> However , I think UV-Image & Analytic Objects work fine . > studio
Scratch that . Broken too . garry > Well , I thought Nurbs baking would be better suited and > easier to deal with , but it is an absolute Haunted House . > > Everything is broken , and I mean everything . Oddly enough > with SDS , Nurbs & Analytics , the maps that V6 creates are > extremely beautiful , and I mean absolutely freakin' perfect ! > > You can view them in the Materials Tab , by clicking on the > 'Advanced' box , and then selecting the actual texture VSL > line , and then click the 'Show' box (or just view them in the > folder that you directed the Uv-Image Tool to save the .bmp's > for that created map) . > > They really are sampled perfectly , and for simple Realtime > OpenGL use they are more than adequate . Look to be quite good > enough for Raytracing too , especially if they save you a ton > of time . > > Too bad , and with the new RSViewer in V6 , it would be nice > if this UV-Image Tool was a simple no-brainer to use (like in > the example in the Manual) . >