RE: GI rendering artifact fix

2008-04-18 Thread Jason Saunders
Hi Mark, Henrik and Lee

Hope more people will get back to using GI in Realsoft again soon as it is
better in V6.  Reflections are improved so not quite so many loops to jump
through to get a decent image.

I thought I would attach this test scene I am still working on as it shows
the bigger picture of what brought about the artifact discussed yesterday
(now gone of course). It's a little dark at the mo, but I kind of like it so
far.

The car model is not mine, it's from the Dosch collection, but at least I
managed to import something via sds plus plugin (Ronnie's plug in):)
Obviously had to set all the shaders, but looks ok so far.

Remember now in v6, the recursion level in the rendering settings defines
the light ray bounces effectively, so better GI can be achieved in your
scenes.  This scene had a recursion of 6.  Rendered at 3000 pix wide, scale
0.5 on a quad in 2hrs 12 mins.

The only lights in the scene was a fill distant light at a very low
intensity of 0.06 to initiate the shaders, the rest is illuminated by a
single analytical cube imitating a light box above the car set to an
illumination value of 1.8 1.8 1.7.  That's it, the rest of the scene is as
you see.  No other clever tricks.  I do like to set the camera flashlight
very low also at '0.04 0.04 0.04'.  Gi shader ray count was 6 and GI blur at
level 6 and threshold 26.  GI blur reflection at default.

Have a nice weekend everyone.

Regards

Jason  




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark Heuymans
Sent: 17 April 2008 20:15
To: user-list@light.realsoft3d.com
Subject: Re: GI rendering artifact fix

 As you can see in the attached pic, I am getting the white blur around
 the edges of the tyres on the floor.

 Yes, I remember this one - it is a surface normal issue. Rotate the floor
 surface 180 degrees to fix the problem. You can also flip the normal
 direction in the material assigned to the floor surface.

 The error is related to flat surfaces, hollow cubes etc. In other words,
 cases where the surface normal side is somehow unpredictable. If you model
 everything from solid blocks it will not show up.



 In this example, I changed the floor to an analytical cube and the problem
 disappeared.

 Hope this is of use to some of you.  Timo has kindly added it to the wiki
 also.

 Regards

 Jason



I always assumed this only had to do with Blur, interesting to see there's 
more to it.

When V6 arrived I spent many hours fiddling with the Blur Width control 
curve, and all sorts of combinations of blur width, strength, raycount, etc.

It's certainly much better than it was in V5. But GI is still very slow in 
real-life scenes that involve more than a few simple analytics...

I'll check this out in some test scenes, thanks!

-Mark

attachment: Pixel Perfect _Audi TT _03_WIP_18-4-08_copy.jpg

Re: How can I control 1D particles Size, using an animated texture?

2008-04-18 Thread Timo Mikkolainen
TBH I can't remember... we did do some digging with Zaug some months
ago, will have to see if either of us has some code handy (if we ever
managed to get it working...).

On 18/04/2008, Matthias Kappenberg [EMAIL PROTECTED] wrote:
 Hi Timo,

  how do you access custom channels via JS :-?


  Matthias



  - Original Message -
  From: Timo Mikkolainen [EMAIL PROTECTED]
  To: user-list@light.realsoft3d.com
  Sent: Thursday, April 17, 2008 2:17 PM
  Subject: Re: How can I control 1D particles Size, using an animated texture?


   Well, you can't access particle size from VSL (afaik), so the only way
   I can think of is to assign the material to a custom channel in the
   particles and then use JS to copy that value to the particle size.
   Alternatively you could try to use a choreograph instead of js.
   There's a few probs though: I don't know if either way can access the
   value and pointwise attributes in JS might still be a bit
   broken/incomplete.
  
   On 28/02/2008, Beg-inner [EMAIL PROTECTED] wrote:
   
   
Hi all..
   
Does anyone know how to make particles pointwise Size value to be 
 controlled
by an (animated) texture?
AFAIK, the attributes values can be held in a channel and be used in
materials to control/influence channels like Color and so on.. to make a
material that change color depending on the particle size.. but I cant 
 see
how to make it work the other way around.. Change size (or other Particle
specific channels) by a color ... or `?
(Do one need to use JS to get info back n  forth between a texture and 
 the
Pointwise Size attribute ?)
   
I am going to use these controlled particles inside a Metaball level, to
create cool animated Metaball shapes.. =)
   
Thx in advance..
   
Take Care
Best Regards
SteFan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
  



Re: How can I control 1D particles Size, using an animated texture?

2008-04-18 Thread Timo Mikkolainen
I don't see how that would make any difference.
The optimal solution would be to make the size channel accessible in VSL.

On 18/04/2008, Beg-inner [EMAIL PROTECTED] wrote:
 Hi Timo again..

  Would things work, if the particle specific channels, like 'Size' in my
 case, was implemented so they could show up in the 'Render Channel' popup
 menu that becomes activated when 'Pointwise' is checked.. ?

  I mean, if I in the Geometry Tab of the Particle, set the 'Color' to
 pointwise, and in its 'Render Channel' popup chose 'Size'
  If this could be done, would a Material mapped texture onto a Particlecloud
 then affect the 'Color' Channel in the Particle and that in turn add its
 value to the pointwise 'Size' ?
  Or am I just on totally wrong track... ?=( as usual.. rofl..
  If this had worked.. it would be far easier than using JS or..hmm hehe..

  Maybe a bad example by me, since the texture should only control the size
 of the particles.. but not their color=).. hmm


  Thx in advance

  Take Care
  Best Regards
  SteFan Gustafsson ( Beg-inner )
  A Proud Owner and User of Real3D and Realsoft3D..



 
  Well, you can't access particle size from VSL (afaik), so the only way
  I can think of is to assign the material to a custom channel in the
  particles and then use JS to copy that value to the particle size.
  Alternatively you could try to use a choreograph instead of js.
  There's a few probs though: I don't know if either way can access the
  value and pointwise attributes in JS might still be a bit
  broken/incomplete.
 
  On 28/02/2008, Beg-inner [EMAIL PROTECTED] wrote:
 
  
  
   Hi all..
  
   Does anyone know how to make particles pointwise Size value to be
 controlled
   by an (animated) texture?
   AFAIK, the attributes values can be held in a channel and be used in
   materials to control/influence channels like Color and so on.. to make a
   material that change color depending on the particle size.. but I cant
 see
   how to make it work the other way around.. Change size (or other
 Particle
   specific channels) by a color ... or `?
   (Do one need to use JS to get info back n  forth between a texture and
 the
   Pointwise Size attribute ?)
  
   I am going to use these controlled particles inside a Metaball level, to
   create cool animated Metaball shapes.. =)
  
   Thx in advance..
  
   Take Care
   Best Regards
   SteFan Gustafsson ( Beg-inner )
   A Proud Owner and User of Real3D and Realsoft3D..
  
 
 
 
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  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.5.516 / Virus Database: 269.22.13/1375 - Release Date:
 4/12/2008 11:32 AM
 
 
 



Re: mailing list moderation

2008-04-18 Thread ROBT PAQUIN

Thank you. A relief for all of us.
- Original Message - 
From: Vesa Meskanen [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Wednesday, April 16, 2008 5:26 AM
Subject: mailing list moderation



Dear Realsoft 3D mailing list members:

The mailing list will be moderated more actively from now on. Attempts to 
personally insult other list members are no longer allowed at all. Trouble 
makers will be erased from the list.


Receiving this email indicates that you are not considered as a trouble 
maker, but welcome to communicate here, like the rest 99.5 % of the list 
members :)


Thank you for your support and patience!


Kind regards,

Vesa 




Ubuntu 64bit RS and Glibc 2.5 version

2008-04-18 Thread ville . tirronen

Sorry about this message. It's about Linux 64bit version for Ubuntu 7.10.
I downloaded glibc 2.5 RS version, but I have a problem with install.

I have tried installing a
s root and with others users, but no luck. 


I get this message in console.

Enter a directory where to install realsoft3d [/usr/local/realsoft3d]: 

Installing to [/usr/local/realsoft3d] 
[: 105: ==: unexpected operator

cd: 108: can't cd to /usr/local/realsoft3d
Extracting files...done.
Creating startup scripts...
./setup: 125: cannot create /usr/local/realsoft3d/resources/Realsoft3D: 
Directory nonexistent
./setup: 127: cannot create /usr/local/realsoft3d/realsoft3d.tmp: Directory 
nonexistent
cp: cannot stat `/usr/local/realsoft3d/realsoft3d.tmp': No such file or 
directory
chmod: cannot access `/usr/local/realsoft3d/realsoft3d': No such file or 
directory
./setup: 134: cannot create /usr/local/realsoft3d/resources/BatchRen: Directory 
nonexistent
./setup: 136: cannot create /usr/local/realsoft3d/batchren.tmp: Directory 
nonexistent
cp: cannot stat `/usr/local/realsoft3d/batchren.tmp': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/batchren': No such file or directory
rm: cannot remove `/usr/local/realsoft3d/batchren.tmp': No such file or 
directory
./setup: 143: cannot create /usr/local/realsoft3d/resources/StartOpts: 
Directory nonexistent
./setup: 145: cannot create /usr/local/realsoft3d/startopts.tmp: Directory 
nonexistent
cp: cannot stat `/usr/local/realsoft3d/startopts.tmp': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/startopts': No such file or 
directory
rm: cannot remove `/usr/local/realsoft3d/startopts.tmp': No such file or 
directory
./setup: 153: cannot create /usr/local/realsoft3d/resources/RendD: Directory 
nonexistent
./setup: 155: cannot create /usr/local/realsoft3d/rendd.tmp: Directory 
nonexistent
cp: cannot stat `/usr/local/realsoft3d/rendd.tmp': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/rendd': No such file or directory
rm: cannot remove `/usr/local/realsoft3d/rendd.tmp': No such file or directory
./setup: 162: cannot create /usr/local/realsoft3d/resources/RendW: Directory 
nonexistent
./setup: 164: cannot create /usr/local/realsoft3d/rendw.tmp: Directory 
nonexistent
cp: cannot stat `/usr/local/realsoft3d/rendw.tmp': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/rendw': No such file or directory
rm: cannot remove `/usr/local/realsoft3d/rendw.tmp': No such file or directory
./setup: 171: cannot create /usr/local/realsoft3d/resources/BatchRenW: 
Directory nonexistent
./setup: 173: cannot create /usr/local/realsoft3d/batchrenw.tmp: Directory 
nonexistent
cp: cannot stat `/usr/local/realsoft3d/batchrenw.tmp': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/batchrenw': No such file or 
directory
rm: cannot remove `/usr/local/realsoft3d/batchrenw.tmp': No such file or 
directory
./setup: 180: cannot create /usr/local/realsoft3d/resources/ShowImg: Directory 
nonexistent
./setup: 182: cannot create /usr/local/realsoft3d/showimg.tmp: Directory 
nonexistent
cp: cannot stat `/usr/local/realsoft3d/showimg.tmp': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/showimg': No such file or directory
rm: cannot remove `/usr/local/realsoft3d/showimg.tmp': No such file or directory
./setup: 189: cannot create /usr/local/realsoft3d/resources/RsView: Directory 
nonexistent
./setup: 191: cannot create /usr/local/realsoft3d/rsview.tmp: Directory 
nonexistent
cp: cannot stat `/usr/local/realsoft3d/rsview.tmp': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/rsview': No such file or directory
rm: cannot remove `/usr/local/realsoft3d/rsview.tmp': No such file or directory
Adjusting permissions...chmod: cannot access 
`/usr/local/realsoft3d/environments': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/temp': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/scripting': No such file or 
directory
chmod: cannot access `/usr/local/realsoft3d/scripts': No such file or directory
chmod: cannot access `/usr/local/realsoft3d/tutorprojects': No such file or 
directory
done.
[: 243: ==: unexpected operator
Creating symbolic links to [/usr/bin]

Enter your license key if you have one.
If not you will only be able to run in demo mode:

Thanks in advance. 


Ville