Re: Face Modelling - Edge Loops
Hi Neil, I had a short look at the reference you found. It shows the idea of correct edge loops very well. There's only one thing that I didn't agree about: The writer says that some triangles are unavoidable. This is not correct. You should avoid triangles and n-gons at all cost. This hasn't been much of a subject in the RS world as we're used to work with solids most of the time. But in the polygon world triangles and n-gons are quite not done. The main problem is that the subdivision algorithms will turn them into quite dirty quadrangles which can cause artefacts when rendering. Arjo. I didn't understood your text really Sorry about my poor text Boris. I tend to take shortcuts when I am writing and this makes it difficult for people. Many thanks for your Tut link. It covers a modelling trick that I need to know. Very helpful!! I will be returning to that one many times I think. The manual has good information here too that I seem to be ready to add to my way of drawing now. The Edge Loop reference I found was slightly different. I needed to sketch in the points/nodes when starting a face. The one that I found so helpful was http://e2-productions.com/repository/modules/tutorials/files/Edge%20Loops%20for%20Faces/edge_loops_for_faces.htm Thank you again Neil Cooke
Re: Face Modelling - Edge Loops
Sorry Neil, I didn't understood your text really. But I did a little tututorial about looping in RS. Here is the link http://rs-forum.the-final.com/viewtopic.php?f=8t=246 . I think your face model looks quite clean but to be sure it would be good to see the mesh. cheers Boris - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Wednesday, August 12, 2009 11:11 PM Subject: Face Modelling - Edge Loops Hi Folks, Hopefully I can post to the List again. http://www.neilcookegraphics.co.nz/9420images/ncWorld/3dw-face-aa.jpg An attempt at low poly head modelling Ok self crits nail the mirror join as needing work, and the need to sharpen some of the rounded edging. I posted to the 3DWorld Crit page and one guy pointed out the nose modelling and another guy made the note that the corners of the mouth should not be pointy. BUT the gold for me was the thing he said to check out Edge Loops it's probably old stuff to you guys but I'm self-taught and I can recommend it .. GOOGLE it.
Re: Face Modelling - Edge Loops
Hi Boris I didn't understood your text really Sorry about my poor text Boris. I tend to take shortcuts when I am writing and this makes it difficult for people. Many thanks for your Tut link. It covers a modelling trick that I need to know. Very helpful!! I will be returning to that one many times I think. The manual has good information here too that I seem to be ready to add to my way of drawing now. The Edge Loop reference I found was slightly different. I needed to sketch in the points/nodes when starting a face. The one that I found so helpful was http://e2-productions.com/repository/modules/tutorials/files/Edge%20Loops%20for%20Faces/edge_loops_for_faces.htm Thank you again Neil Cooke - Original Message - From: Boris Jahn To: user-list@light.realsoft3d.com Sent: Friday, August 14, 2009 9:05 AM Subject: Re: Face Modelling - Edge Loops Sorry Neil, I didn't understood your text really. But I did a little tututorial about looping in RS. Here is the link http://rs-forum.the-final.com/viewtopic.php?f=8t=246 . I think your face model looks quite clean but to be sure it would be good to see the mesh. cheers Boris - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Wednesday, August 12, 2009 11:11 PM Subject: Face Modelling - Edge Loops Hi Folks, Hopefully I can post to the List again. http://www.neilcookegraphics.co.nz/9420images/ncWorld/3dw-face-aa.jpg An attempt at low poly head modelling Ok self crits nail the mirror join as needing work, and the need to sharpen some of the rounded edging. I posted to the 3DWorld Crit page and one guy pointed out the nose modelling and another guy made the note that the corners of the mouth should not be pointy. BUT the gold for me was the thing he said to check out Edge Loops it's probably old stuff to you guys but I'm self-taught and I can recommend it .. GOOGLE it. -- No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.392 / Virus Database: 270.13.53/2299 - Release Date: 08/12/09 18:12:00
Face Modelling - Edge Loops
Hi Folks, Hopefully I can post to the List again. http://www.neilcookegraphics.co.nz/9420images/ncWorld/3dw-face-aa.jpg An attempt at low poly head modelling Ok self crits nail the mirror join as needing work, and the need to sharpen some of the rounded edging. I posted to the 3DWorld Crit page and one guy pointed out the nose modelling and another guy made the note that the corners of the mouth should not be pointy. BUT the gold for me was the thing he said to check out Edge Loops it's probably old stuff to you guys but I'm self-taught and I can recommend it .. GOOGLE it.