> As I said earlier , previous versions of RS would do this > for you , so I'm assuming we still can ...
OK , great : The tutorial is still in the V6 manual . It's called - - Chapter 8. Rendering - - Advanced Illumination Examples The whole key is this very undocumented part of RS , parti- cularily - the 'UVimage Control' in the Material Menu .This is what I was searching for , and it is the beginning tool for creating illumination/color/shadow maps for OpenGL . Just did some quick tests and I was able to create maps for raytraced shadows that were displayed very well in OpenGL and the RSViewer . I think it possible to combine the illumination maps with the color maps in an image editor , to get a nice effective OGL representation . More experiments forthcoming . garry