Re: M.Blur on off for objects

2006-02-27 Thread studio
 is it possible to turn M.Blur off for some objects ?
 Like a propeler yes and the airplan not !
 Nandor Kertes

I'm guessing it would be a good candidate for a 2 pass render
which would then be combined later .

Not sure if the seperate passes could be composited in post or
not . I'm guessing it is possible but haven't seen any Doc's on
how . Might need a program like Premiere/After Effects to do the
composite.

Also , no idea about the Alpha channel in RS when motion blur
is used . That would probably be another area for experiment .

studio
www.niagara.com/~studio
www.studiodynamics.net



Re: M.Blur on off for objects

2006-02-27 Thread Matthias Kappenberg
Read chapter:

Realsoft3D\manual\postproc\compositing.html

nearly every 3D app can act as compositing app :-)


(Or use Fusion aka DigitalFusion, my favourite under the comp apps)

Matthias



- Original Message - 
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, February 27, 2006 2:58 PM
Subject: Re: M.Blur on off for objects


  is it possible to turn M.Blur off for some objects ?
  Like a propeler yes and the airplan not !
  Nandor Kertes
 
 I'm guessing it would be a good candidate for a 2 pass render
 which would then be combined later .
 
 Not sure if the seperate passes could be composited in post or
 not . I'm guessing it is possible but haven't seen any Doc's on
 how . Might need a program like Premiere/After Effects to do the
 composite.
 
 Also , no idea about the Alpha channel in RS when motion blur
 is used . That would probably be another area for experiment .
 
 studio
 www.niagara.com/~studio
 www.studiodynamics.net
 
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
 
 


Re: M.Blur on off for objects

2006-02-27 Thread Matthias Kappenberg
Uuuups,

BTW Nandor, use motion blur always in animations!
Use low antialias 1 or 2, threshold between 1-5 and
important stochastic rendering. Field rendering
is very important, too, if you like to present on TV,
DVD or beamer.
The little bit longer render times are behind the better
quality. With mblur there's no need for very high AA-settings.
Check a simple anim on TV with a sphere
moving from top left to bottom right, duration 2 sek.
Without mblur and field render it's really cruel.

Matthias

- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, February 27, 2006 3:56 PM
Subject: Re: M.Blur on off for objects


 Read chapter:
 
 Realsoft3D\manual\postproc\compositing.html
 
 nearly every 3D app can act as compositing app :-)
 
 
 (Or use Fusion aka DigitalFusion, my favourite under the comp apps)
 
 Matthias
 
 
 
 - Original Message - 
 From: studio [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Monday, February 27, 2006 2:58 PM
 Subject: Re: M.Blur on off for objects
 
 
   is it possible to turn M.Blur off for some objects ?
   Like a propeler yes and the airplan not !
   Nandor Kertes
  
  I'm guessing it would be a good candidate for a 2 pass render
  which would then be combined later .
  
  Not sure if the seperate passes could be composited in post or
  not . I'm guessing it is possible but haven't seen any Doc's on
  how . Might need a program like Premiere/After Effects to do the
  composite.
  
  Also , no idea about the Alpha channel in RS when motion blur
  is used . That would probably be another area for experiment .
  
  studio
  www.niagara.com/~studio
  www.studiodynamics.net
  
  
  
  -- 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
  
  
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
 
 


AW: M.Blur on off for objects

2006-02-27 Thread Nandor Kertes
Thanks ,

but my quation ist or problem ...

I will use a airplan that fly from a to b.

But the propeler I would like to see a m.Blur like in 
Real world then a propeler turns qick ...

And then I use m.blur so the comlete airplan is blured becouse
It move from a to b complet (fly)

Nandor Kerte

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Matthias Kappenberg
Gesendet: Montag, 27. Februar 2006 16:13
An: user-list@light.realsoft3d.com
Betreff: Re: M.Blur on off for objects

Uuuups,

BTW Nandor, use motion blur always in animations!
Use low antialias 1 or 2, threshold between 1-5 and
important stochastic rendering. Field rendering
is very important, too, if you like to present on TV,
DVD or beamer.
The little bit longer render times are behind the better
quality. With mblur there's no need for very high AA-settings.
Check a simple anim on TV with a sphere
moving from top left to bottom right, duration 2 sek.
Without mblur and field render it's really cruel.

Matthias

- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, February 27, 2006 3:56 PM
Subject: Re: M.Blur on off for objects


 Read chapter:
 
 Realsoft3D\manual\postproc\compositing.html
 
 nearly every 3D app can act as compositing app :-)
 
 
 (Or use Fusion aka DigitalFusion, my favourite under the comp apps)
 
 Matthias
 
 
 
 - Original Message - 
 From: studio [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Monday, February 27, 2006 2:58 PM
 Subject: Re: M.Blur on off for objects
 
 
   is it possible to turn M.Blur off for some objects ?
   Like a propeler yes and the airplan not !
   Nandor Kertes
  
  I'm guessing it would be a good candidate for a 2 pass render
  which would then be combined later .
  
  Not sure if the seperate passes could be composited in post or
  not . I'm guessing it is possible but haven't seen any Doc's on
  how . Might need a program like Premiere/After Effects to do the
  composite.
  
  Also , no idea about the Alpha channel in RS when motion blur
  is used . That would probably be another area for experiment .
  
  studio
  www.niagara.com/~studio
  www.studiodynamics.net
  
  
  
  -- 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date:
24.02.2006
  
  
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
 
 




Re: AW: M.Blur on off for objects

2006-02-27 Thread Matthias Kappenberg



Hi Nandor and Tijai,

after your great Heli (or Hubi),
I've shut down my airplane:

http://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/flieger.avi

Matthias

  - Original Message - 
  From: 
  tijai 
  To: user-list@light.realsoft3d.com 
  
  Sent: Monday, February 27, 2006 5:57 
  PM
  Subject: Re: AW: M.Blur on off for 
  objects
  hi nandor,if you don´t wanna motionblur for the 
  plane...use a "preblurred" texture for the propeller .. (done in 
  photoshop "radial blur")looks real and renders fast:-)have a look 
  here:http://www.tijai.de/galerie/big/monster/copter.jpgthe 
  propellers of the helcopter are just "pre-blurred" textures with an 
  alphamapor fademap...or clipmap...hmm i forget the right 
  one:-)best regardstijai
  
  

  No virus found in this incoming message.Checked by AVG Free 
  Edition.Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 
  24.02.2006


Re: AW: M.Blur on off for objects

2006-02-27 Thread Daniel Richter
Hey Matthias, 

that's some sweet particle action you got there.. Very smooth.
Now letz see some dogfight, hehehe.

Nice day everyone, 
Daniel
On 2/27/06, Matthias Kappenberg [EMAIL PROTECTED] wrote:

Hi Nandor and Tijai,

after your great Heli (or Hubi),
I've shut down my airplane:

http://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/flieger.avi


Matthias

- Original Message - 
From: tijai 
To: user-list@light.realsoft3d.com
 

Sent: Monday, February 27, 2006 5:57 PM
Subject: Re: AW: M.Blur on off for objects
hi nandor,if you don´t wanna motionblur for the plane...use a preblurred texture for the propeller .. (done in photoshop radial blur)looks real and renders fast:-)
have a look here:http://www.tijai.de/galerie/big/monster/copter.jpg
the propellers of the helcopter are just pre-blurred textures with an alphamapor fademap...or clipmap...hmm i forget the right one:-)best regardstijai



No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006



AW: AW: M.Blur on off for objects

2006-02-27 Thread Nandor Kertes








Nice J



Nandor Kertes











Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im
Auftrag von Matthias Kappenberg
Gesendet: Montag, 27. Februar 2006
18:44
An: user-list@light.realsoft3d.com
Betreff: Re: AW: M.Blur on off for
objects







Hi Nandor and Tijai,











after your great Heli (or Hubi),





I've shut down my airplane:











http://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/flieger.avi











Matthias







- Original Message - 





From: tijai 





To: user-list@light.realsoft3d.com 





Sent: Monday,
February 27, 2006 5:57 PM





Subject: Re: AW:
M.Blur on off for objects









hi nandor,

if you don´t wanna motionblur for the plane...

use a preblurred texture for the propeller .. (done in photoshop
radial blur)
looks real and renders fast:-)

have a look here:

http://www.tijai.de/galerie/big/monster/copter.jpg

the propellers of the helcopter are just pre-blurred textures with
an alphamapor fademap...or clipmap...hmm i forget the right one:-)

best regards

tijai







No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006










Re: AW: M.Blur on off for objects

2006-02-27 Thread tijai




hi garrry

yes im dead, but fortunatelly that doesnt matter:-)

the 
"ouija board" ??? no i got no messages... what board?

best regards

tijai



studio schrieb:

  
http://www.tijai.de/galerie/big/monster/copter.jpg

  
  the propellers of the helcopter are just "pre-blurred" textures with an alphamapor fademap...or
clipmap...hmm i forget the right one:-)
best regards
tijai

 tijia ? ... what the ... ? They told me on IRC that you
were dead ! Did you get my messages on the ouija board ?

studio
www.niagara.com/~studio
www.studiodynamics.net



  






Re: AW: M.Blur on off for objects

2006-02-27 Thread studio
 http://www.tijai.de/galerie/big/monster/copter.jpg
the propellers of the helcopter are just pre-blurred textures with an 
alphamapor fademap...or
clipmap...hmm i forget the right one:-)
best regards
tijai

 tijia ? ... what the ... ? They told me on IRC that you
were dead ! Did you get my messages on the ouija board ?

studio
www.niagara.com/~studio
www.studiodynamics.net