RE: Renderers

2010-07-24 Thread Jason Saunders
Lol :), to be fair thought Neil, the answer is in your question

Quote  I dont know anything about renderers

Realsoft uses a flawed GI system that is very difficult to tweak to get the
image quality and effects required to compete with renders from VRay,
Maxwell, Fryrender, etc.   Search google for a couple of hours and you will
see the image quality I am talking about.  Reflections and refraction in
Realsoft GI although slightly improved in v7, are still nowhere near as good
as the other renderers and you will see this when you look into it.

My points come from a production basis too as it is slow to work with having
to retest time and time again with slow render times.  

As for GI animation, forget it.  Three passes to get a sequence together and
then they are frames blurred together with the GI pass in POST to get rid of
the mud which flickers and moves as the camera moves through scenes.

It just does not compare to other GI animations rendered elsewhere.

Cheers,

Jason 




-Original Message-
From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
Sent: Friday, July 23, 2010 9:59 PM
To: user-list@light.realsoft3d.com
Subject: Re: Renderers

It only cooks yellow curry, but I like red... :-S

Lol,

Many thanks Jouni . glad that one's cleared up, was bugging me something

ferocious!!!

N.

- Original Message - 
From: Jouni Hätinen jouni.hati...@iki.fi
To: user-list@light.realsoft3d.com
Sent: Saturday, July 24, 2010 8:28 AM
Subject: Re: Renderers


 What is it not doing that, say a top of a wish list other render engine
 does?

 It only cooks yellow curry, but I like red... :-S

 Does anyone know a render engine that cooks red curry?

 -Jouni







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10 


---

Hi List,

I dont know anything about renderers. For everything I have ever needed the
RS raytrace render engine works.

What is it not doing that, say a top of a wish list other render engine
does?

... and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed to
help me on this one.

Enlightenment appreciated.

Neil Cooke


---
18:36:00






Re: Renderers

2010-07-24 Thread Neil Cooke
Thanks Jason,

I knew there must be something.  

I dont use GI myself so maybe that's why I havent come across the area you 
pinpoint.

Anyway, as the saying goes ... better to ask and appear a fool for a moment 
than 
to remain silent and ignorant forever. 
:-)

Thanks again

Neil Cooke




From: Jason Saunders j...@pixelperfect.co.uk
To: user-list@light.realsoft3d.com
Sent: Sat, 24 July, 2010 9:29:33 PM
Subject: RE: Renderers

Lol :), to be fair thought Neil, the answer is in your question

Quote  I dont know anything about renderers

Realsoft uses a flawed GI system that is very difficult to tweak to get the
image quality and effects required to compete with renders from VRay,
Maxwell, Fryrender, etc.   Search google for a couple of hours and you will
see the image quality I am talking about.  Reflections and refraction in
Realsoft GI although slightly improved in v7, are still nowhere near as good
as the other renderers and you will see this when you look into it.

My points come from a production basis too as it is slow to work with having
to retest time and time again with slow render times.  

As for GI animation, forget it.  Three passes to get a sequence together and
then they are frames blurred together with the GI pass in POST to get rid of
the mud which flickers and moves as the camera moves through scenes.

It just does not compare to other GI animations rendered elsewhere.

Cheers,

Jason 




-Original Message-
From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
Sent: Friday, July 23, 2010 9:59 PM
To: user-list@light.realsoft3d.com
Subject: Re: Renderers

It only cooks yellow curry, but I like red... :-S

Lol,

Many thanks Jouni . glad that one's cleared up, was bugging me something

ferocious!!!

N.

- Original Message - 
From: Jouni Hätinen jouni.hati...@iki.fi
To: user-list@light.realsoft3d.com
Sent: Saturday, July 24, 2010 8:28 AM
Subject: Re: Renderers


 What is it not doing that, say a top of a wish list other render engine
 does?

 It only cooks yellow curry, but I like red... :-S

 Does anyone know a render engine that cooks red curry?

 -Jouni







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10 


---

Hi List,

I dont know anything about renderers. For everything I have ever needed the
RS raytrace render engine works.

What is it not doing that, say a top of a wish list other render engine
does?

... and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed to
help me on this one.

Enlightenment appreciated.

Neil Cooke


---
18:36:00

Re: Renderers

2010-07-24 Thread arjo . rozendaal
Hi Neil,

I think not only GI is a problem. I had hard times to get good AA in
Realsoft too. Most of the time I rendered the image twice as big as I
needed and scaled it down in post. Still difficult to get rid of
interfering patterns for instance. AA should get some serious attention
too.

Arjo.

 Thanks Jason,

 I knew there must be something.

 I dont use GI myself so maybe that's why I havent come across the area you
 pinpoint.

 Anyway, as the saying goes ... better to ask and appear a fool for a
 moment than
 to remain silent and ignorant forever.
 :-)

 Thanks again

 Neil Cooke



 
 From: Jason Saunders j...@pixelperfect.co.uk
 To: user-list@light.realsoft3d.com
 Sent: Sat, 24 July, 2010 9:29:33 PM
 Subject: RE: Renderers

 Lol :), to be fair thought Neil, the answer is in your question

 Quote  I dont know anything about renderers

 Realsoft uses a flawed GI system that is very difficult to tweak to get
 the
 image quality and effects required to compete with renders from VRay,
 Maxwell, Fryrender, etc.   Search google for a couple of hours and you
 will
 see the image quality I am talking about.  Reflections and refraction in
 Realsoft GI although slightly improved in v7, are still nowhere near as
 good
 as the other renderers and you will see this when you look into it.

 My points come from a production basis too as it is slow to work with
 having
 to retest time and time again with slow render times.

 As for GI animation, forget it.  Three passes to get a sequence together
 and
 then they are frames blurred together with the GI pass in POST to get rid
 of
 the mud which flickers and moves as the camera moves through scenes.

 It just does not compare to other GI animations rendered elsewhere.

 Cheers,

 Jason




 -Original Message-
 From: owner-l...@light.realsoft3d.com
 [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
 Sent: Friday, July 23, 2010 9:59 PM
 To: user-list@light.realsoft3d.com
 Subject: Re: Renderers

It only cooks yellow curry, but I like red... :-S

 Lol,

 Many thanks Jouni . glad that one's cleared up, was bugging me
 something

 ferocious!!!

 N.

 - Original Message -
 From: Jouni Hätinen jouni.hati...@iki.fi
 To: user-list@light.realsoft3d.com
 Sent: Saturday, July 24, 2010 8:28 AM
 Subject: Re: Renderers


 What is it not doing that, say a top of a wish list other render engine
 does?

 It only cooks yellow curry, but I like red... :-S

 Does anyone know a render engine that cooks red curry?

 -Jouni


 
 



 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10

 
 ---

 Hi List,

 I dont know anything about renderers. For everything I have ever needed
 the
 RS raytrace render engine works.

 What is it not doing that, say a top of a wish list other render engine
 does?

 ... and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed to
 help me on this one.

 Enlightenment appreciated.

 Neil Cooke


 ---
 18:36:00




RE: Renderers

2010-07-24 Thread Jason Saunders
No one is ever a fool to ask a question J   It’s been good to have this open
conversation with everyone.

 

If you didn’t have time to look,  a quick link here illustrates what I am on
about.

 

http://www.maxwellrender.com/gallery/gallery.php

 

Best regards,

 

Jason

 

From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
Sent: Saturday, July 24, 2010 2:17 PM
To: user-list@light.realsoft3d.com
Subject: Re: Renderers

 

Thanks Jason,

 

I knew there must be something.  

 

I dont use GI myself so maybe that's why I havent come across the area you
pinpoint.

 

Anyway, as the saying goes ... better to ask and appear a fool for a moment
than to remain silent and ignorant forever. 

:-)

 

Thanks again

 

Neil Cooke

 

  _  

From: Jason Saunders j...@pixelperfect.co.uk
To: user-list@light.realsoft3d.com
Sent: Sat, 24 July, 2010 9:29:33 PM
Subject: RE: Renderers

Lol :), to be fair thought Neil, the answer is in your question

Quote  I dont know anything about renderers

Realsoft uses a flawed GI system that is very difficult to tweak to get the
image quality and effects required to compete with renders from VRay,
Maxwell, Fryrender, etc.  Search google for a couple of hours and you will
see the image quality I am talking about.  Reflections and refraction in
Realsoft GI although slightly improved in v7, are still nowhere near as good
as the other renderers and you will see this when you look into it.

My points come from a production basis too as it is slow to work with having
to retest time and time again with slow render times.  

As for GI animation, forget it.  Three passes to get a sequence together and
then they are frames blurred together with the GI pass in POST to get rid of
the mud which flickers and moves as the camera moves through scenes.

It just does not compare to other GI animations rendered elsewhere.

Cheers,

Jason 




-Original Message-
From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
Sent: Friday, July 23, 2010 9:59 PM
To: user-list@light.realsoft3d.com
Subject: Re: Renderers

It only cooks yellow curry, but I like red... :-S

Lol,

Many thanks Jouni . glad that one's cleared up, was bugging me something

ferocious!!!

N.

- Original Message - 
From: Jouni Hätinen jouni.hati...@iki.fi
To: user-list@light.realsoft3d.com
Sent: Saturday, July 24, 2010 8:28 AM
Subject: Re: Renderers


 What is it not doing that, say a top of a wish list other render engine
 does?

 It only cooks yellow curry, but I like red... :-S

 Does anyone know a render engine that cooks red curry?

 -Jouni







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10 


---

Hi List,

I dont know anything about renderers. For everything I have ever needed the
RS raytrace render engine works.

What is it not doing that, say a top of a wish list other render engine
does?

 and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed to
help me on this one.

Enlightenment appreciated.

Neil Cooke


---
18:36:00








Re: Renderers

2010-07-24 Thread gunnar
Hi,

the renderer is just a bit aged compared to all the standalone products
out there which on them alone have more development manpower then RS has
at all :( anyways, there is hardly a 3d package out there thats not
supporting multiple 3rd party renderers or even prefering them, so any
move in that direction for RS will surely help
anyways to your problem: moire patterns or high frequency patterns are a
problem for all renderers, thats where they all need to cheat via
mipmapping(textures) or via shader AA .. which as far as i know is both
supported in RS :) luckily. in my opinion mipmapping is the best solution
for this.. for procedural textures sadly you may need to use the shader
based AA setting.

gunnar

Am Sa, 24.07.2010, 18:38, schrieb arjo.rozend...@xs4all.nl:
 Hi Neil,

 I think not only GI is a problem. I had hard times to get good AA in
 Realsoft too. Most of the time I rendered the image twice as big as I
 needed and scaled it down in post. Still difficult to get rid of
 interfering patterns for instance. AA should get some serious attention
 too.

 Arjo.

 Thanks Jason,

 I knew there must be something.

 I dont use GI myself so maybe that's why I havent come across the area
 you
 pinpoint.

 Anyway, as the saying goes ... better to ask and appear a fool for a
 moment than
 to remain silent and ignorant forever.
 :-)

 Thanks again

 Neil Cooke



 
 From: Jason Saunders j...@pixelperfect.co.uk
 To: user-list@light.realsoft3d.com
 Sent: Sat, 24 July, 2010 9:29:33 PM
 Subject: RE: Renderers

 Lol :), to be fair thought Neil, the answer is in your question

 Quote  I dont know anything about renderers

 Realsoft uses a flawed GI system that is very difficult to tweak to get
 the
 image quality and effects required to compete with renders from VRay,
 Maxwell, Fryrender, etc.   Search google for a couple of hours and you
 will
 see the image quality I am talking about.  Reflections and refraction in
 Realsoft GI although slightly improved in v7, are still nowhere near as
 good
 as the other renderers and you will see this when you look into it.

 My points come from a production basis too as it is slow to work with
 having
 to retest time and time again with slow render times.

 As for GI animation, forget it.  Three passes to get a sequence together
 and
 then they are frames blurred together with the GI pass in POST to get
 rid
 of
 the mud which flickers and moves as the camera moves through scenes.

 It just does not compare to other GI animations rendered elsewhere.

 Cheers,

 Jason




 -Original Message-
 From: owner-l...@light.realsoft3d.com
 [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
 Sent: Friday, July 23, 2010 9:59 PM
 To: user-list@light.realsoft3d.com
 Subject: Re: Renderers

It only cooks yellow curry, but I like red... :-S

 Lol,

 Many thanks Jouni . glad that one's cleared up, was bugging me
 something

 ferocious!!!

 N.

 - Original Message -
 From: Jouni Hätinen jouni.hati...@iki.fi
 To: user-list@light.realsoft3d.com
 Sent: Saturday, July 24, 2010 8:28 AM
 Subject: Re: Renderers


 What is it not doing that, say a top of a wish list other render
 engine
 does?

 It only cooks yellow curry, but I like red... :-S

 Does anyone know a render engine that cooks red curry?

 -Jouni


 
 



 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10

 
 ---

 Hi List,

 I dont know anything about renderers. For everything I have ever needed
 the
 RS raytrace render engine works.

 What is it not doing that, say a top of a wish list other render engine
 does?

 ... and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed
 to
 help me on this one.

 Enlightenment appreciated.

 Neil Cooke


 ---
 18:36:00







Re: Renderers

2010-07-24 Thread Neil Cooke
Thanks Gunnar and Arjo,

I use neither GI nor AO. I depend on lighting totally  spotlights with 
fall-off, etc., are massive controls for me.. The blur shadow I only bother 
with 
in stills and thus render times are not so important so a rectangule with 
Special Lights that a proj from Arjo once talked of, are all that I need there. 
Also using self-illumination and light-sensitivity materials but have yet to 
have a proj that needs channels for these. 

In any case I would not have come across limitations spoken of, so many thanks 
to folks who have put things in better perspective for me.

Neil Cooke




From: gun...@3d-cg.de gun...@3d-cg.de
To: user-list@light.realsoft3d.com
Sent: Sun, 25 July, 2010 12:42:22 PM
Subject: Re: Renderers

Hi,

the renderer is just a bit aged compared to all the standalone products
out there which on them alone have more development manpower then RS has
at all :( anyways, there is hardly a 3d package out there thats not
supporting multiple 3rd party renderers or even prefering them, so any
move in that direction for RS will surely help
anyways to your problem: moire patterns or high frequency patterns are a
problem for all renderers, thats where they all need to cheat via
mipmapping(textures) or via shader AA .. which as far as i know is both
supported in RS :) luckily. in my opinion mipmapping is the best solution
for this.. for procedural textures sadly you may need to use the shader
based AA setting.

gunnar

Am Sa, 24.07.2010, 18:38, schrieb arjo.rozend...@xs4all.nl:
 Hi Neil,

 I think not only GI is a problem. I had hard times to get good AA in
 Realsoft too. Most of the time I rendered the image twice as big as I
 needed and scaled it down in post. Still difficult to get rid of
 interfering patterns for instance. AA should get some serious attention
 too.

 Arjo.

 Thanks Jason,

 I knew there must be something.

 I dont use GI myself so maybe that's why I havent come across the area
 you
 pinpoint.

 Anyway, as the saying goes ... better to ask and appear a fool for a
 moment than
 to remain silent and ignorant forever.
 :-)

 Thanks again

 Neil Cooke



 
 From: Jason Saunders j...@pixelperfect.co.uk
 To: user-list@light.realsoft3d.com
 Sent: Sat, 24 July, 2010 9:29:33 PM
 Subject: RE: Renderers

 Lol :), to be fair thought Neil, the answer is in your question

 Quote  I dont know anything about renderers

 Realsoft uses a flawed GI system that is very difficult to tweak to get
 the
 image quality and effects required to compete with renders from VRay,
 Maxwell, Fryrender, etc.   Search google for a couple of hours and you
 will
 see the image quality I am talking about.  Reflections and refraction in
 Realsoft GI although slightly improved in v7, are still nowhere near as
 good
 as the other renderers and you will see this when you look into it.

 My points come from a production basis too as it is slow to work with
 having
 to retest time and time again with slow render times.

 As for GI animation, forget it.  Three passes to get a sequence together
 and
 then they are frames blurred together with the GI pass in POST to get
 rid
 of
 the mud which flickers and moves as the camera moves through scenes.

 It just does not compare to other GI animations rendered elsewhere.

 Cheers,

 Jason




 -Original Message-
 From: owner-l...@light.realsoft3d.com
 [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
 Sent: Friday, July 23, 2010 9:59 PM
 To: user-list@light.realsoft3d.com
 Subject: Re: Renderers

It only cooks yellow curry, but I like red... :-S

 Lol,

 Many thanks Jouni . glad that one's cleared up, was bugging me
 something

 ferocious!!!

 N.

 - Original Message -
 From: Jouni Hätinen jouni.hati...@iki.fi
 To: user-list@light.realsoft3d.com
 Sent: Saturday, July 24, 2010 8:28 AM
 Subject: Re: Renderers


 What is it not doing that, say a top of a wish list other render
 engine
 does?

 It only cooks yellow curry, but I like red... :-S

 Does anyone know a render engine that cooks red curry?

 -Jouni


 
 



 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10

 
 ---

 Hi List,

 I dont know anything about renderers. For everything I have ever needed
 the
 RS raytrace render engine works.

 What is it not doing that, say a top of a wish list other render engine
 does?

 ... and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed
 to
 help me on this one.

 Enlightenment appreciated.

 Neil Cooke


 ---
 18:36:00




Re: Renderers

2010-07-24 Thread Stefan Klein
Am 24.07.2010 18:38, schrieb arjo.rozend...@xs4all.nl:
 Hi Neil,

 I think not only GI is a problem. I had hard times to get good AA in
 Realsoft too. Most of the time I rendered the image twice as big as I
 needed and scaled it down in post. Still difficult to get rid of
 interfering patterns for instance. AA should get some serious attention
 too.

 Arjo.

   
 Thanks Jason,

 I knew there must be something.

 I dont use GI myself so maybe that's why I havent come across the area you
 pinpoint.

 Anyway, as the saying goes ... better to ask and appear a fool for a
 moment than
 to remain silent and ignorant forever.
 :-)

 Thanks again

 Neil Cooke



 
 From: Jason Saunders j...@pixelperfect.co.uk
 To: user-list@light.realsoft3d.com
 Sent: Sat, 24 July, 2010 9:29:33 PM
 Subject: RE: Renderers

 Lol :), to be fair thought Neil, the answer is in your question

 Quote  I dont know anything about renderers

 Realsoft uses a flawed GI system that is very difficult to tweak to get
 the
 image quality and effects required to compete with renders from VRay,
 Maxwell, Fryrender, etc.   Search google for a couple of hours and you
 will
 see the image quality I am talking about.  Reflections and refraction in
 Realsoft GI although slightly improved in v7, are still nowhere near as
 good
 as the other renderers and you will see this when you look into it.

 My points come from a production basis too as it is slow to work with
 having
 to retest time and time again with slow render times.

 As for GI animation, forget it.  Three passes to get a sequence together
 and
 then they are frames blurred together with the GI pass in POST to get rid
 of
 the mud which flickers and moves as the camera moves through scenes.

 It just does not compare to other GI animations rendered elsewhere.

 Cheers,

 Jason




 -Original Message-
 From: owner-l...@light.realsoft3d.com
 [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Neil Cooke
 Sent: Friday, July 23, 2010 9:59 PM
 To: user-list@light.realsoft3d.com
 Subject: Re: Renderers

 
 It only cooks yellow curry, but I like red... :-S
   
 Lol,

 Many thanks Jouni . glad that one's cleared up, was bugging me
 something

 ferocious!!!

 N.

 - Original Message -
 From: Jouni Hätinen jouni.hati...@iki.fi
 To: user-list@light.realsoft3d.com
 Sent: Saturday, July 24, 2010 8:28 AM
 Subject: Re: Renderers


 
 What is it not doing that, say a top of a wish list other render engine
 does?
 
 It only cooks yellow curry, but I like red... :-S

 Does anyone know a render engine that cooks red curry?

 -Jouni
   

 
 



 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10

 
 ---

 Hi List,

 I dont know anything about renderers. For everything I have ever needed
 the
 RS raytrace render engine works.

 What is it not doing that, say a top of a wish list other render engine
 does?

 ... and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed to
 help me on this one.

 Enlightenment appreciated.

 Neil Cooke


 ---
 18:36:00
 

   
Hi old Realsoft users!!!
have a eye of blender 2.53 and the (new) gather or the free extern
renderer luxrender or kythera or the nvidia Gulato or YafAray
or...the intern renderer with node editor isfantastic.look to
blenders sculpt modeclothe..smoke.and...and...andlook at
vimeo or youtube to the future of blender..


Re: Renderers

2010-07-23 Thread Jouni Hätinen
 What is it not doing that, say a top of a wish list other render engine
 does?

It only cooks yellow curry, but I like red... :-S

Does anyone know a render engine that cooks red curry?

-Jouni


Re: Renderers

2010-07-23 Thread Neil Cooke

It only cooks yellow curry, but I like red... :-S


Lol,

Many thanks Jouni . glad that one's cleared up, was bugging me something 
ferocious!!!


N.

- Original Message - 
From: Jouni Hätinen jouni.hati...@iki.fi

To: user-list@light.realsoft3d.com
Sent: Saturday, July 24, 2010 8:28 AM
Subject: Re: Renderers



What is it not doing that, say a top of a wish list other render engine
does?


It only cooks yellow curry, but I like red... :-S

Does anyone know a render engine that cooks red curry?

-Jouni







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.851 / Virus Database: 271.1.1/3023 - Release Date: 07/23/10 
18:36:00