Re: Wheel Constraint

2006-12-14 Thread Matthias Kappenberg
Hi Stefan,

the Script is OK, but the disk/cylinder holds maybe the last recorded
spin value if you don't play the complete anim.

Matthias

- Original Message - 
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, December 14, 2006 7:57 AM
Subject: Re: Wheel Constraint


  Hi Stefan,
  I finally got it ... as you will see in the attached file  it takes a 
  while to get going but eventually it runs  like my car:)
  Cheers and Thanks, Chuck
 
 Hmmm :
 
   Well , I hope I caught you before you went into hiding from
 OPEC and it's army of henchmen http://www.cafepress.com/opec/
 Seems you may have to stick around and make a few more
 trips to the drawing board ...
 
 I deleted the magnets from your disk , and it still ran -
 I deleted the SIM effects from the disk and it still ran -
 I deleted the exterior magnets and... yes , it still ran
 
   I suspect a possible hidden affector , perhaps in the
 java script or more probably in the Choreography window .
 
Anyway , all kidding aside , I think your original
 intent is quite possible once you get the bugs ironed
 out of the sim . Big believer in the unlimited power
 of magnets myself , as always .
 
 Good luck with your work .
 
 studio
 


Re: Tutorial - The Amazing Light Sensitivity Shader (again)

2006-12-14 Thread Matthias Kappenberg
The reason was the Domain Porting:

They're in:

http://rs3dwiki.the-final.info/index.php?title=The_Amazing_Light_Sensitivity_Shader

Matthias

- Original Message - 
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, December 14, 2006 7:07 AM
Subject: Tutorial - The Amazing Light Sensitivity Shader (again)


 Greetings :
 
   Previously the RS3D tutorial The Amazing Light Sen-
 sitivity Shader was on the Wiki , but I just checked
 and the tutorial jpeg images are not there now , so
 the tute is moved to my server .
 http://www.studiodynamics.net/ls_shader/lightsens1.html
 
   The tute is nothing fancy , but it is a great little shader
 and may really help you tweak a scene to get the exact light-
 ing that you are looking for from certain objects .
 
   Other personal RS3D tute's are here :
 http://www.studiodynamics.net/park1/tutorials.html
 
 Cheers !
 
 studio
 
 


Re: Wheel Constraint

2006-12-14 Thread studio
 Hi Stefan,
 the Script is OK, but the disk/cylinder holds maybe the last recorded
 spin value if you don't play the complete anim.
 Matthias

  Anyway , Recorded spin value ? I don't like the sound
of that one little bit . I think Charles or Henry or what-
ever was asking for a simple (and transparent) solution to
nailing the axis of his 'Rotor' to the world space .

 If the Java solution is doing other things then maybe
it's not the optimum solution ? (no idea)

 Couldn't something simple be done using just a constraint
or similiar for the Rotor ? Or should we just trust that
nothing odd is going on with the Java solution and it's
recording feature ? ( I won't be investing any money in
this Java magnet rig [just kidding]) .

  Thanks for the info on the Wiki re-directional domain
porting stuff . I'll just stick with HTML from now on .
It's my personal preference for information sharing .
(still would love to see a RS3D dynamic html manual!)

Cheers !

studio




   Hi Stefan,
   I finally got it ... as you will see in the attached file  it takes a 
   while to get going but eventually it runs  like my car:)
   Cheers and Thanks, Chuck
  
  Hmmm :
  
Well , I hope I caught you before you went into hiding from
  OPEC and it's army of henchmen http://www.cafepress.com/opec/
  Seems you may have to stick around and make a few more
  trips to the drawing board ...
  
  I deleted the magnets from your disk , and it still ran -
  I deleted the SIM effects from the disk and it still ran -
  I deleted the exterior magnets and... yes , it still ran
  
I suspect a possible hidden affector , perhaps in the
  java script or more probably in the Choreography window .
  
 Anyway , all kidding aside , I think your original
  intent is quite possible once you get the bugs ironed
  out of the sim . Big believer in the unlimited power
  of magnets myself , as always .
  
  Good luck with your work .
  
  studio
  
 
 
 -- 
 Internal Virus Database is out-of-date.
 Checked by AVG Free Edition.
 Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006
 



noisefree hair is possible!

2006-12-14 Thread Arjo Rozendaal
Hi,

Never give up too soon ;)
I found a possibility to create a noisefree hair animation.
Instead of raytraced hair I used scanline rendering for the nurbs.
The reaction on lightsources is somewhat different but lighting could be
adjusted of course.
I guess the main reason is that scanline hair doesn't render a rounding but
shows a flat shaded line.
In order to get raytraced hair with shadow it would be nice if it was
possible to render such flat shaded hair.
Would it be possible to have normal shading in V direction (for color
purposes) and a flat shading in U direction to get such flat hairs?
Of course one could use a duplicate with camera invisible, but with many
hairs that's not the nicest solution.

www.xs4all.nl/~joly/temp/hairtest6.avi

Arjo.



Re: Wheel Constraint

2006-12-14 Thread Beg-inner

Hi Matthias..

Yep all is ok..and script is fine..
I was only kidding.. since it can be a ghostly feeling that something is 
moving/rotating even if you think you have turned all things off...and a 
spin value is set..=)

That is also a simple solution to a rotation...=) (which I use alot ...)

The set spin value.. may have been added, if dragged the frameslider 
back..or similar..as you say when not having used the rewind button..(but 
some things needs several hits on that rewind button.. =), like skeletons 
and other things.. ouch..


But its always fun to set up a simulation from ground up, to see how things 
actually works in realtime..!


Btw, if I have energy and you later have time and want to, I have a need for 
some scripts for Rig controls...


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi Stefan,

the Script is OK, but the disk/cylinder holds maybe the last recorded
spin value if you don't play the complete anim.

Matthias

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Thursday, December 14, 2006 7:57 AM
Subject: Re: Wheel Constraint



 Hi Stefan,
 I finally got it ... as you will see in the attached file  it takes 
 a

 while to get going but eventually it runs  like my car:)
 Cheers and Thanks, Chuck

Hmmm :

  Well , I hope I caught you before you went into hiding from
OPEC and it's army of henchmen http://www.cafepress.com/opec/
Seems you may have to stick around and make a few more
trips to the drawing board ...

I deleted the magnets from your disk , and it still ran -
I deleted the SIM effects from the disk and it still ran -
I deleted the exterior magnets and... yes , it still ran

  I suspect a possible hidden affector , perhaps in the
java script or more probably in the Choreography window .

   Anyway , all kidding aside , I think your original
intent is quite possible once you get the bugs ironed
out of the sim . Big believer in the unlimited power
of magnets myself , as always .

Good luck with your work .

studio





--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.430 / Virus Database: 268.15.15/581 - Release Date: 12/9/2006 
3:41 PM





Re: noisefree hair is possible!

2006-12-14 Thread Beg-inner

Hi Arjo..

That is lookin really cool..!
Thx for sharing..

btw.. how was the rendertime for this?

Your way with separate shading on V respectivly U, an/or maybe it would be 
nice if one could specify two or more different render types at same time, 
so that you could set that Visible render could be either 
Raytrace/Scanline/Postfx and same for forexample the part that is 
responsible for the shadow creation phase (and similar phases..).


So setup like this..
Visible hair phase -- Scanline
Shadow Creation Phase -- Raytrace
This with same hair mesh (curves) Not duplicates..

I dunno if my idea, is even possible.. =)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi,

Never give up too soon ;)
I found a possibility to create a noisefree hair animation.
Instead of raytraced hair I used scanline rendering for the nurbs.
The reaction on lightsources is somewhat different but lighting could be
adjusted of course.
I guess the main reason is that scanline hair doesn't render a rounding 
but

shows a flat shaded line.
In order to get raytraced hair with shadow it would be nice if it was
possible to render such flat shaded hair.
Would it be possible to have normal shading in V direction (for color
purposes) and a flat shading in U direction to get such flat hairs?
Of course one could use a duplicate with camera invisible, but with many
hairs that's not the nicest solution.

www.xs4all.nl/~joly/temp/hairtest6.avi

Arjo.


Re: Tutorial - The Amazing Light Sensitivity Shader (again)

2006-12-14 Thread Beg-inner

Hi Matthias..

This one and maybe others wasnt visible in any of the main section of the 
wiki..
I found it only in the Toolbox part of the main page, when choosing the 
link Special pages/All pages


Maybe it was only me..or my eyes were blind.. =)..
But if my observation is correct, this may be an obstacle for visitors to 
easy find stuff..if not all tuts and such are in the sections...


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


The reason was the Domain Porting:

They're in:

http://rs3dwiki.the-final.info/index.php?title=The_Amazing_Light_Sensitivity_Shader

Matthias



Greetings :

  Previously the RS3D tutorial The Amazing Light Sen-
sitivity Shader was on the Wiki , but I just checked
and the tutorial jpeg images are not there now , so
the tute is moved to my server .
http://www.studiodynamics.net/ls_shader/lightsens1.html

  The tute is nothing fancy , but it is a great little shader
and may really help you tweak a scene to get the exact light-
ing that you are looking for from certain objects .

  Other personal RS3D tute's are here :
http://www.studiodynamics.net/park1/tutorials.html

Cheers !

studio 


Re: noisefree hair is possible!

2006-12-14 Thread ss-cm-gm
Hey Arjo,

That's silky smooth!

 Was your hair casting shadows before? I think that RS needs some AA controls 
on shadows, and maybe some other options for AA filters.
There are still some things that stay noisy no matter how high the sampling or 
scaling. (curved stadium stairs for example.

Chris

From: Arjo Rozendaal [EMAIL PROTECTED]
Date: 2006/12/14 Thu AM 06:40:29 CST
To: Reallist user-list@light.realsoft3d.com
Subject: noisefree hair is possible!

Hi,

Never give up too soon ;)
I found a possibility to create a noisefree hair animation.
Instead of raytraced hair I used scanline rendering for the nurbs.
The reaction on lightsources is somewhat different but lighting could be
adjusted of course.
I guess the main reason is that scanline hair doesn't render a rounding but
shows a flat shaded line.
In order to get raytraced hair with shadow it would be nice if it was
possible to render such flat shaded hair.
Would it be possible to have normal shading in V direction (for color
purposes) and a flat shading in U direction to get such flat hairs?
Of course one could use a duplicate with camera invisible, but with many
hairs that's not the nicest solution.

www.xs4all.nl/~joly/temp/hairtest6.avi

Arjo.



Re: Wheel Constraint

2006-12-14 Thread studio
 it's not the script which holds the spin value,
 it's the Phys Tab in Properties-Window where
 the Spin comes from.
 As always: A Simulation must be played from start to end,
 if you stop it, and then press play again, it becomes incorrect ;-)

Hi Matthias :

  Yes , and you do not have to let a sim run until the end ,
instead , just stop it and use your Undo . This will re-
wind it as if nothing had happened .

  The problem was that the project Chuck had sent the list had
a spin value for the rotor already set , so of course it would
spin without any magnets . Like I said , I thought it was the
script or the choreography ... or something , and it was , as
you discovered and pointed out .

  It was just a heads up to Chuck to have another look at
his project , and he did . When you used the word recorded
I didn't know of any recording so thought it must be script
related or something . Sorry , my misunderstanding .

Thanks .

studio





 Hi Garry,
 
 it's not the script which holds the spin value,
 it's the Phys Tab in Properties-Window where
 the Spin comes from.
 As always: A Simulation must be played from start to end,
 if you stop it, and then press play again, it becomes incorrect ;-)
 
 Have a look at the attached picture.
 
 Matthias
 
 - Original Message - 
 From: studio [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Thursday, December 14, 2006 11:05 AM
 Subject: Re: Wheel Constraint
 
 
   Hi Stefan,
   the Script is OK, but the disk/cylinder holds maybe the last recorded
   spin value if you don't play the complete anim.
   Matthias
  
Anyway , Recorded spin value ? I don't like the sound
  of that one little bit . I think Charles or Henry or what-
  ever was asking for a simple (and transparent) solution to
  nailing the axis of his 'Rotor' to the world space .
  
   If the Java solution is doing other things then maybe
  it's not the optimum solution ? (no idea)
  
   Couldn't something simple be done using just a constraint
  or similiar for the Rotor ? Or should we just trust that
  nothing odd is going on with the Java solution and it's
  recording feature ? ( I won't be investing any money in
  this Java magnet rig [just kidding]) .
  
Thanks for the info on the Wiki re-directional domain
  porting stuff . I'll just stick with HTML from now on .
  It's my personal preference for information sharing .
  (still would love to see a RS3D dynamic html manual!)
  
  Cheers !
  
  studio
  
  
  
  
 Hi Stefan,
 I finally got it ... as you will see in the attached file  it 
 takes a 
 while to get going but eventually it runs  like my car:)
 Cheers and Thanks, Chuck

Hmmm :

  Well , I hope I caught you before you went into hiding from
OPEC and it's army of henchmen http://www.cafepress.com/opec/
Seems you may have to stick around and make a few more
trips to the drawing board ...

I deleted the magnets from your disk , and it still ran -
I deleted the SIM effects from the disk and it still ran -
I deleted the exterior magnets and... yes , it still ran

  I suspect a possible hidden affector , perhaps in the
java script or more probably in the Choreography window .

   Anyway , all kidding aside , I think your original
intent is quite possible once you get the bugs ironed
out of the sim . Big believer in the unlimited power
of magnets myself , as always .

Good luck with your work .

studio

   
   
   -- 
   Internal Virus Database is out-of-date.
   Checked by AVG Free Edition.
   Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006
   
  
 





Internal Virus Database is out-of-date.
Checked by AVG Free Edition.
Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006



Re: Wheel Constraint

2006-12-14 Thread studio
 I ran into the same problem ... when you make the stators invisible the 
 rotor keeps running   even with the Phys/spin and velocity at 0 0 0.

   Invisible ? No idea what you mean here . Anyway , the simple fact
is that the last rotor project you send to the list had a built-
in spin attached to the rotor . Set that spin to 0,0,0 and the
machine no longer ran .

 I quit in frustration for a while and came back to it this morning to check 
 the Inertia  if you set Inertia to 0 0 0 and with stators invisible ... 
 there is no spinning.  Which stands to reason  things in motion tend to 
 stay in motion (Inertia 0 0 .001)... things at rest tend to stay at rest 
 (Inertia 0 0 0).

  Yes , the Rotor stays at rest even though you have a magnetic
field situation set up . This machine will sit there and do noth-
ing unless you add the .001 inertia to it . 

 I set the rotors and stators to +.2 and -.2  and the inertia of the Rotor to 
 0 0 .001 . then it works as desired with the Phys/spin and velocity at 0 
 0 0.   And, I set the rebound energy to 0 0 0 
 Check out the attached file and let it run to the end as Stefan pointed out.
 Finally it works with the rotation constraint only.

   Well I ran this attached file (first increased the frame
amounts to 3500) and it would just roll back and forth ...
back and forth ... for 3500 frames . Is this what you mean
by running ? Perhaps I'm mistaken in assuming that you
were trying to get the rotor to spin the way it did in your
last project file ?

Thanks .

studio



  Hi Stefan,
  the Script is OK, but the disk/cylinder holds maybe the last recorded
  spin value if you don't play the complete anim.
  Matthias
 
   Anyway , Recorded spin value ? I don't like the sound
  of that one little bit . I think Charles or Henry or what-
  ever was asking for a simple (and transparent) solution to
  nailing the axis of his 'Rotor' to the world space .
 
  If the Java solution is doing other things then maybe
  it's not the optimum solution ? (no idea)
 
  Couldn't something simple be done using just a constraint
  or similiar for the Rotor ? Or should we just trust that
  nothing odd is going on with the Java solution and it's
  recording feature ? ( I won't be investing any money in
  this Java magnet rig [just kidding]) .
 
   Thanks for the info on the Wiki re-directional domain
  porting stuff . I'll just stick with HTML from now on .
  It's my personal preference for information sharing .
  (still would love to see a RS3D dynamic html manual!)
 
  Cheers !
 
  studio
 
 
 
 
Hi Stefan,
I finally got it ... as you will see in the attached file  it 
takes a
while to get going but eventually it runs  like my car:)
Cheers and Thanks, Chuck
  
   Hmmm :
  
 Well , I hope I caught you before you went into hiding from
   OPEC and it's army of henchmen http://www.cafepress.com/opec/
   Seems you may have to stick around and make a few more
   trips to the drawing board ...
  
   I deleted the magnets from your disk , and it still ran -
   I deleted the SIM effects from the disk and it still ran -
   I deleted the exterior magnets and... yes , it still ran
  
 I suspect a possible hidden affector , perhaps in the
   java script or more probably in the Choreography window .
  
  Anyway , all kidding aside , I think your original
   intent is quite possible once you get the bugs ironed
   out of the sim . Big believer in the unlimited power
   of magnets myself , as always .
  
   Good luck with your work .
  
   studio
  
 
 
  -- 
  Internal Virus Database is out-of-date.
  Checked by AVG Free Edition.
  Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006
 
  
 





Internal Virus Database is out-of-date.
Checked by AVG Free Edition.
Version: 7.1.394 / Virus Database: 268.15.9/573 - Release Date: 12/5/2006