Re: CHARACTER ANIMATION STUFF and RS ....

2005-12-29 Thread Wolfram Schwenzer

Russell Jones wrote:
Uh oh. This is some serious s**t! The user interface is a bit strange at 
first, but this is no fly-by-night enterprise: These guys mean business! 
I know RS has some tricks coming up for v6, but we'll have to wait more 
than 6 months to find out what it is...


Should be interesting to watch what develops. If a free 
renderer/modeler/animator can do all of this




Yep, it can. And lots more to go: there's a game engine which really 
works AND a whole package with examples  a book (you have to buy THAT 
from them but it's worth the price  the engine itself is FREE). Don't 
know if Blender can replace RS anywhere soon (I doubt it, because they 
rely on polygons and RS on mathematically defined primitives which is 
far superior as a modeling toolset) but surely there's a lot of stuff in 
Blender RS is still missing so you should consider it as a an ADDITION 
to RS.
I remember that I got some severe bashing in this group some time ago 
when I discussed  the benefits of free software under the GPL as 
compared to commercial solutions. Blender is the living proof of it (I 
gave a little contribution to the Blender Foundation some years ago to 
buy the commercial version of Blender free  hundreds of users worldwide 
did likewise  I am proud to have done so ;-))


There's also an effort to document the whole thing online as a set of 
docbook/HTML files  you can buy a thick volume of printed documentation

if you prefer THAT.

So you guys, don't you just WATCH how it develops (it HAS already 
developed in a usable  powerful product) but join the ranks of Blender 
USERS worldwide ! (leaving my soapbox for now ;-))


All the best for 2006  happy rendering whatever tools you use 

from Wolfram


A little script

2005-12-29 Thread Zaug
Hello list,
Here is a little script, that I have been working on for the last
several weeks, that some of you might enjoy playing with.

http://www.catmtn.com/realgreeblez.php

Thankz to Fredrik Bergholtz for much advice, tutoring, testing and
patience; and also to Juha Meskanen for answering many questions so quickly.

Cheers,
Zaug

P.S. Crits are welcome, but, be kind, as it is my first scripting
attempt for Realsoft :)

-- 
My love of the  halfling's leaf has clearly slowed my mind.
8?o


How to batch load and render one imported object per frame ?

2005-12-29 Thread studio
Hi List :

  Another great thing about RS is the ability to script in
java or RPL , things that can't be done in the GUI .

  OK , say I have 10 .obj's (01test.obj , 02test.obj,etc 
etc) . Now I want to bring them into an RS scene and render
only the single corresponding object for that frame (07test.obj
for frame 7 , etc) .

   So I need to batch load them , for starters and then script a
rendering solution . How do I set this up without all the manual
labour of loading and rendering one object at a time ? (what if
I had a sequence of 200 objects to import and render ???)

Thanks In Advance .

studio
www.niagara.com/~studio
www.studiodynamics.net


Re: A little script

2005-12-29 Thread Zaug
Brandon,
This is actually caused by an omission bug referred to here :

Juha,
Disregard my last mail.
I have discovered and fixed the problem.
At least, the following lines are missing from the file r3subdiv.js :

var R3SUBDIVA_ExtrudeRegionOpt = 1235512;//Integer

var R3SUBDIVA_ExtrudeNormalOpt = 1235513;//Integer

var R3SUBDIVA_ExtrudeLeaveFloor = 1235514;//Boolean

You can add these lines yourself to fix this until you get the
officially updated files.
This has been fixed in the newest Linux version, but I do not know about
the windows version.


Hope this helps,
Zaug


Brandon Moon wrote:

 Zaug,

 Very cool, but I can't get it to work... keep getting the following
 error:

 R3SUBDIVA_ExtrudeNormalOpt is not defined

 [error:r3mainw:7987

 Probably just a user error because I don't know how to use it?  if so,
 would you please provide some aditional instructions on how to get
 started and see some results?

 Regards,
 Brandon

 Zaug wrote:

 Hello list,
 Here is a little script, that I have been working on for the last
 several weeks, that some of you might enjoy playing with.

 http://www.catmtn.com/realgreeblez.php

 Thankz to Fredrik Bergholtz for much advice, tutoring, testing and
 patience; and also to Juha Meskanen for answering many questions so
 quickly.

 Cheers,
 Zaug

 P.S. Crits are welcome, but, be kind, as it is my first scripting
 attempt for Realsoft :)

  




-- 
My love of the  halfling's leaf has clearly slowed my mind.
8?o



Re: CHARACTER ANIMATION STUFF and RS ....

2005-12-29 Thread studio
 Yep, it can. And lots more to go: there's a game engine which really 
 works AND a whole package with examples  a book (you have to buy THAT 
 from them but it's worth the price  the engine itself is FREE). Don't 
 know if Blender can replace RS anywhere soon (I doubt it, because they 
 rely on polygons and RS on mathematically defined primitives which is 
 far superior as a modeling toolset) but surely there's a lot of stuff in 
 Blender RS is still missing so you should consider it as a an ADDITION 
 to RS.
 All the best for 2006  happy rendering whatever tools you use 
 
  from Wolfram 

Hi Wolfram :

   Sorry to edit your post so much . Congrads though for seeing the pot-
ential of the Free GPL directive and contributing to it .

  I have to agree with most of what you say above . I'm just getting to
know Blender now and think it's a pretty cool partner app to be running
alongside Realsoft , or Max or LW etc . However , the free Personal
learning Edition of Maya might also be an app one might find worth check-
ing out too . The fluid dynamics of Blender drew me , but I think Maya's
stuff is far superior , from what little I've read .

  Anyway , the bottom line for me is the ability of RS to do so many ,
many amazing things that it's potential is never-ever going to be real-
ised to anywhere nears it's full potential , simply because it's depth
is so vast that only a small handful of people are able to grasp it .

  Put 10 guys in a room with RS and a short animation project and if
you have some key guys in there you will accomplish incredible things .
RS is awesome but I think it really needs the community to write some
more elaborate , in depth articles and tutorials , much along the line
of what is happening over in the Blender camp .

   (this is the part where I sound bitter) . It's great to be able to
show the world what you can do with RS , big huge pat's on the back to
you people ... but how about throwing the community a bone and telling
us HOW you did it , exactly , in step-by-step form .

   Time and time again we see list geniuses shoot VSL code from the
hip and say  it should work , but I don't have RS running in front of
me right now   Then wait till you do and then try it, then create
the material , then share it (explain it would be nice too) .

   Zaug has just shared this very cool script with the list , and I know
it must have taken him through a very steep learning curve that required
a lot of his precious spare time . Fantastic ! Now , if we were to do it
the Blender way , Zaug would then write a nice HTML tutorial explaining
how he did it , and any other stuff he learned along the way .
 
  In fact , doing it the Blender way would probably see Zaug pioneer the
'Scripting' section of an on-line Dynamic manual , like Blender has on their
Wiki site (I thought I created a new idea [dynamic manual] but the Blender
people have had it for a long time) .

   So , [rant mode off] perhaps the best thing about Blender , in the end,
is for RS people to glimpse at just how great it is to see a community
share knowledge , give their time , and not in any kind of haphazard way
but in a way where info get's taken in, in an effective manner , with an
end result that see's a 3D person constantly upgrading their skill level .

   There used to be a ton of sharing on this list , not all that long ago,
but seems to be almost dead now except for off-topic threads and my late
night rants .

   A logical question might be what good is an extensive app like RS if
the average person doesn't know how to use it ?  There is lot's of info
in the manual of course , but so much knowledge has been learned the hard
way , over and over again by dozens of people . Better to have one person
find the solution or workaround to a problem , then document that solution
for the rest of the community .

Happy Hanukkah/Clone the Meskanens

studio
www.niagara.com/~studio
www.studiodynamics.net



Re: A little script

2005-12-29 Thread studio
 Hello list,
 Here is a little script, that I have been working on for the last
 several weeks, that some of you might enjoy playing with.
 http://www.catmtn.com/realgreeblez.php
 Thankz to Fredrik Bergholtz for much advice, tutoring, testing and
 patience; and also to Juha Meskanen for answering many questions so quickly.
 Cheers,
 Zaug

Hi Zaug :

  Thanks for the script ! Those renderings on Staffan Norling's web page
look really awesome . Procedurals are the best , for sure , and your
Greeble stuff will prove that by looking so unique in every render .

Thanks again .

studio
www.niagara.com/~studio
www.studiodynamics.net





Re: CHARACTER ANIMATION STUFF and RS ....

2005-12-29 Thread Russell Jones
Been having a look-see at Blender and it has one glaring annoyance (at least 
on my machine): The User Interface is extremely slow. It literally takes up 
to 5 seconds or so for a click or mouse move to be registered in most 
windows. This is really aggravating! Apparently, Blender uses OpenGL to 
render ALL graphics, including all buttons (which are vector-based = slow), 
menus and windows. I have the latest drivers for my card, a 2.6Ghz/512MB 
WinXP Sp2 system, so I can't imagine what the slow down can be caused by.


Anyway, it's OT, so I'll just drop it there. It does have some serious 
potential, though, and it will make an excellent companion to RS as soon as 
they improve the UI speed...


Russell
- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Thursday, December 29, 2005 11:09 PM
Subject: Re: CHARACTER ANIMATION STUFF and RS 



Yep, it can. And lots more to go: there's a game engine which really
works AND a whole package with examples  a book (you have to buy THAT
from them but it's worth the price  the engine itself is FREE). Don't
know if Blender can replace RS anywhere soon (I doubt it, because they
rely on polygons and RS on mathematically defined primitives which is
far superior as a modeling toolset) but surely there's a lot of stuff in
Blender RS is still missing so you should consider it as a an ADDITION
to RS.
All the best for 2006  happy rendering whatever tools you use 

 from Wolfram


Hi Wolfram :

  Sorry to edit your post so much . Congrads though for seeing the pot-
ential of the Free GPL directive and contributing to it .

 I have to agree with most of what you say above . I'm just getting to
know Blender now and think it's a pretty cool partner app to be running
alongside Realsoft , or Max or LW etc . However , the free Personal
learning Edition of Maya might also be an app one might find worth check-
ing out too . The fluid dynamics of Blender drew me , but I think Maya's
stuff is far superior , from what little I've read .

 Anyway , the bottom line for me is the ability of RS to do so many ,
many amazing things that it's potential is never-ever going to be real-
ised to anywhere nears it's full potential , simply because it's depth
is so vast that only a small handful of people are able to grasp it .

 Put 10 guys in a room with RS and a short animation project and if
you have some key guys in there you will accomplish incredible things .
RS is awesome but I think it really needs the community to write some
more elaborate , in depth articles and tutorials , much along the line
of what is happening over in the Blender camp .

  (this is the part where I sound bitter) . It's great to be able to
show the world what you can do with RS , big huge pat's on the back to
you people ... but how about throwing the community a bone and telling
us HOW you did it , exactly , in step-by-step form .

  Time and time again we see list geniuses shoot VSL code from the
hip and say  it should work , but I don't have RS running in front of
me right now   Then wait till you do and then try it, then create
the material , then share it (explain it would be nice too) .

  Zaug has just shared this very cool script with the list , and I know
it must have taken him through a very steep learning curve that required
a lot of his precious spare time . Fantastic ! Now , if we were to do it
the Blender way , Zaug would then write a nice HTML tutorial explaining
how he did it , and any other stuff he learned along the way .

 In fact , doing it the Blender way would probably see Zaug pioneer the
'Scripting' section of an on-line Dynamic manual , like Blender has on 
their

Wiki site (I thought I created a new idea [dynamic manual] but the Blender
people have had it for a long time) .

  So , [rant mode off] perhaps the best thing about Blender , in the end,
is for RS people to glimpse at just how great it is to see a community
share knowledge , give their time , and not in any kind of haphazard way
but in a way where info get's taken in, in an effective manner , with an
end result that see's a 3D person constantly upgrading their skill level .

  There used to be a ton of sharing on this list , not all that long ago,
but seems to be almost dead now except for off-topic threads and my late
night rants .

  A logical question might be what good is an extensive app like RS if
the average person doesn't know how to use it ?  There is lot's of info
in the manual of course , but so much knowledge has been learned the hard
way , over and over again by dozens of people . Better to have one person
find the solution or workaround to a problem , then document that solution
for the rest of the community .

Happy Hanukkah/Clone the Meskanens

studio
www.niagara.com/~studio
www.studiodynamics.net



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