Re: getting closer / LED Shader :-)

2010-07-22 Thread Matthias Kappenberg
Hi Stefan,

I'll do my very best to finish it ;-)
Even if there is not really time left
here to finish hobby projects, I'm on the
list and most time I'm reading the incoming
mails

I'm not lost :-)

Matthias

- Original Message - 
From: Beg-inner begg...@telia.com
To: user-list@light.realsoft3d.com
Sent: Thursday, July 22, 2010 12:20 AM
Subject: Re: getting closer / LED Shader :-)


 Hi Matthias
 
 ok.. had been fun to see it finished..
 
 Sorry to hear you have not much time..
 I have always enjoyed your anims, prjs, fixes and help on the list..!
 Hopefully you will get some time later on to do other than websites.=)
 
 I dont need that prj..
 but sure would be fun to have a look at it..!
 as its always nice to see cool prjs and how its done..,as I have always been 
 an eager learner..
 
 TIA n gl with your websiting...
 
 Take Care
 Best Regards
 Stefan Gustafsson ( Beg-inner )
 A Proud Owner and User of Real3D and Realsoft3D..
 
 
 Hi Stefan,

 nope, never finished it.
 At all I have not enough time
 Now since more than one year..
 Some friends came to the conclusion,
 that I should do more website development ;-)
 And the result was/is that I'm sitting
 everyday in front of my pc and writing
 websites...
 Mainly focussed on Typo3 and Magento...

 But if you need the prj I can send it :-)

 Matthias

 Hi Matthias...

 My exploration of list mails goes on.. and found this..
 Did you finalized this anim and prj ?
 Would be cool to see it..

 TIA

 Take Care
 Best Regards
 Stefan Gustafsson ( Beg-inner )
 A Proud Owner and User of Real3D and Realsoft3D..


 Forgotten to say:

 Final Prj will/should include:
1. Surface shading
Default Mapping (UV-Mapping, per Face Mapping)
Mesh-Mapping
Primitive Mapping like Sphere Mapping
(different simple VSL Shaders)
2. Geometry
SDS w. different edge weights, Nurbs (Cross-Section, ...), Analtics
3. Animation
Lattice Mapping (Object, Pointwise,...), Path Animation
Skeleton, Scripts
4. Tags (the forgotten childs, while setting up a animation)
5. Some PostProcessing to refine the Shading

 Maybe a helpy file to see, how other people (me) using RS
 for Projects ;-)

 Matthias


 Hi Matthias..

 Yep it looks good.. and also cool.. =)
 and that led eye is really cool..

 I am sure the final anim will be looking cool...

 Thanks for sharing...

 Take Care
 Best Regards
 Stefan Gustafsson ( Beg-inner )
 A Proud Owner and User of Real3D and Realsoft3D..


  Here's a short testanim:
 
  http://the-final.com/robo_walker/output1.mov
 
  looks good :-)
 
  Matthias 
 




Re: fruit anim update

2010-07-22 Thread Mark Heuymans

Thanks guys! I should have shown it earlier.
Time to start work on the RS room, dig up some old projects to share..

-Mark



Hi Neil
Thx..
Its always fun to go through post from the past, and bring them to the 
surface again,
as there are so many gems like this one by Mark and the one from 
Matthias.. and so on

Thx again to Mark.., great work there
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..





Re: Fryrender plugin support

2010-07-22 Thread arjo . rozendaal
Thank you Mark.

What you write about VSL is what I ment in my first reaction on Jason's
question about a Fryrender plugin.
On the other hand VSL is not the only way to create procedural materials.
With Vray I can build procedural very easily. So procedurals won't be the
problem. What I wanted to say about VSL in general is that it lacks visual
feedback. It's all lines of code which doesn't give any visual idea about
what you're doing. Maybe that's how programmers work, but that's not what
I'm used to.

Booleans is a real problem in polygon based apps. Well only in round
objects of course.

Arjo.

 Nice one Arjo! An image of that quality would probably take hours for
 RS, requiring high raycount and low blur...

 Many projects of mine rely heavily on procedural VSL materials, external
 renderers are out of the question. My cellar is Boolean, the tiles are
 procedural to avoid repetition (still some remnants of your code in
 there Arjo!). It often takes me only a few minutes to set up a new VSL
 procedural material as long as no new unfamiliar stuff is involved.
 I like the RS renderer except its slow GI and difficulty in rendering
 complex scenes (plants). I hope to run RS on a 8-core 64bit workstation
 with 16 gig RAM some day.

 By the way, did anyone notice large improvements in the V7 renderer? I
 tried the demo but still cannot render complex, old plants -  that same
 error cannot allocate ... bytes pops up :(


 my 2 cts,
 Mark H


 But to give an idea about Vray: the attached image, rendered with very
 low gi settings rendered in less than two minutes on my computer (dual
 Xeon 5570). An image like that as I showed yesterday renders in about 7
 minutes at high quality settings. How does this compare to Fry or
 Octane? Do Fry or Octane support full animation with flicker free GI?
 Not that I'm too keen on changing again as each renderer will take quite
 some time to get used to. But I'm still very interested in reviews and
 experiences of other 3D software users.







Re: Fryrender plugin support

2010-07-22 Thread Neil Cooke
RS is a strange powerful beast on an isolated island

Nicely put. 

For me a steep learning curve but the payback was always there even with next 
to 
zero skills. And now, a little further on of course, so very very worth the 
effort.

I think the isolation does it no harm at all.. For my purposes it has ended 
up 
as being a general all-round single component 3D CG app. Ideal for a small 
studio. 

 stressing the single component aspect as a totally useful attribute. 
Useful, because, for one thing, I havent the slightest interest in checking 
every new plug in, app, whatever that's coming into the market  no interest 
and no skill anyway. I need to be drawing and need a single shop to go to for 
that.

No harm in preaching to the converted as they say, Lol.

N.




From: Mark Heuymans atha...@casema.nl
To: user-list@light.realsoft3d.com
Sent: Fri, 23 July, 2010 7:38:42 AM
Subject: Re: Fryrender plugin support

Hi Arjo,

I really should have a look at Vray, there even is a Sketchup plugin! (never 
had 
a look at that, having RS3d)

So many powerful RS features are tightly interwoven with the rendering 
engine... 
just some more examples from my bare head:
- VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's 
renderings!)
- VSL-defined Displacement
- blurred reflections and refractions
- material antialiasing
- UV sets
All these things and much more would be lost or would have to be set up from 
scratch in the external render engine. RS is a strange powerful beast on an 
isolated island, despite its basically very open architecture...

You are right about VSL´s lack of visual feedback, it doesn´t deserve the name 
`VISUAL shading language` - about time to switch to a node based interface! We 
are lucky RS is so flexible it´s possible to set up a better material preview 
but doing small test renders is the only way to judge what you´re doing.

good luck,
Mark



 Thank you Mark.
 
 What you write about VSL is what I ment in my first reaction on Jason's
 question about a Fryrender plugin.
 On the other hand VSL is not the only way to create procedural materials.
 With Vray I can build procedural very easily. So procedurals won't be the
 problem. What I wanted to say about VSL in general is that it lacks visual
 feedback. It's all lines of code which doesn't give any visual idea about
 what you're doing. Maybe that's how programmers work, but that's not what
 I'm used to.
 
 Booleans is a real problem in polygon based apps. Well only in round
 objects of course.
 
 Arjo.
 


RE: Fryrender plugin support

2010-07-22 Thread Jason Saunders
Hi everyone,

Thanks for all the feedback.  I wanted to engage a conversation about
rendering capabilities and this seemed to stoke the fire a little.

What I see is people switching to other apps for their rendering needs and
this is what I wanted to stop.

Hopefully Realsoft will address this, now support for a new solution is
relevant for most users.

Some nice renders here, just a shame they are not from Realsoft.

I made a stab at a slightly different site here for some advertising work I
get contracted for from time to time.  Put some architectural images from
Pixel Perfect in there too to fill it up :), but a couple of new pics maybe
not seen before.  All Realsoft renders in the portfolio section, but in my
mind not competitive enough in render quality/time/production useability.

www.cgillustration.co.uk

Let's see what comes out of the development plan phase in the coming months.

Cheers,

Jason


-Original Message-
From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Mark Heuymans
Sent: Thursday, July 22, 2010 8:39 PM
To: user-list@light.realsoft3d.com
Subject: Re: Fryrender plugin support

Hi Arjo,

I really should have a look at Vray, there even is a Sketchup plugin! 
(never had a look at that, having RS3d)

So many powerful RS features are tightly interwoven with the rendering 
engine... just some more examples from my bare head:
- VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's 
renderings!)
- VSL-defined Displacement
- blurred reflections and refractions
- material antialiasing
- UV sets
All these things and much more would be lost or would have to be set up 
from scratch in the external render engine. RS is a strange powerful 
beast on an isolated island, despite its basically very open 
architecture...

You are right about VSL´s lack of visual feedback, it doesn´t deserve 
the name `VISUAL shading language` - about time to switch to a node 
based interface! We are lucky RS is so flexible it´s possible to set up 
a better material preview but doing small test renders is the only way 
to judge what you´re doing.

good luck,
Mark



 Thank you Mark.

 What you write about VSL is what I ment in my first reaction on Jason's
 question about a Fryrender plugin.
 On the other hand VSL is not the only way to create procedural materials.
 With Vray I can build procedural very easily. So procedurals won't be the
 problem. What I wanted to say about VSL in general is that it lacks visual
 feedback. It's all lines of code which doesn't give any visual idea about
 what you're doing. Maybe that's how programmers work, but that's not what
 I'm used to.

 Booleans is a real problem in polygon based apps. Well only in round
 objects of course.

 Arjo.








Re: getting closer / LED Shader :-)

2010-07-22 Thread Beg-inner

Hi Matthias

Dont feel any pressure to finish it, just for my sake..
I would be happy just to see the prj as it is now..

I can understand that you and others dont have much time over, due to much 
work, family and other things..
though I also feel for all that dont have time to do own prjs for just the 
fun of it...


Nice to hear that you are on the list
and even more nice to hear that you are not lost..=)

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi Stefan,

I'll do my very best to finish it ;-)
Even if there is not really time left
here to finish hobby projects, I'm on the
list and most time I'm reading the incoming
mails

I'm not lost :-)

Matthias


Hi Matthias

ok.. had been fun to see it finished..

Sorry to hear you have not much time..
I have always enjoyed your anims, prjs, fixes and help on the list..!
Hopefully you will get some time later on to do other than websites.=)

I dont need that prj..
but sure would be fun to have a look at it..!
as its always nice to see cool prjs and how its done..,as I have always 
been

an eager learner..

TIA n gl with your websiting...

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi Stefan,

nope, never finished it.
At all I have not enough time
Now since more than one year..
Some friends came to the conclusion,
that I should do more website development ;-)
And the result was/is that I'm sitting
everyday in front of my pc and writing
websites...
Mainly focussed on Typo3 and Magento...

But if you need the prj I can send it :-)

Matthias


Hi Matthias...

My exploration of list mails goes on.. and found this..
Did you finalized this anim and prj ?
Would be cool to see it..

TIA

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Forgotten to say:

Final Prj will/should include:
   1. Surface shading
   Default Mapping (UV-Mapping, per Face Mapping)
   Mesh-Mapping
   Primitive Mapping like Sphere Mapping
   (different simple VSL Shaders)
   2. Geometry
   SDS w. different edge weights, Nurbs (Cross-Section, ...), Analtics
   3. Animation
   Lattice Mapping (Object, Pointwise,...), Path Animation
   Skeleton, Scripts
   4. Tags (the forgotten childs, while setting up a animation)
   5. Some PostProcessing to refine the Shading

Maybe a helpy file to see, how other people (me) using RS
for Projects ;-)

Matthias




Hi Matthias..

Yep it looks good.. and also cool.. =)
and that led eye is really cool..

I am sure the final anim will be looking cool...

Thanks for sharing...

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


 Here's a short testanim:

 http://the-final.com/robo_walker/output1.mov

 looks good :-)

 Matthias 




Re: Fryrender plugin support

2010-07-22 Thread Beg-inner

Hi Jason

I really understand your concern on this issue, and I hope it will work out 
so it meets yours and others needs...

So you and others can still be using RS, and others might come back..
(I see the same thing in Char anim and im/export area)

I also know that the discussion on GI, rendering have been up on the 
betalist..
Did you or others directly talk to the Meskanens this May , when Juha 
mentioned in a post 17th of May (replying on one of my Ignore Testt 
threads.) where he said...

We are currently running on a research mode. If anyone has
any thoughts about things worth researching, please feel free to share.

btw..
I have always been exited when seeing some new stuff from you...!
So hopefully the Meskanens will have something up their sleeves so you can 
keep on creating inspirational images..!


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


Hi everyone,

Thanks for all the feedback.  I wanted to engage a conversation about
rendering capabilities and this seemed to stoke the fire a little.

What I see is people switching to other apps for their rendering needs and
this is what I wanted to stop.

Hopefully Realsoft will address this, now support for a new solution is
relevant for most users.

Some nice renders here, just a shame they are not from Realsoft.

I made a stab at a slightly different site here for some advertising work 
I

get contracted for from time to time.  Put some architectural images from
Pixel Perfect in there too to fill it up :), but a couple of new pics 
maybe

not seen before.  All Realsoft renders in the portfolio section, but in my
mind not competitive enough in render quality/time/production useability.

www.cgillustration.co.uk

Let's see what comes out of the development plan phase in the coming 
months.


Cheers,

Jason


-Original Message-
From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Mark Heuymans
Sent: Thursday, July 22, 2010 8:39 PM
To: user-list@light.realsoft3d.com
Subject: Re: Fryrender plugin support

Hi Arjo,

I really should have a look at Vray, there even is a Sketchup plugin!
(never had a look at that, having RS3d)

So many powerful RS features are tightly interwoven with the rendering
engine... just some more examples from my bare head:
- VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's
renderings!)
- VSL-defined Displacement
- blurred reflections and refractions
- material antialiasing
- UV sets
All these things and much more would be lost or would have to be set up
from scratch in the external render engine. RS is a strange powerful
beast on an isolated island, despite its basically very open
architecture...

You are right about VSL´s lack of visual feedback, it doesn´t deserve
the name `VISUAL shading language` - about time to switch to a node
based interface! We are lucky RS is so flexible it´s possible to set up
a better material preview but doing small test renders is the only way
to judge what you´re doing.

good luck,
Mark




Thank you Mark.

What you write about VSL is what I ment in my first reaction on Jason's
question about a Fryrender plugin.
On the other hand VSL is not the only way to create procedural materials.
With Vray I can build procedural very easily. So procedurals won't be the
problem. What I wanted to say about VSL in general is that it lacks 
visual

feedback. It's all lines of code which doesn't give any visual idea about
what you're doing. Maybe that's how programmers work, but that's not what
I'm used to.

Booleans is a real problem in polygon based apps. Well only in round
objects of course.

Arjo.














No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.839 / Virus Database: 271.1.1/3012 - Release Date: 07/17/10 
20:35:00




Re: fruit anim update

2010-07-22 Thread Beg-inner
Hi Mark

You are most welcome..
and its better late than never..=) (hmm wonder if I myself should try to live 
up to that expression..=)
(Plz No one can go through all my posts, with promised tuts, prjs, anims and so 
on.. and bring them to the surface..=) just kidding..=)

Sure will be a pleasure to see that RS room...

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

  Thanks guys! I should have shown it earlier.
  Time to start work on the RS room, dig up some old projects to share..

  -Mark



Hi Neil

Thx..

Its always fun to go through post from the past, and bring them to the 
surface again,
as there are so many gems like this one by Mark and the one from Matthias.. 
and so on

Thx again to Mark.., great work there 

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

RE: Fryrender plugin support

2010-07-22 Thread Jason Saunders
Hi Stefan

Yes Vesa and Juha have known my thoughts on this for a while now.  I was
just starting to feel I was the only one who wanted this area developed and
brought up to date with the other 3d apps available.  Good to know others
support an improvement / new solution.

Thanks Stefan, you are most kind.  There are many talented users here and we
all take inspiration from each other.  I know how valuable the list users
and Realsoft have been to me over the years, so it is all mutual.

I remember when I first purchased Real3d nearly 20 years ago now )8-/ and
saw they had the best render engine available at that level.  That was the
appeal to me above over all the other features it offered even then.  Would
just be nice to see Reasloft back up there again one day.

Jason


-Original Message-
From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Beg-inner
Sent: Thursday, July 22, 2010 10:10 PM
To: user-list@light.realsoft3d.com
Subject: Re: Fryrender plugin support

Hi Jason

I really understand your concern on this issue, and I hope it will work out 
so it meets yours and others needs...
So you and others can still be using RS, and others might come back..
(I see the same thing in Char anim and im/export area)

I also know that the discussion on GI, rendering have been up on the 
betalist..
Did you or others directly talk to the Meskanens this May , when Juha 
mentioned in a post 17th of May (replying on one of my Ignore Testt 
threads.) where he said...
We are currently running on a research mode. If anyone has
any thoughts about things worth researching, please feel free to share.

btw..
I have always been exited when seeing some new stuff from you...!
So hopefully the Meskanens will have something up their sleeves so you can 
keep on creating inspirational images..!

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

 Hi everyone,

 Thanks for all the feedback.  I wanted to engage a conversation about
 rendering capabilities and this seemed to stoke the fire a little.

 What I see is people switching to other apps for their rendering needs and
 this is what I wanted to stop.

 Hopefully Realsoft will address this, now support for a new solution is
 relevant for most users.

 Some nice renders here, just a shame they are not from Realsoft.

 I made a stab at a slightly different site here for some advertising work 
 I
 get contracted for from time to time.  Put some architectural images from
 Pixel Perfect in there too to fill it up :), but a couple of new pics 
 maybe
 not seen before.  All Realsoft renders in the portfolio section, but in my
 mind not competitive enough in render quality/time/production useability.

 www.cgillustration.co.uk

 Let's see what comes out of the development plan phase in the coming 
 months.

 Cheers,

 Jason


 -Original Message-
 From: owner-l...@light.realsoft3d.com
 [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Mark Heuymans
 Sent: Thursday, July 22, 2010 8:39 PM
 To: user-list@light.realsoft3d.com
 Subject: Re: Fryrender plugin support

 Hi Arjo,

 I really should have a look at Vray, there even is a Sketchup plugin!
 (never had a look at that, having RS3d)

 So many powerful RS features are tightly interwoven with the rendering
 engine... just some more examples from my bare head:
 - VSL enhanced nurbs curve rendering (everybody knows Tim Borgmann's
 renderings!)
 - VSL-defined Displacement
 - blurred reflections and refractions
 - material antialiasing
 - UV sets
 All these things and much more would be lost or would have to be set up
 from scratch in the external render engine. RS is a strange powerful
 beast on an isolated island, despite its basically very open
 architecture...

 You are right about VSL´s lack of visual feedback, it doesn´t deserve
 the name `VISUAL shading language` - about time to switch to a node
 based interface! We are lucky RS is so flexible it´s possible to set up
 a better material preview but doing small test renders is the only way
 to judge what you´re doing.

 good luck,
 Mark



 Thank you Mark.

 What you write about VSL is what I ment in my first reaction on Jason's
 question about a Fryrender plugin.
 On the other hand VSL is not the only way to create procedural materials.
 With Vray I can build procedural very easily. So procedurals won't be the
 problem. What I wanted to say about VSL in general is that it lacks 
 visual
 feedback. It's all lines of code which doesn't give any visual idea about
 what you're doing. Maybe that's how programmers work, but that's not what
 I'm used to.

 Booleans is a real problem in polygon based apps. Well only in round
 objects of course.

 Arjo.













No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.839 / Virus Database: 271.1.1/3012 - Release Date: 

Ray tracing is the future and it will always be

2010-07-22 Thread Jean-Sebastien Perron

What is needed is not a plugin or an export to another renderer.
Because technology is always changing we need a definitive solution.
Maintenance of compatibilty is an eternal process and can only be a 
short term solution.


I found part of the solution in CombadZ and will share it with RS in 
January next year.
I think RS could definitively solve the age old problem compatibility 
between software with the tip I will give them.
My software will fully support any renderer but it's not enough, CombadZ 
is a really simple software (no character animation, no particles, etc).
I am alone for now, but soon more people will be able to improve on what 
I found.
RS programmers are way more advanced than me. They could push my idea 
beyond in no time.


It is really really easy to make RS compatible with anything.
If RS would sign a NDA with me I could show them everything.
As long as they credit me for the finding.

On the other hand the solution involve a lot more responsibility on 
the user : sudden unlimited power is difficult to manage.


---
It is not clear by reading comments on this list : What do users want? 
More simple software or more power and flexibility?

Are you more pov-ray or renderman?

RS shading language could be made easier with a node based interface.
Or they could do a Do it all shader.
I could do such a shader, it would take me a month to do it.
Strata, ShadeR9 and many others application use such trick.
It's slow but fast to work with.


OpenCL could improve RS rendering performance in the future.

Jean-Sebastien Perron
www.NeuroWorld.ws