Re: Face Modelling - Edge Loops
Sorry Neil, I didn't understood your text really. But I did a little tututorial about looping in RS. Here is the link http://rs-forum.the-final.com/viewtopic.php?f=8t=246 . I think your face model looks quite clean but to be sure it would be good to see the mesh. cheers Boris - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Wednesday, August 12, 2009 11:11 PM Subject: Face Modelling - Edge Loops Hi Folks, Hopefully I can post to the List again. http://www.neilcookegraphics.co.nz/9420images/ncWorld/3dw-face-aa.jpg An attempt at low poly head modelling Ok self crits nail the mirror join as needing work, and the need to sharpen some of the rounded edging. I posted to the 3DWorld Crit page and one guy pointed out the nose modelling and another guy made the note that the corners of the mouth should not be pointy. BUT the gold for me was the thing he said to check out Edge Loops it's probably old stuff to you guys but I'm self-taught and I can recommend it .. GOOGLE it.
Re: Face Modelling - Edge Loops
Hi Boris I didn't understood your text really Sorry about my poor text Boris. I tend to take shortcuts when I am writing and this makes it difficult for people. Many thanks for your Tut link. It covers a modelling trick that I need to know. Very helpful!! I will be returning to that one many times I think. The manual has good information here too that I seem to be ready to add to my way of drawing now. The Edge Loop reference I found was slightly different. I needed to sketch in the points/nodes when starting a face. The one that I found so helpful was http://e2-productions.com/repository/modules/tutorials/files/Edge%20Loops%20for%20Faces/edge_loops_for_faces.htm Thank you again Neil Cooke - Original Message - From: Boris Jahn To: user-list@light.realsoft3d.com Sent: Friday, August 14, 2009 9:05 AM Subject: Re: Face Modelling - Edge Loops Sorry Neil, I didn't understood your text really. But I did a little tututorial about looping in RS. Here is the link http://rs-forum.the-final.com/viewtopic.php?f=8t=246 . I think your face model looks quite clean but to be sure it would be good to see the mesh. cheers Boris - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Wednesday, August 12, 2009 11:11 PM Subject: Face Modelling - Edge Loops Hi Folks, Hopefully I can post to the List again. http://www.neilcookegraphics.co.nz/9420images/ncWorld/3dw-face-aa.jpg An attempt at low poly head modelling Ok self crits nail the mirror join as needing work, and the need to sharpen some of the rounded edging. I posted to the 3DWorld Crit page and one guy pointed out the nose modelling and another guy made the note that the corners of the mouth should not be pointy. BUT the gold for me was the thing he said to check out Edge Loops it's probably old stuff to you guys but I'm self-taught and I can recommend it .. GOOGLE it. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.392 / Virus Database: 270.13.53/2299 - Release Date: 08/12/09 18:12:00
Rotation matching, and another question
Okay, I have been managing to figure out the position snapping. (Though I have to keep referring to my notes.) So I can snap a profile curve (say a circle) to the end of the sweep curve. Now, here is the next step. I want to match the rotation of the profile curve (again, say a circle) to the end of the sweep curve/path. I thought I could select the end point of the sweep path curve and look up its rotation and copy it over to the circle profile curve. But the only rotation information I can find is for the entire curve, and not the end point. Is there another way to match the circle so that it is perfectly perpendicular to the end of the sweep end point? Also another curiosity. When I construct a sweep mesh. I can remove the curves from the mesh level and the mesh does not collapse? Is this a good idea to do this? What if I want to reuse the same profile curve on multiple sweep paths? Im not sure how the mesh making mechanism works and what is a good idea or bad idea on how to use it. -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/