Re: M.Blur on off for objects
is it possible to turn M.Blur off for some objects ? Like a propeler yes and the airplan not ! Nandor Kertes I'm guessing it would be a good candidate for a 2 pass render which would then be combined later . Not sure if the seperate passes could be composited in post or not . I'm guessing it is possible but haven't seen any Doc's on how . Might need a program like Premiere/After Effects to do the composite. Also , no idea about the Alpha channel in RS when motion blur is used . That would probably be another area for experiment . studio www.niagara.com/~studio www.studiodynamics.net
Re: M.Blur on off for objects
Read chapter: Realsoft3D\manual\postproc\compositing.html nearly every 3D app can act as compositing app :-) (Or use Fusion aka DigitalFusion, my favourite under the comp apps) Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, February 27, 2006 2:58 PM Subject: Re: M.Blur on off for objects is it possible to turn M.Blur off for some objects ? Like a propeler yes and the airplan not ! Nandor Kertes I'm guessing it would be a good candidate for a 2 pass render which would then be combined later . Not sure if the seperate passes could be composited in post or not . I'm guessing it is possible but haven't seen any Doc's on how . Might need a program like Premiere/After Effects to do the composite. Also , no idea about the Alpha channel in RS when motion blur is used . That would probably be another area for experiment . studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
Re: M.Blur on off for objects
Uuuups, BTW Nandor, use motion blur always in animations! Use low antialias 1 or 2, threshold between 1-5 and important stochastic rendering. Field rendering is very important, too, if you like to present on TV, DVD or beamer. The little bit longer render times are behind the better quality. With mblur there's no need for very high AA-settings. Check a simple anim on TV with a sphere moving from top left to bottom right, duration 2 sek. Without mblur and field render it's really cruel. Matthias - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, February 27, 2006 3:56 PM Subject: Re: M.Blur on off for objects Read chapter: Realsoft3D\manual\postproc\compositing.html nearly every 3D app can act as compositing app :-) (Or use Fusion aka DigitalFusion, my favourite under the comp apps) Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, February 27, 2006 2:58 PM Subject: Re: M.Blur on off for objects is it possible to turn M.Blur off for some objects ? Like a propeler yes and the airplan not ! Nandor Kertes I'm guessing it would be a good candidate for a 2 pass render which would then be combined later . Not sure if the seperate passes could be composited in post or not . I'm guessing it is possible but haven't seen any Doc's on how . Might need a program like Premiere/After Effects to do the composite. Also , no idea about the Alpha channel in RS when motion blur is used . That would probably be another area for experiment . studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
AW: M.Blur on off for objects
Thanks , but my quation ist or problem ... I will use a airplan that fly from a to b. But the propeler I would like to see a m.Blur like in Real world then a propeler turns qick ... And then I use m.blur so the comlete airplan is blured becouse It move from a to b complet (fly) Nandor Kerte -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Matthias Kappenberg Gesendet: Montag, 27. Februar 2006 16:13 An: user-list@light.realsoft3d.com Betreff: Re: M.Blur on off for objects Uuuups, BTW Nandor, use motion blur always in animations! Use low antialias 1 or 2, threshold between 1-5 and important stochastic rendering. Field rendering is very important, too, if you like to present on TV, DVD or beamer. The little bit longer render times are behind the better quality. With mblur there's no need for very high AA-settings. Check a simple anim on TV with a sphere moving from top left to bottom right, duration 2 sek. Without mblur and field render it's really cruel. Matthias - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, February 27, 2006 3:56 PM Subject: Re: M.Blur on off for objects Read chapter: Realsoft3D\manual\postproc\compositing.html nearly every 3D app can act as compositing app :-) (Or use Fusion aka DigitalFusion, my favourite under the comp apps) Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, February 27, 2006 2:58 PM Subject: Re: M.Blur on off for objects is it possible to turn M.Blur off for some objects ? Like a propeler yes and the airplan not ! Nandor Kertes I'm guessing it would be a good candidate for a 2 pass render which would then be combined later . Not sure if the seperate passes could be composited in post or not . I'm guessing it is possible but haven't seen any Doc's on how . Might need a program like Premiere/After Effects to do the composite. Also , no idea about the Alpha channel in RS when motion blur is used . That would probably be another area for experiment . studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
Re: AW: M.Blur on off for objects
Hi Nandor and Tijai, after your great Heli (or Hubi), I've shut down my airplane: http://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/flieger.avi Matthias - Original Message - From: tijai To: user-list@light.realsoft3d.com Sent: Monday, February 27, 2006 5:57 PM Subject: Re: AW: M.Blur on off for objects hi nandor,if you don´t wanna motionblur for the plane...use a "preblurred" texture for the propeller .. (done in photoshop "radial blur")looks real and renders fast:-)have a look here:http://www.tijai.de/galerie/big/monster/copter.jpgthe propellers of the helcopter are just "pre-blurred" textures with an alphamapor fademap...or clipmap...hmm i forget the right one:-)best regardstijai No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
Re: AW: M.Blur on off for objects
Hey Matthias, that's some sweet particle action you got there.. Very smooth. Now letz see some dogfight, hehehe. Nice day everyone, Daniel On 2/27/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi Nandor and Tijai, after your great Heli (or Hubi), I've shut down my airplane: http://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/flieger.avi Matthias - Original Message - From: tijai To: user-list@light.realsoft3d.com Sent: Monday, February 27, 2006 5:57 PM Subject: Re: AW: M.Blur on off for objects hi nandor,if you don´t wanna motionblur for the plane...use a preblurred texture for the propeller .. (done in photoshop radial blur)looks real and renders fast:-) have a look here:http://www.tijai.de/galerie/big/monster/copter.jpg the propellers of the helcopter are just pre-blurred textures with an alphamapor fademap...or clipmap...hmm i forget the right one:-)best regardstijai No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
AW: AW: M.Blur on off for objects
Nice J Nandor Kertes Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Matthias Kappenberg Gesendet: Montag, 27. Februar 2006 18:44 An: user-list@light.realsoft3d.com Betreff: Re: AW: M.Blur on off for objects Hi Nandor and Tijai, after your great Heli (or Hubi), I've shut down my airplane: http://www.matthias-kappenberg.de/fileadmin/rs3d-diverse/flieger.avi Matthias - Original Message - From: tijai To: user-list@light.realsoft3d.com Sent: Monday, February 27, 2006 5:57 PM Subject: Re: AW: M.Blur on off for objects hi nandor, if you don´t wanna motionblur for the plane... use a preblurred texture for the propeller .. (done in photoshop radial blur) looks real and renders fast:-) have a look here: http://www.tijai.de/galerie/big/monster/copter.jpg the propellers of the helcopter are just pre-blurred textures with an alphamapor fademap...or clipmap...hmm i forget the right one:-) best regards tijai No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.0/269 - Release Date: 24.02.2006
Re: AW: M.Blur on off for objects
hi garrry yes im dead, but fortunatelly that doesnt matter:-) the "ouija board" ??? no i got no messages... what board? best regards tijai studio schrieb: http://www.tijai.de/galerie/big/monster/copter.jpg the propellers of the helcopter are just "pre-blurred" textures with an alphamapor fademap...or clipmap...hmm i forget the right one:-) best regards tijai tijia ? ... what the ... ? They told me on IRC that you were dead ! Did you get my messages on the ouija board ? studio www.niagara.com/~studio www.studiodynamics.net
Re: AW: M.Blur on off for objects
http://www.tijai.de/galerie/big/monster/copter.jpg the propellers of the helcopter are just pre-blurred textures with an alphamapor fademap...or clipmap...hmm i forget the right one:-) best regards tijai tijia ? ... what the ... ? They told me on IRC that you were dead ! Did you get my messages on the ouija board ? studio www.niagara.com/~studio www.studiodynamics.net