Re: Leap day
http://rs3dwiki.the-final.info/index.php?title=Simple_Clock_JavaScript :-? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Thursday, February 28, 2008 4:41 PM Subject: Re: Leap day Thanks Robert ! It would be a challenge to render clock in real time with a J.Script adding to each second a small amount making from 12 13. ...just a crazy idea of course... best andre - Original Message - From: Robert den Broeder To: user-list@light.realsoft3d.com Sent: Wednesday, February 27, 2008 10:46 PM Subject: RE: Leap day Nice clock!! J Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andre Vandergoten Verzonden: maandag 25 februari 2008 8:59 Aan: user-list@light.realsoft3d.com Onderwerp: Leap day ...a small ++ with ZBrush in statue , other elements all RS. I continue to explore SDS. best andre
Re: The RSV6 Viewer ... and Texture Baking
Default map/uv coordsys :-? ;-) Matthias - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, February 28, 2008 11:20 AM Subject: Re: The RSV6 Viewer ... and Texture Baking Iirc you can set a map as an illumination map in the object properties. I'd imagine this would show up in realtime as well. No idea what (if anything) it uses for map/uv coords though.
Re: Leap day
Uuuups, if you need a demo-file, feel free to ask. But remember: JS in RS v6 will not work :-( You have to use v5.x Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Thursday, February 28, 2008 4:41 PM Subject: Re: Leap day Thanks Robert ! It would be a challenge to render clock in real time with a J.Script adding to each second a small amount making from 12 13. ...just a crazy idea of course... best andre - Original Message - From: Robert den Broeder To: user-list@light.realsoft3d.com Sent: Wednesday, February 27, 2008 10:46 PM Subject: RE: Leap day Nice clock!! J Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andre Vandergoten Verzonden: maandag 25 februari 2008 8:59 Aan: user-list@light.realsoft3d.com Onderwerp: Leap day ...a small ++ with ZBrush in statue , other elements all RS. I continue to explore SDS. best andre
Re: The RSV6 Viewer ... and Texture Baking - Reply #3
As I said earlier , previous versions of RS would do this for you , so I'm assuming we still can ... OK , great : The tutorial is still in the V6 manual . It's called - - Chapter 8. Rendering - - Advanced Illumination Examples The whole key is this very undocumented part of RS , parti- cularily - the 'UVimage Control' in the Material Menu .This is what I was searching for , and it is the beginning tool for creating illumination/color/shadow maps for OpenGL . Just did some quick tests and I was able to create maps for raytraced shadows that were displayed very well in OpenGL and the RSViewer . I think it possible to combine the illumination maps with the color maps in an image editor , to get a nice effective OGL representation . More experiments forthcoming . garry
mapped AO?
Hi! Is there a way to create something like mapped Ambient Occlusion? I mean, like rendered indirect lighting or something, so that Ambient Occlusion is mapped on the surfaces and not raytraced everytime... I hope you know what I want to say...^^ Thanks in advance, Jan (alias quan at 3ddart.org) -- Jan Schmitz Im Hahn 22 59846 Sundern http://janschmitz.com
Re: Leap day
- Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Friday, February 29, 2008 9:36 AM Subject: Re: Leap day Uuuups, if you need a demo-file, feel free to ask. But remember: JS in RS v6 will not work :-( I know , but i'll wait , going back to v5 seems inconfartable and i have time. best andre You have to use v5.x Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Thursday, February 28, 2008 4:41 PM Subject: Re: Leap day Thanks Robert ! It would be a challenge to render clock in real time with a J.Script adding to each second a small amount making from 12 13. ...just a crazy idea of course... best andre - Original Message - From: Robert den Broeder To: user-list@light.realsoft3d.com Sent: Wednesday, February 27, 2008 10:46 PM Subject: RE: Leap day Nice clock!! J Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andre Vandergoten Verzonden: maandag 25 februari 2008 8:59 Aan: user-list@light.realsoft3d.com Onderwerp: Leap day ...a small ++ with ZBrush in statue , other elements all RS. I continue to explore SDS. best andre
Re: Leap day
Thanks Matthias !! andre - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Friday, February 29, 2008 9:34 AM Subject: Re: Leap day http://rs3dwiki.the-final.info/index.php?title=Simple_Clock_JavaScript :-? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Thursday, February 28, 2008 4:41 PM Subject: Re: Leap day Thanks Robert ! It would be a challenge to render clock in real time with a J.Script adding to each second a small amount making from 12 13. ...just a crazy idea of course... best andre - Original Message - From: Robert den Broeder To: user-list@light.realsoft3d.com Sent: Wednesday, February 27, 2008 10:46 PM Subject: RE: Leap day Nice clock!! J Robert Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Andre Vandergoten Verzonden: maandag 25 februari 2008 8:59 Aan: user-list@light.realsoft3d.com Onderwerp: Leap day ...a small ++ with ZBrush in statue , other elements all RS. I continue to explore SDS. best andre
Re: Leap day
- Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Friday, February 29, 2008 3:08 AM Subject: Re: Leap day It would be a challenge to render clock in real time with a J.Script adding to each second a small amount making from 12 13. ...just a crazy idea of course... best andre That idea was actually done by Frank Dodd , I think , many years ago (if I remember correctly) . ** did'nt know that but i often saw nobody to be first (or alone), once i made a sculpture who i set in a exhibition. Some weeks later i visit an international exhibition in Antwerp and saw a very similar art work from an Japanees artist. Creation is a collective part of humanity's subconscience and individiality the power to bring it to the real world. *** I look at your rendering , and some of the shadows seem very mysterious . I mean , where would the lights be in order to cast those odd shadows ? Some shadows are normal , but some seem to come from some unknown light source . I like to play with lights , although it's not always logic. ** Anyway , keep rendering ! *** I will surely will... thanks for the reply best andre * garry
AW: mapped AO?
Hi Jan, render one AO image, by the next testrender use the post image effect blend two images or use the UV image tool under Materials make first a output channel for AO than select the channel in the UV image tool. Best regards Stefan Klein _ Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Jan Schmitz Gesendet: Freitag, 29. Februar 2008 14:44 An: user-list@light.realsoft3d.com Betreff: mapped AO? Hi! Is there a way to create something like mapped Ambient Occlusion? I mean, like rendered indirect lighting or something, so that Ambient Occlusion is mapped on the surfaces and not raytraced everytime... I hope you know what I want to say...^^ Thanks in advance, Jan (alias quan at 3ddart.org) -- Jan Schmitz Im Hahn 22 59846 Sundern http://janschmitz.com
Re: The RSV6 Viewer ... and Texture Baking - reply 1
You can bake all you want, it simply doesn't show up in OGL mode... Well , the obvious answer is to use any advanced maps as .bmp's . I guess that's why you lost me , since you already said you have done it for a ceiling . Ah, that was for a render, not realtime! Actually I was referring to these pics http://www.athanor3d.com/div/VIPGI03.jpg http://www.athanor3d.com/div/VIProom_livingroomGI04a.jpg GI renders, ceilings are pre-computed: baked indirect illumination (hand-tweaking was necessary, like you say later), and left out of the GI level to speed up rendering. They really need a crisp V6 re-render, there are some blur artifacts... some flowers would help too ;) [snip] Rembrandt was dutch , wasn't he ? Yes, like Van Gogh - born a few miles from where I live ;) Very cool , perhaps there's something in the water ? (grin) I hope not, he got crazy and shot himself through the head ;) I'll get back later: vistors, -Mark
Re: Leap day
Uuuups, if you need a demo-file, feel free to ask. But remember: JS in RS v6 will not work :-( You have to use v5.x Matthias Hi Matt : Not true ! Just use the V6 Demo ! :-? ;-) garry
Re: The RSV6 Viewer ... and Texture Baking - Reply #4
Just did some quick tests and I was able to create maps for raytraced shadows that were displayed very well in OpenGL and the RSViewer . I think it possible to combine the illumination maps with the color maps in an image editor , to get a nice effective OGL representation . garry A very quick dirty example of 'Baked illumination maps' using the 'UVimage Tool' . Stock , non-postprocessed maps at 256 pixel resolutions and samples set at '5' . Sphere and rectangles are Analytic . garry attachment: illumination_channel.gif