Re: Leap day

2008-02-29 Thread Matthias Kappenberg
http://rs3dwiki.the-final.info/index.php?title=Simple_Clock_JavaScript

:-?

Matthias
  - Original Message - 
  From: Andre Vandergoten 
  To: user-list@light.realsoft3d.com 
  Sent: Thursday, February 28, 2008 4:41 PM
  Subject: Re: Leap day


  Thanks Robert !
  It would be a challenge to render clock in real time
  with a J.Script adding to each second a small amount
  making from 12  13.
  ...just a crazy idea of course...
  best
  andre
- Original Message - 
From: Robert den Broeder 
To: user-list@light.realsoft3d.com 
Sent: Wednesday, February 27, 2008 10:46 PM
Subject: RE: Leap day


Nice clock!! J  

 

Robert

 

Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andre Vandergoten
Verzonden: maandag 25 februari 2008 8:59
Aan: user-list@light.realsoft3d.com
Onderwerp: Leap day

 

...a small ++ with ZBrush in statue , other elements all RS.

I continue to explore SDS.

 

best 

 

andre


Re: The RSV6 Viewer ... and Texture Baking

2008-02-29 Thread Matthias Kappenberg
Default map/uv coordsys :-?

;-)

Matthias
- Original Message - 
From: Timo Mikkolainen [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, February 28, 2008 11:20 AM
Subject: Re: The RSV6 Viewer ... and Texture Baking


 Iirc you can set a map as an illumination map in the object
 properties. I'd imagine this would show up in realtime as well. No
 idea what (if anything) it uses for map/uv coords though.
 



Re: Leap day

2008-02-29 Thread Matthias Kappenberg
Uuuups, if you need a demo-file,
feel free to ask.
But remember: JS in RS v6 will not work :-(
You have to use v5.x


Matthias
  - Original Message - 
  From: Andre Vandergoten 
  To: user-list@light.realsoft3d.com 
  Sent: Thursday, February 28, 2008 4:41 PM
  Subject: Re: Leap day


  Thanks Robert !
  It would be a challenge to render clock in real time
  with a J.Script adding to each second a small amount
  making from 12  13.
  ...just a crazy idea of course...
  best
  andre
- Original Message - 
From: Robert den Broeder 
To: user-list@light.realsoft3d.com 
Sent: Wednesday, February 27, 2008 10:46 PM
Subject: RE: Leap day


Nice clock!! J  

 

Robert

 

Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andre Vandergoten
Verzonden: maandag 25 februari 2008 8:59
Aan: user-list@light.realsoft3d.com
Onderwerp: Leap day

 

...a small ++ with ZBrush in statue , other elements all RS.

I continue to explore SDS.

 

best 

 

andre


Re: The RSV6 Viewer ... and Texture Baking - Reply #3

2008-02-29 Thread studio
   As I said earlier , previous versions of RS would do this
 for you , so I'm assuming we still can ... 


OK , great : 

  The tutorial is still in the V6 manual . It's called - 

- Chapter 8. Rendering -   

- Advanced Illumination Examples

 The whole key is this very undocumented part of RS , parti-
cularily - the 'UVimage Control' in the Material Menu .This
is what I was searching for , and it is the beginning tool
for creating illumination/color/shadow maps for OpenGL .

 Just did some quick tests and I was able to create maps
for raytraced shadows that were displayed very well in
OpenGL and the RSViewer . I think it possible to combine
the illumination maps with the color maps in an image
editor , to get a nice effective OGL representation .

  More experiments forthcoming .

garry




mapped AO?

2008-02-29 Thread Jan Schmitz
Hi!

Is there a way to create something like mapped Ambient Occlusion?
I mean, like rendered indirect lighting or something, so that Ambient
Occlusion is mapped on the surfaces and not raytraced everytime... I hope
you know what I want to say...^^

Thanks in advance,
Jan
(alias quan at 3ddart.org)

-- 
Jan Schmitz
Im Hahn 22
59846 Sundern
http://janschmitz.com


Re: Leap day

2008-02-29 Thread Andre Vandergoten

  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Friday, February 29, 2008 9:36 AM
  Subject: Re: Leap day


  Uuuups, if you need a demo-file,
  feel free to ask.
  But remember: JS in RS v6 will not work :-(

  I know , but i'll wait , going back to v5 seems inconfartable
  and i have time.
  best
  andre


  You have to use v5.x


  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Thursday, February 28, 2008 4:41 PM
Subject: Re: Leap day


Thanks Robert !
It would be a challenge to render clock in real time
with a J.Script adding to each second a small amount
making from 12  13.
...just a crazy idea of course...
best
andre
  - Original Message - 
  From: Robert den Broeder 
  To: user-list@light.realsoft3d.com 
  Sent: Wednesday, February 27, 2008 10:46 PM
  Subject: RE: Leap day


  Nice clock!! J  

   

  Robert

   

  Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andre Vandergoten
  Verzonden: maandag 25 februari 2008 8:59
  Aan: user-list@light.realsoft3d.com
  Onderwerp: Leap day

   

  ...a small ++ with ZBrush in statue , other elements all RS.

  I continue to explore SDS.

   

  best 

   

  andre


Re: Leap day

2008-02-29 Thread Andre Vandergoten
Thanks Matthias !!
andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Friday, February 29, 2008 9:34 AM
  Subject: Re: Leap day


  http://rs3dwiki.the-final.info/index.php?title=Simple_Clock_JavaScript

  :-?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Thursday, February 28, 2008 4:41 PM
Subject: Re: Leap day


Thanks Robert !
It would be a challenge to render clock in real time
with a J.Script adding to each second a small amount
making from 12  13.
...just a crazy idea of course...
best
andre
  - Original Message - 
  From: Robert den Broeder 
  To: user-list@light.realsoft3d.com 
  Sent: Wednesday, February 27, 2008 10:46 PM
  Subject: RE: Leap day


  Nice clock!! J  

   

  Robert

   

  Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andre Vandergoten
  Verzonden: maandag 25 februari 2008 8:59
  Aan: user-list@light.realsoft3d.com
  Onderwerp: Leap day

   

  ...a small ++ with ZBrush in statue , other elements all RS.

  I continue to explore SDS.

   

  best 

   

  andre


Re: Leap day

2008-02-29 Thread Andre Vandergoten


- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Friday, February 29, 2008 3:08 AM
Subject: Re: Leap day



It would be a challenge to render clock in real time

with a J.Script adding to each second a small amount
making from 12  13.
...just a crazy idea of course...
best
andre

That idea was actually done by Frank Dodd , I think ,
many years ago (if I remember correctly) .

**
did'nt know that but i often saw nobody to be first (or alone), once i made 
a sculpture

who i set in a  exhibition. Some weeks later i visit an international
exhibition in Antwerp and saw a very similar art work from an Japanees
artist. Creation is a collective part of humanity's subconscience and 
individiality

the power to bring it to the real world.
***


I look at your rendering , and some of the shadows
seem very mysterious . I mean , where would the
lights be in order to cast those odd shadows ?

 Some shadows are normal , but some seem to come from
some unknown light source .


I like to play with lights , although it's not always logic.
**


Anyway , keep rendering !

***
I will surely will...
thanks for the reply
best
andre
*


garry





AW: mapped AO?

2008-02-29 Thread Stefan Klein
Hi Jan,

 

render one AO image, by the next testrender use the post image effect blend
two images or use the UV image tool under Materials make first a output
channel for AO than select the channel in the UV image tool.

 

Best regards 

Stefan Klein

 

  _  

Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jan Schmitz
Gesendet: Freitag, 29. Februar 2008 14:44
An: user-list@light.realsoft3d.com
Betreff: mapped AO?

 

Hi!

Is there a way to create something like mapped Ambient Occlusion?
I mean, like rendered indirect lighting or something, so that Ambient
Occlusion is mapped on the surfaces and not raytraced everytime... I hope
you know what I want to say...^^

Thanks in advance,
Jan
(alias quan at 3ddart.org)

-- 
Jan Schmitz
Im Hahn 22
59846 Sundern
http://janschmitz.com 



Re: The RSV6 Viewer ... and Texture Baking - reply 1

2008-02-29 Thread Mark Heuymans




You can bake all you want, it simply doesn't show up in OGL
mode...


Well , the obvious answer is to use any advanced maps
as .bmp's .

 I guess that's why you lost me , since you already said you
have done it for a ceiling .




Ah, that was for a render, not realtime!
Actually I was referring to these pics
http://www.athanor3d.com/div/VIPGI03.jpg
http://www.athanor3d.com/div/VIProom_livingroomGI04a.jpg
GI renders, ceilings are pre-computed: baked indirect illumination 
(hand-tweaking was necessary, like you say later), and left out of the GI 
level to speed up rendering.
They really need a crisp V6 re-render, there are some blur artifacts... some 
flowers would help too ;)




[snip]

 Rembrandt was dutch , wasn't he ?
Yes, like Van Gogh - born a few miles from where I live ;)


Very cool , perhaps there's something in the water ? (grin)




I hope not, he got crazy and shot himself through the head ;)

I'll get back later: vistors,
-Mark



Re: Leap day

2008-02-29 Thread studio
 Uuuups, if you need a demo-file,
 feel free to ask.
 But remember: JS in RS v6 will not work :-(
 You have to use v5.x
 Matthias

Hi Matt :

  Not true ! Just use the V6 Demo !  :-?

;-)

garry
 


Re: The RSV6 Viewer ... and Texture Baking - Reply #4

2008-02-29 Thread studio
  Just did some quick tests and I was able to create maps
 for raytraced shadows that were displayed very well in
 OpenGL and the RSViewer . I think it possible to combine
 the illumination maps with the color maps in an image
 editor , to get a nice effective OGL representation .

 garry

A very quick  dirty example of 'Baked illumination maps'
using the 'UVimage Tool' . Stock , non-postprocessed maps
at 256 pixel resolutions and samples set at '5' .

 Sphere and rectangles are Analytic .

garry
attachment: illumination_channel.gif