1 here. We are small and have no developers on hand, so we are fully reliant on out of the box tools like Adrian explains. If we should consider investing in a Fabric based pipeline we will want ready to go modules, and it would be awesome to share between Soft and Maya, as it would make collaboration so much easier. MB Den 20. december 2013 kl. 12:14 skrev adrian wyer adrian.w...@fluid-pictures.com: that's very interesting Eric, for small and even medium studios, where investing directly in Fabric may not be viable (more due to not having dedicated development personnel than financial considerations) hopefully this model will extend through the fabric modules that have been demonstrated to date? im sure i'm not alone in being very impressed with the early hair/fur/feather and crowd demos the fabric guys showed? would like to be able to get those toolsets as an 'out of the box' plugin at some future date! a From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com ] On Behalf Of Eric Mootz Sent: 20 December 2013 10:48 To: softimage@listproc.autodesk.com Subject: Re: emPolygonizer in Fabric Engine using KL extension Hi Markus, Those things are being discussed with the Fabric team and I am sure that there will be a user friendly licensing solution for 'standalone' plugins that use Fabric under the hood. Cheers, Eric - Original Message - From: Markus Cermak mailto:marku...@white.at To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Sent: Friday, December 20, 2013 8:17 AM Subject: Re: emPolygonizer in Fabric Engine using KL extension Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a Standalone (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of speed improvements) or will it only be interesting for Companies that got Fabric Engine anyway and now extend their toolset.? No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13
Re: emPolygonizer in Fabric Engine using KL extension
What we've been doing this year is paring back the work on modules in order to focus on the core platform. We're nearly four years in to this now, which is around the point that platforms really start to come together. Hopefully that means that studios with limited technical resources will start to see benefit from Fabric Engine in 2014 - particularly with Splice. We're working on some very cool stuff for 2014 that I'm excited about, it will be fun when we're ready to show it. One of the goals for Fabric is to provide a solid platform for third party developers to build upon. We view that as the best way for us to be successful, and also the fastest way for 'polished' functionality to get into the hands of studios with limited/no RD resources. This will all come together next year - Eric is the first to really jump into this and we will learn a lot from working with him. Initially the licensing approach will be quite simple: we give individuals one free license, we give studios two free licenses. After that people have to buy Fabric licenses. Third party developers can sell their own extensions and will need to handle their own licensing within that. This will always be the easy option for a developer, but it's a plug-in model i.e. their customers already have to own Fabric. What we want to add is a model where third party devs can create Fabric tools that are self contained and work within our licensing system. There are a few things that have to come together for that to work, but we're getting there. Hope that helps, Paul On 20 December 2013 06:45, Markus Cermak marku...@white.at wrote: Hi Thanks for the reply. Adrian´s Post is exactly my point, and Situation. As we are owning the AD Suite. Tools which will work in Softimage and Maya (if I need to open it) is very interesting and a big +, but like Adrian said, we are a small studio so my use case would be using Finished tools,Plugins,Modules. Well let´s see what the Future brings, I´m sure you will make the best out of it. On 20.12.2013 12:14, adrian wyer wrote: that's very interesting Eric, for small and even medium studios, where investing directly in Fabric may not be viable (more due to not having dedicated development personnel than financial considerations) hopefully this model will extend through the fabric modules that have been demonstrated to date? im sure i'm not alone in being very impressed with the early hair/fur/feather and crowd demos the fabric guys showed? would like to be able to get those toolsets as an 'out of the box' plugin at some future date! a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Mootz *Sent:* 20 December 2013 10:48 *To:* softimage@listproc.autodesk.com *Subject:* Re: emPolygonizer in Fabric Engine using KL extension Hi Markus, Those things are being discussed with the Fabric team and I am sure that there will be a user friendly licensing solution for 'standalone' plugins that use Fabric under the hood. Cheers, Eric - Original Message - *From:* Markus Cermak marku...@white.at *To:* softimage@listproc.autodesk.com *Sent:* Friday, December 20, 2013 8:17 AM *Subject:* Re: emPolygonizer in Fabric Engine using KL extension Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a Standalone (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of speed improvements) or will it only be interesting for Companies that got Fabric Engine anyway and now extend their toolset.? -- No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13 -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at
Re: emPolygonizer in Fabric Engine using KL extension
Let me explain how the upcoming emPolygonizer4 for Maya will look like, license wise. Note that I am talking about the conventional emPolygonizer4 for Maya, not about the Fabric one. But hopefully it will not be very different. The upcoming emPolygonizer4 for Maya will be pretty much identical in usage and functionality to the original Softimage emPolygonizer4. They will also have the exact same price per seat and the licensing will be identical, too, meaning that freelancers and/or studios who already own Softimage emPolygonizer4 licenses can use those exact same licenses to unlock emPolygonizer4 for Maya. Especially companies that work with two or more 3D apps, say Softimage and Maya, need not worry about the licensing of Mootzoid plugins: a license is a license is a license, 'peu importe la couleur' :) Cheers, Eric - Original Message - From: Markus Cermak To: softimage@listproc.autodesk.com Sent: Friday, December 20, 2013 12:45 PM Subject: Re: emPolygonizer in Fabric Engine using KL extension Hi Thanks for the reply. Adrian´s Post is exactly my point, and Situation. As we are owning the AD Suite. Tools which will work in Softimage and Maya (if I need to open it) is very interesting and a big +, but like Adrian said, we are a small studio so my use case would be using Finished tools,Plugins,Modules. Well let´s see what the Future brings, I´m sure you will make the best out of it.
Re: emPolygonizer in Fabric Engine using KL extension
+1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com http://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039 Eric Thivierge http://www.ethivierge.com
Re: emPolygonizer in Fabric Engine using KL extension
so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com T: *450 430-0010 x225 F: 450 430-0009 www.modusfx.com http://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx * On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039 Eric Thivierge http://www.ethivierge.com
Re: emPolygonizer in Fabric Engine using KL extension
Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric. Would be great for him to earn more money and have the tools directly translate to Maya for better pipeline interop. Eric T. On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote: so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com http://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039 Eric Thivierge http://www.ethivierge.com
Re: emPolygonizer in Fabric Engine using KL extension
.. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway... Le 19/12/2013 17:17, Eric Thivierge a écrit : Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric. Would be great for him to earn more money and have the tools directly translate to Maya for better pipeline interop. Eric T. On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote: so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com http://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039 Eric Thivierge http://www.ethivierge.com
Re: emPolygonizer in Fabric Engine using KL extension
Ah right, forgot what list I was posting to. I should have known better... On Thursday, December 19, 2013 11:48:20 AM, olivier jeannel wrote: .. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway...
Re: emPolygonizer in Fabric Engine using KL extension
The door swings both way. .. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway... Le 19/12/2013 17:17, Eric Thivierge a écrit : Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric. Would be great for him to earn more money and have the tools directly translate to Maya for better pipeline interop. Eric T. On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote: so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com http://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039 Eric Thivierge http://www.ethivierge.com -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only --
Re: emPolygonizer in Fabric Engine using KL extension
I wish you guys could buy SoftImage from Autodesk before they put it down... Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.comwrote: The door swings both way. .. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway... Le 19/12/2013 17:17, Eric Thivierge a écrit : Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric. Would be great for him to earn more money and have the tools directly translate to Maya for better pipeline interop. Eric T. On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote: so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 F: *450 430-0009 www.modusfx.com http://www.modusfx.com - MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039 Eric Thivierge http://www.ethivierge.com -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only --
Re: emPolygonizer in Fabric Engine using KL extension
One of the major benefits is customizability, relaying functionality into other DCCs. If you don't like it don't think about Maya, but for example running emPolygonizer directly in Arnold for example is huge. Being able to design the pipeline for geometry generation with a portable system makes things much easier. One of the slowest bits usually with heavy geometry is exchanging data. With our system you'll be able to directly render data into the Softimage viewport, without any additional data exchange (optionally), which will dramatically increase performance. -H On 12/19/2013 6:53 PM, Eric Thivierge wrote: Honestly I'd really like to keep this on topic if we can. I really don't want this to turn into one of those kinds of threads. One benefit from having emPolygonizer in Fabric is performance. Not sure if there is a gain right now but I'm thinking it could increase performance A LOT! On Thursday, December 19, 2013 12:28:49 PM, Eric Lampi wrote: I wish you guys could buy SoftImage from Autodesk before they put it down... Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com wrote: The door swings both way. .. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway... Le 19/12/2013 17:17, Eric Thivierge a écrit : Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric. Would be great for him to earn more money and have the tools directly translate to Maya for better pipeline interop. Eric T. On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote: so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com mailto:alok.gandhi@modusfx.__com mailto:alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com mailto:alok.gandhi@modusfx.__com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 tel:450%20430-0010%20x225 F: *450 430-0009 tel:450%20430-0009 www.modusfx.com http://www.modusfx.com http://www.modusfx.com --__--__--__--- MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/__ModusFX http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039 --__-- Eric Thivierge http://www.ethivierge.com -- --__--- Stefan Kubicek ste...@keyvis.at mailto:ste...@keyvis.at --__--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231 www.keyvis.at http://www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only --
Re: emPolygonizer in Fabric Engine using KL extension
I know a few third party developers, and it's tough for them to make money in the VFX industry. Providing a way for them to target multiple DCC applications is a good way to help them succeed, which ultimately leads to them building new plugins. As much as you dislike the notion of Eric building for other applications, he has to make a living. It's also worth considering all the Max and Maya plugin developers that might target Softimage as well... As for us buying Softimage from Autodesk - I'm not quite sure what we'd do with it, or why AD would ever sell it :) On 19 December 2013 12:56, Helge Mathee helge.mat...@gmx.net wrote: One of the major benefits is customizability, relaying functionality into other DCCs. If you don't like it don't think about Maya, but for example running emPolygonizer directly in Arnold for example is huge. Being able to design the pipeline for geometry generation with a portable system makes things much easier. One of the slowest bits usually with heavy geometry is exchanging data. With our system you'll be able to directly render data into the Softimage viewport, without any additional data exchange (optionally), which will dramatically increase performance. -H On 12/19/2013 6:53 PM, Eric Thivierge wrote: Honestly I'd really like to keep this on topic if we can. I really don't want this to turn into one of those kinds of threads. One benefit from having emPolygonizer in Fabric is performance. Not sure if there is a gain right now but I'm thinking it could increase performance A LOT! On Thursday, December 19, 2013 12:28:49 PM, Eric Lampi wrote: I wish you guys could buy SoftImage from Autodesk before they put it down... Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com wrote: The door swings both way. .. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway... Le 19/12/2013 17:17, Eric Thivierge a écrit : Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric. Would be great for him to earn more money and have the tools directly translate to Maya for better pipeline interop. Eric T. On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote: so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com mailto:alok.gandhi@modusfx.__com mailto:alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com mailto:alok.gandhi@modusfx.__com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 tel:450%20430-0010%20x225 F: *450 430-0009 tel:450%20430-0009 www.modusfx.com http://www.modusfx.com http://www.modusfx.com --__ --__--__--- MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/__ModusFX http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039 --__-- Eric Thivierge http://www.ethivierge.com -- --__--- Stefan Kubicek ste...@keyvis.at mailto:ste...@keyvis.at --__--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231 www.keyvis.at http://www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only --
Re: emPolygonizer in Fabric Engine using KL extension
100% agree, I apologies for the bad stupid noise. My comment doesn't deserve to go further. I support Mootzoid and FE developement at 100%, the more the better. Le 19/12/2013 18:53, Eric Thivierge a écrit : Honestly I'd really like to keep this on topic if we can. I really don't want this to turn into one of those kinds of threads. One benefit from having emPolygonizer in Fabric is performance. Not sure if there is a gain right now but I'm thinking it could increase performance A LOT! On Thursday, December 19, 2013 12:28:49 PM, Eric Lampi wrote: I wish you guys could buy SoftImage from Autodesk before they put it down... Eric Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.com mailto:s...@tidbit-images.com wrote: The door swings both way. .. that doesn't make me really happy. I mean what's the point in the end if everything goes to maya? Well anyway... Le 19/12/2013 17:17, Eric Thivierge a écrit : Huh??? It's the only one right now. But eventually I couldn't see why he couldn't move more to Fabric. Would be great for him to earn more money and have the tools directly translate to Maya for better pipeline interop. Eric T. On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote: so now all the em Plugins work in maya. On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com mailto:alok.gandhi@modusfx.__com mailto:alok.gan...@modusfx.com wrote: +1 ALOK GANDHI / directeur technique senior- senior technical director alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com mailto:alok.gandhi@modusfx.__com mailto:alok.gan...@modusfx.com T: *450 430-0010 x225 tel:450%20430-0010%20x225 F: *450 430-0009 tel:450%20430-0009 www.modusfx.com http://www.modusfx.com http://www.modusfx.com --__--__--__--- MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us on Facebook http://www.facebook.com/__ModusFX http://www.facebook.com/ModusFX Twitter https://twitter.com/Modusfx ** On 12/19/2013 10:56 AM, Eric Thivierge wrote: This is why Fabric is so cool and appealing! https://vimeo.com/82296039 --__-- Eric Thivierge http://www.ethivierge.com -- --__--- Stefan Kubicek ste...@keyvis.at mailto:ste...@keyvis.at --__--- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 tel:%2B43%20%280%29%20699%2012614231 www.keyvis.at http://www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only --
Re: emPolygonizer in Fabric Engine using KL extension
Hey guys, thank you very much for the kind response to the first little FE+Mootzoid test! And many thanks to Helge and the Fabric team for their support during these last four days. All I can say is that the new EDK is really an awesome feature. I still cannot believe that Helge and I managed to make that polygonizer extension in only four days... he, he, it was almost too easy ;) In January I will release a beta of the emPolygonizer4 KL extension (Windows/Linux) along with a video tutorial on how to use it in your own KL code. Will also start converting certain of my C++ functions to KL (sort of a emTools for KL) to get familiar with it. Fun times ahead! Take care, Eric
Re: emPolygonizer in Fabric Engine using KL extension
Hey guys, I got one little question about 3rd Party stuff in Fabric Engine. Hows the licensing gonna work out. Will it be possible to buy lets say Erics Polygonizer with Fabric support as a Standalone (without owning or using any other Fabric Engine stuff) and use it in Softimage (because of speed improvements) or will it only be interesting for Companies that got Fabric Engine anyway and now extend their toolset.? On 19.12.2013 21:50, Eric Mootz wrote: Hey guys, thank you very much for the kind response to the first little FE+Mootzoid test! And many thanks to Helge and the Fabric team for their support during these last four days. All I can say is that the new EDK is really an awesome feature. I still cannot believe that Helge and I managed to make that polygonizer extension in only four days... he, he, it was almost too easy ;) In January I will release a beta of the emPolygonizer4 KL extension (Windows/Linux) along with a video tutorial on how to use it in your own KL code. Will also start converting certain of my C++ functions to KL (sort of a emTools for KL) to get familiar with it. Fun times ahead! Take care, Eric -- mfg Markus Cermak 3D-Animation Compositing Leiss Postproduction GmbH Adresse: Zirkusgasse 13/4 A-1020 Wien Tel: +43/1/218 96 48 Fax: +43/1/218 96 48/10 Mail: off...@leiss.at