RE: GI rendering artifact fix
Hi Mark, Henrik and Lee Hope more people will get back to using GI in Realsoft again soon as it is better in V6. Reflections are improved so not quite so many loops to jump through to get a decent image. I thought I would attach this test scene I am still working on as it shows the bigger picture of what brought about the artifact discussed yesterday (now gone of course). It's a little dark at the mo, but I kind of like it so far. The car model is not mine, it's from the Dosch collection, but at least I managed to import something via sds plus plugin (Ronnie's plug in):) Obviously had to set all the shaders, but looks ok so far. Remember now in v6, the recursion level in the rendering settings defines the light ray bounces effectively, so better GI can be achieved in your scenes. This scene had a recursion of 6. Rendered at 3000 pix wide, scale 0.5 on a quad in 2hrs 12 mins. The only lights in the scene was a fill distant light at a very low intensity of 0.06 to initiate the shaders, the rest is illuminated by a single analytical cube imitating a light box above the car set to an illumination value of 1.8 1.8 1.7. That's it, the rest of the scene is as you see. No other clever tricks. I do like to set the camera flashlight very low also at '0.04 0.04 0.04'. Gi shader ray count was 6 and GI blur at level 6 and threshold 26. GI blur reflection at default. Have a nice weekend everyone. Regards Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Heuymans Sent: 17 April 2008 20:15 To: user-list@light.realsoft3d.com Subject: Re: GI rendering artifact fix As you can see in the attached pic, I am getting the white blur around the edges of the tyres on the floor. Yes, I remember this one - it is a surface normal issue. Rotate the floor surface 180 degrees to fix the problem. You can also flip the normal direction in the material assigned to the floor surface. The error is related to flat surfaces, hollow cubes etc. In other words, cases where the surface normal side is somehow unpredictable. If you model everything from solid blocks it will not show up. In this example, I changed the floor to an analytical cube and the problem disappeared. Hope this is of use to some of you. Timo has kindly added it to the wiki also. Regards Jason I always assumed this only had to do with Blur, interesting to see there's more to it. When V6 arrived I spent many hours fiddling with the Blur Width control curve, and all sorts of combinations of blur width, strength, raycount, etc. It's certainly much better than it was in V5. But GI is still very slow in real-life scenes that involve more than a few simple analytics... I'll check this out in some test scenes, thanks! -Mark attachment: Pixel Perfect _Audi TT _03_WIP_18-4-08_copy.jpg
Re: How can I control 1D particles Size, using an animated texture?
TBH I can't remember... we did do some digging with Zaug some months ago, will have to see if either of us has some code handy (if we ever managed to get it working...). On 18/04/2008, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi Timo, how do you access custom channels via JS :-? Matthias - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, April 17, 2008 2:17 PM Subject: Re: How can I control 1D particles Size, using an animated texture? Well, you can't access particle size from VSL (afaik), so the only way I can think of is to assign the material to a custom channel in the particles and then use JS to copy that value to the particle size. Alternatively you could try to use a choreograph instead of js. There's a few probs though: I don't know if either way can access the value and pointwise attributes in JS might still be a bit broken/incomplete. On 28/02/2008, Beg-inner [EMAIL PROTECTED] wrote: Hi all.. Does anyone know how to make particles pointwise Size value to be controlled by an (animated) texture? AFAIK, the attributes values can be held in a channel and be used in materials to control/influence channels like Color and so on.. to make a material that change color depending on the particle size.. but I cant see how to make it work the other way around.. Change size (or other Particle specific channels) by a color ... or `? (Do one need to use JS to get info back n forth between a texture and the Pointwise Size attribute ?) I am going to use these controlled particles inside a Metaball level, to create cool animated Metaball shapes.. =) Thx in advance.. Take Care Best Regards SteFan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D..
Re: How can I control 1D particles Size, using an animated texture?
I don't see how that would make any difference. The optimal solution would be to make the size channel accessible in VSL. On 18/04/2008, Beg-inner [EMAIL PROTECTED] wrote: Hi Timo again.. Would things work, if the particle specific channels, like 'Size' in my case, was implemented so they could show up in the 'Render Channel' popup menu that becomes activated when 'Pointwise' is checked.. ? I mean, if I in the Geometry Tab of the Particle, set the 'Color' to pointwise, and in its 'Render Channel' popup chose 'Size' If this could be done, would a Material mapped texture onto a Particlecloud then affect the 'Color' Channel in the Particle and that in turn add its value to the pointwise 'Size' ? Or am I just on totally wrong track... ?=( as usual.. rofl.. If this had worked.. it would be far easier than using JS or..hmm hehe.. Maybe a bad example by me, since the texture should only control the size of the particles.. but not their color=).. hmm Thx in advance Take Care Best Regards SteFan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Well, you can't access particle size from VSL (afaik), so the only way I can think of is to assign the material to a custom channel in the particles and then use JS to copy that value to the particle size. Alternatively you could try to use a choreograph instead of js. There's a few probs though: I don't know if either way can access the value and pointwise attributes in JS might still be a bit broken/incomplete. On 28/02/2008, Beg-inner [EMAIL PROTECTED] wrote: Hi all.. Does anyone know how to make particles pointwise Size value to be controlled by an (animated) texture? AFAIK, the attributes values can be held in a channel and be used in materials to control/influence channels like Color and so on.. to make a material that change color depending on the particle size.. but I cant see how to make it work the other way around.. Change size (or other Particle specific channels) by a color ... or `? (Do one need to use JS to get info back n forth between a texture and the Pointwise Size attribute ?) I am going to use these controlled particles inside a Metaball level, to create cool animated Metaball shapes.. =) Thx in advance.. Take Care Best Regards SteFan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.22.13/1375 - Release Date: 4/12/2008 11:32 AM
Re: mailing list moderation
Thank you. A relief for all of us. - Original Message - From: Vesa Meskanen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, April 16, 2008 5:26 AM Subject: mailing list moderation Dear Realsoft 3D mailing list members: The mailing list will be moderated more actively from now on. Attempts to personally insult other list members are no longer allowed at all. Trouble makers will be erased from the list. Receiving this email indicates that you are not considered as a trouble maker, but welcome to communicate here, like the rest 99.5 % of the list members :) Thank you for your support and patience! Kind regards, Vesa
Ubuntu 64bit RS and Glibc 2.5 version
Sorry about this message. It's about Linux 64bit version for Ubuntu 7.10. I downloaded glibc 2.5 RS version, but I have a problem with install. I have tried installing a s root and with others users, but no luck. I get this message in console. Enter a directory where to install realsoft3d [/usr/local/realsoft3d]: Installing to [/usr/local/realsoft3d] [: 105: ==: unexpected operator cd: 108: can't cd to /usr/local/realsoft3d Extracting files...done. Creating startup scripts... ./setup: 125: cannot create /usr/local/realsoft3d/resources/Realsoft3D: Directory nonexistent ./setup: 127: cannot create /usr/local/realsoft3d/realsoft3d.tmp: Directory nonexistent cp: cannot stat `/usr/local/realsoft3d/realsoft3d.tmp': No such file or directory chmod: cannot access `/usr/local/realsoft3d/realsoft3d': No such file or directory ./setup: 134: cannot create /usr/local/realsoft3d/resources/BatchRen: Directory nonexistent ./setup: 136: cannot create /usr/local/realsoft3d/batchren.tmp: Directory nonexistent cp: cannot stat `/usr/local/realsoft3d/batchren.tmp': No such file or directory chmod: cannot access `/usr/local/realsoft3d/batchren': No such file or directory rm: cannot remove `/usr/local/realsoft3d/batchren.tmp': No such file or directory ./setup: 143: cannot create /usr/local/realsoft3d/resources/StartOpts: Directory nonexistent ./setup: 145: cannot create /usr/local/realsoft3d/startopts.tmp: Directory nonexistent cp: cannot stat `/usr/local/realsoft3d/startopts.tmp': No such file or directory chmod: cannot access `/usr/local/realsoft3d/startopts': No such file or directory rm: cannot remove `/usr/local/realsoft3d/startopts.tmp': No such file or directory ./setup: 153: cannot create /usr/local/realsoft3d/resources/RendD: Directory nonexistent ./setup: 155: cannot create /usr/local/realsoft3d/rendd.tmp: Directory nonexistent cp: cannot stat `/usr/local/realsoft3d/rendd.tmp': No such file or directory chmod: cannot access `/usr/local/realsoft3d/rendd': No such file or directory rm: cannot remove `/usr/local/realsoft3d/rendd.tmp': No such file or directory ./setup: 162: cannot create /usr/local/realsoft3d/resources/RendW: Directory nonexistent ./setup: 164: cannot create /usr/local/realsoft3d/rendw.tmp: Directory nonexistent cp: cannot stat `/usr/local/realsoft3d/rendw.tmp': No such file or directory chmod: cannot access `/usr/local/realsoft3d/rendw': No such file or directory rm: cannot remove `/usr/local/realsoft3d/rendw.tmp': No such file or directory ./setup: 171: cannot create /usr/local/realsoft3d/resources/BatchRenW: Directory nonexistent ./setup: 173: cannot create /usr/local/realsoft3d/batchrenw.tmp: Directory nonexistent cp: cannot stat `/usr/local/realsoft3d/batchrenw.tmp': No such file or directory chmod: cannot access `/usr/local/realsoft3d/batchrenw': No such file or directory rm: cannot remove `/usr/local/realsoft3d/batchrenw.tmp': No such file or directory ./setup: 180: cannot create /usr/local/realsoft3d/resources/ShowImg: Directory nonexistent ./setup: 182: cannot create /usr/local/realsoft3d/showimg.tmp: Directory nonexistent cp: cannot stat `/usr/local/realsoft3d/showimg.tmp': No such file or directory chmod: cannot access `/usr/local/realsoft3d/showimg': No such file or directory rm: cannot remove `/usr/local/realsoft3d/showimg.tmp': No such file or directory ./setup: 189: cannot create /usr/local/realsoft3d/resources/RsView: Directory nonexistent ./setup: 191: cannot create /usr/local/realsoft3d/rsview.tmp: Directory nonexistent cp: cannot stat `/usr/local/realsoft3d/rsview.tmp': No such file or directory chmod: cannot access `/usr/local/realsoft3d/rsview': No such file or directory rm: cannot remove `/usr/local/realsoft3d/rsview.tmp': No such file or directory Adjusting permissions...chmod: cannot access `/usr/local/realsoft3d/environments': No such file or directory chmod: cannot access `/usr/local/realsoft3d/temp': No such file or directory chmod: cannot access `/usr/local/realsoft3d/scripting': No such file or directory chmod: cannot access `/usr/local/realsoft3d/scripts': No such file or directory chmod: cannot access `/usr/local/realsoft3d/tutorprojects': No such file or directory done. [: 243: ==: unexpected operator Creating symbolic links to [/usr/bin] Enter your license key if you have one. If not you will only be able to run in demo mode: Thanks in advance. Ville