Re: RS is way too much flexible and powerful for it's users.

2010-07-25 Thread Jouni Hätinen
You guys really make 3D sound so difficult I'm wondering why you don't
paint everything by hand? I was visiting an architect university in
St. Petersburg last year, and the students there drew everything by
hand and it was amazing! Haven't seen a rendered picture that compares
to what they did.

Or, why don't you just make the models in 3D and finish the GI by
hand? The render time should be very low for the models only and if
you really know the GI like you say you do, painting it with
Gimp/Photoshop shouldn't take long. And you get exactly what you want

In my opinion template scenes is a poor solution. It gives the picture
made from a template stamp. Good for lazy people who really don't
care about the final result.

-Jouni



2010/7/25 Jean-Sebastien Perron j...@neuroworld.ws:
 The maxwell renderer demo reel says it all : beautiful images, no animation.
 And the few animations have noises moving around.

 RS must offer a way to use stand alone renderers (that is really important).
 For now there is not one efficient standard way of communicating with a
 renderer.
 All of them use all sorts of undocumented SDL (scene description language)
 or worst : binary or .dll

 But I don't agree that the RS renderer is not good enough.
 It is perfect, just not what some need right now.
 What is needed is a perfect GI button or template scene (Seriously) like
 Strata3D.
 Strata3D do all the setup for you with predefined scenes.

 Procedural materials will always have AA problems, textures never will.
 The problems found in RS are the same encounter in Renderman.
 Pixar renderman generate a lot of lighting glitches that need to be
 corrected by hand for example.
 Contrary to Renderman, all these small (look at me) stand alone renderers
 are not production ready.
 To create beautiful images with renderman you need a lot of work.
 In renderman there is no GI, only the mathematical function to code it
 yourself inside your shaders.
 By reading and experimenting a lot with Renderman, I found that it has a lot
 of similarities with RS.

 RS can make images as beautiful as any other renderer on the market.
 For that you need to understand rendering, lighting, shading and RS a little
 deeper.
 And that is what most RS users are not ready to invest time in.

 Don't blame the car, blame the driver.

 It's not fair to compare RS to other renderers. RS is a pure Raytracer.
 Like any methods there are pros and cons.

 Contrary to many other 3d app, RS does not offer decent scene setup and
 materials right from the start : you have to do it all from scratch.

 Prepare for the flames and the usual offended : )

 Jean-Sebastien Perron
 www.NeuroWorld.ws



Re: RS is way too much flexible and powerful for it's users.

2010-07-25 Thread Neil Cooke
Sorry Jouni but I agree with you.

I find the continuing discovery in RS an invigorating part of the day to day 
drawing. I dont wont short-cuts.. 

I hold GI and AO poor excuses for actually seeing what has to happen with 
actual 
lighting objects. The old lighting guys in studios had far more limitations and 
yet they understood their trade, their craft. 

An app that does it all without me needing to turn the computer on is only 
going 
to do what everyone else is doing.

The open access to almost everything is the way it should be.

Etc.

Lol, rant over (for now)

Neil Cooke




From: Jouni Hätinen jouni.hati...@iki.fi
To: user-list@light.realsoft3d.com
Sent: Sun, 25 July, 2010 7:19:04 PM
Subject: Re: RS is way too much flexible and powerful for it's users.

You guys really make 3D sound so difficult I'm wondering why you don't
paint everything by hand? I was visiting an architect university in
St. Petersburg last year, and the students there drew everything by
hand and it was amazing! Haven't seen a rendered picture that compares
to what they did.

Or, why don't you just make the models in 3D and finish the GI by
hand? The render time should be very low for the models only and if
you really know the GI like you say you do, painting it with
Gimp/Photoshop shouldn't take long. And you get exactly what you want

In my opinion template scenes is a poor solution. It gives the picture
made from a template stamp. Good for lazy people who really don't
care about the final result.

-Jouni



2010/7/25 Jean-Sebastien Perron j...@neuroworld.ws:
 The maxwell renderer demo reel says it all : beautiful images, no animation.
 And the few animations have noises moving around.

 RS must offer a way to use stand alone renderers (that is really important).
 For now there is not one efficient standard way of communicating with a
 renderer.
 All of them use all sorts of undocumented SDL (scene description language)
 or worst : binary or .dll

 But I don't agree that the RS renderer is not good enough.
 It is perfect, just not what some need right now.
 What is needed is a perfect GI button or template scene (Seriously) like
 Strata3D.
 Strata3D do all the setup for you with predefined scenes.

 Procedural materials will always have AA problems, textures never will.
 The problems found in RS are the same encounter in Renderman.
 Pixar renderman generate a lot of lighting glitches that need to be
 corrected by hand for example.
 Contrary to Renderman, all these small (look at me) stand alone renderers
 are not production ready.
 To create beautiful images with renderman you need a lot of work.
 In renderman there is no GI, only the mathematical function to code it
 yourself inside your shaders.
 By reading and experimenting a lot with Renderman, I found that it has a lot
 of similarities with RS.

 RS can make images as beautiful as any other renderer on the market.
 For that you need to understand rendering, lighting, shading and RS a little
 deeper.
 And that is what most RS users are not ready to invest time in.

 Don't blame the car, blame the driver.

 It's not fair to compare RS to other renderers. RS is a pure Raytracer.
 Like any methods there are pros and cons.

 Contrary to many other 3d app, RS does not offer decent scene setup and
 materials right from the start : you have to do it all from scratch.

 Prepare for the flames and the usual offended : )

 Jean-Sebastien Perron
 www.NeuroWorld.ws



RE: RS is way too much flexible and powerful for its users.

2010-07-25 Thread Jason Saunders
Ok I think the topic is shifting here and becoming blurred with opinions of
what art and talent are.

 

Jean thanks for your feedback, god I miss Gary sometimes J

 

The only point made was the rendering quality is low standard by comparison
to many renderers out there.  Pure and simple after whatever talent is
applied, the quality output is better elsewhere.  Granted there may be more
proficient and talented artists elsewhere, but fundamentally it is not
possible to get similar results now in Realsoft.  Vray for example, is a
good all rounder and offers a better and quicker animation solution too.  

 

We are getting left behind, simple as that.  How you use the tool is up to
you and your ability, but for most the render output quality is essential,
especially when using a 3D app for work, as client are educated now and see
the difference.

 

Jouni and Neil,

 

As for the suggestion to hand paint a blank 3d model to look more real in a
production environment is impractical.  From a hobbyist point of view, this
may be interesting for some to explore, but this was not the discussion and
I would disagree that your eye can make every calculation of light ray
bounce and ambiance more realistically by hand.  

 

Best regards,

 

Jason

 

 

 

From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
Sent: Sunday, July 25, 2010 8:36 AM
To: user-list@light.realsoft3d.com
Subject: Re: RS is way too much flexible and powerful for it's users.

 

Sorry Jouni but I agree with you.

 

I find the continuing discovery in RS an invigorating part of the day to day
drawing. I dont wont short-cuts. 

 

I hold GI and AO poor excuses for actually seeing what has to happen with
actual lighting objects. The old lighting guys in studios had far more
limitations and yet they understood their trade, their craft. 

 

An app that does it all without me needing to turn the computer on is only
going to do what everyone else is doing.

 

The open access to almost everything is the way it should be.

 

Etc.

 

Lol, rant over (for now)

 

Neil Cooke

 

  _  

From: Jouni Hätinen jouni.hati...@iki.fi
To: user-list@light.realsoft3d.com
Sent: Sun, 25 July, 2010 7:19:04 PM
Subject: Re: RS is way too much flexible and powerful for it's users.

You guys really make 3D sound so difficult I'm wondering why you don't
paint everything by hand? I was visiting an architect university in
St. Petersburg last year, and the students there drew everything by
hand and it was amazing! Haven't seen a rendered picture that compares
to what they did.

Or, why don't you just make the models in 3D and finish the GI by
hand? The render time should be very low for the models only and if
you really know the GI like you say you do, painting it with
Gimp/Photoshop shouldn't take long. And you get exactly what you want

In my opinion template scenes is a poor solution. It gives the picture
made from a template stamp. Good for lazy people who really don't
care about the final result.

-Jouni



2010/7/25 Jean-Sebastien Perron j...@neuroworld.ws:
 The maxwell renderer demo reel says it all : beautiful images, no
animation.
 And the few animations have noises moving around.

 RS must offer a way to use stand alone renderers (that is really
important)..
 For now there is not one efficient standard way of communicating with a
 renderer.
 All of them use all sorts of undocumented SDL (scene description language)
 or worst : binary or .dll

 But I don't agree that the RS renderer is not good enough.
 It is perfect, just not what some need right now.
 What is needed is a perfect GI button or template scene (Seriously) like
 Strata3D.
 Strata3D do all the setup for you with predefined scenes.

 Procedural materials will always have AA problems, textures never will.
 The problems found in RS are the same encounter in Renderman.
 Pixar renderman generate a lot of lighting glitches that need to be
 corrected by hand for example.
 Contrary to Renderman, all these small (look at me) stand alone renderers
 are not production ready.
 To create beautiful images with renderman you need a lot of work.
 In renderman there is no GI, only the mathematical function to code it
 yourself inside your shaders.
 By reading and experimenting a lot with Renderman, I found that it has a
lot
 of similarities with RS.

 RS can make images as beautiful as any other renderer on the market.
 For that you need to understand rendering, lighting, shading and RS a
little
 deeper.
 And that is what most RS users are not ready to invest time in.

 Don't blame the car, blame the driver.

 It's not fair to compare RS to other renderers. RS is a pure Raytracer.
 Like any methods there are pros and cons.

 Contrary to many other 3d app, RS does not offer decent scene setup and
 materials right from the start : you have to do it all from scratch.

 Prepare for the flames and the usual offended : )

 Jean-Sebastien Perron
 www.NeuroWorld.ws





RE: RS is way too much flexible and powerful for its users.

2010-07-25 Thread Jason Saunders
Thanks Neil,

As long as we all have lead in our pencils we will always use em :)

All the best

Jason


-Original Message-
From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] 
On Behalf Of n...@neilcookegraphics.co.nz
Sent: Sunday, July 25, 2010 3:34 PM
To: user-list@light.realsoft3d.com
Subject: RE: RS is way too much flexible and powerful for its users.

You're not wrong Jason IMO,

I couldnt know what I'm missing but I still like to rave about the pencil
I have ... it's the best I've ever had. Lol.

Neil Cooke


On Sun, 25 Jul 2010 11:27:51 +0100, Jason Saunders
j...@pixelperfect.co.uk wrote:
 Ok I think the topic is shifting here and becoming blurred with opinions
of
 what art and talent are.
 
  
 
 Jean thanks for your feedback, god I miss Gary sometimes J
 
  
 
 The only point made was the rendering quality is low standard by
comparison
 to many renderers out there.  Pure and simple after whatever talent is
 applied, the quality output is better elsewhere.  Granted there may be
more
 proficient and talented artists elsewhere, but fundamentally it is not
 possible to get similar results now in Realsoft.  Vray for example, is a
 good all rounder and offers a better and quicker animation solution too.

 
  
 
 We are getting left behind, simple as that.  How you use the tool is up
to
 you and your ability, but for most the render output quality is
essential,
 especially when using a 3D app for work, as client are educated now and
see
 the difference.
 
  
 
 Jouni and Neil,
 
  
 
 As for the suggestion to hand paint a blank 3d model to look more real
in a
 production environment is impractical.  From a hobbyist point of view,
this
 may be interesting for some to explore, but this was not the discussion
and
 I would disagree that your eye can make every calculation of light ray
 bounce and ambiance more realistically by hand.  
 
  
 
 Best regards,
 
  
 
 Jason
 
  
 
  
 
  
 
 From: owner-l...@light.realsoft3d.com
 [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
 Sent: Sunday, July 25, 2010 8:36 AM
 To: user-list@light.realsoft3d.com
 Subject: Re: RS is way too much flexible and powerful for it's users.
 
  
 
 Sorry Jouni but I agree with you.
 
  
 
 I find the continuing discovery in RS an invigorating part of the day to
 day
 drawing. I dont wont short-cuts. 
 
  
 
 I hold GI and AO poor excuses for actually seeing what has to happen
with
 actual lighting objects. The old lighting guys in studios had far more
 limitations and yet they understood their trade, their craft. 
 
  
 
 An app that does it all without me needing to turn the computer on is
only
 going to do what everyone else is doing.
 
  
 
 The open access to almost everything is the way it should be.
 
  
 
 Etc.
 
  
 
 Lol, rant over (for now)
 
  
 
 Neil Cooke
 
  
 
   _  
 
 From: Jouni H�tinen jouni.hati...@iki.fi
 To: user-list@light.realsoft3d.com
 Sent: Sun, 25 July, 2010 7:19:04 PM
 Subject: Re: RS is way too much flexible and powerful for it's users.
 
 You guys really make 3D sound so difficult I'm wondering why you don't
 paint everything by hand? I was visiting an architect university in
 St. Petersburg last year, and the students there drew everything by
 hand and it was amazing! Haven't seen a rendered picture that compares
 to what they did.
 
 Or, why don't you just make the models in 3D and finish the GI by
 hand? The render time should be very low for the models only and if
 you really know the GI like you say you do, painting it with
 Gimp/Photoshop shouldn't take long. And you get exactly what you want
 
 In my opinion template scenes is a poor solution. It gives the picture
 made from a template stamp. Good for lazy people who really don't
 care about the final result.
 
 -Jouni
 
 
 
 2010/7/25 Jean-Sebastien Perron j...@neuroworld.ws:
 The maxwell renderer demo reel says it all : beautiful images, no
 animation.
 And the few animations have noises moving around.

 RS must offer a way to use stand alone renderers (that is really
 important)..
 For now there is not one efficient standard way of communicating with
a
 renderer.
 All of them use all sorts of undocumented SDL (scene description
 language)
 or worst : binary or .dll

 But I don't agree that the RS renderer is not good enough.
 It is perfect, just not what some need right now.
 What is needed is a perfect GI button or template scene (Seriously)
 like
 Strata3D.
 Strata3D do all the setup for you with predefined scenes.

 Procedural materials will always have AA problems, textures never will.
 The problems found in RS are the same encounter in Renderman.
 Pixar renderman generate a lot of lighting glitches that need to be
 corrected by hand for example.
 Contrary to Renderman, all these small (look at me) stand alone
renderers
 are not production ready.
 To create beautiful images with renderman you need a lot of work.
 In renderman there is no GI, only the mathematical function to code it