Re: Face Modelling - Edge Loops

2009-08-15 Thread arjo . rozendaal
Hi Neil,

I had a short look at the reference you found. It shows the idea of
correct edge loops very well. There's only one thing that I didn't agree
about: The writer says that some triangles are unavoidable. This is not
correct. You should avoid triangles and n-gons at all cost. This hasn't
been much of a subject in the RS world as we're used to work with solids
most of the time. But in the polygon world triangles and n-gons are quite
not done. The main problem is that the subdivision algorithms will turn
them into quite dirty quadrangles which can cause artefacts when
rendering.

Arjo.

I didn't understood your text really

 Sorry about my poor text Boris. I tend to take shortcuts when I am writing
 and this makes it difficult for people.

 Many thanks for your Tut link. It covers a modelling trick that I need to
 know. Very helpful!! I will be returning to that one many times I think.
 The manual has good information here too that I seem to be ready to add to
 my way of drawing now.

 The Edge Loop reference I found was slightly different. I needed to sketch
 in the points/nodes when starting a face.

 The one that I found so helpful was

 http://e2-productions.com/repository/modules/tutorials/files/Edge%20Loops%20for%20Faces/edge_loops_for_faces.htm


 Thank you again

 Neil Cooke





Re: Face Modelling - Edge Loops

2009-08-13 Thread Boris Jahn
Sorry Neil, I didn't understood your text really. But I did a little tututorial 
about looping in RS. Here is the link 
http://rs-forum.the-final.com/viewtopic.php?f=8t=246 . I think your face model 
looks quite clean but to be sure it would be good to see the mesh.

cheers
Boris
  - Original Message - 
  From: Neil Cooke 
  To: user-list@light.realsoft3d.com 
  Sent: Wednesday, August 12, 2009 11:11 PM
  Subject: Face Modelling - Edge Loops


  Hi Folks,

  Hopefully I can post to the List again.

  http://www.neilcookegraphics.co.nz/9420images/ncWorld/3dw-face-aa.jpg

  An attempt at low poly head modelling  Ok self crits nail the mirror join 
as needing work, and the need to sharpen some of the rounded edging. 

  I posted to the 3DWorld Crit page and one guy pointed out the nose modelling 
and another guy made the note that the corners of the mouth should not be 
pointy.

  BUT  the gold for me was the thing he said to check out  Edge Loops 
 it's probably old stuff to you guys but I'm self-taught and I can 
recommend it .. GOOGLE it.

Re: Face Modelling - Edge Loops

2009-08-13 Thread Neil Cooke
Hi Boris

I didn't understood your text really

Sorry about my poor text Boris. I tend to take shortcuts when I am writing and 
this makes it difficult for people.

Many thanks for your Tut link. It covers a modelling trick that I need to know. 
Very helpful!! I will be returning to that one many times I think. The manual 
has good information here too that I seem to be ready to add to my way of 
drawing now. 

The Edge Loop reference I found was slightly different. I needed to sketch in 
the points/nodes when starting a face. 

The one that I found so helpful was 

http://e2-productions.com/repository/modules/tutorials/files/Edge%20Loops%20for%20Faces/edge_loops_for_faces.htm


Thank you again

Neil Cooke


  - Original Message - 
  From: Boris Jahn 
  To: user-list@light.realsoft3d.com 
  Sent: Friday, August 14, 2009 9:05 AM
  Subject: Re: Face Modelling - Edge Loops


  Sorry Neil, I didn't understood your text really. But I did a little 
tututorial about looping in RS. Here is the link 
  http://rs-forum.the-final.com/viewtopic.php?f=8t=246 . I think your face 
model looks quite clean but to be sure it would be good to see the mesh.

  cheers
  Boris
- Original Message - 
From: Neil Cooke 
To: user-list@light.realsoft3d.com 
Sent: Wednesday, August 12, 2009 11:11 PM
Subject: Face Modelling - Edge Loops


Hi Folks,

Hopefully I can post to the List again.

http://www.neilcookegraphics.co.nz/9420images/ncWorld/3dw-face-aa.jpg

An attempt at low poly head modelling  Ok self crits nail the mirror 
join as needing work, and the need to sharpen some of the rounded edging. 

I posted to the 3DWorld Crit page and one guy pointed out the nose 
modelling and another guy made the note that the corners of the mouth should 
not be pointy.

BUT  the gold for me was the thing he said to check out  Edge Loops 
 it's probably old stuff to you guys but I'm self-taught and I can 
recommend it .. GOOGLE it.


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Face Modelling - Edge Loops

2009-08-12 Thread Neil Cooke
Hi Folks,

Hopefully I can post to the List again.

http://www.neilcookegraphics.co.nz/9420images/ncWorld/3dw-face-aa.jpg

An attempt at low poly head modelling  Ok self crits nail the mirror join 
as needing work, and the need to sharpen some of the rounded edging. 

I posted to the 3DWorld Crit page and one guy pointed out the nose modelling 
and another guy made the note that the corners of the mouth should not be 
pointy.

BUT  the gold for me was the thing he said to check out  Edge Loops 
 it's probably old stuff to you guys but I'm self-taught and I can 
recommend it .. GOOGLE it.