Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO
Hi Garry, We all may need a place where all these important files and tutorials are on one single official server . It's been asked for , but instead we have files scattered all across the planet . Broken links , yes , but important links are completely neglected . Hmmm, sounds very good. But how to do it? Any ideas? There must be a upload form :-? ok, no problem... Some rules, what should be included in the files. Listing possibilty, search functions, whatever. If Realsoft is giving us some webspace, a database... should be possible ;-) Matthias
Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO
Also , I would have thought that by now RSV6 would have HDRi import built right into it ... wouldn't you ? The hdr plugin is also available at http://home.vasteras2.net/henriknyqvist/hdr/ Great ! Hopefully some of the Quake players will update their links . Realsoft site seems to have some trouble, Internal Server Error and stuff, but otherwise my plugin is listed there. Henrik, I 'Googled' your plugin and every single link was broken . Yes, maybe HDR support should be available out of the box.. I wouldn't mind if my plugin was included, but it's inefficently written, there's no version for Mac, and I've lost the source :/ so it's not fit for inclusion... a free download is the best I can offer. :) Henrik Nyqvist I'm sure your .dll could be reversed engineered and tweaked and included , quite easily (with your permission) . 2008 and this rayracer has no HDRi support . Why am I not surprised ? (but we do have extensive [usable?] VRML support) . Just keeps getting better and better . garry
Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO
The hdr plugin is also available at http://home.vasteras2.net/henriknyqvist/hdr/ Realsoft site seems to have some trouble, Internal Server Error and stuff, but otherwise my plugin is listed there. Yes, maybe HDR support should be available out of the box.. I wouldn't mind if my plugin was included, but it's inefficently written, there's no version for Mac, and I've lost the source :/ so it's not fit for inclusion... a free download is the best I can offer. :) mvh Henrik Nyqvist Hi Henrik, Your plugin has always been very very useful, not only for illumination; I also used it for bump/displacement mapping to take advantage of its higher precision. Never noticed any inefficiencies ;) Thank god it works with V6 32bit, but if/when I switch to 64bit it will be dearly missed. Indeed, hdr should be part of RS! Or another widely used high-dynamic floating point format like OpenEXR, that was mentioned on the forum. -Mark
Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO
Hey all, would Google Code be an appropriate place for all our realsoft filesharing needs? Works great for me with OS projects. Daniel On Fri, Mar 7, 2008 at 6:01 AM, Mark Heuymans [EMAIL PROTECTED] wrote: The hdr plugin is also available at http://home.vasteras2.net/henriknyqvist/hdr/ Realsoft site seems to have some trouble, Internal Server Error and stuff, but otherwise my plugin is listed there. Yes, maybe HDR support should be available out of the box.. I wouldn't mind if my plugin was included, but it's inefficently written, there's no version for Mac, and I've lost the source :/ so it's not fit for inclusion... a free download is the best I can offer. :) mvh Henrik Nyqvist Hi Henrik, Your plugin has always been very very useful, not only for illumination; I also used it for bump/displacement mapping to take advantage of its higher precision. Never noticed any inefficiencies ;) Thank god it works with V6 32bit, but if/when I switch to 64bit it will be dearly missed. Indeed, hdr should be part of RS! Or another widely used high-dynamic floating point format like OpenEXR, that was mentioned on the forum. -Mark
Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO
However , I think UV-Image Analytic Objects work fine . studio Scratch that . Broken too . garry Well , I thought Nurbs baking would be better suited and easier to deal with , but it is an absolute Haunted House . Everything is broken , and I mean everything . Oddly enough with SDS , Nurbs Analytics , the maps that V6 creates are extremely beautiful , and I mean absolutely freakin' perfect ! You can view them in the Materials Tab , by clicking on the 'Advanced' box , and then selecting the actual texture VSL line , and then click the 'Show' box (or just view them in the folder that you directed the Uv-Image Tool to save the .bmp's for that created map) . They really are sampled perfectly , and for simple Realtime OpenGL use they are more than adequate . Look to be quite good enough for Raytracing too , especially if they save you a ton of time . Too bad , and with the new RSViewer in V6 , it would be nice if this UV-Image Tool was a simple no-brainer to use (like in the example in the Manual) .
Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO
However , I think UV-Image Analytic Objects work fine . studio Scratch that . Broken too . garry No problem , I'll just move on to working a little with HDRi ... ... except all the links to that plugin are broken . Anyone have a working link to that plugin ? thanks garry