[svg-developers] Re: SVG export from Blender - Freestyle

2011-04-14 Thread cremnosedum
Hi again,

While trying to find Stevern Clay's email adress, I noticed that he mentioned 
something called Freestyle on his site.  I've tryed finding out about this.  
So far the documentation I've found is rather sketchy.  It seems this is 
incorporated into Blender 2.5 (there now seems to be a stable release of this) 
and it renders drawing like pictures from Blender.  However I've been unable to 
discover what format(s) it exports to.  It seems to give you a choice of a 
number of styles.  Idealy, I want to export realistic looking drawings as SVG 
without having messy code (e.g. many small objects where a gradient would make 
more sense, code for objects that can't be seen, lots of unnecessary white 
space etc.).  However it's apparently possible to add more styles to Freestyle 
using Python and I could modify the code once it's generated.

Does anybody know anything about this?

Richard Pearman   http://www.pixelpalaces.com/
The next stage in the evolution of web comics: 
http://www.onlinecomics.net/pages/details/listing.php?comicID=4415
Read my Helium articles: http://www.helium.com/users/212199
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--- In svg-developers@yahoogroups.com, cremnosedum richard@... wrote:

 Hi,
 
 I've just tried to email Stevern Clay but I can't find his email on the 
 website, it only seems to be possile to respond via the blog and AFAIK he 
 never looks at new posts so they just sit awaiting moderation forever.





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Re: [svg-developers] Re: SVG export from Blender - Freestyle

2011-04-14 Thread Barend Köbben
Hi Richard,

I guess there's also a Blender email list somewhere...? You might have
more success asking there.

Yours,

--
Barend Köbben (Senior Lecturer)
ITC - University of Twente, Faculty of Geo-Information
Science and Earth Observation
PO Box 217, 7500AE Enschede (The Netherlands)
+31-(0)53 4874 253


On 14-04-11 18:44, cremnosedum rich...@pixelpalaces.com wrote:







  Hi again,

While trying to find Stevern Clay's email adress, I noticed that he
mentioned something called Freestyle on his site.  I've tryed finding
out about this.  So far the documentation I've found is rather sketchy.
It seems this is incorporated into Blender 2.5 (there now seems to be a
stable release of this) and it renders drawing like pictures from
Blender.  However I've been unable to discover what format(s) it exports
to.  It seems to give you a choice of a number of styles.  Idealy, I want
to export realistic looking drawings as SVG without having messy code
(e.g. many small objects where a gradient would make more sense, code for
objects that can't be seen, lots of unnecessary white space etc.).
However it's apparently possible to add more styles to Freestyle using
Python and I could modify the code once it's generated.

Does anybody know anything about this?

Richard Pearman   http://www.pixelpalaces.com/
The next stage in the evolution of web comics:
http://www.onlinecomics.net/pages/details/listing.php?comicID=4415
Read my Helium articles: http://www.helium.com/users/212199
South Alberta Cactus and succulent society:
http://www.facebook.com/group.php?gid=20360241008
Make money from discussing things: http://www.myLot.com?ref=Graptopetalum

--- In svg-developers@yahoogroups.com
mailto:svg-developers%40yahoogroups.com, cremnosedum richard@...
wrote:

 Hi,

 I've just tried to email Stevern Clay but I can't find his email on the
website, it only seems to be possile to respond via the blog and AFAIK
he never looks at new posts so they just sit awaiting moderation
forever.











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