Render x Frames Tutorial

2010-06-05 Thread Neil Cooke
Hi List,

The need is to shift to rendering frame by frame. I have no idea how to do this 
and cant find anything in the manual. 

I can render an animation to BMPs or JPGs or whatever no problem but have yet 
to get them into the Comping App or even play them back as a Vid  working 
on it though.

Also the file sizes go ballistic with what I'm looking at so far so I might be 
out of luck with limits in the machines for that reason. 

Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And this 
system is working well so far.

Any help appreciated.

Neil Cooke

Re: Render x Frames Tutorial

2010-06-05 Thread Matthias Kappenberg
Hi Neil,

if you need it for a basic compositing task:
TGA + Alpha
Playback via VirtialDub
( http://www.virtualdub.org/ )

If you need it for AfterEffects or Fusion
try layered PSD-Format if you need specific channels.

It would be helpy if you can tell the name of the
Comp-App.

Matthias
  - Original Message - 
  From: Neil Cooke 
  To: UserList RealSoft 
  Sent: Saturday, June 05, 2010 9:51 AM
  Subject: Render x Frames Tutorial


  Hi List,


  The need is to shift to rendering frame by frame. I have no idea how to do 
this and cant find anything in the manual. 


  I can render an animation to BMPs or JPGs or whatever no problem but have yet 
to get them into the Comping App or even play them back as a Vid  working 
on it though.


  Also the file sizes go ballistic with what I'm looking at so far so I might 
be out of luck with limits in the machines for that reason. 


  Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And this 
system is working well so far.


  Any help appreciated.


  Neil Cooke

Re: Render x Frames Tutorial

2010-06-05 Thread Neil Cooke
Thanks Matthias,

I understand more from your questions. I dont need it all really except it has 
been recommended that I work this way.

However, I think I might need it for very long takes if I see that one or two 
frames are faulty for example. In that case I would like to be able to repair 
just those frames without re-rendering the whole take. 

But since I shoot in short takes there doesnt seem to be much need to even have 
that ability. I have seen only one small set of problem frames in the 7 short 
films I've done so far. And it would be only a few hours to correct that. Maybe 
double that if it affected both eye views of a stereo project ... but easy 
enough.

I dont have an expert Comping App - I use Magix. So far as I can see it can 
only load vids or ... stills as stills (not animation streams).

I restrict effects to what RS can do and while there is a Blue Screen ability 
in the app, I have not needed to use it at all so far. 

Maybe I just forget the idea and keep with what I'm doing. 

Neil Cooke




From: Matthias Kappenberg m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Sat, 5 June, 2010 8:11:30 PM
Subject: Re: Render x Frames Tutorial

  
Hi Neil,
 
if you need it for a basic compositing task:
TGA 
+ Alpha
Playback via VirtialDub
( http://www.virtualdub.org/ )
 
If you need it for AfterEffects or 
Fusion
try layered PSD-Format if you need specific 
channels.
 
It would be helpy if you can tell the name of 
the
Comp-App.
 
Matthias
- Original Message - 
From: Neil Cooke 
To: UserList RealSoft 
Sent: Saturday, June 05, 2010 9:51 
  AM
Subject: Render x Frames Tutorial


Hi List,


The need is to shift to rendering frame by frame. I have no idea how to 
  do this and cant find anything in the manual. 


I can render an animation to BMPs or JPGs or whatever no problem but have 
  yet to get them into the Comping App or even play them back as a Vid  
  working on it though.


Also the file sizes go ballistic with what I'm looking at so far so I 
  might be out of luck with limits in the machines for that reason. 


Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And 
  this system is working well so far.


Any help appreciated.


Neil Cooke

Realsoft model exporting

2010-06-05 Thread Jason Saunders
Hi everyone,

 

Just wondering if anyone has ever found a working solution for exporting 
Realsoft models with textures into other 3D software effectively?

 

i.e. May be exported as 3ds or OBJ and imported into other 3D apps with 
textures already assigned?

 

I know Ronnie’s 3ds plus plug-in used to work with texture export and some 
basic vsl shader properties, but it needs porting for v7 and I have not 
persuaded Juha or Vesa to embrace this one.  This is a shame as it is the 
closest we have ever got.

 

FBX in v7 is no more use than the other export options, as no material export 
is supported.

 

If anyone has a good solution for exporting models with basic shader and 
texture export, it would be good to know and share with everyone if possible.

 

Many thanks and all the best,

 

Jason




Re: Render x Frames Tutorial

2010-06-05 Thread Matthias Kappenberg
Hi Neil,

then give virtualdub a try.

Matthias

  - Original Message - 
  From: Neil Cooke 
  To: user-list@light.realsoft3d.com 
  Sent: Saturday, June 05, 2010 10:28 AM
  Subject: Re: Render x Frames Tutorial


  Thanks Matthias,


  I understand more from your questions. I dont need it all really except it 
has been recommended that I work this way.


  However, I think I might need it for very long takes if I see that one or two 
frames are faulty for example. In that case I would like to be able to repair 
just those frames without re-rendering the whole take. 


  But since I shoot in short takes there doesnt seem to be much need to even 
have that ability. I have seen only one small set of problem frames in the 7 
short films I've done so far. And it would be only a few hours to correct that. 
Maybe double that if it affected both eye views of a stereo project ... but 
easy enough.


  I dont have an expert Comping App - I use Magix. So far as I can see it can 
only load vids or ... stills as stills (not animation streams).


  I restrict effects to what RS can do and while there is a Blue Screen ability 
in the app, I have not needed to use it at all so far. 


  Maybe I just forget the idea and keep with what I'm doing. 


  Neil Cooke



--
  From: Matthias Kappenberg m...@the-dimension.com
  To: user-list@light.realsoft3d.com
  Sent: Sat, 5 June, 2010 8:11:30 PM
  Subject: Re: Render x Frames Tutorial

   
  Hi Neil,

  if you need it for a basic compositing task:
  TGA + Alpha
  Playback via VirtialDub
  ( http://www.virtualdub.org/ )

  If you need it for AfterEffects or Fusion
  try layered PSD-Format if you need specific channels.

  It would be helpy if you can tell the name of the
  Comp-App.

  Matthias
- Original Message - 
From: Neil Cooke 
To: UserList RealSoft 
Sent: Saturday, June 05, 2010 9:51 AM
Subject: Render x Frames Tutorial


Hi List,


The need is to shift to rendering frame by frame. I have no idea how to do 
this and cant find anything in the manual. 


I can render an animation to BMPs or JPGs or whatever no problem but have 
yet to get them into the Comping App or even play them back as a Vid  
working on it though.


Also the file sizes go ballistic with what I'm looking at so far so I might 
be out of luck with limits in the machines for that reason. 


Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And 
this system is working well so far.


Any help appreciated.


Neil Cooke

Re: Render x Frames Tutorial

2010-06-05 Thread Matthias Kappenberg
H,

try the following in Movie Edit:

File - Settings - Program
there the Video/Audio Tab
Look for Standard Picture Lenght

Set it to 1 Frames

Should do the trick.

Matthias
  - Original Message - 
  From: Neil Cooke 
  To: user-list@light.realsoft3d.com 
  Sent: Saturday, June 05, 2010 10:28 AM
  Subject: Re: Render x Frames Tutorial


  Thanks Matthias,


  I understand more from your questions. I dont need it all really except it 
has been recommended that I work this way.


  However, I think I might need it for very long takes if I see that one or two 
frames are faulty for example. In that case I would like to be able to repair 
just those frames without re-rendering the whole take. 


  But since I shoot in short takes there doesnt seem to be much need to even 
have that ability. I have seen only one small set of problem frames in the 7 
short films I've done so far. And it would be only a few hours to correct that. 
Maybe double that if it affected both eye views of a stereo project ... but 
easy enough.


  I dont have an expert Comping App - I use Magix. So far as I can see it can 
only load vids or ... stills as stills (not animation streams).


  I restrict effects to what RS can do and while there is a Blue Screen ability 
in the app, I have not needed to use it at all so far. 


  Maybe I just forget the idea and keep with what I'm doing. 


  Neil Cooke



--
  From: Matthias Kappenberg m...@the-dimension.com
  To: user-list@light.realsoft3d.com
  Sent: Sat, 5 June, 2010 8:11:30 PM
  Subject: Re: Render x Frames Tutorial

   
  Hi Neil,

  if you need it for a basic compositing task:
  TGA + Alpha
  Playback via VirtialDub
  ( http://www.virtualdub.org/ )

  If you need it for AfterEffects or Fusion
  try layered PSD-Format if you need specific channels.

  It would be helpy if you can tell the name of the
  Comp-App.

  Matthias
- Original Message - 
From: Neil Cooke 
To: UserList RealSoft 
Sent: Saturday, June 05, 2010 9:51 AM
Subject: Render x Frames Tutorial


Hi List,


The need is to shift to rendering frame by frame. I have no idea how to do 
this and cant find anything in the manual. 


I can render an animation to BMPs or JPGs or whatever no problem but have 
yet to get them into the Comping App or even play them back as a Vid  
working on it though.


Also the file sizes go ballistic with what I'm looking at so far so I might 
be out of luck with limits in the machines for that reason. 


Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And 
this system is working well so far.


Any help appreciated.


Neil Cooke

Re: Realsoft model exporting

2010-06-05 Thread Jean-Sebastien Perron




1-Convert everything to subdivision (if needed, refine the mesh a
little before exporting ("Smooth" button), because crease/point tension
won't export)

2-Then burn the UV to the vertex of the mesh.

3-Export to .obj (I recommend only a single object per file : every
object that require a different material or texture should be exported
separately)

4-Everything else won't export correctly, so don't bother trying.

The best file format for now is the .obj : the format is in plain text
so it's easy to read and debug.
You will try many options to succeed, but once you find the magic
recipe (work flow) it will go faster.

Good luck!

Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-06-05 07:16 AM, Jason Saunders wrote:

  
  
  

  
  Hi
everyone,
   
  Just
wondering if anyone has ever found a working solution for exporting
Realsoft
models with textures into other 3D software effectively?
   
  i.e. May
be exported as 3ds or OBJ and imported into other 3D apps with textures
already
assigned?
   
  I know
Ronnie’s 3ds plus plug-in used to work with texture export and some
basic vsl
shader properties, but it needs porting for v7 and I have not persuaded
Juha or
Vesa to embrace this one.  This is a shame as it is the closest we have
ever
got.
   
  FBX in v7
is no more use than the other export options, as no material export is
supported.
   
  If anyone
has a good solution for exporting models with basic shader and texture
export, it
would be good to know and share with everyone if possible.
   
  Many
thanks and all the best,
   
  Jason
  
  
  





Re: Render x Frames Tutorial - Last one now ;-)

2010-06-05 Thread Neil Cooke
Thank you Matthias!!

Massive!

Sorry had to sign off and get some sleep for a while. But the suggestions look 
like winners to me!!

Thanks again

Neil Cooke

:-)




From: Matthias Kappenberg m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Sat, 5 June, 2010 11:50:46 PM
Subject: Re: Render x Frames Tutorial - Last one now ;-)

  
Or select all images from a folder,
drag them in the timeline with the default picture 
lenght
the select all pictures in the timeline.
If they are all selected, use in the RMB menu - 
Change photo lenght
set lenght to 1 and accept apply to all
 
Then play the video.
 
Matthias
- Original Message - 
From: Matthias 
  Kappenberg 
To: user-list@light.realsoft3d.com 
Sent: Saturday, June 05, 2010 1:44 
  PM
Subject: Re: Render x Frames 
  Tutorial


H,
 
try the following in Movie Edit:
 
File - Settings - Program
there the Video/Audio Tab
Look for Standard Picture Lenght
 
Set it to 1 Frames
 
Should do the trick.
 
Matthias
- Original Message - 
From: Neil Cooke 
To: user-list@light.realsoft3d.com 
Sent: Saturday, June 05, 2010 10:28 
AM
Subject: Re: Render x Frames 
Tutorial


Thanks Matthias,


I understand more from your questions. I dont need it all really except 
it has been recommended that I work this way.


However, I think I might need it for very long takes if I see that one 
or two frames are faulty for example. In that case I would like to be 
 able 
to repair just those frames without re-rendering the whole take. 


But since I shoot in short takes there doesnt seem to be much need to 
even have that ability. I have seen only one small set of problem frames 
 in 
the 7 short films I've done so far. And it would be only a few hours to 
correct that. Maybe double that if it affected both eye views of a stereo 
project ... but easy enough.


I dont have an expert Comping App - I use Magix. So far as I can see it 
can only load vids or ... stills as stills (not animation streams).


I restrict effects to what RS can do and while there is a Blue Screen 
ability in the app, I have not needed to use it at all so far. 


Maybe I just forget the idea and keep with what I'm doing. 


Neil Cooke




 From: Matthias Kappenberg 
m...@the-dimension.com
To: user-list@light.realsoft3d.com
Sent: Sat, 5 June, 2010 8:11:30 
PM
Subject: Re: Render x 
Frames Tutorial

 
   
Hi Neil,
 
if you need it for a basic compositing 
task:
TGA + Alpha
Playback via VirtialDub
( http://www.virtualdub.org/ )
 
If you need it for AfterEffects or 
Fusion
try layered PSD-Format if you need specific 
channels.
 
It would be helpy if you can tell the name of 
the
Comp-App.
 
Matthias
- Original Message - 
From: Neil Cooke 
To: UserList RealSoft 
Sent: Saturday, June 05, 2010 9:51 
  AM
Subject: Render x Frames 
  Tutorial


Hi List,


The need is to shift to rendering frame by frame. I have no idea how 
  to do this and cant find anything in the manual. 


I can render an animation to BMPs or JPGs or whatever no problem but 
  have yet to get them into the Comping App or even play them back as a 
 Vid 
   working on it though.


Also the file sizes go ballistic with what I'm looking at so far so I 
  might be out of luck with limits in the machines for that 
  reason. 


Currently rendering to AVIs with Cinepack compression. 1920 x 1080. 
  And this system is working well so far.


Any help appreciated.


Neil Cooke

Re[2]: Realsoft model exporting

2010-06-05 Thread yra scherb
Virtually the same thing.
  Only without the smoothing.
  The key point - baking textures.  
  These animations have their counterparts in Maya:
http://www.hienergy.com.ua/gal/g22_ravl.html
http://www.hienergy.com.ua/gal/g2.html

And of course, expect full support of FBX  .  

  Good luck!  
  
--- Оригінальне повідомлення ---  
Від кого: Jean-Sebastien Perron j...@neuroworld.ws  
Кому: user-list@light.realsoft3d.com  
Дата: 5 червня, 15:33:36  
Тема: Re: Realsoft model exporting  
  
  1-Convert everything to subdivision (if needed, refine the mesh a little 
before exporting (Smooth button), because crease/point tension won't export)  
  
2-Then burn the UV to the vertex of the mesh.  
  
3-Export to .obj (I recommend only a single object per file : every object that 
require a different material or texture should be exported separately)  
  
4-Everything else won't export correctly, so don't bother trying.  
  
The best file format for now is the .obj : the format is in plain text so it's 
easy to read and debug.  
You will try many options to succeed, but once you find the magic recipe (work 
flow) it will go faster.  
  
Good luck!  
  
Jean-Sebastien Perron  
  www.NeuroWorld.ws  
  
On 10-06-05 07:16 AM, Jason Saunders wrote:

Hi everyone,

   

Just wondering if anyone has ever found a working solution for 
exporting Realsoft models with textures into other 3D software effectively? 
   

   

i.e. May be exported as 3ds or OBJ and imported into other 3D apps with 
textures already assigned?

   

I know Ronnie’s 3ds plus plug-in used to work with texture export and 
some basic vsl shader properties, but it needs porting for v7 and I have not 
persuaded Juha or Vesa to embrace this one.  This is a shame as it is the 
closest we have ever got.

   

FBX in v7 is no more use than the other export options, as no material 
export is supported.

   

If anyone has a good solution for exporting models with basic shader 
and texture export, it would be good to know and share with everyone if 
possible.

   

Many thanks and all the best,

   

Jason  




Re: Realsoft model exporting

2010-06-05 Thread aidan o driscoll
Hey Jean,

3-Export to .obj (I recommend only a single object per file : every
object that require a different material or texture should be exported
separately)

This still does not export a .MTL file ( not in v5 anyway ). The
seperate .MTL created by all other apps is where the texture /
material data is stored? RS doesnt create such a file as far as I
know.

I brought this up recently in another list mail about exporting OBJ
into OCTANE RENDER. From RS you get the plain mesh, no materilas, so
you have to re texture the model agin in Octane. Octane looks for a
.MTL file.

http://www.refractivesoftware.com/

aidan

On 5 June 2010 13:33, Jean-Sebastien Perron j...@neuroworld.ws wrote:
 1-Convert everything to subdivision (if needed, refine the mesh a little
 before exporting (Smooth button), because crease/point tension won't
 export)

 2-Then burn the UV to the vertex of the mesh.

 3-Export to .obj (I recommend only a single object per file : every object
 that require a different material or texture should be exported separately)

 4-Everything else won't export correctly, so don't bother trying.

 The best file format for now is the .obj : the format is in plain text so
 it's easy to read and debug.
 You will try many options to succeed, but once you find the magic recipe
 (work flow) it will go faster.

 Good luck!

 Jean-Sebastien Perron
 www.NeuroWorld.ws

 On 10-06-05 07:16 AM, Jason Saunders wrote:

 Hi everyone,



 Just wondering if anyone has ever found a working solution for exporting
 Realsoft models with textures into other 3D software effectively?



 i.e. May be exported as 3ds or OBJ and imported into other 3D apps with
 textures already assigned?



 I know Ronnie’s 3ds plus plug-in used to work with texture export and some
 basic vsl shader properties, but it needs porting for v7 and I have not
 persuaded Juha or Vesa to embrace this one.  This is a shame as it is the
 closest we have ever got.



 FBX in v7 is no more use than the other export options, as no material
 export is supported.



 If anyone has a good solution for exporting models with basic shader and
 texture export, it would be good to know and share with everyone if
 possible.



 Many thanks and all the best,



 Jason





Re: Realsoft model exporting

2010-06-05 Thread Jean-Sebastien Perron

Only objects and texture can be exported.
Everything else cannot and should not.

Materials, lights and cameras will not behave and produce the same 
result from one renderer to another.

So it is pointless to export them.

Forget the .mtl file, it contain only basic parameters : color, 
specular, transparency.
And shaders are not the same depending on renderers, they may have the 
same parameter name, but their behavior is different.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-06-05 12:51 PM, aidan o driscoll wrote:

Hey Jean,

3-Export to .obj (I recommend only a single object per file : every
object that require a different material or texture should be exported
separately)

This still does not export a .MTL file ( not in v5 anyway ). The
seperate .MTL created by all other apps is where the texture /
material data is stored? RS doesnt create such a file as far as I
know.

I brought this up recently in another list mail about exporting OBJ
into OCTANE RENDER. From RS you get the plain mesh, no materilas, so
you have to re texture the model agin in Octane. Octane looks for a
.MTL file.

http://www.refractivesoftware.com/

aidan

On 5 June 2010 13:33, Jean-Sebastien Perronj...@neuroworld.ws  wrote:
   

1-Convert everything to subdivision (if needed, refine the mesh a little
before exporting (Smooth button), because crease/point tension won't
export)

2-Then burn the UV to the vertex of the mesh.

3-Export to .obj (I recommend only a single object per file : every object
that require a different material or texture should be exported separately)

4-Everything else won't export correctly, so don't bother trying.

The best file format for now is the .obj : the format is in plain text so
it's easy to read and debug.
You will try many options to succeed, but once you find the magic recipe
(work flow) it will go faster.

Good luck!

Jean-Sebastien Perron
www.NeuroWorld.ws

On 10-06-05 07:16 AM, Jason Saunders wrote:

Hi everyone,



Just wondering if anyone has ever found a working solution for exporting
Realsoft models with textures into other 3D software effectively?



i.e. May be exported as 3ds or OBJ and imported into other 3D apps with
textures already assigned?



I know Ronnie’s 3ds plus plug-in used to work with texture export and some
basic vsl shader properties, but it needs porting for v7 and I have not
persuaded Juha or Vesa to embrace this one.  This is a shame as it is the
closest we have ever got.



FBX in v7 is no more use than the other export options, as no material
export is supported.



If anyone has a good solution for exporting models with basic shader and
texture export, it would be good to know and share with everyone if
possible.



Many thanks and all the best,



Jason