Render x Frames Tutorial
Hi List, The need is to shift to rendering frame by frame. I have no idea how to do this and cant find anything in the manual. I can render an animation to BMPs or JPGs or whatever no problem but have yet to get them into the Comping App or even play them back as a Vid working on it though. Also the file sizes go ballistic with what I'm looking at so far so I might be out of luck with limits in the machines for that reason. Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And this system is working well so far. Any help appreciated. Neil Cooke
Re: Render x Frames Tutorial
Hi Neil, if you need it for a basic compositing task: TGA + Alpha Playback via VirtialDub ( http://www.virtualdub.org/ ) If you need it for AfterEffects or Fusion try layered PSD-Format if you need specific channels. It would be helpy if you can tell the name of the Comp-App. Matthias - Original Message - From: Neil Cooke To: UserList RealSoft Sent: Saturday, June 05, 2010 9:51 AM Subject: Render x Frames Tutorial Hi List, The need is to shift to rendering frame by frame. I have no idea how to do this and cant find anything in the manual. I can render an animation to BMPs or JPGs or whatever no problem but have yet to get them into the Comping App or even play them back as a Vid working on it though. Also the file sizes go ballistic with what I'm looking at so far so I might be out of luck with limits in the machines for that reason. Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And this system is working well so far. Any help appreciated. Neil Cooke
Re: Render x Frames Tutorial
Thanks Matthias, I understand more from your questions. I dont need it all really except it has been recommended that I work this way. However, I think I might need it for very long takes if I see that one or two frames are faulty for example. In that case I would like to be able to repair just those frames without re-rendering the whole take. But since I shoot in short takes there doesnt seem to be much need to even have that ability. I have seen only one small set of problem frames in the 7 short films I've done so far. And it would be only a few hours to correct that. Maybe double that if it affected both eye views of a stereo project ... but easy enough. I dont have an expert Comping App - I use Magix. So far as I can see it can only load vids or ... stills as stills (not animation streams). I restrict effects to what RS can do and while there is a Blue Screen ability in the app, I have not needed to use it at all so far. Maybe I just forget the idea and keep with what I'm doing. Neil Cooke From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Sat, 5 June, 2010 8:11:30 PM Subject: Re: Render x Frames Tutorial Hi Neil, if you need it for a basic compositing task: TGA + Alpha Playback via VirtialDub ( http://www.virtualdub.org/ ) If you need it for AfterEffects or Fusion try layered PSD-Format if you need specific channels. It would be helpy if you can tell the name of the Comp-App. Matthias - Original Message - From: Neil Cooke To: UserList RealSoft Sent: Saturday, June 05, 2010 9:51 AM Subject: Render x Frames Tutorial Hi List, The need is to shift to rendering frame by frame. I have no idea how to do this and cant find anything in the manual. I can render an animation to BMPs or JPGs or whatever no problem but have yet to get them into the Comping App or even play them back as a Vid working on it though. Also the file sizes go ballistic with what I'm looking at so far so I might be out of luck with limits in the machines for that reason. Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And this system is working well so far. Any help appreciated. Neil Cooke
Realsoft model exporting
Hi everyone, Just wondering if anyone has ever found a working solution for exporting Realsoft models with textures into other 3D software effectively? i.e. May be exported as 3ds or OBJ and imported into other 3D apps with textures already assigned? I know Ronnie’s 3ds plus plug-in used to work with texture export and some basic vsl shader properties, but it needs porting for v7 and I have not persuaded Juha or Vesa to embrace this one. This is a shame as it is the closest we have ever got. FBX in v7 is no more use than the other export options, as no material export is supported. If anyone has a good solution for exporting models with basic shader and texture export, it would be good to know and share with everyone if possible. Many thanks and all the best, Jason
Re: Render x Frames Tutorial
Hi Neil, then give virtualdub a try. Matthias - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Saturday, June 05, 2010 10:28 AM Subject: Re: Render x Frames Tutorial Thanks Matthias, I understand more from your questions. I dont need it all really except it has been recommended that I work this way. However, I think I might need it for very long takes if I see that one or two frames are faulty for example. In that case I would like to be able to repair just those frames without re-rendering the whole take. But since I shoot in short takes there doesnt seem to be much need to even have that ability. I have seen only one small set of problem frames in the 7 short films I've done so far. And it would be only a few hours to correct that. Maybe double that if it affected both eye views of a stereo project ... but easy enough. I dont have an expert Comping App - I use Magix. So far as I can see it can only load vids or ... stills as stills (not animation streams). I restrict effects to what RS can do and while there is a Blue Screen ability in the app, I have not needed to use it at all so far. Maybe I just forget the idea and keep with what I'm doing. Neil Cooke -- From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Sat, 5 June, 2010 8:11:30 PM Subject: Re: Render x Frames Tutorial Hi Neil, if you need it for a basic compositing task: TGA + Alpha Playback via VirtialDub ( http://www.virtualdub.org/ ) If you need it for AfterEffects or Fusion try layered PSD-Format if you need specific channels. It would be helpy if you can tell the name of the Comp-App. Matthias - Original Message - From: Neil Cooke To: UserList RealSoft Sent: Saturday, June 05, 2010 9:51 AM Subject: Render x Frames Tutorial Hi List, The need is to shift to rendering frame by frame. I have no idea how to do this and cant find anything in the manual. I can render an animation to BMPs or JPGs or whatever no problem but have yet to get them into the Comping App or even play them back as a Vid working on it though. Also the file sizes go ballistic with what I'm looking at so far so I might be out of luck with limits in the machines for that reason. Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And this system is working well so far. Any help appreciated. Neil Cooke
Re: Render x Frames Tutorial
H, try the following in Movie Edit: File - Settings - Program there the Video/Audio Tab Look for Standard Picture Lenght Set it to 1 Frames Should do the trick. Matthias - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Saturday, June 05, 2010 10:28 AM Subject: Re: Render x Frames Tutorial Thanks Matthias, I understand more from your questions. I dont need it all really except it has been recommended that I work this way. However, I think I might need it for very long takes if I see that one or two frames are faulty for example. In that case I would like to be able to repair just those frames without re-rendering the whole take. But since I shoot in short takes there doesnt seem to be much need to even have that ability. I have seen only one small set of problem frames in the 7 short films I've done so far. And it would be only a few hours to correct that. Maybe double that if it affected both eye views of a stereo project ... but easy enough. I dont have an expert Comping App - I use Magix. So far as I can see it can only load vids or ... stills as stills (not animation streams). I restrict effects to what RS can do and while there is a Blue Screen ability in the app, I have not needed to use it at all so far. Maybe I just forget the idea and keep with what I'm doing. Neil Cooke -- From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Sat, 5 June, 2010 8:11:30 PM Subject: Re: Render x Frames Tutorial Hi Neil, if you need it for a basic compositing task: TGA + Alpha Playback via VirtialDub ( http://www.virtualdub.org/ ) If you need it for AfterEffects or Fusion try layered PSD-Format if you need specific channels. It would be helpy if you can tell the name of the Comp-App. Matthias - Original Message - From: Neil Cooke To: UserList RealSoft Sent: Saturday, June 05, 2010 9:51 AM Subject: Render x Frames Tutorial Hi List, The need is to shift to rendering frame by frame. I have no idea how to do this and cant find anything in the manual. I can render an animation to BMPs or JPGs or whatever no problem but have yet to get them into the Comping App or even play them back as a Vid working on it though. Also the file sizes go ballistic with what I'm looking at so far so I might be out of luck with limits in the machines for that reason. Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And this system is working well so far. Any help appreciated. Neil Cooke
Re: Realsoft model exporting
1-Convert everything to subdivision (if needed, refine the mesh a little before exporting ("Smooth" button), because crease/point tension won't export) 2-Then burn the UV to the vertex of the mesh. 3-Export to .obj (I recommend only a single object per file : every object that require a different material or texture should be exported separately) 4-Everything else won't export correctly, so don't bother trying. The best file format for now is the .obj : the format is in plain text so it's easy to read and debug. You will try many options to succeed, but once you find the magic recipe (work flow) it will go faster. Good luck! Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-05 07:16 AM, Jason Saunders wrote: Hi everyone, Just wondering if anyone has ever found a working solution for exporting Realsoft models with textures into other 3D software effectively? i.e. May be exported as 3ds or OBJ and imported into other 3D apps with textures already assigned? I know Ronnie’s 3ds plus plug-in used to work with texture export and some basic vsl shader properties, but it needs porting for v7 and I have not persuaded Juha or Vesa to embrace this one. This is a shame as it is the closest we have ever got. FBX in v7 is no more use than the other export options, as no material export is supported. If anyone has a good solution for exporting models with basic shader and texture export, it would be good to know and share with everyone if possible. Many thanks and all the best, Jason
Re: Render x Frames Tutorial - Last one now ;-)
Thank you Matthias!! Massive! Sorry had to sign off and get some sleep for a while. But the suggestions look like winners to me!! Thanks again Neil Cooke :-) From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Sat, 5 June, 2010 11:50:46 PM Subject: Re: Render x Frames Tutorial - Last one now ;-) Or select all images from a folder, drag them in the timeline with the default picture lenght the select all pictures in the timeline. If they are all selected, use in the RMB menu - Change photo lenght set lenght to 1 and accept apply to all Then play the video. Matthias - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Saturday, June 05, 2010 1:44 PM Subject: Re: Render x Frames Tutorial H, try the following in Movie Edit: File - Settings - Program there the Video/Audio Tab Look for Standard Picture Lenght Set it to 1 Frames Should do the trick. Matthias - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Saturday, June 05, 2010 10:28 AM Subject: Re: Render x Frames Tutorial Thanks Matthias, I understand more from your questions. I dont need it all really except it has been recommended that I work this way. However, I think I might need it for very long takes if I see that one or two frames are faulty for example. In that case I would like to be able to repair just those frames without re-rendering the whole take. But since I shoot in short takes there doesnt seem to be much need to even have that ability. I have seen only one small set of problem frames in the 7 short films I've done so far. And it would be only a few hours to correct that. Maybe double that if it affected both eye views of a stereo project ... but easy enough. I dont have an expert Comping App - I use Magix. So far as I can see it can only load vids or ... stills as stills (not animation streams). I restrict effects to what RS can do and while there is a Blue Screen ability in the app, I have not needed to use it at all so far. Maybe I just forget the idea and keep with what I'm doing. Neil Cooke From: Matthias Kappenberg m...@the-dimension.com To: user-list@light.realsoft3d.com Sent: Sat, 5 June, 2010 8:11:30 PM Subject: Re: Render x Frames Tutorial Hi Neil, if you need it for a basic compositing task: TGA + Alpha Playback via VirtialDub ( http://www.virtualdub.org/ ) If you need it for AfterEffects or Fusion try layered PSD-Format if you need specific channels. It would be helpy if you can tell the name of the Comp-App. Matthias - Original Message - From: Neil Cooke To: UserList RealSoft Sent: Saturday, June 05, 2010 9:51 AM Subject: Render x Frames Tutorial Hi List, The need is to shift to rendering frame by frame. I have no idea how to do this and cant find anything in the manual. I can render an animation to BMPs or JPGs or whatever no problem but have yet to get them into the Comping App or even play them back as a Vid working on it though. Also the file sizes go ballistic with what I'm looking at so far so I might be out of luck with limits in the machines for that reason. Currently rendering to AVIs with Cinepack compression. 1920 x 1080. And this system is working well so far. Any help appreciated. Neil Cooke
Re[2]: Realsoft model exporting
Virtually the same thing. Only without the smoothing. The key point - baking textures. These animations have their counterparts in Maya: http://www.hienergy.com.ua/gal/g22_ravl.html http://www.hienergy.com.ua/gal/g2.html And of course, expect full support of FBX . Good luck! --- Оригінальне повідомлення --- Від кого: Jean-Sebastien Perron j...@neuroworld.ws Кому: user-list@light.realsoft3d.com Дата: 5 червня, 15:33:36 Тема: Re: Realsoft model exporting 1-Convert everything to subdivision (if needed, refine the mesh a little before exporting (Smooth button), because crease/point tension won't export) 2-Then burn the UV to the vertex of the mesh. 3-Export to .obj (I recommend only a single object per file : every object that require a different material or texture should be exported separately) 4-Everything else won't export correctly, so don't bother trying. The best file format for now is the .obj : the format is in plain text so it's easy to read and debug. You will try many options to succeed, but once you find the magic recipe (work flow) it will go faster. Good luck! Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-05 07:16 AM, Jason Saunders wrote: Hi everyone, Just wondering if anyone has ever found a working solution for exporting Realsoft models with textures into other 3D software effectively? i.e. May be exported as 3ds or OBJ and imported into other 3D apps with textures already assigned? I know Ronnie’s 3ds plus plug-in used to work with texture export and some basic vsl shader properties, but it needs porting for v7 and I have not persuaded Juha or Vesa to embrace this one. This is a shame as it is the closest we have ever got. FBX in v7 is no more use than the other export options, as no material export is supported. If anyone has a good solution for exporting models with basic shader and texture export, it would be good to know and share with everyone if possible. Many thanks and all the best, Jason
Re: Realsoft model exporting
Hey Jean, 3-Export to .obj (I recommend only a single object per file : every object that require a different material or texture should be exported separately) This still does not export a .MTL file ( not in v5 anyway ). The seperate .MTL created by all other apps is where the texture / material data is stored? RS doesnt create such a file as far as I know. I brought this up recently in another list mail about exporting OBJ into OCTANE RENDER. From RS you get the plain mesh, no materilas, so you have to re texture the model agin in Octane. Octane looks for a .MTL file. http://www.refractivesoftware.com/ aidan On 5 June 2010 13:33, Jean-Sebastien Perron j...@neuroworld.ws wrote: 1-Convert everything to subdivision (if needed, refine the mesh a little before exporting (Smooth button), because crease/point tension won't export) 2-Then burn the UV to the vertex of the mesh. 3-Export to .obj (I recommend only a single object per file : every object that require a different material or texture should be exported separately) 4-Everything else won't export correctly, so don't bother trying. The best file format for now is the .obj : the format is in plain text so it's easy to read and debug. You will try many options to succeed, but once you find the magic recipe (work flow) it will go faster. Good luck! Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-05 07:16 AM, Jason Saunders wrote: Hi everyone, Just wondering if anyone has ever found a working solution for exporting Realsoft models with textures into other 3D software effectively? i.e. May be exported as 3ds or OBJ and imported into other 3D apps with textures already assigned? I know Ronnie’s 3ds plus plug-in used to work with texture export and some basic vsl shader properties, but it needs porting for v7 and I have not persuaded Juha or Vesa to embrace this one. This is a shame as it is the closest we have ever got. FBX in v7 is no more use than the other export options, as no material export is supported. If anyone has a good solution for exporting models with basic shader and texture export, it would be good to know and share with everyone if possible. Many thanks and all the best, Jason
Re: Realsoft model exporting
Only objects and texture can be exported. Everything else cannot and should not. Materials, lights and cameras will not behave and produce the same result from one renderer to another. So it is pointless to export them. Forget the .mtl file, it contain only basic parameters : color, specular, transparency. And shaders are not the same depending on renderers, they may have the same parameter name, but their behavior is different. Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-05 12:51 PM, aidan o driscoll wrote: Hey Jean, 3-Export to .obj (I recommend only a single object per file : every object that require a different material or texture should be exported separately) This still does not export a .MTL file ( not in v5 anyway ). The seperate .MTL created by all other apps is where the texture / material data is stored? RS doesnt create such a file as far as I know. I brought this up recently in another list mail about exporting OBJ into OCTANE RENDER. From RS you get the plain mesh, no materilas, so you have to re texture the model agin in Octane. Octane looks for a .MTL file. http://www.refractivesoftware.com/ aidan On 5 June 2010 13:33, Jean-Sebastien Perronj...@neuroworld.ws wrote: 1-Convert everything to subdivision (if needed, refine the mesh a little before exporting (Smooth button), because crease/point tension won't export) 2-Then burn the UV to the vertex of the mesh. 3-Export to .obj (I recommend only a single object per file : every object that require a different material or texture should be exported separately) 4-Everything else won't export correctly, so don't bother trying. The best file format for now is the .obj : the format is in plain text so it's easy to read and debug. You will try many options to succeed, but once you find the magic recipe (work flow) it will go faster. Good luck! Jean-Sebastien Perron www.NeuroWorld.ws On 10-06-05 07:16 AM, Jason Saunders wrote: Hi everyone, Just wondering if anyone has ever found a working solution for exporting Realsoft models with textures into other 3D software effectively? i.e. May be exported as 3ds or OBJ and imported into other 3D apps with textures already assigned? I know Ronnie’s 3ds plus plug-in used to work with texture export and some basic vsl shader properties, but it needs porting for v7 and I have not persuaded Juha or Vesa to embrace this one. This is a shame as it is the closest we have ever got. FBX in v7 is no more use than the other export options, as no material export is supported. If anyone has a good solution for exporting models with basic shader and texture export, it would be good to know and share with everyone if possible. Many thanks and all the best, Jason