Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-07 Thread Matthias Kappenberg
Hi Garry,


 
   We all may need a place where all these important files
 and tutorials are on one single official server . It's
 been asked for , but instead we have files scattered all
 across the planet . Broken links , yes , but important
 links are completely neglected .
 

Hmmm, sounds very good. But how to do it?
Any ideas?
There must be a upload form :-? ok, no problem...
Some rules, what should be included in the files.
Listing possibilty,  search functions, whatever.
If Realsoft is giving us some webspace, a database...
should be possible ;-)

Matthias


Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-07 Thread studio
  Also , I would have thought that by now RSV6 would have
  HDRi import built right into it ... wouldn't you ?

 The hdr plugin is also available at
 http://home.vasteras2.net/henriknyqvist/hdr/


Great ! Hopefully some of the Quake players will update
their links .

 Realsoft site seems to have some trouble, Internal Server Error and stuff,
 but otherwise my plugin is listed there.

Henrik, I 'Googled' your plugin and every single link was broken .

 Yes, maybe HDR support should be available out of the box.. I wouldn't
 mind if my plugin was included, but it's inefficently written, there's
 no version for Mac, and I've lost the source :/ so it's not fit for
 inclusion... a free download is the best I can offer. :)
 Henrik Nyqvist

I'm sure your .dll could be reversed engineered and tweaked
and included , quite easily (with your permission) .

  2008 and this rayracer has no HDRi support . Why am I not
surprised ? (but we do have extensive [usable?] VRML support) .

Just keeps getting better and better .

garry






Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-07 Thread Mark Heuymans




The hdr plugin is also available at
http://home.vasteras2.net/henriknyqvist/hdr/

Realsoft site seems to have some trouble, Internal Server Error and stuff,
but otherwise my plugin is listed there.

Yes, maybe HDR support should be available out of the box.. I wouldn't
mind if my plugin was included, but it's inefficently written, there's
no version for Mac, and I've lost the source :/ so it's not fit for
inclusion... a free download is the best I can offer. :)

mvh
Henrik Nyqvist




Hi Henrik,

Your plugin has always been very very useful, not only for illumination; I 
also used it for bump/displacement mapping to take advantage of its higher 
precision. Never noticed any inefficiencies ;)
Thank god it works with V6 32bit, but if/when I switch to 64bit it will be 
dearly missed.
Indeed, hdr should be part of RS! Or another widely used high-dynamic 
floating point format like OpenEXR, that was mentioned on the forum.


-Mark



Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-07 Thread Daniel Richter
Hey all,

would Google Code be an appropriate place for all our realsoft filesharing
needs?
Works great for me with OS projects.

Daniel

On Fri, Mar 7, 2008 at 6:01 AM, Mark Heuymans [EMAIL PROTECTED] wrote:



  The hdr plugin is also available at
  http://home.vasteras2.net/henriknyqvist/hdr/
 
  Realsoft site seems to have some trouble, Internal Server Error and
 stuff,
  but otherwise my plugin is listed there.
 
  Yes, maybe HDR support should be available out of the box.. I wouldn't
  mind if my plugin was included, but it's inefficently written, there's
  no version for Mac, and I've lost the source :/ so it's not fit for
  inclusion... a free download is the best I can offer. :)
 
  mvh
  Henrik Nyqvist
 


 Hi Henrik,

 Your plugin has always been very very useful, not only for illumination; I
 also used it for bump/displacement mapping to take advantage of its higher
 precision. Never noticed any inefficiencies ;)
 Thank god it works with V6 32bit, but if/when I switch to 64bit it will be
 dearly missed.
 Indeed, hdr should be part of RS! Or another widely used high-dynamic
 floating point format like OpenEXR, that was mentioned on the forum.

 -Mark




Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-06 Thread studio
   However , I think UV-Image  Analytic Objects work fine .
 studio

Scratch that . Broken too .

garry






   Well , I thought Nurbs baking would be better suited and
 easier to deal with , but it is an absolute Haunted House .
 
  Everything is broken , and I mean everything . Oddly enough
 with SDS , Nurbs  Analytics , the maps that V6 creates are
 extremely beautiful , and I mean absolutely freakin' perfect !
 
   You can view them in the Materials Tab , by clicking on the
 'Advanced' box , and then selecting the actual texture VSL 
 line , and then click the 'Show' box (or just view them in the
 folder that you directed the Uv-Image Tool to save the .bmp's
 for that created map) .
 
   They really are sampled perfectly , and for simple Realtime
 OpenGL use they are more than adequate . Look to be quite good
 enough for Raytracing too , especially if they save you a ton
 of time .
 
   Too bad , and with the new RSViewer in V6 , it would be nice
 if this UV-Image Tool was a simple no-brainer to use (like in
 the example in the Manual) .
 



Re: bAKiNG wITh NuRbs - AnaLyTiCs - nO gO

2008-03-06 Thread studio
However , I think UV-Image  Analytic Objects work fine .
  studio
 Scratch that . Broken too .
 garry

No problem , I'll just move on to working a little
with HDRi ...

... except all the links to that plugin are broken .

Anyone have a working link to that plugin ?

thanks

garry