RE: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread John Romero
I have an interesting question for you guys

Would you consigder a classic game more valuable if it was signed by the
author?  

If so, and you'd like your classic Apple II games signed, I might know
where the author is and could persuade him to sign em. :)

I have a few old Apple II games signed by their authors and I've gotten
some nice reactions from them

- john


The goal of the works of a genius' existance lies only in itself.


 -Original Message-
 From: Dan Chisarick [mailto:[EMAIL PROTECTED] 
 Sent: Wednesday, January 07, 2004 2:51 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Mt. Drash cassette and market value
 
 
 I saw what I think was a re-packaged Doriath in the last 2-3 
 months but 
 other than that, zip.  Black Magic for the Apple was the 
 first Apple 
 game I bought off ebay.  That was 2+ years ago, and I might have only 
 seen one since then.  Superb game.  Does not take long to 
 beat.  Tower 
 of Myraglen has a puzzle where you can only enter a certain passage 
 (rather early in the game too) at midnight.  And that's 
 midnight on the 
 computer's system clock :)  The first day I played it it 
 happened to be 
 near midnight, and I walked right in.  The next day I couldn't figure 
 out how to get in.
 
 
 On Jan 6, 2004, at 8:56 PM, Brian the Fist wrote:
 
  Not to pick nits, but the true piece of art is the game code 
  itself. The extras -- manual, cloth map, etc. -- are what make it 
  collectable, but the art is the entire package, which includes the 
  game.  What good is the manual if you can't play?
 
  Perhaps I wasn't clear, I meant 'art' in reference to art 
 collecting 
  mentioned earlier.  Thus I was being quite literal - I collect 'box 
  art'.
 
  On the other hand, there are some games I have been searching for 
  for years and have not seen EVER on eBay (or anywhere else), even 
  once, thus making them even more rare than Akalabeth or Mt. Drash 
  technically.
  And
  when I come across one like this by some rare fluke, I may get it 
  for as
  low as $10 (maybe no one else wants it, who knows).
 
  Like what, out of curiousity?
 
  One that immediately comes to mind is Destiny by Software 
 Investments 
  Plus.  Doriath was also incredibly difficult to find (an 
 excellent C64 
  game if you've never tried it).  Got both cheap, but not 
 until several 
  YEARS of searching eBay weekly.  Also Tower of Myraglen and 
 trolls and 
  Tribulations.  Another C64 title, Spirit of the Stones, and 
 Savage by 
  Rainbird/Microplay/Probe were also cheap but hard to find 
 (not as hard 
  as the others though).  Also Talisman by Polarware.  Might 
 and Magic I 
  pre-box version (was just sold as a huge manual with map 
 and disks). 
  While I may have seen an odd loose disk for one or two of these, I 
  rarely saw one appear complete and as soon as I did, I 
 grabbed it and 
  no one else seemed to want them
 
  Incidentally, here's a few games I have never once seen (other than 
  perhaps a loose disk) on eBay, in several years of 
 searching - no idea 
  why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix, Black 
  Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend 
  version), Crypts of Terror (In-Home software, saw loose 
 disk once..), 
  Dungeons Dragons and Other perils (XLent software), 
 Fraktured Faebles 
  (American Eagle), Gelfling Adventure (Sierra), Palace in 
 Thunderland 
  (Micro Lab), Quarterstaff (Simulated Environment Systems, before 
  Infocom bought it), Secret of Easter Island (Three Sigma), Seventh 
  Sword of Mendor (Grandslam), Sorcerer of Siva (Epyx), most 
 Synergistic 
  Software early games, Spirit of Glenmore Castle (On 
 Target), Troll's 
  Tale (Sierra), Zombies (Bram).  And my personal holy grail 
 of hard to 
  find games, Dungeons of Despair (Wizardry Zero??).  There 
 are very few 
  references to
  this latter one, though it is on the Giant Game Programmers 
 list, and
  from what I can scrounge, this may have been a Wizardry I beta demo,
  released to the Apple user group community as the game was 
 being made?
  Anyone know any more on this one?  and as for the other games listed
  here, have any of you ever seen any of them, ever, anywhere?  Maybe 
  I've
  just had bad luck?  I suppose some of these, might not 
 exist though I
  know most do.  Anyhow, these all appear to be rarer than 
 Akalabeth and
  friends.  Oh yes, there's also the Dysan 3 1/2 Infocoms, and DEC
  Rainbow ones...
 
  --
  --
  Howard Feldman, Author of The Search for Freedom
  A Computer Fantasy Role-Playing Game
  Visit its Homepage at http://bioinfo.mshri.on.ca/people/feldman/
 
 
  
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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Howard Feldman
I went to the Classic Gaming Expo in Vegas in August.  There were tons 
of 'famous' people there, including Activision's founders, almost a 
dozen Blue Sky Rangers (Intellivision programmers), Nolan Bushnell 
(founder of Atari and Chuck E Cheese, among other things).  They all 
gave 1-2 hour 'lectures' where they told stories etc about the 'good ol 
days' and took questions, and afterwards they gladly autographed stuff 
people had brought.

So since you ask, I think it would be cool to have something like that 
for vintage computer games.  I'd love to meet some of the authors 
myself, and hear some of their stories first hand instead of reading 
about it in some book.  As far as I know there isn't a meeting like this 
that I know of.  I don't know about the rest of you guys, but I'd be 
willing to fly halfway around the country to attend something like that 
(especially if it was in a cool place, like the CGExpo was).  As a bonus 
some of us could meet each other in person too.  Just a thought..

As for your actual question, personally I wouldn't place a big value on 
autographed games compared to non-autographed ones.  In fact I'm not 
sure if I'd want them defacing my game :)  I did manage to track down 
Don Worth, author of Beneath Apple Manor, if anyone wants to contact him 
(want yours signed Tom?)

John Romero wrote:
I have an interesting question for you guys

Would you consigder a classic game more valuable if it was signed by the
author?  

If so, and you'd like your classic Apple II games signed, I might know
where the author is and could persuade him to sign em. :)
I have a few old Apple II games signed by their authors and I've gotten
some nice reactions from them
- john

The goal of the works of a genius' existance lies only in itself.
--

Howard Feldman
Author of the Search for Freedom Computer Role-Playing Game
Visit its homepage at:  http://bioinfo.mshri.on.ca/people/feldman
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RE: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Feldhamer, Stuart

*Cough* Game Developer's Conference *Cough*

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 08, 2004 10:40 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value


Howard Feldman stated:

I went to the Classic Gaming Expo in Vegas in August.  There were tons 
of 'famous' people there,

So since you ask, I think it would be cool to have something like that 
for vintage computer games.  I'd love to meet some of the authors 
myself, and hear some of their stories first hand instead of reading 
about it in some book.  As far as I know there isn't a meeting like this 
that I know of.

You do realize Mr. Romero is the man behind the Apple II Reunion
(http://www.gamespot.com/features/apple2/), right?  It was invitation
only (which I completely understand the reasons for), but it *would*
be cool to have something like that open to the public.  I know there
are some classic computer (as opposed to video game) shows here and
there, but I'm not sure that they have many celebrity guests.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Jim Leonard
Howard Feldman wrote:

I went to the Classic Gaming Expo in Vegas in August.  There were tons 
of 'famous' people there, including Activision's founders, almost a 
dozen Blue Sky Rangers (Intellivision programmers), Nolan Bushnell 
(founder of Atari and Chuck E Cheese, among other things).  They all 
gave 1-2 hour 'lectures' where they told stories etc about the 'good ol 
days' and took questions, and afterwards they gladly autographed stuff 
people had brought.
Did you stop by the MobyGames booth?  I was the guy wearing glasses.

So since you ask, I think it would be cool to have something like that 
for vintage computer games.  I'd love to meet some of the authors 
myself, and hear some of their stories first hand instead of reading 
about it in some book.  As far as I know there isn't a meeting like this 
that I know of.  I don't know about the rest of you guys, but I'd be 
willing to fly halfway around the country to attend something like that 
(especially if it was in a cool place, like the CGExpo was).  As a bonus 
some of us could meet each other in person too.  Just a thought..
Well, I'll probably be at CGExpo again next year, although we may also
try to make Phillyclassic.  There's a show in Austin as well.  As for
meeting software developers, your best bet is probably the annual Game
Developer's Conference, however I'm not sure how much old talent shows
up there.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Jim Leonard
Lee K. Seitz wrote:

You do realize Mr. Romero is the man behind the Apple II Reunion
(http://www.gamespot.com/features/apple2/), right?  It was invitation
John, were any documentaries or videotapes of that event released?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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Re: [SWCollect] Don't you hate it when...

2004-01-08 Thread Edward Franks
On Jan 5, 2004, at 3:29 PM, Lee K. Seitz wrote:
[Snip]
I've probably discussed this before, but don't you hate it when you
find a game manual (or other piece) and there's no sign of the rest of
it?  I went by a thrift store today ('tis the season to clean out
attics, basements, and garages for the new year) and found a box full
of Apple II bits and pieces.  There were manuals for Apple Adventure
(Colossal Cave ported(?) and published by Apple), The Mouth (MUSE),
and Microsoft Decathalon, but no disks in site.  In fact, almost all
of the dozens of disks in the box were copies and data disks, only one
or two originals.
	I don't mind that.  Sometimes it is the only way you can make a 
complete game.

So, do you guys have boxes full of pieces of games waiting to be
reassembled into a whole?  (I did pick up a copy of Star Trek:
Judgement Rites because the previous used copy I bought lacked the
manual.)  Should I go back and get those manuals?
	I would.  At worst you'll never use them, but sometimes you can toss a 
part in for free to sweeten a deal or help someone out.

Here's a question I know I haven't asked before.  How do you store
those extra pieces?  Cardboard boxes?  Plastic boxes (to avoid the
acidic cardboard)?  Filing cabinets?  What?
	Unless it is an important part, say the Sorcerer Infotater, I just 
stick it in my 'parts' box.

--

Edward Franks

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Re: [SWCollect] A new member to the Origin Museum Family!

2004-01-08 Thread Edward Franks
On Jan 7, 2004, at 8:12 PM, Origin Museum wrote:
[Snip]
Edward, Tom--hope ya don't mind a guy like me as a member of the 'DRASH
CLUB'...If you DO mind, I'll just start acting like Rodney Dangerfield 
from
Caddyshack!  (Hey--who stepped on the DUCK?!) ;)
	The more the better.  I like to see these games end up in the hands of 
people that love 'em rather than in the trash or in a 'hoard', 
forgotten and unappreciated.

--

Edward Franks

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RE: [SWCollect] A new member to the Origin Museum Family!

2004-01-08 Thread Feldhamer, Stuart

I have a question. Have any of you guys actually played Drash? If so, is it
any good? Same question for Akalabeth.

Stuart

-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 08, 2004 2:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] A new member to the Origin Museum Family!



On Jan 7, 2004, at 8:12 PM, Origin Museum wrote:
[Snip]
 Edward, Tom--hope ya don't mind a guy like me as a member of the 'DRASH
 CLUB'...If you DO mind, I'll just start acting like Rodney Dangerfield 
 from
 Caddyshack!  (Hey--who stepped on the DUCK?!) ;)

The more the better.  I like to see these games end up in the hands
of 
people that love 'em rather than in the trash or in a 'hoard', 
forgotten and unappreciated.

-- 

Edward Franks


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Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce (CIBC), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 5, 2004, at 9:59 PM, Dan Chisarick wrote:
[Snip]
I've done some downright stupid things (once I bought an Ultima II box 
just for the 1st edition manual w/the typo + the card that says this 
is one of the first copies...  The disks were copies (didn't care, 
had a set), there was no map (I already have one), the box was beat 
(see above), the card was good but THE MANUAL WAS A PHOTOCOPY.  I 
couldn't tell from the auction because the original was BW.  But I 
badly wanted that card, and the seller would get back to me (never 
did).  So, I was an idiot there and that was pretty much the end of 
variants for me (and yes I see the shiny 1st edition manual up right 
now).
	Just a quick note -- the one that is up is mine.  ;-)

	The good thing is that you reminded me to look at the auction again.  
I realized that I had forgotten to include a description of the 
condition of the box.  I like to let people know if there are any 
broken parts, marks, or tape on things.  The rest I don't worry about 
describing.  After all, these are old games and they are going to have 
wear-and-tear.

--

Edward Franks

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 5, 2004, at 8:25 PM, C.E. Forman wrote:

Aagh.  Classic mistake.  Searching on Drash but not Ultima for the 
VIC.
I'm modifying my automated searches right now.
	Don't feel bad.  I've been doing the same mistake for years!

--

Edward Franks

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 5, 2004, at 8:23 PM, C.E. Forman wrote:

Here's what Brian told me when I asked:
 
There was no map. It was a cheap-looking 5 1/2 x 11 folded booklet, 
printed
by some instant press outfit, with a typewriter typeface on maybe 12 
white
pages, and a light blue cover. It bears the original Faneuil Hall 
company address.
Probably less than 50 were ever sold.
The map he mentions refers to a large fold-out map I'd seen in a 
German collector's stash, which I've never seen since.  I had assumed 
this was from the original version of Zork but I guess not, so there's 
another early version of some sort.  I remember the map was 
professional quality, not some self-done job.  We took it to a print 
shop and made me a full-size Xerox of it, I just have to find the darn 
thing.
	That reminds me, I have the Zork 1 poster from the Zork Users Group.  
I need to get a copy made so that I can hang in on my wall.  I even had 
one guy offer me a shrinkwrapped Fooblitzsky for a copy of the poster.  
I didn't know the guy (can't remember who it was) and I was worried 
about more 'posters' appearing on eBay if I made a copy so I politely 
demurred.

	Say, was that the only poster they made?  I have some vague memory of 
a Zork 2 poster mentioned.

--

Edward Franks



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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 6, 2004, at 1:41 AM, Jim Leonard wrote:
[Snip]
I agree with you about demand.  I've said it before, so forgive the 
repeat, but I have in my possession several pieces of software that 
are arguably rarer than Akalabeth simply because I know some of their 
history and have never seen them crop up anywhere else -- but because 
nobody WANTS them, they have no VALUE.  So, rare != value.  At least 
in my wacko collection :)
	That reminds me of the old economic chestnut:  While not everything 
scarce is valuable, everything valuable is scarce.

--

Edward Franks

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Stephane Racle
I still remember that $2000 Starcross saucer very well! Although IMO, 
someone drove up the price on that one... although if I recall, the 
buyer was more than happy with the result.

Edward Franks wrote:


  I believe that most collectors have somewhat limited
cash flow, and so I have never seen any single game sell for over $1000
that I can recall, and I don't know if it ever would.


I've seen stuff hit the $2,000 mark.




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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 6, 2004, at 8:41 PM, Brian the Fist wrote:

few of the early Synergistic releases. Interestingly enough, I have a
manual for Odyssey: The Compleat Apventure, but no diskette... I
have never seen one.
http://deep.mshri.on.ca/people/feldman/vgmuseum/miscgame/ 
odysseycompleat-disk.jpg
	Interesting.  My copy has a different label.  It has the logo (the SS  
and the words Synergestic Software) from here  
http://deep.mshri.on.ca/people/feldman/vgmuseum/miscgame/ 
apventureatlantis-disk.jpg only it is black letters on White.  Above  
the logo it just says ODYSSEY: The Compleat Apventure.

--

Edward Franks

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Re: [SWCollect] A new member to the Origin Museum Family!

2004-01-08 Thread Jim Leonard
Feldhamer, Stuart wrote:

I have a question. Have any of you guys actually played Drash? If so, is it
any good? Same question for Akalabeth.
Akalabeth is essentially the underground portion of Ultima 1.  It's not 
terribly good (IMO).
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Stephane Racle
I also noticed just a couple of days ago that my Odyssey manual was 
actually very different from his. Mine is essentially black and white, 
almost newspaperish, while his has a full colour cover. I wonder if your 
disk goes with the one I have? Or do you have the same book as Howard too?

Edward Franks wrote:

On Jan 6, 2004, at 8:41 PM, Brian the Fist wrote:

few of the early Synergistic releases. Interestingly enough, I have a
manual for Odyssey: The Compleat Apventure, but no diskette... I
have never seen one.


http://deep.mshri.on.ca/people/feldman/vgmuseum/miscgame/ 
odysseycompleat-disk.jpg


Interesting.  My copy has a different label.  It has the logo (the 
SS  and the words Synergestic Software) from here  
http://deep.mshri.on.ca/people/feldman/vgmuseum/miscgame/ 
apventureatlantis-disk.jpg only it is black letters on White.  Above  
the logo it just says ODYSSEY: The Compleat Apventure.



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Re: [SWCollect] A new member to the Origin Museum Family!

2004-01-08 Thread Edward Franks
On Jan 8, 2004, at 2:40 PM, Feldhamer, Stuart wrote:
[Snip]
Any other thoughts on why people are willing to pay so much money for 
games
that suck?
	For Akalabeth that is easy.  Ultima.  From there you get a fan base 
that wants all of his stuff.  Garriott's career also nicely spans the 
gamut of era of microcomputer games from the beginning to today.

--

Edward Franks

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 8, 2004, at 2:58 PM, Stephane Racle wrote:

I also noticed just a couple of days ago that my Odyssey manual was 
actually very different from his. Mine is essentially black and white, 
almost newspaperish, while his has a full colour cover. I wonder if 
your disk goes with the one I have? Or do you have the same book as 
Howard too?
	I have the version as Howard.

--

Edward Franks

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Marco Thorek
Edward Franks schrieb:
 
 That reminds me of the old economic chestnut:  While not everything
 scarce is valuable, everything valuable is scarce.

Had never heard that one. Very neat! :-)

Marco

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Marco Thorek
Stephane Racle schrieb:
 
 I still remember that $2000 Starcross saucer very well! Although IMO,
 someone drove up the price on that one... although if I recall, the
 buyer was more than happy with the result.

Oh yes, I remember that one, too. It was sealed, wasn't it? 

Still, $2000 is way more than I'd have been willing to shell out for it.

Marco

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Marco Thorek
 Stephane Racle schrieb:
 
 Interesting. Perhaps very few copies were published since it was the
 last of the four Infocomics and the other ones had relatively little
 success?

Yup. The Infocomics weren't exactly successful, so production was
stopped after they'd rolled out comparatively small numbers of ZQ2.

Marco

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Edward Franks
On Jan 8, 2004, at 5:12 PM, Stephane Racle wrote:

This is what mine looks like... There must have been a few variations.
	Given the do-it-in-your-Mom's-kitchen standards of the day I would 
suspect your copy is one of the first editions.  Anyone know for sure?

--

Edward Franks

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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-08 Thread Dan Chisarick
Absolutely.  I try to keep everything as immaculate as possible 
(unpunched, uncut, unfolded, no stains on the disk label or manual, you 
get the idea) but still play the game (bye-bye shrinkwrap).  For 
collecting purposes I'd consider a signed copy as a variant.  Its an 
original issue item with some limited-edition or hard-to-come-by extra. 
 The one quirk of that analogy is that the quantity of those items in 
existence can increase at any time so long as the author is still 
alive.  There will never be more than (I think CE or someone said 
5,000)  pins in the first few copies of Battletech, more Ultima cloth 
maps, etc.  Though Microscopic Space Fleets seem to be in high 
availability...

While Mt. Drash itself could probably be considered 'exotic', a signed 
copy would probably be 'unique', especially if it was personalized.  
The best of both worlds is to have a spare copy.

That said, is that offer for Wasteland many moons back still good?  
Anyway, these all come to mind as titles I've lost entire weeks on:

Moebius (Greg Malone)
Castle Wolfenstien (Silas Warner)
Legacy of the Ancients (John or Chuck Dougherty)
Sword of Kadash (Chris Cole)


On Jan 8, 2004, at 3:16 AM, John Romero wrote:

I have an interesting question for you guys

Would you consigder a classic game more valuable if it was signed by 
the
author?

If so, and you'd like your classic Apple II games signed, I might know
where the author is and could persuade him to sign em. :)
I have a few old Apple II games signed by their authors and I've gotten
some nice reactions from them
- john

The goal of the works of a genius' existance lies only in itself.


-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 07, 2004 2:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value
I saw what I think was a re-packaged Doriath in the last 2-3
months but
other than that, zip.  Black Magic for the Apple was the
first Apple
game I bought off ebay.  That was 2+ years ago, and I might have only
seen one since then.  Superb game.  Does not take long to
beat.  Tower
of Myraglen has a puzzle where you can only enter a certain passage
(rather early in the game too) at midnight.  And that's
midnight on the
computer's system clock :)  The first day I played it it
happened to be
near midnight, and I walked right in.  The next day I couldn't figure
out how to get in.
On Jan 6, 2004, at 8:56 PM, Brian the Fist wrote:

Not to pick nits, but the true piece of art is the game code
itself. The extras -- manual, cloth map, etc. -- are what make it
collectable, but the art is the entire package, which includes the
game.  What good is the manual if you can't play?
Perhaps I wasn't clear, I meant 'art' in reference to art
collecting
mentioned earlier.  Thus I was being quite literal - I collect 'box
art'.
On the other hand, there are some games I have been searching for
for years and have not seen EVER on eBay (or anywhere else), even
once, thus making them even more rare than Akalabeth or Mt. Drash
technically.
And
when I come across one like this by some rare fluke, I may get it
for as
low as $10 (maybe no one else wants it, who knows).
Like what, out of curiousity?
One that immediately comes to mind is Destiny by Software
Investments
Plus.  Doriath was also incredibly difficult to find (an
excellent C64
game if you've never tried it).  Got both cheap, but not
until several
YEARS of searching eBay weekly.  Also Tower of Myraglen and
trolls and
Tribulations.  Another C64 title, Spirit of the Stones, and
Savage by
Rainbird/Microplay/Probe were also cheap but hard to find
(not as hard
as the others though).  Also Talisman by Polarware.  Might
and Magic I
pre-box version (was just sold as a huge manual with map
and disks).
While I may have seen an odd loose disk for one or two of these, I
rarely saw one appear complete and as soon as I did, I
grabbed it and
no one else seemed to want them

Incidentally, here's a few games I have never once seen (other than
perhaps a loose disk) on eBay, in several years of
searching - no idea
why - Labyrinth of Crete (Scott Adams), Birth of the Phoenix, Black
Magic (Datasoft, US Boxed version), Coveted Mirror (Comprehend
version), Crypts of Terror (In-Home software, saw loose
disk once..),
Dungeons Dragons and Other perils (XLent software),
Fraktured Faebles
(American Eagle), Gelfling Adventure (Sierra), Palace in
Thunderland
(Micro Lab), Quarterstaff (Simulated Environment Systems, before
Infocom bought it), Secret of Easter Island (Three Sigma), Seventh
Sword of Mendor (Grandslam), Sorcerer of Siva (Epyx), most
Synergistic
Software early games, Spirit of Glenmore Castle (On
Target), Troll's
Tale (Sierra), Zombies (Bram).  And my personal holy grail
of hard to
find games, Dungeons of Despair (Wizardry Zero??).  There
are very few
references to
this latter one, though it is on the Giant Game Programmers
list, and
from what I can scrounge, this may