Re: emPolygonizer in Fabric Engine using KL extension

2013-12-20 Thread Eric Mootz
Hi Markus,

Those things are being discussed with the Fabric team and I am sure that there 
will be a user friendly licensing solution for 'standalone' plugins that use 
Fabric under the hood.

Cheers,
Eric


- Original Message - 
From: Markus Cermak 
To: softimage@listproc.autodesk.com 
Sent: Friday, December 20, 2013 8:17 AM
Subject: Re: emPolygonizer in Fabric Engine using KL extension


Hey guys,

I got one little question about 3rd Party stuff in Fabric Engine.

Hows the licensing gonna work out. Will it be possible to buy lets say Erics 
Polygonizer with Fabric support as a Standalone (without owning or using 
any other Fabric Engine stuff) and use it in Softimage (because of speed 
improvements) or will it only be interesting for Companies that got Fabric 
Engine anyway and now extend their toolset.?


RE: emPolygonizer in Fabric Engine using KL extension

2013-12-20 Thread adrian wyer
that's very interesting Eric, for small and even medium studios, where
investing directly in Fabric may not be viable (more due to not having
dedicated development personnel than financial considerations)

 

hopefully this model will extend through the fabric modules that have been
demonstrated to date?

 

im sure i'm not alone in being very impressed with the early
hair/fur/feather and crowd demos the fabric guys showed? would like to be
able to get those toolsets as an 'out of the box' plugin at some future
date!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Mootz
Sent: 20 December 2013 10:48
To: softimage@listproc.autodesk.com
Subject: Re: emPolygonizer in Fabric Engine using KL extension

 

Hi Markus,

 

Those things are being discussed with the Fabric team and I am sure that
there will be a user friendly licensing solution for 'standalone' plugins
that use Fabric under the hood.

 

Cheers,

Eric

 

 

- Original Message - 

From: Markus Cermak mailto:marku...@white.at  

To: softimage@listproc.autodesk.com 

Sent: Friday, December 20, 2013 8:17 AM

Subject: Re: emPolygonizer in Fabric Engine using KL extension

 

Hey guys,

I got one little question about 3rd Party stuff in Fabric Engine.

Hows the licensing gonna work out. Will it be possible to buy lets say Erics
Polygonizer with Fabric support as a Standalone (without owning or using
any other Fabric Engine stuff) and use it in Softimage (because of speed
improvements) or will it only be interesting for Companies that got Fabric
Engine anyway and now extend their toolset.?

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13



Re: emPolygonizer in Fabric Engine using KL extension

2013-12-20 Thread Markus Cermak

Hi
Thanks for the reply.

Adrian´s Post is exactly my point, and Situation.
As we are owning the AD Suite. Tools which will work in Softimage and 
Maya (if I need to open it) is very interesting and a big +, but like 
Adrian said, we are a small studio so my use case would be using 
Finished tools,Plugins,Modules.


Well let´s see what the Future brings, I´m sure you will make the best 
out of it.





On 20.12.2013 12:14, adrian wyer wrote:


that's very interesting Eric, for small and even medium studios, where 
investing directly in Fabric may not be viable (more due to not having 
dedicated development personnel than financial considerations)


hopefully this model will extend through the fabric modules that have 
been demonstrated to date?


im sure i'm not alone in being very impressed with the early 
hair/fur/feather and crowd demos the fabric guys showed? would like to 
be able to get those toolsets as an 'out of the box' plugin at some 
future date!


a



*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Mootz

*Sent:* 20 December 2013 10:48
*To:* softimage@listproc.autodesk.com
*Subject:* Re: emPolygonizer in Fabric Engine using KL extension

Hi Markus,

Those things are being discussed with the Fabric team and I am sure 
that there will be a user friendly licensing solution for 'standalone' 
plugins that use Fabric under the hood.


Cheers,

Eric

- Original Message -

*From:*Markus Cermak mailto:marku...@white.at

*To:*softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com


*Sent:*Friday, December 20, 2013 8:17 AM

*Subject:*Re: emPolygonizer in Fabric Engine using KL extension

Hey guys,

I got one little question about 3rd Party stuff in Fabric Engine.

Hows the licensing gonna work out. Will it be possible to buy lets say 
Erics Polygonizer with Fabric support as a Standalone (without 
owning or using any other Fabric Engine stuff) and use it in Softimage 
(because of speed improvements) or will it only be interesting for 
Companies that got Fabric Engine anyway and now extend their toolset.?




No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13




--
mfg

Markus Cermak
3D-Animation Compositing

Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020 Wien
Tel: +43/1/218 96 48
Fax: +43/1/218 96 48/10
Mail: off...@leiss.at



RE: emPolygonizer in Fabric Engine using KL extension

2013-12-20 Thread Morten Bartholdy
Big +1 here. We are small and have no developers on hand, so we are fully
reliant on out of the box tools like Adrian explains. If we should consider
investing in a Fabric based pipeline we will want ready to go modules, and
it would be awesome to share between Soft and Maya, as it would make
collaboration so much easier.

MB



Den 20. december 2013 kl. 12:14 skrev adrian wyer
adrian.w...@fluid-pictures.com:

 
 that's very interesting Eric, for small and even medium studios, where
 investing directly in Fabric may not be viable (more due to not having
 dedicated development personnel than financial considerations)
 
 
 
 hopefully this model will extend through the fabric modules that have been
 demonstrated to date?
 
 
 
 im sure i'm not alone in being very impressed with the early
 hair/fur/feather and crowd demos the fabric guys showed? would like to be
 able to get those toolsets as an 'out of the box' plugin at some future
 date!
 
 
 
 a
 
 
 
 
 
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com ] On Behalf Of Eric Mootz
 Sent: 20 December 2013 10:48
 To: softimage@listproc.autodesk.com
 Subject: Re: emPolygonizer in Fabric Engine using KL extension
 
 
 
 Hi Markus,
 
 
 
 Those things are being discussed with the Fabric team and I am sure that
 there will be a user friendly licensing solution for 'standalone' plugins
 that use Fabric under the hood.
 
 
 
 Cheers,
 
 Eric
 
 
 
 
 
 - Original Message -
 
 From: Markus Cermak mailto:marku...@white.at
 
 To: softimage@listproc.autodesk.com
 mailto:softimage@listproc.autodesk.com
 
 Sent: Friday, December 20, 2013 8:17 AM
 
 Subject: Re: emPolygonizer in Fabric Engine using KL extension
 
 
 
 Hey guys,
 
 I got one little question about 3rd Party stuff in Fabric Engine.
 
 Hows the licensing gonna work out. Will it be possible to buy lets say
 Erics Polygonizer with Fabric support as a Standalone (without owning
 or using any other Fabric Engine stuff) and use it in Softimage (because of
 speed improvements) or will it only be interesting for Companies that got
 Fabric Engine anyway and now extend their toolset.?
 
 
 
 No virus found in this message.
 Checked by AVG - www.avg.com http://www.avg.com
 Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13
 


Re: emPolygonizer in Fabric Engine using KL extension

2013-12-20 Thread Paul Doyle
What we've been doing this year is paring back the work on modules in order
to focus on the core platform. We're nearly four years in to this now,
which is around the point that platforms really start to come together.
Hopefully that means that studios with limited technical resources will
start to see benefit from Fabric Engine in 2014 - particularly with Splice.
We're working on some very cool stuff for 2014 that I'm excited about, it
will be fun when we're ready to show it.

One of the goals for Fabric is to provide a solid platform for third party
developers to build upon. We view that as the best way for us to be
successful, and also the fastest way for 'polished' functionality to get
into the hands of studios with limited/no RD resources. This will all come
together next year - Eric is the first to really jump into this and we will
learn a lot from working with him.

Initially the licensing approach will be quite simple: we give individuals
one free license, we give studios two free licenses. After that people have
to buy Fabric licenses. Third party developers can sell their own
extensions and will need to handle their own licensing within that. This
will always be the easy option for a developer, but it's a plug-in model
i.e. their customers already have to own Fabric.

What we want to add is a model where third party devs can create Fabric
tools that are self contained and work within our licensing system. There
are a few things that have to come together for that to work, but we're
getting there.

Hope that helps,

Paul


On 20 December 2013 06:45, Markus Cermak marku...@white.at wrote:

  Hi
 Thanks for the reply.

 Adrian´s Post is exactly my point, and Situation.
 As we are owning the AD Suite. Tools which will work in Softimage and Maya
 (if I need to open it) is very interesting and a big +, but like Adrian
 said, we are a small studio so my use case would be using Finished
 tools,Plugins,Modules.

 Well let´s see what the Future brings, I´m sure you will make the best out
 of it.




 On 20.12.2013 12:14, adrian wyer wrote:

  that's very interesting Eric, for small and even medium studios, where
 investing directly in Fabric may not be viable (more due to not having
 dedicated development personnel than financial considerations)



 hopefully this model will extend through the fabric modules that have been
 demonstrated to date?



 im sure i'm not alone in being very impressed with the early
 hair/fur/feather and crowd demos the fabric guys showed? would like to be
 able to get those toolsets as an 'out of the box' plugin at some future
 date!



 a


  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Mootz
 *Sent:* 20 December 2013 10:48
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: emPolygonizer in Fabric Engine using KL extension



 Hi Markus,



 Those things are being discussed with the Fabric team and I am sure that
 there will be a user friendly licensing solution for 'standalone' plugins
 that use Fabric under the hood.



 Cheers,

 Eric





 - Original Message -

 *From:* Markus Cermak marku...@white.at

 *To:* softimage@listproc.autodesk.com

 *Sent:* Friday, December 20, 2013 8:17 AM

 *Subject:* Re: emPolygonizer in Fabric Engine using KL extension



 Hey guys,

 I got one little question about 3rd Party stuff in Fabric Engine.

 Hows the licensing gonna work out. Will it be possible to buy lets say
 Erics Polygonizer with Fabric support as a Standalone (without owning
 or using any other Fabric Engine stuff) and use it in Softimage (because of
 speed improvements) or will it only be interesting for Companies that got
 Fabric Engine anyway and now extend their toolset.?
  --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.3462 / Virus Database: 3658/6935 - Release Date: 12/19/13



 --
 mfg

 Markus Cermak
 3D-Animation Compositing

 Leiss Postproduction GmbH
 Adresse: Zirkusgasse 13/4 A-1020 Wien
 Tel: +43/1/218 96 48
 Fax: +43/1/218 96 48/10
 Mail: off...@leiss.at




Re: emPolygonizer in Fabric Engine using KL extension

2013-12-20 Thread Eric Mootz
Let me explain how the upcoming emPolygonizer4 for Maya will look like, license 
wise. Note that I am talking about the conventional emPolygonizer4 for Maya, 
not about the Fabric one. But hopefully it will not be very different.

The upcoming emPolygonizer4 for Maya will be pretty much identical in usage and 
functionality to the original Softimage emPolygonizer4. They will also have the 
exact same price per seat and the licensing will be identical, too, meaning 
that freelancers and/or studios who already own Softimage emPolygonizer4 
licenses can use those exact same licenses to unlock emPolygonizer4 for Maya. 
Especially companies that work with two or more 3D apps, say Softimage and 
Maya, need not worry about the licensing of Mootzoid plugins:
a license is a license is a license, 'peu importe la couleur' :)

Cheers,
Eric


- Original Message - 
From: Markus Cermak 
To: softimage@listproc.autodesk.com 
Sent: Friday, December 20, 2013 12:45 PM
Subject: Re: emPolygonizer in Fabric Engine using KL extension


Hi 
Thanks for the reply.

Adrian´s Post is exactly my point, and Situation.
As we are owning the AD Suite. Tools which will work in Softimage and Maya (if 
I need to open it) is very interesting and a big +, but like Adrian said, we 
are a small studio so my use case would be using Finished tools,Plugins,Modules.

Well let´s see what the Future brings, I´m sure you will make the best out of 
it. 


Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Alok Gandhi

+1

ALOK

GANDHI

/ directeur technique senior- senior technical director


alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com http://www.modusfx.com

-


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

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On 12/19/2013 10:56 AM, Eric Thivierge wrote:

This is why Fabric is so cool and appealing!

https://vimeo.com/82296039


Eric Thivierge
http://www.ethivierge.com




Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Sebastien Sterling
so now all the em Plugins work in maya.


On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com wrote:

  +1

  ALOK

 GANDHI

 / directeur technique senior- senior technical director

 alok.gan...@modusfx.com

 T:








 *450 430-0010 x225 F: 450 430-0009 www.modusfx.com
 http://www.modusfx.com
 -
 MODUS FX 120 Rue Turgeon, Sainte-Therese (Quebec) CANADA J7E 3J1 Follow us
 on Facebook http://www.facebook.com/ModusFX  Twitter
 https://twitter.com/Modusfx *
 On 12/19/2013 10:56 AM, Eric Thivierge wrote:

 This is why Fabric is so cool and appealing!

  https://vimeo.com/82296039

 
 Eric Thivierge
 http://www.ethivierge.com





Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Thivierge
Huh??? It's the only one right now. But eventually I couldn't see why 
he couldn't move more to Fabric. Would be great for him to earn more 
money and have the tools directly translate to Maya for better pipeline 
interop.


Eric T.

On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote:

so now all the em Plugins work in maya.


On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com
mailto:alok.gan...@modusfx.com wrote:

+1

ALOK

GANDHI

/ directeur technique senior- senior technical director


alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com http://www.modusfx.com


-


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook http://www.facebook.com/ModusFX



Twitter https://twitter.com/Modusfx
**
On 12/19/2013 10:56 AM, Eric Thivierge wrote:

This is why Fabric is so cool and appealing!

https://vimeo.com/82296039


Eric Thivierge
http://www.ethivierge.com







Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread olivier jeannel
.. that doesn't make me really happy. I mean what's the point in the end 
if everything goes to maya?

Well anyway...

Le 19/12/2013 17:17, Eric Thivierge a écrit :
Huh??? It's the only one right now. But eventually I couldn't see why 
he couldn't move more to Fabric. Would be great for him to earn more 
money and have the tools directly translate to Maya for better 
pipeline interop.


Eric T.

On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote:

so now all the em Plugins work in maya.


On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com
mailto:alok.gan...@modusfx.com wrote:

+1

ALOK

GANDHI

/ directeur technique senior- senior technical director


alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com http://www.modusfx.com

-


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook http://www.facebook.com/ModusFX



Twitter https://twitter.com/Modusfx
**
On 12/19/2013 10:56 AM, Eric Thivierge wrote:

This is why Fabric is so cool and appealing!

https://vimeo.com/82296039


Eric Thivierge
http://www.ethivierge.com











Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Thivierge
Ah right, forgot what list I was posting to. I should have known 
better...


On Thursday, December 19, 2013 11:48:20 AM, olivier jeannel wrote:

.. that doesn't make me really happy. I mean what's the point in the
end if everything goes to maya?
Well anyway...




Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Stefan Kubicek

The door swings both way.



.. that doesn't make me really happy. I mean what's the point in the end
if everything goes to maya?
Well anyway...

Le 19/12/2013 17:17, Eric Thivierge a écrit :

Huh??? It's the only one right now. But eventually I couldn't see why
he couldn't move more to Fabric. Would be great for him to earn more
money and have the tools directly translate to Maya for better
pipeline interop.

Eric T.

On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote:

so now all the em Plugins work in maya.


On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com
mailto:alok.gan...@modusfx.com wrote:

+1

ALOK

GANDHI

/ directeur technique senior- senior technical director


alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com

T:

*450 430-0010 x225

F:

*450 430-0009
www.modusfx.com http://www.modusfx.com

-


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook http://www.facebook.com/ModusFX



Twitter https://twitter.com/Modusfx
**
On 12/19/2013 10:56 AM, Eric Thivierge wrote:

This is why Fabric is so cool and appealing!

https://vimeo.com/82296039


Eric Thivierge
http://www.ethivierge.com












--
-
  Stefan Kubicek   ste...@keyvis.at
-
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
Phone:  +43 (0) 699 12614231
 www.keyvis.at
--   This email and its attachments are--
-- confidential and for the recipient only --



Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Lampi
I wish you guys could buy SoftImage from Autodesk before they put it down...

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.comwrote:

 The door swings both way.


  .. that doesn't make me really happy. I mean what's the point in the end
 if everything goes to maya?
 Well anyway...

 Le 19/12/2013 17:17, Eric Thivierge a écrit :

 Huh??? It's the only one right now. But eventually I couldn't see why
 he couldn't move more to Fabric. Would be great for him to earn more
 money and have the tools directly translate to Maya for better
 pipeline interop.

 Eric T.

 On Thursday, December 19, 2013 11:14:30 AM, Sebastien Sterling wrote:

 so now all the em Plugins work in maya.


 On 19 December 2013 16:59, Alok Gandhi alok.gan...@modusfx.com
 mailto:alok.gan...@modusfx.com wrote:

 +1

 ALOK

 GANDHI

 / directeur technique senior- senior technical director


 alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com

 T:

 *450 430-0010 x225

 F:

 *450 430-0009
 www.modusfx.com http://www.modusfx.com

 
 -


 MODUS

 FX


 120 Rue Turgeon,


 Sainte-Therese (Quebec) CANADA J7E 3J1


 Follow us on

 Facebook http://www.facebook.com/ModusFX

 

 Twitter https://twitter.com/Modusfx
 **
 On 12/19/2013 10:56 AM, Eric Thivierge wrote:

 This is why Fabric is so cool and appealing!

 https://vimeo.com/82296039

 
 Eric Thivierge
 http://www.ethivierge.com









 --
 -
   Stefan Kubicek   ste...@keyvis.at
 -
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --




Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Helge Mathee
One of the major benefits is customizability, relaying functionality 
into other DCCs.
If you don't like it don't think about Maya, but for example running 
emPolygonizer directly in

Arnold for example is huge.
Being able to design the pipeline for geometry generation with a 
portable system makes
things much easier. One of the slowest bits usually with heavy geometry 
is exchanging data.
With our system you'll be able to directly render data into the 
Softimage viewport, without
any additional data exchange (optionally), which will dramatically 
increase performance.


-H

On 12/19/2013 6:53 PM, Eric Thivierge wrote:
Honestly I'd really like to keep this on topic if we can. I really 
don't want this to turn into one of those kinds of threads.


One benefit from having emPolygonizer in Fabric is performance. Not 
sure if there is a gain right now but I'm thinking it could increase 
performance A LOT!


On Thursday, December 19, 2013 12:28:49 PM, Eric Lampi wrote:

I wish you guys could buy SoftImage from Autodesk before they put it
down...

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.com
mailto:s...@tidbit-images.com wrote:

The door swings both way.


.. that doesn't make me really happy. I mean what's the point
in the end
if everything goes to maya?
Well anyway...

Le 19/12/2013 17:17, Eric Thivierge a écrit :

Huh??? It's the only one right now. But eventually I
couldn't see why
he couldn't move more to Fabric. Would be great for him to
earn more
money and have the tools directly translate to Maya for 
better

pipeline interop.

Eric T.

On Thursday, December 19, 2013 11:14:30 AM, Sebastien
Sterling wrote:

so now all the em Plugins work in maya.


On 19 December 2013 16:59, Alok Gandhi
alok.gan...@modusfx.com 
mailto:alok.gan...@modusfx.com

mailto:alok.gandhi@modusfx.__com
mailto:alok.gan...@modusfx.com wrote:

+1

ALOK

GANDHI

/ directeur technique senior- senior technical
director


alok.gan...@modusfx.com
mailto:alok.gan...@modusfx.com
mailto:alok.gandhi@modusfx.__com
mailto:alok.gan...@modusfx.com

T:

*450 430-0010 x225 tel:450%20430-0010%20x225

F:

*450 430-0009 tel:450%20430-0009
www.modusfx.com http://www.modusfx.com
http://www.modusfx.com

--__--__--__---


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook http://www.facebook.com/__ModusFX
http://www.facebook.com/ModusFX



Twitter https://twitter.com/Modusfx
**
On 12/19/2013 10:56 AM, Eric Thivierge wrote:

This is why Fabric is so cool and appealing!

https://vimeo.com/82296039

--__--
Eric Thivierge
http://www.ethivierge.com









--
--__---
  Stefan Kubicek ste...@keyvis.at mailto:ste...@keyvis.at
--__---
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
tel:%2B43%20%280%29%20699%2012614231
www.keyvis.at http://www.keyvis.at
--   This email and its attachments are--
-- confidential and for the recipient only --








Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Paul Doyle
I know a few third party developers, and it's tough for them to make money
in the VFX industry. Providing a way for them to target multiple DCC
applications is a good way to help them succeed, which ultimately leads to
them building new plugins. As much as you dislike the notion of Eric
building for other applications, he has to make a living. It's also worth
considering all the Max and Maya plugin developers that might target
Softimage as well...

As for us buying Softimage from Autodesk - I'm not quite sure what we'd do
with it, or why AD would ever sell it :)


On 19 December 2013 12:56, Helge Mathee helge.mat...@gmx.net wrote:

 One of the major benefits is customizability, relaying functionality into
 other DCCs.
 If you don't like it don't think about Maya, but for example running
 emPolygonizer directly in
 Arnold for example is huge.
 Being able to design the pipeline for geometry generation with a portable
 system makes
 things much easier. One of the slowest bits usually with heavy geometry is
 exchanging data.
 With our system you'll be able to directly render data into the Softimage
 viewport, without
 any additional data exchange (optionally), which will dramatically
 increase performance.

 -H


 On 12/19/2013 6:53 PM, Eric Thivierge wrote:

 Honestly I'd really like to keep this on topic if we can. I really don't
 want this to turn into one of those kinds of threads.

 One benefit from having emPolygonizer in Fabric is performance. Not sure
 if there is a gain right now but I'm thinking it could increase performance
 A LOT!

 On Thursday, December 19, 2013 12:28:49 PM, Eric Lampi wrote:

 I wish you guys could buy SoftImage from Autodesk before they put it
 down...

 Eric

 Freelance 3D and VFX animator

 http://vimeopro.com/user7979713/3d-work


 On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.com
 mailto:s...@tidbit-images.com wrote:

 The door swings both way.


 .. that doesn't make me really happy. I mean what's the point
 in the end
 if everything goes to maya?
 Well anyway...

 Le 19/12/2013 17:17, Eric Thivierge a écrit :

 Huh??? It's the only one right now. But eventually I
 couldn't see why
 he couldn't move more to Fabric. Would be great for him to
 earn more
 money and have the tools directly translate to Maya for
 better
 pipeline interop.

 Eric T.

 On Thursday, December 19, 2013 11:14:30 AM, Sebastien
 Sterling wrote:

 so now all the em Plugins work in maya.


 On 19 December 2013 16:59, Alok Gandhi
 alok.gan...@modusfx.com mailto:alok.gan...@modusfx.com
 
 mailto:alok.gandhi@modusfx.__com
 mailto:alok.gan...@modusfx.com wrote:

 +1

 ALOK

 GANDHI

 / directeur technique senior- senior technical
 director


 alok.gan...@modusfx.com
 mailto:alok.gan...@modusfx.com
 mailto:alok.gandhi@modusfx.__com
 mailto:alok.gan...@modusfx.com

 T:

 *450 430-0010 x225 tel:450%20430-0010%20x225

 F:

 *450 430-0009 tel:450%20430-0009
 www.modusfx.com http://www.modusfx.com
 http://www.modusfx.com

 --__
 --__--__---


 MODUS

 FX


 120 Rue Turgeon,


 Sainte-Therese (Quebec) CANADA J7E 3J1


 Follow us on

 Facebook http://www.facebook.com/__ModusFX
 http://www.facebook.com/ModusFX

 

 Twitter https://twitter.com/Modusfx
 **
 On 12/19/2013 10:56 AM, Eric Thivierge wrote:

 This is why Fabric is so cool and appealing!

 https://vimeo.com/82296039

 --__--
 Eric Thivierge
 http://www.ethivierge.com









 --
 --__---
   Stefan Kubicek ste...@keyvis.at mailto:ste...@keyvis.at
 --__---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone: +43 (0) 699 12614231
 tel:%2B43%20%280%29%20699%2012614231
 www.keyvis.at http://www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --







Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread olivier jeannel
100% agree, I apologies for the bad stupid noise. My comment doesn't 
deserve to go further.

I support Mootzoid and FE developement at 100%, the more the better.


Le 19/12/2013 18:53, Eric Thivierge a écrit :
Honestly I'd really like to keep this on topic if we can. I really 
don't want this to turn into one of those kinds of threads.


One benefit from having emPolygonizer in Fabric is performance. Not 
sure if there is a gain right now but I'm thinking it could increase 
performance A LOT!


On Thursday, December 19, 2013 12:28:49 PM, Eric Lampi wrote:

I wish you guys could buy SoftImage from Autodesk before they put it
down...

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Thu, Dec 19, 2013 at 11:54 AM, Stefan Kubicek s...@tidbit-images.com
mailto:s...@tidbit-images.com wrote:

The door swings both way.


.. that doesn't make me really happy. I mean what's the point
in the end
if everything goes to maya?
Well anyway...

Le 19/12/2013 17:17, Eric Thivierge a écrit :

Huh??? It's the only one right now. But eventually I
couldn't see why
he couldn't move more to Fabric. Would be great for him to
earn more
money and have the tools directly translate to Maya for 
better

pipeline interop.

Eric T.

On Thursday, December 19, 2013 11:14:30 AM, Sebastien
Sterling wrote:

so now all the em Plugins work in maya.


On 19 December 2013 16:59, Alok Gandhi
alok.gan...@modusfx.com 
mailto:alok.gan...@modusfx.com

mailto:alok.gandhi@modusfx.__com
mailto:alok.gan...@modusfx.com wrote:

+1

ALOK

GANDHI

/ directeur technique senior- senior technical
director


alok.gan...@modusfx.com
mailto:alok.gan...@modusfx.com
mailto:alok.gandhi@modusfx.__com
mailto:alok.gan...@modusfx.com

T:

*450 430-0010 x225 tel:450%20430-0010%20x225

F:

*450 430-0009 tel:450%20430-0009
www.modusfx.com http://www.modusfx.com
http://www.modusfx.com

--__--__--__---


MODUS

FX


120 Rue Turgeon,


Sainte-Therese (Quebec) CANADA J7E 3J1


Follow us on

Facebook http://www.facebook.com/__ModusFX
http://www.facebook.com/ModusFX



Twitter https://twitter.com/Modusfx
**
On 12/19/2013 10:56 AM, Eric Thivierge wrote:

This is why Fabric is so cool and appealing!

https://vimeo.com/82296039

--__--
Eric Thivierge
http://www.ethivierge.com









--
--__---
  Stefan Kubicek ste...@keyvis.at mailto:ste...@keyvis.at
--__---
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
Phone: +43 (0) 699 12614231
tel:%2B43%20%280%29%20699%2012614231
www.keyvis.at http://www.keyvis.at
--   This email and its attachments are--
-- confidential and for the recipient only --










Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Eric Mootz
Hey guys,

thank you very much for the kind response to the first little FE+Mootzoid test!
And many thanks to Helge and the Fabric team for their support during these 
last four days. All I can say is that the new EDK is really an awesome feature. 
I still cannot believe that Helge and I managed to make that polygonizer 
extension in only four days... he, he, it was almost too easy ;)

In January I will release a beta of the emPolygonizer4 KL extension 
(Windows/Linux) along with a video tutorial on how to use it in your own KL 
code. 
Will also start converting certain of my C++ functions to KL (sort of a 
emTools for KL) to get familiar with it. Fun times ahead!

Take care,
Eric

Re: emPolygonizer in Fabric Engine using KL extension

2013-12-19 Thread Markus Cermak

Hey guys,

I got one little question about 3rd Party stuff in Fabric Engine.

Hows the licensing gonna work out. Will it be possible to buy lets say 
Erics Polygonizer with Fabric support as a Standalone (without 
owning or using any other Fabric Engine stuff) and use it in Softimage 
(because of speed improvements) or will it only be interesting for 
Companies that got Fabric Engine anyway and now extend their toolset.?




On 19.12.2013 21:50, Eric Mootz wrote:

Hey guys,
thank you very much for the kind response to the first little 
FE+Mootzoid test!
And many thanks to Helge and the Fabric team for their support during 
these last four days. All I can say is that the new EDK is really an 
awesome feature. I still cannot believe that Helge and I managed to 
make that polygonizer extension in only four days... he, he, it was 
almost too easy ;)
In January I will release a beta of the emPolygonizer4 KL extension 
(Windows/Linux) along with a video tutorial on how to use it in your 
own KL code.
Will also start converting certain of my C++ functions to KL (sort of 
a emTools for KL) to get familiar with it. Fun times ahead!

Take care,
Eric



--
mfg

Markus Cermak
3D-Animation Compositing

Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020 Wien
Tel: +43/1/218 96 48
Fax: +43/1/218 96 48/10
Mail: off...@leiss.at