Re: Wheel Constraint
Hi Stefan, the Script is OK, but the disk/cylinder holds maybe the last recorded spin value if you don't play the complete anim. Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, December 14, 2006 7:57 AM Subject: Re: Wheel Constraint Hi Stefan, I finally got it ... as you will see in the attached file it takes a while to get going but eventually it runs like my car:) Cheers and Thanks, Chuck Hmmm : Well , I hope I caught you before you went into hiding from OPEC and it's army of henchmen http://www.cafepress.com/opec/ Seems you may have to stick around and make a few more trips to the drawing board ... I deleted the magnets from your disk , and it still ran - I deleted the SIM effects from the disk and it still ran - I deleted the exterior magnets and... yes , it still ran I suspect a possible hidden affector , perhaps in the java script or more probably in the Choreography window . Anyway , all kidding aside , I think your original intent is quite possible once you get the bugs ironed out of the sim . Big believer in the unlimited power of magnets myself , as always . Good luck with your work . studio
Re: Tutorial - The Amazing Light Sensitivity Shader (again)
The reason was the Domain Porting: They're in: http://rs3dwiki.the-final.info/index.php?title=The_Amazing_Light_Sensitivity_Shader Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, December 14, 2006 7:07 AM Subject: Tutorial - The Amazing Light Sensitivity Shader (again) Greetings : Previously the RS3D tutorial The Amazing Light Sen- sitivity Shader was on the Wiki , but I just checked and the tutorial jpeg images are not there now , so the tute is moved to my server . http://www.studiodynamics.net/ls_shader/lightsens1.html The tute is nothing fancy , but it is a great little shader and may really help you tweak a scene to get the exact light- ing that you are looking for from certain objects . Other personal RS3D tute's are here : http://www.studiodynamics.net/park1/tutorials.html Cheers ! studio
Re: Wheel Constraint
Hi Stefan, the Script is OK, but the disk/cylinder holds maybe the last recorded spin value if you don't play the complete anim. Matthias Anyway , Recorded spin value ? I don't like the sound of that one little bit . I think Charles or Henry or what- ever was asking for a simple (and transparent) solution to nailing the axis of his 'Rotor' to the world space . If the Java solution is doing other things then maybe it's not the optimum solution ? (no idea) Couldn't something simple be done using just a constraint or similiar for the Rotor ? Or should we just trust that nothing odd is going on with the Java solution and it's recording feature ? ( I won't be investing any money in this Java magnet rig [just kidding]) . Thanks for the info on the Wiki re-directional domain porting stuff . I'll just stick with HTML from now on . It's my personal preference for information sharing . (still would love to see a RS3D dynamic html manual!) Cheers ! studio Hi Stefan, I finally got it ... as you will see in the attached file it takes a while to get going but eventually it runs like my car:) Cheers and Thanks, Chuck Hmmm : Well , I hope I caught you before you went into hiding from OPEC and it's army of henchmen http://www.cafepress.com/opec/ Seems you may have to stick around and make a few more trips to the drawing board ... I deleted the magnets from your disk , and it still ran - I deleted the SIM effects from the disk and it still ran - I deleted the exterior magnets and... yes , it still ran I suspect a possible hidden affector , perhaps in the java script or more probably in the Choreography window . Anyway , all kidding aside , I think your original intent is quite possible once you get the bugs ironed out of the sim . Big believer in the unlimited power of magnets myself , as always . Good luck with your work . studio -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006
noisefree hair is possible!
Hi, Never give up too soon ;) I found a possibility to create a noisefree hair animation. Instead of raytraced hair I used scanline rendering for the nurbs. The reaction on lightsources is somewhat different but lighting could be adjusted of course. I guess the main reason is that scanline hair doesn't render a rounding but shows a flat shaded line. In order to get raytraced hair with shadow it would be nice if it was possible to render such flat shaded hair. Would it be possible to have normal shading in V direction (for color purposes) and a flat shading in U direction to get such flat hairs? Of course one could use a duplicate with camera invisible, but with many hairs that's not the nicest solution. www.xs4all.nl/~joly/temp/hairtest6.avi Arjo.
Re: Wheel Constraint
Hi Matthias.. Yep all is ok..and script is fine.. I was only kidding.. since it can be a ghostly feeling that something is moving/rotating even if you think you have turned all things off...and a spin value is set..=) That is also a simple solution to a rotation...=) (which I use alot ...) The set spin value.. may have been added, if dragged the frameslider back..or similar..as you say when not having used the rewind button..(but some things needs several hits on that rewind button.. =), like skeletons and other things.. ouch.. But its always fun to set up a simulation from ground up, to see how things actually works in realtime..! Btw, if I have energy and you later have time and want to, I have a need for some scripts for Rig controls... Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi Stefan, the Script is OK, but the disk/cylinder holds maybe the last recorded spin value if you don't play the complete anim. Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, December 14, 2006 7:57 AM Subject: Re: Wheel Constraint Hi Stefan, I finally got it ... as you will see in the attached file it takes a while to get going but eventually it runs like my car:) Cheers and Thanks, Chuck Hmmm : Well , I hope I caught you before you went into hiding from OPEC and it's army of henchmen http://www.cafepress.com/opec/ Seems you may have to stick around and make a few more trips to the drawing board ... I deleted the magnets from your disk , and it still ran - I deleted the SIM effects from the disk and it still ran - I deleted the exterior magnets and... yes , it still ran I suspect a possible hidden affector , perhaps in the java script or more probably in the Choreography window . Anyway , all kidding aside , I think your original intent is quite possible once you get the bugs ironed out of the sim . Big believer in the unlimited power of magnets myself , as always . Good luck with your work . studio -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.430 / Virus Database: 268.15.15/581 - Release Date: 12/9/2006 3:41 PM
Re: noisefree hair is possible!
Hi Arjo.. That is lookin really cool..! Thx for sharing.. btw.. how was the rendertime for this? Your way with separate shading on V respectivly U, an/or maybe it would be nice if one could specify two or more different render types at same time, so that you could set that Visible render could be either Raytrace/Scanline/Postfx and same for forexample the part that is responsible for the shadow creation phase (and similar phases..). So setup like this.. Visible hair phase -- Scanline Shadow Creation Phase -- Raytrace This with same hair mesh (curves) Not duplicates.. I dunno if my idea, is even possible.. =) Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi, Never give up too soon ;) I found a possibility to create a noisefree hair animation. Instead of raytraced hair I used scanline rendering for the nurbs. The reaction on lightsources is somewhat different but lighting could be adjusted of course. I guess the main reason is that scanline hair doesn't render a rounding but shows a flat shaded line. In order to get raytraced hair with shadow it would be nice if it was possible to render such flat shaded hair. Would it be possible to have normal shading in V direction (for color purposes) and a flat shading in U direction to get such flat hairs? Of course one could use a duplicate with camera invisible, but with many hairs that's not the nicest solution. www.xs4all.nl/~joly/temp/hairtest6.avi Arjo.
Re: Tutorial - The Amazing Light Sensitivity Shader (again)
Hi Matthias.. This one and maybe others wasnt visible in any of the main section of the wiki.. I found it only in the Toolbox part of the main page, when choosing the link Special pages/All pages Maybe it was only me..or my eyes were blind.. =).. But if my observation is correct, this may be an obstacle for visitors to easy find stuff..if not all tuts and such are in the sections... Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. The reason was the Domain Porting: They're in: http://rs3dwiki.the-final.info/index.php?title=The_Amazing_Light_Sensitivity_Shader Matthias Greetings : Previously the RS3D tutorial The Amazing Light Sen- sitivity Shader was on the Wiki , but I just checked and the tutorial jpeg images are not there now , so the tute is moved to my server . http://www.studiodynamics.net/ls_shader/lightsens1.html The tute is nothing fancy , but it is a great little shader and may really help you tweak a scene to get the exact light- ing that you are looking for from certain objects . Other personal RS3D tute's are here : http://www.studiodynamics.net/park1/tutorials.html Cheers ! studio
Re: noisefree hair is possible!
Hey Arjo, That's silky smooth! Was your hair casting shadows before? I think that RS needs some AA controls on shadows, and maybe some other options for AA filters. There are still some things that stay noisy no matter how high the sampling or scaling. (curved stadium stairs for example. Chris From: Arjo Rozendaal [EMAIL PROTECTED] Date: 2006/12/14 Thu AM 06:40:29 CST To: Reallist user-list@light.realsoft3d.com Subject: noisefree hair is possible! Hi, Never give up too soon ;) I found a possibility to create a noisefree hair animation. Instead of raytraced hair I used scanline rendering for the nurbs. The reaction on lightsources is somewhat different but lighting could be adjusted of course. I guess the main reason is that scanline hair doesn't render a rounding but shows a flat shaded line. In order to get raytraced hair with shadow it would be nice if it was possible to render such flat shaded hair. Would it be possible to have normal shading in V direction (for color purposes) and a flat shading in U direction to get such flat hairs? Of course one could use a duplicate with camera invisible, but with many hairs that's not the nicest solution. www.xs4all.nl/~joly/temp/hairtest6.avi Arjo.
Re: Wheel Constraint
it's not the script which holds the spin value, it's the Phys Tab in Properties-Window where the Spin comes from. As always: A Simulation must be played from start to end, if you stop it, and then press play again, it becomes incorrect ;-) Hi Matthias : Yes , and you do not have to let a sim run until the end , instead , just stop it and use your Undo . This will re- wind it as if nothing had happened . The problem was that the project Chuck had sent the list had a spin value for the rotor already set , so of course it would spin without any magnets . Like I said , I thought it was the script or the choreography ... or something , and it was , as you discovered and pointed out . It was just a heads up to Chuck to have another look at his project , and he did . When you used the word recorded I didn't know of any recording so thought it must be script related or something . Sorry , my misunderstanding . Thanks . studio Hi Garry, it's not the script which holds the spin value, it's the Phys Tab in Properties-Window where the Spin comes from. As always: A Simulation must be played from start to end, if you stop it, and then press play again, it becomes incorrect ;-) Have a look at the attached picture. Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, December 14, 2006 11:05 AM Subject: Re: Wheel Constraint Hi Stefan, the Script is OK, but the disk/cylinder holds maybe the last recorded spin value if you don't play the complete anim. Matthias Anyway , Recorded spin value ? I don't like the sound of that one little bit . I think Charles or Henry or what- ever was asking for a simple (and transparent) solution to nailing the axis of his 'Rotor' to the world space . If the Java solution is doing other things then maybe it's not the optimum solution ? (no idea) Couldn't something simple be done using just a constraint or similiar for the Rotor ? Or should we just trust that nothing odd is going on with the Java solution and it's recording feature ? ( I won't be investing any money in this Java magnet rig [just kidding]) . Thanks for the info on the Wiki re-directional domain porting stuff . I'll just stick with HTML from now on . It's my personal preference for information sharing . (still would love to see a RS3D dynamic html manual!) Cheers ! studio Hi Stefan, I finally got it ... as you will see in the attached file it takes a while to get going but eventually it runs like my car:) Cheers and Thanks, Chuck Hmmm : Well , I hope I caught you before you went into hiding from OPEC and it's army of henchmen http://www.cafepress.com/opec/ Seems you may have to stick around and make a few more trips to the drawing board ... I deleted the magnets from your disk , and it still ran - I deleted the SIM effects from the disk and it still ran - I deleted the exterior magnets and... yes , it still ran I suspect a possible hidden affector , perhaps in the java script or more probably in the Choreography window . Anyway , all kidding aside , I think your original intent is quite possible once you get the bugs ironed out of the sim . Big believer in the unlimited power of magnets myself , as always . Good luck with your work . studio -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006 Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006
Re: Wheel Constraint
I ran into the same problem ... when you make the stators invisible the rotor keeps running even with the Phys/spin and velocity at 0 0 0. Invisible ? No idea what you mean here . Anyway , the simple fact is that the last rotor project you send to the list had a built- in spin attached to the rotor . Set that spin to 0,0,0 and the machine no longer ran . I quit in frustration for a while and came back to it this morning to check the Inertia if you set Inertia to 0 0 0 and with stators invisible ... there is no spinning. Which stands to reason things in motion tend to stay in motion (Inertia 0 0 .001)... things at rest tend to stay at rest (Inertia 0 0 0). Yes , the Rotor stays at rest even though you have a magnetic field situation set up . This machine will sit there and do noth- ing unless you add the .001 inertia to it . I set the rotors and stators to +.2 and -.2 and the inertia of the Rotor to 0 0 .001 . then it works as desired with the Phys/spin and velocity at 0 0 0. And, I set the rebound energy to 0 0 0 Check out the attached file and let it run to the end as Stefan pointed out. Finally it works with the rotation constraint only. Well I ran this attached file (first increased the frame amounts to 3500) and it would just roll back and forth ... back and forth ... for 3500 frames . Is this what you mean by running ? Perhaps I'm mistaken in assuming that you were trying to get the rotor to spin the way it did in your last project file ? Thanks . studio Hi Stefan, the Script is OK, but the disk/cylinder holds maybe the last recorded spin value if you don't play the complete anim. Matthias Anyway , Recorded spin value ? I don't like the sound of that one little bit . I think Charles or Henry or what- ever was asking for a simple (and transparent) solution to nailing the axis of his 'Rotor' to the world space . If the Java solution is doing other things then maybe it's not the optimum solution ? (no idea) Couldn't something simple be done using just a constraint or similiar for the Rotor ? Or should we just trust that nothing odd is going on with the Java solution and it's recording feature ? ( I won't be investing any money in this Java magnet rig [just kidding]) . Thanks for the info on the Wiki re-directional domain porting stuff . I'll just stick with HTML from now on . It's my personal preference for information sharing . (still would love to see a RS3D dynamic html manual!) Cheers ! studio Hi Stefan, I finally got it ... as you will see in the attached file it takes a while to get going but eventually it runs like my car:) Cheers and Thanks, Chuck Hmmm : Well , I hope I caught you before you went into hiding from OPEC and it's army of henchmen http://www.cafepress.com/opec/ Seems you may have to stick around and make a few more trips to the drawing board ... I deleted the magnets from your disk , and it still ran - I deleted the SIM effects from the disk and it still ran - I deleted the exterior magnets and... yes , it still ran I suspect a possible hidden affector , perhaps in the java script or more probably in the Choreography window . Anyway , all kidding aside , I think your original intent is quite possible once you get the bugs ironed out of the sim . Big believer in the unlimited power of magnets myself , as always . Good luck with your work . studio -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006 Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006