Re: The RSV6 Viewer ... and Texture Baking ... solved for SDS !

2008-03-06 Thread studio
  See if you can spot what I did to force the screen to render 
  SDS properly in realtime .
  garry

 Ah, a riddle.
 Either fiddle with the texture quality and the mat. rendering (wire tab), or
 change the sds object from polygone to nurbs. 
 What have I won?
 Frank Bueters

Hmmm :

  Well , polygon to nurbs has no effect what-so-ever , so
that tells me you are guessing . Fiddle ?

Sorry , no prize ... yet . (but you are obviously very close)

garry
 


RE: The RSV6 Viewer ... and Texture Baking ... solved for SDS !

2008-03-06 Thread Frank Bueters
   See if you can spot what I did to force the screen to render SDS 
   properly in realtime .
   garry
 
  Ah, a riddle.
  Either fiddle with the texture quality and the mat. rendering (wire 
  tab), or change the sds object from polygone to nurbs.
  What have I won?
  Frank Bueters
 
 Hmmm :
 
   Well , polygon to nurbs has no effect what-so-ever , so 
 that tells me you are guessing . Fiddle ?
 
 Sorry , no prize ... yet . (but you are obviously very close)
 
 garry

fiddle because there are many combinations of texture quality and material
rendering that may- or may not work.
To mention a few:
- texture quality none, mat. rendering full = black
- texture quality none, mat. rendering single = illu map shows full
- texture quality 1024, mat. rendering single = illu map shows greyish
- texture quality 1024, mat. rendering full = black
- texture quality 512, mat. rendering single = illu map shows full
And many more...

Polygon to nurbs does show the image map btw. this depends on the OS and/or
video card perhaps.

Frank Bueters




Re: The RSV6 Viewer ... and Texture Baking ... solved for SDS !

2008-03-06 Thread Matthias Kappenberg
Seems to me that the SDS texture update
is not working as exspected.

Replace the image in the image object,
rectangle is updated, SDS not.
Switch the SDS in edit mode (Point or Face)
then move the points...

Matthias

- Original Message - 
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, March 06, 2008 9:09 AM
Subject: Re: The RSV6 Viewer ... and Texture Baking ... solved for SDS !


   See if you can spot what I did to force the screen to render 
   SDS properly in realtime .
   garry
 
  Ah, a riddle.
  Either fiddle with the texture quality and the mat. rendering (wire tab), or
  change the sds object from polygone to nurbs. 
  What have I won?
  Frank Bueters
 
 Hmmm :
 
   Well , polygon to nurbs has no effect what-so-ever , so
 that tells me you are guessing . Fiddle ?
 
 Sorry , no prize ... yet . (but you are obviously very close)
 
 garry
  
 


RE: The RSV6 Viewer ... and Texture Baking ... solved for SDS !

2008-03-05 Thread Frank Bueters
 
 See if you can spot what I did to force the screen to render 
 SDS properly in realtime .
 
 garry

Ah, a riddle.
Either fiddle with the texture quality and the mat. rendering (wire tab), or
change the sds object from polygone to nurbs. 
What have I won?

Frank Bueters



Re: Re: The RSV6 Viewer ... and Texture Baking - Reply #4

2008-03-01 Thread Mark Heuymans




 Just did some quick tests and I was able to create maps
for raytraced shadows that were displayed very well in
OpenGL and the RSViewer . I think it possible to combine
the illumination maps with the color maps in an image
editor , to get a nice effective OGL representation .



garry


A very quick  dirty example of 'Baked illumination maps'
using the 'UVimage Tool' . Stock , non-postprocessed maps
at 256 pixel resolutions and samples set at '5' .

Sphere and rectangles are Analytic .

garry




Well done! How did you make it show up in OGL, any modifications in the 
mapping materials? All I get is black walls in realtime, only when rendering 
the mappings show up.
I haven't tried baking in V6 with analytics yet, just an SDS 'Room' in a 
simple Building... must be overlooking something.


cheers,
Mark



Re: The RSV6 Viewer ... and Texture Baking - reply 1

2008-03-01 Thread Mark Heuymans




...a bonzai for the livingroom Mark ..  :-))
andre



It's a VIP room but still a hospital, wouldn't want to live there ;)
Nice plant, a V6 Plant I assume? We should set up a V6 Plant Repository to 
share some interesting plants!


thanks,
Mark



Re: The RSV6 Viewer ... and Texture Baking - reply 1

2008-03-01 Thread Andre Vandergoten


- Original Message - 
From: Mark Heuymans [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Saturday, March 01, 2008 3:42 PM
Subject: Re: The RSV6 Viewer ... and Texture Baking - reply 1






...a bonzai for the livingroom Mark ..  :-))
andre



It's a VIP room but still a hospital, wouldn't want to live there ;)


not a place to live i agree

Nice plant, a V6 Plant I assume? We should set up a V6 Plant Repository to 
share some interesting plants!


Indeed , why not ?
I render the plant with RS6 , file = 700kb
best
andre



thanks,
Mark





Re: The RSV6 Viewer ... and Texture Baking

2008-02-29 Thread Matthias Kappenberg
Default map/uv coordsys :-?

;-)

Matthias
- Original Message - 
From: Timo Mikkolainen [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Thursday, February 28, 2008 11:20 AM
Subject: Re: The RSV6 Viewer ... and Texture Baking


 Iirc you can set a map as an illumination map in the object
 properties. I'd imagine this would show up in realtime as well. No
 idea what (if anything) it uses for map/uv coords though.
 



Re: The RSV6 Viewer ... and Texture Baking - Reply #3

2008-02-29 Thread studio
   As I said earlier , previous versions of RS would do this
 for you , so I'm assuming we still can ... 


OK , great : 

  The tutorial is still in the V6 manual . It's called - 

- Chapter 8. Rendering -   

- Advanced Illumination Examples

 The whole key is this very undocumented part of RS , parti-
cularily - the 'UVimage Control' in the Material Menu .This
is what I was searching for , and it is the beginning tool
for creating illumination/color/shadow maps for OpenGL .

 Just did some quick tests and I was able to create maps
for raytraced shadows that were displayed very well in
OpenGL and the RSViewer . I think it possible to combine
the illumination maps with the color maps in an image
editor , to get a nice effective OGL representation .

  More experiments forthcoming .

garry




Re: The RSV6 Viewer ... and Texture Baking - reply 1

2008-02-29 Thread Mark Heuymans




You can bake all you want, it simply doesn't show up in OGL
mode...


Well , the obvious answer is to use any advanced maps
as .bmp's .

 I guess that's why you lost me , since you already said you
have done it for a ceiling .




Ah, that was for a render, not realtime!
Actually I was referring to these pics
http://www.athanor3d.com/div/VIPGI03.jpg
http://www.athanor3d.com/div/VIProom_livingroomGI04a.jpg
GI renders, ceilings are pre-computed: baked indirect illumination 
(hand-tweaking was necessary, like you say later), and left out of the GI 
level to speed up rendering.
They really need a crisp V6 re-render, there are some blur artifacts... some 
flowers would help too ;)




[snip]

 Rembrandt was dutch , wasn't he ?
Yes, like Van Gogh - born a few miles from where I live ;)


Very cool , perhaps there's something in the water ? (grin)




I hope not, he got crazy and shot himself through the head ;)

I'll get back later: vistors,
-Mark



Re: The RSV6 Viewer ... and Texture Baking - Reply #4

2008-02-29 Thread studio
  Just did some quick tests and I was able to create maps
 for raytraced shadows that were displayed very well in
 OpenGL and the RSViewer . I think it possible to combine
 the illumination maps with the color maps in an image
 editor , to get a nice effective OGL representation .

 garry

A very quick  dirty example of 'Baked illumination maps'
using the 'UVimage Tool' . Stock , non-postprocessed maps
at 256 pixel resolutions and samples set at '5' .

 Sphere and rectangles are Analytic .

garry
attachment: illumination_channel.gif

Re: The RSV6 Viewer ... and Texture Baking

2008-02-28 Thread studio

Hi Mark :

 Impressive stuff, smooth realtime movement and full GI. You
 don't see that often in realtime!

  I agree .

 Yes, it's worth a try with RS. Baking illumination can work well,
 I used this trick for ceilings in GI scenes.

Exactly .

  But baking indirect illumination into an entire scene...

Exactly ... (this is the key!)

 it should be possible, slowly building up complexity and 
 mapping resolution. If necessary, edit some of the mappings
 manually . 

Well , that is a very , very deep subject , and an area
that has not been explored yet in this tiny community .

'Unwrapping' a raytraced object's texture for Baking ? Is
this even possible in any single 3D app available today ?
I doubt it . 

  Cutting edge RS offered options for 'Baking' illumination
maps in V5 , but my quick look at this V6 manual did not find
that tutorial . Is it still a V6 option ?

So where do we start , to even discuss the workaround method ?
As you say , edit manually , I guess , but man that is a lot
of work (as I believe you are implying) .

 Matthias came up with that brilliant idea for using a chrome
sphere to capture rays and make them available for 2D pano
projections . Your (lost) example project upload showed it !

 It's this kind of thinking that is required to
take 'Baking' to the next level , I would guess .

 Of course, baking only works in static scenes where only the
 camera is moving, that's a disadvantage.

Hmmm , I don't think so .

  Remember , the RS viewer allows for animation triggers !
So , as you can well imagine I'm sure , textures could
_also be animated_ to contain the shadows that _should_ be
cast from those animated objects !

 What other _3D_ realtime viewer in the world allows for
something as cool as that ? (none , I'm guessing)

 thanks for the links!
 Mark H

check out the new ones at the top of this mail .

garry



Re: The RSV6 Viewer ... and Texture Baking

2008-02-28 Thread studio
Hi Mark :

 Big problem: RS's OGL realtime engine ignores the Illumination channel in 
 VSL materials. How to make the illumaps show up in RS's own realtime engine? 
 Is there a walkaround? All the more because shadows would have to be baked 
 too, the RS engine doesn't do shadows, even though my graphics card does.

Yes , at this point in time shadows would have to be 'baked' . Every-
thing would have to be baked , except for whatever exceptions Vesa
 Juha would consider incorporating into the viewer in the future .

 I'd love to say RS can do great realtime walkthroughs with pre-baked 
 illumination - would be great for architectural presentations - but no, it's 
 all about rendering. Baking can still be very useful for rendering btw. (but 
 tricky!)
 -Mark

 Hmmm , not sure I understand you on this point . 
Please elaborate . 

As you know , 'Baking' is the results of rendering ... ie ,
render once but view an infinite number of times .

  It's a fairly new concept and maybe there are some
conflicting elements to be seperated first ?

Anyway , it is a very intriguing option for animators ,
n'est pas ?

Rembrandt was dutch , wasn't he ?

(big grin)

cheers
garry




Re: The RSV6 Viewer ... and Texture Baking

2008-02-28 Thread Timo Mikkolainen
Iirc you can set a map as an illumination map in the object
properties. I'd imagine this would show up in realtime as well. No
idea what (if anything) it uses for map/uv coords though.

On 28/02/2008, Mark Heuymans [EMAIL PROTECTED] wrote:
 
   Yes, it's worth a try with RS. Baking illumination can work well, I used
   this trick for ceilings in GI scenes.



 Big problem: RS's OGL realtime engine ignores the Illumination channel in
  VSL materials. How to make the illumaps show up in RS's own realtime engine?
  Is there a walkaround? All the more because shadows would have to be baked
  too, the RS engine doesn't do shadows, even though my graphics card does.

  I'd love to say RS can do great realtime walkthroughs with pre-baked
  illumination - would be great for architectural presentations - but no, it's
  all about rendering. Baking can still be very useful for rendering btw. (but
  tricky!)


  -Mark




Re: [SPAM] Re: The RSV6 Viewer ... and Texture Baking

2008-02-28 Thread Mark Heuymans


 Cutting edge RS offered options for 'Baking' illumination
maps in V5 , but my quick look at this V6 manual did not find
that tutorial . Is it still a V6 option ?




I don't see any changes. There is some info at the UVimage tool and  the 
chapter Rendering/Advanced illumination examples. The word 'baking' isn't 
used in the manual.




So where do we start , to even discuss the workaround method ?
As you say , edit manually , I guess , but man that is a lot
of work (as I believe you are implying) .

Matthias came up with that brilliant idea for using a chrome
sphere to capture rays and make them available for 2D pano
projections . Your (lost) example project upload showed it !




It was a different principle (no baking involved) but the projects and 
textures are still at

http://www.athanor3d.com/pub/

I think we need either complete export including textures and illumaps to 
run RS baked projects in an external advanced OGL viewer, or a better 
Realsoft OGL engine.


-Mark



Re: [SPAM] Re: The RSV6 Viewer ... and Texture Baking

2008-02-28 Thread Mark Heuymans

The word 'baking' isn't used in the manual.

...
-Mark




Oops, correction: it IS used in the UVImage chapter.

Sorry, wrote that before actually checking,

Mark



Re: The RSV6 Viewer ... and Texture Baking - Reply 2

2008-02-28 Thread studio

  So where do we start , to even discuss the workaround method ?
  As you say , edit manually , I guess , but man that is a lot
  of work (as I believe you are implying) .

 I think we need either complete export including textures and illumaps to 
 run RS baked projects in an external advanced OGL viewer, or a better 
 Realsoft OGL engine.
 -Mark

Yes , of course , but my point (RM/on) is how do we start to
tackle the workaround method in the meantime ?

 We probably need to call out to those who are more know-
ledged in the arts of UV mapping . Is it possible to devise
an unwrapping method (the rendered-post processed texture,
not the UV mesh) with the tools or series of tools already
available in V6 ?

That's the question , and I'm still guessing the answer is
going to take some deep considerations .

garry


The RSV6 Viewer ... and Texture Baking

2008-02-26 Thread studio

The new RSV6 Viewer has many possibilities of course . For ex-
cellent examples of those possibilities we may have to look to
some of the viewers which have been around for several years  .

http://www.studiodynamics.net/list/gallery.mpg 1.6 MB

The above mpeg is a transcoded (via VLAN) example of, the below
linked , online realtime viewer .

http://www.digitalarts.dk/2004/06/art-gallery/

  17 real-time high-quality environments are available for
viewing there via browser plugin (worked fine in NS9) ,
with the Art Gallery being one of the very early examples
of 'texture baking' for RT viewing .

 Originally on http://www.suurland.com/ , there is also a
version on the above digitalarts site that runs via .dll
and is really very cool and fast . Complete with walking
sounds . (6 MB download)
http://www.digitalarts.dk/cases/gallery/art_gallery.zip

  Important info first about the .dll vesion . Disable the
default 3D Colorcode , and try running it in a 1024 x 768
'Windowed' state first . Just arrow keys and mouse . Read
the included help file , if required .

  Long mail , but in short , these examples may inspire
to create examples of what _CAN_ be done with the new RSV6
viewer , with a little time and effort .

http://www.videolan.org - plays and transcodes any video
file you can throw at it (when you don't have the codec)

studioattachment: ClipBoard.jpg