Have you discuss here already that Apple changed SDK to allow cross-tools ?

2010-06-13 Thread Ruslan Zasukhin
Hi All,

On russian news site about iphone I have to read
That Apple have silently add in SDK license 3.3.2point

That App can use something like this
 but only after written permission from apple.


-- 
Best regards,

Ruslan Zasukhin
VP Engineering and New Technology
Paradigma Software, Inc

Valentina - Joining Worlds of Information
http://www.paradigmasoft.com

[I feel the need: the need for speed]


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Re: Have you discuss here already that Apple changed SDK to allow cross-tools ?

2010-06-13 Thread Colin Holgate
Here's an article about it, that includes the relevant passages:

http://www.appleoutsider.com/2010/06/10/hello-lua

It seems more geared towards Electronic Arts games, where they use Lua to do 
overall game control. It's hard to say whether Rev apps would get away with the 
same conditions, because where as Lua is just controlling a bit of game logic, 
and not doing much to make the entire app function, Rev's scripts would be 
completely in control of what the app is doing. So it might fail the 
Application may use embedded interpreted code in a limited way if such use is 
solely for providing minor features or functionality... part.



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Re: Have you discuss here already that Apple changed SDK to allow cross-tools ?

2010-06-13 Thread Robert Mann

And I really wonder how can UNITY game developpment platform go through... it
seems that UNITY controls the apps... (I understood written in javascript)
and that next revision will allow allow to adress all iphone native SDK
libraries too. Good for them, but I do feel it is rather unfair for runrev!! 
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Re: Have you discuss here already that Apple changed SDK to allow cross-tools ?

2010-06-13 Thread David Bovill
There is no lock-in with Unity - or so it seems to me. As I understand it it
outputs source code to Xcode, which you can tweak and enhance as you wish.
If that is the case then Apple need not fear platform lock-in - and so they
could agree to license it - though no decision has been made yet as far as I
know. I'm not sure Unity outputs source code - I have only gathered this is
the case from other posts - but if it did then according to the lock-in
logic Apple would have nothing to fear.

This requires a different business logic to RunRev - for Unity the value
would then be in the IDE and the community and not the source code of the
engine.

On 13 June 2010 21:26, Robert Mann r...@free.fr wrote:


 And I really wonder how can UNITY game developpment platform go through...
 it
 seems that UNITY controls the apps... (I understood written in javascript)
 and that next revision will allow allow to adress all iphone native SDK
 libraries too. Good for them, but I do feel it is rather unfair for
 runrev!!

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