Re: getting closer / LED Shader :-)
Hi Stefan, I'll do my very best to finish it ;-) Even if there is not really time left here to finish hobby projects, I'm on the list and most time I'm reading the incoming mails I'm not lost :-) Matthias - Original Message - From: Beg-inner begg...@telia.com To: user-list@light.realsoft3d.com Sent: Thursday, July 22, 2010 12:20 AM Subject: Re: getting closer / LED Shader :-) Hi Matthias ok.. had been fun to see it finished.. Sorry to hear you have not much time.. I have always enjoyed your anims, prjs, fixes and help on the list..! Hopefully you will get some time later on to do other than websites.=) I dont need that prj.. but sure would be fun to have a look at it..! as its always nice to see cool prjs and how its done..,as I have always been an eager learner.. TIA n gl with your websiting... Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi Stefan, nope, never finished it. At all I have not enough time Now since more than one year.. Some friends came to the conclusion, that I should do more website development ;-) And the result was/is that I'm sitting everyday in front of my pc and writing websites... Mainly focussed on Typo3 and Magento... But if you need the prj I can send it :-) Matthias Hi Matthias... My exploration of list mails goes on.. and found this.. Did you finalized this anim and prj ? Would be cool to see it.. TIA Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Forgotten to say: Final Prj will/should include: 1. Surface shading Default Mapping (UV-Mapping, per Face Mapping) Mesh-Mapping Primitive Mapping like Sphere Mapping (different simple VSL Shaders) 2. Geometry SDS w. different edge weights, Nurbs (Cross-Section, ...), Analtics 3. Animation Lattice Mapping (Object, Pointwise,...), Path Animation Skeleton, Scripts 4. Tags (the forgotten childs, while setting up a animation) 5. Some PostProcessing to refine the Shading Maybe a helpy file to see, how other people (me) using RS for Projects ;-) Matthias Hi Matthias.. Yep it looks good.. and also cool.. =) and that led eye is really cool.. I am sure the final anim will be looking cool... Thanks for sharing... Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Here's a short testanim: http://the-final.com/robo_walker/output1.mov looks good :-) Matthias
Re: fruit anim update
Thanks guys! I should have shown it earlier. Time to start work on the RS room, dig up some old projects to share.. -Mark Hi Neil Thx.. Its always fun to go through post from the past, and bring them to the surface again, as there are so many gems like this one by Mark and the one from Matthias.. and so on Thx again to Mark.., great work there Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D..
Re: Fryrender plugin support
Thank you Mark. What you write about VSL is what I ment in my first reaction on Jason's question about a Fryrender plugin. On the other hand VSL is not the only way to create procedural materials. With Vray I can build procedural very easily. So procedurals won't be the problem. What I wanted to say about VSL in general is that it lacks visual feedback. It's all lines of code which doesn't give any visual idea about what you're doing. Maybe that's how programmers work, but that's not what I'm used to. Booleans is a real problem in polygon based apps. Well only in round objects of course. Arjo. Nice one Arjo! An image of that quality would probably take hours for RS, requiring high raycount and low blur... Many projects of mine rely heavily on procedural VSL materials, external renderers are out of the question. My cellar is Boolean, the tiles are procedural to avoid repetition (still some remnants of your code in there Arjo!). It often takes me only a few minutes to set up a new VSL procedural material as long as no new unfamiliar stuff is involved. I like the RS renderer except its slow GI and difficulty in rendering complex scenes (plants). I hope to run RS on a 8-core 64bit workstation with 16 gig RAM some day. By the way, did anyone notice large improvements in the V7 renderer? I tried the demo but still cannot render complex, old plants - that same error cannot allocate ... bytes pops up :( my 2 cts, Mark H But to give an idea about Vray: the attached image, rendered with very low gi settings rendered in less than two minutes on my computer (dual Xeon 5570). An image like that as I showed yesterday renders in about 7 minutes at high quality settings. How does this compare to Fry or Octane? Do Fry or Octane support full animation with flicker free GI? Not that I'm too keen on changing again as each renderer will take quite some time to get used to. But I'm still very interested in reviews and experiences of other 3D software users.
Re: Fryrender plugin support
RS is a strange powerful beast on an isolated island Nicely put. For me a steep learning curve but the payback was always there even with next to zero skills. And now, a little further on of course, so very very worth the effort. I think the isolation does it no harm at all.. For my purposes it has ended up as being a general all-round single component 3D CG app. Ideal for a small studio. stressing the single component aspect as a totally useful attribute. Useful, because, for one thing, I havent the slightest interest in checking every new plug in, app, whatever that's coming into the market no interest and no skill anyway. I need to be drawing and need a single shop to go to for that. No harm in preaching to the converted as they say, Lol. N. From: Mark Heuymans atha...@casema.nl To: user-list@light.realsoft3d.com Sent: Fri, 23 July, 2010 7:38:42 AM Subject: Re: Fryrender plugin support Hi Arjo, I really should have a look at Vray, there even is a Sketchup plugin! (never had a look at that, having RS3d) So many powerful RS features are tightly interwoven with the rendering engine... just some more examples from my bare head: - VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's renderings!) - VSL-defined Displacement - blurred reflections and refractions - material antialiasing - UV sets All these things and much more would be lost or would have to be set up from scratch in the external render engine. RS is a strange powerful beast on an isolated island, despite its basically very open architecture... You are right about VSL´s lack of visual feedback, it doesn´t deserve the name `VISUAL shading language` - about time to switch to a node based interface! We are lucky RS is so flexible it´s possible to set up a better material preview but doing small test renders is the only way to judge what you´re doing. good luck, Mark Thank you Mark. What you write about VSL is what I ment in my first reaction on Jason's question about a Fryrender plugin. On the other hand VSL is not the only way to create procedural materials. With Vray I can build procedural very easily. So procedurals won't be the problem. What I wanted to say about VSL in general is that it lacks visual feedback. It's all lines of code which doesn't give any visual idea about what you're doing. Maybe that's how programmers work, but that's not what I'm used to. Booleans is a real problem in polygon based apps. Well only in round objects of course. Arjo.
RE: Fryrender plugin support
Hi everyone, Thanks for all the feedback. I wanted to engage a conversation about rendering capabilities and this seemed to stoke the fire a little. What I see is people switching to other apps for their rendering needs and this is what I wanted to stop. Hopefully Realsoft will address this, now support for a new solution is relevant for most users. Some nice renders here, just a shame they are not from Realsoft. I made a stab at a slightly different site here for some advertising work I get contracted for from time to time. Put some architectural images from Pixel Perfect in there too to fill it up :), but a couple of new pics maybe not seen before. All Realsoft renders in the portfolio section, but in my mind not competitive enough in render quality/time/production useability. www.cgillustration.co.uk Let's see what comes out of the development plan phase in the coming months. Cheers, Jason -Original Message- From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Mark Heuymans Sent: Thursday, July 22, 2010 8:39 PM To: user-list@light.realsoft3d.com Subject: Re: Fryrender plugin support Hi Arjo, I really should have a look at Vray, there even is a Sketchup plugin! (never had a look at that, having RS3d) So many powerful RS features are tightly interwoven with the rendering engine... just some more examples from my bare head: - VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's renderings!) - VSL-defined Displacement - blurred reflections and refractions - material antialiasing - UV sets All these things and much more would be lost or would have to be set up from scratch in the external render engine. RS is a strange powerful beast on an isolated island, despite its basically very open architecture... You are right about VSL´s lack of visual feedback, it doesn´t deserve the name `VISUAL shading language` - about time to switch to a node based interface! We are lucky RS is so flexible it´s possible to set up a better material preview but doing small test renders is the only way to judge what you´re doing. good luck, Mark Thank you Mark. What you write about VSL is what I ment in my first reaction on Jason's question about a Fryrender plugin. On the other hand VSL is not the only way to create procedural materials. With Vray I can build procedural very easily. So procedurals won't be the problem. What I wanted to say about VSL in general is that it lacks visual feedback. It's all lines of code which doesn't give any visual idea about what you're doing. Maybe that's how programmers work, but that's not what I'm used to. Booleans is a real problem in polygon based apps. Well only in round objects of course. Arjo.
Re: getting closer / LED Shader :-)
Hi Matthias Dont feel any pressure to finish it, just for my sake.. I would be happy just to see the prj as it is now.. I can understand that you and others dont have much time over, due to much work, family and other things.. though I also feel for all that dont have time to do own prjs for just the fun of it... Nice to hear that you are on the list and even more nice to hear that you are not lost..=) Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi Stefan, I'll do my very best to finish it ;-) Even if there is not really time left here to finish hobby projects, I'm on the list and most time I'm reading the incoming mails I'm not lost :-) Matthias Hi Matthias ok.. had been fun to see it finished.. Sorry to hear you have not much time.. I have always enjoyed your anims, prjs, fixes and help on the list..! Hopefully you will get some time later on to do other than websites.=) I dont need that prj.. but sure would be fun to have a look at it..! as its always nice to see cool prjs and how its done..,as I have always been an eager learner.. TIA n gl with your websiting... Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi Stefan, nope, never finished it. At all I have not enough time Now since more than one year.. Some friends came to the conclusion, that I should do more website development ;-) And the result was/is that I'm sitting everyday in front of my pc and writing websites... Mainly focussed on Typo3 and Magento... But if you need the prj I can send it :-) Matthias Hi Matthias... My exploration of list mails goes on.. and found this.. Did you finalized this anim and prj ? Would be cool to see it.. TIA Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Forgotten to say: Final Prj will/should include: 1. Surface shading Default Mapping (UV-Mapping, per Face Mapping) Mesh-Mapping Primitive Mapping like Sphere Mapping (different simple VSL Shaders) 2. Geometry SDS w. different edge weights, Nurbs (Cross-Section, ...), Analtics 3. Animation Lattice Mapping (Object, Pointwise,...), Path Animation Skeleton, Scripts 4. Tags (the forgotten childs, while setting up a animation) 5. Some PostProcessing to refine the Shading Maybe a helpy file to see, how other people (me) using RS for Projects ;-) Matthias Hi Matthias.. Yep it looks good.. and also cool.. =) and that led eye is really cool.. I am sure the final anim will be looking cool... Thanks for sharing... Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Here's a short testanim: http://the-final.com/robo_walker/output1.mov looks good :-) Matthias
Re: Fryrender plugin support
Hi Jason I really understand your concern on this issue, and I hope it will work out so it meets yours and others needs... So you and others can still be using RS, and others might come back.. (I see the same thing in Char anim and im/export area) I also know that the discussion on GI, rendering have been up on the betalist.. Did you or others directly talk to the Meskanens this May , when Juha mentioned in a post 17th of May (replying on one of my Ignore Testt threads.) where he said... We are currently running on a research mode. If anyone has any thoughts about things worth researching, please feel free to share. btw.. I have always been exited when seeing some new stuff from you...! So hopefully the Meskanens will have something up their sleeves so you can keep on creating inspirational images..! Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi everyone, Thanks for all the feedback. I wanted to engage a conversation about rendering capabilities and this seemed to stoke the fire a little. What I see is people switching to other apps for their rendering needs and this is what I wanted to stop. Hopefully Realsoft will address this, now support for a new solution is relevant for most users. Some nice renders here, just a shame they are not from Realsoft. I made a stab at a slightly different site here for some advertising work I get contracted for from time to time. Put some architectural images from Pixel Perfect in there too to fill it up :), but a couple of new pics maybe not seen before. All Realsoft renders in the portfolio section, but in my mind not competitive enough in render quality/time/production useability. www.cgillustration.co.uk Let's see what comes out of the development plan phase in the coming months. Cheers, Jason -Original Message- From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Mark Heuymans Sent: Thursday, July 22, 2010 8:39 PM To: user-list@light.realsoft3d.com Subject: Re: Fryrender plugin support Hi Arjo, I really should have a look at Vray, there even is a Sketchup plugin! (never had a look at that, having RS3d) So many powerful RS features are tightly interwoven with the rendering engine... just some more examples from my bare head: - VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's renderings!) - VSL-defined Displacement - blurred reflections and refractions - material antialiasing - UV sets All these things and much more would be lost or would have to be set up from scratch in the external render engine. RS is a strange powerful beast on an isolated island, despite its basically very open architecture... You are right about VSL´s lack of visual feedback, it doesn´t deserve the name `VISUAL shading language` - about time to switch to a node based interface! We are lucky RS is so flexible it´s possible to set up a better material preview but doing small test renders is the only way to judge what you´re doing. good luck, Mark Thank you Mark. What you write about VSL is what I ment in my first reaction on Jason's question about a Fryrender plugin. On the other hand VSL is not the only way to create procedural materials. With Vray I can build procedural very easily. So procedurals won't be the problem. What I wanted to say about VSL in general is that it lacks visual feedback. It's all lines of code which doesn't give any visual idea about what you're doing. Maybe that's how programmers work, but that's not what I'm used to. Booleans is a real problem in polygon based apps. Well only in round objects of course. Arjo. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.839 / Virus Database: 271.1.1/3012 - Release Date: 07/17/10 20:35:00
Re: fruit anim update
Hi Mark You are most welcome.. and its better late than never..=) (hmm wonder if I myself should try to live up to that expression..=) (Plz No one can go through all my posts, with promised tuts, prjs, anims and so on.. and bring them to the surface..=) just kidding..=) Sure will be a pleasure to see that RS room... Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Thanks guys! I should have shown it earlier. Time to start work on the RS room, dig up some old projects to share.. -Mark Hi Neil Thx.. Its always fun to go through post from the past, and bring them to the surface again, as there are so many gems like this one by Mark and the one from Matthias.. and so on Thx again to Mark.., great work there Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D..
RE: Fryrender plugin support
Hi Stefan Yes Vesa and Juha have known my thoughts on this for a while now. I was just starting to feel I was the only one who wanted this area developed and brought up to date with the other 3d apps available. Good to know others support an improvement / new solution. Thanks Stefan, you are most kind. There are many talented users here and we all take inspiration from each other. I know how valuable the list users and Realsoft have been to me over the years, so it is all mutual. I remember when I first purchased Real3d nearly 20 years ago now )8-/ and saw they had the best render engine available at that level. That was the appeal to me above over all the other features it offered even then. Would just be nice to see Reasloft back up there again one day. Jason -Original Message- From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Beg-inner Sent: Thursday, July 22, 2010 10:10 PM To: user-list@light.realsoft3d.com Subject: Re: Fryrender plugin support Hi Jason I really understand your concern on this issue, and I hope it will work out so it meets yours and others needs... So you and others can still be using RS, and others might come back.. (I see the same thing in Char anim and im/export area) I also know that the discussion on GI, rendering have been up on the betalist.. Did you or others directly talk to the Meskanens this May , when Juha mentioned in a post 17th of May (replying on one of my Ignore Testt threads.) where he said... We are currently running on a research mode. If anyone has any thoughts about things worth researching, please feel free to share. btw.. I have always been exited when seeing some new stuff from you...! So hopefully the Meskanens will have something up their sleeves so you can keep on creating inspirational images..! Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi everyone, Thanks for all the feedback. I wanted to engage a conversation about rendering capabilities and this seemed to stoke the fire a little. What I see is people switching to other apps for their rendering needs and this is what I wanted to stop. Hopefully Realsoft will address this, now support for a new solution is relevant for most users. Some nice renders here, just a shame they are not from Realsoft. I made a stab at a slightly different site here for some advertising work I get contracted for from time to time. Put some architectural images from Pixel Perfect in there too to fill it up :), but a couple of new pics maybe not seen before. All Realsoft renders in the portfolio section, but in my mind not competitive enough in render quality/time/production useability. www.cgillustration.co.uk Let's see what comes out of the development plan phase in the coming months. Cheers, Jason -Original Message- From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Mark Heuymans Sent: Thursday, July 22, 2010 8:39 PM To: user-list@light.realsoft3d.com Subject: Re: Fryrender plugin support Hi Arjo, I really should have a look at Vray, there even is a Sketchup plugin! (never had a look at that, having RS3d) So many powerful RS features are tightly interwoven with the rendering engine... just some more examples from my bare head: - VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's renderings!) - VSL-defined Displacement - blurred reflections and refractions - material antialiasing - UV sets All these things and much more would be lost or would have to be set up from scratch in the external render engine. RS is a strange powerful beast on an isolated island, despite its basically very open architecture... You are right about VSL´s lack of visual feedback, it doesn´t deserve the name `VISUAL shading language` - about time to switch to a node based interface! We are lucky RS is so flexible it´s possible to set up a better material preview but doing small test renders is the only way to judge what you´re doing. good luck, Mark Thank you Mark. What you write about VSL is what I ment in my first reaction on Jason's question about a Fryrender plugin. On the other hand VSL is not the only way to create procedural materials. With Vray I can build procedural very easily. So procedurals won't be the problem. What I wanted to say about VSL in general is that it lacks visual feedback. It's all lines of code which doesn't give any visual idea about what you're doing. Maybe that's how programmers work, but that's not what I'm used to. Booleans is a real problem in polygon based apps. Well only in round objects of course. Arjo. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.839 / Virus Database: 271.1.1/3012 - Release Date:
Ray tracing is the future and it will always be
What is needed is not a plugin or an export to another renderer. Because technology is always changing we need a definitive solution. Maintenance of compatibilty is an eternal process and can only be a short term solution. I found part of the solution in CombadZ and will share it with RS in January next year. I think RS could definitively solve the age old problem compatibility between software with the tip I will give them. My software will fully support any renderer but it's not enough, CombadZ is a really simple software (no character animation, no particles, etc). I am alone for now, but soon more people will be able to improve on what I found. RS programmers are way more advanced than me. They could push my idea beyond in no time. It is really really easy to make RS compatible with anything. If RS would sign a NDA with me I could show them everything. As long as they credit me for the finding. On the other hand the solution involve a lot more responsibility on the user : sudden unlimited power is difficult to manage. --- It is not clear by reading comments on this list : What do users want? More simple software or more power and flexibility? Are you more pov-ray or renderman? RS shading language could be made easier with a node based interface. Or they could do a Do it all shader. I could do such a shader, it would take me a month to do it. Strata, ShadeR9 and many others application use such trick. It's slow but fast to work with. OpenCL could improve RS rendering performance in the future. Jean-Sebastien Perron www.NeuroWorld.ws