You will want to check out the progress that has been made in this area with
the Pergola library over at Dotuscomus.com
http://www.dotuscomus.com/pergola/
Pergola actually harnesses the PolyMaps.org project and allows for layers of
SVG to be added to the slippery map. The primary developer, Domenico S., is
amazing and will be able to wire up most anything you ask for as he has been
doing a lot of research in this area for the last few months. As an example,
the Layers menu option adds an SVG polygon to the map. Pushpins can be added
as well:
http://www.dotuscomus.com/pergola/download/pergola_1.25/Examples/BingMaps/BingWindow.svg#12.00/37.7649/-122.4195
Referencing 1.5MB of SVG data is more than I have tested, but this should be
possible.
Enjoy, and yes, please keep us posted.
Jon
--- In svg-developers@yahoogroups.com, David Dailey ddailey@... wrote:
What a wonderful sounding project! I'm unable to help, but would be
delighted to know of your progress as it unfolds.
Cheers
David
From: svg-developers@yahoogroups.com [mailto:svg-developers@yahoogroups.com]
On Behalf Of Cisco
Sent: Friday, May 13, 2011 6:12 PM
To: svg-developers@yahoogroups.com
Subject: [svg-developers] svgs used as tiles in a slippy map?
Has anyone use a slippy map system, and have it reference your svg files
(instead of getting geographic data from a tile server)?
I'm currently struggling with polymaps (polymaps.org), because its
supposed to work directly with svg. However, I'm having difficulty
understanding how I'm supposed to reference the svg files. The polymaps
documentation is very *spartan*, to say the least.
Other systems, like openstreets, have tutorials that all seem to assume
you're pulling raster geographic tiles from a big tile server somewhere, and
that you're required to supply a geographic projection.
The map I'm trying to display is a 10x11 grid of svgs (each one is about
1.5 megs in size), representing an imaginary galaxy, each one that can be
zoomed into greatly, to see individual planets, or zoomed out to see nebula
clouds. Its flat 2d - no geographic warping involved. Its similar to the one
at http://www.travellermap.com/
[Non-text portions of this message have been removed]
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