Re: baking recipes - the stove is not turned on yet .
The bad distortions on the SDS can be solved by simply refining the top and bottom of the SDS a little bit It's an everyday problem, how to get good UVs. No character with painted textures without having good UVs :-? Matthias Must be some kind of major communication breakdown (again?) . The whole gist of this thread was this : The UV-Image Tool allows for very quick baking when using Analytic Objects (as per the Manual's example) However , when using SDS Objects , the UV-Image tool APPEARS to function the same way the manual shows (for Analytic) and APPEARS to bake maps , but is indeed , very , very , very broken . You supplied a project , and what you were actually trying to show , I have no idea , but it was not re- lated to this thread , except perhaps as some kind of a workaround . You could create a hundred projects showing how it can be done and it would not matter to me , since I was only trying to show that it can't be done the same way that the manual says it should be done (kill me) . VSL , or a 2 stage method , or Map2Object , or UV-Image Tool (but a different use) ... it doesn't matter . I am only trying to point out obvious flaws so that they can be fixed in V9 or one of the next hundred service packs . You seem to be trying to show that it can be done , so good for you , but please just point to the part of the Manual where it shows what you are trying to do ... Correct ! Now you get what I'm trying to say . That , tiny, tiny , tiny little part of the manual (that talks about this feature) is missing some (?!?!?!?!) vital information ... ... concerning SDS and baking illumination !! !! Why oh why Why oh why Why oh why Why oh why Why oh why Why oh why (am I constantly repeating myself) over over over over over over over over over over over over over over Seriously , it's broken ! (ya , the record too) Either fix the S/W or fix the Manual . That's my point , again , as plainly as I can make it , for the last time - period ! [next stop MAYA] The workaround method is ... Ah , forget it . It's 4:00 AM and I'm officially , out !
Re: baking recipes - the stove is not turned on yet .
Must be some kind of major communication breakdown (again?) . Sorry, most times my german is better than my english. Only tried to help out. The whole gist of this thread was this : The UV-Image Tool allows for very quick baking when using Analytic Objects (as per the Manual's example) However , when using SDS Objects , the UV-Image tool APPEARS to function the same way the manual shows (for Analytic) and APPEARS to bake maps , but is indeed , very , very , very broken . I've never read the manual for the UVimage tool :-? You supplied a project , and what you were actually trying to show , I have no idea , but it was not re- lated to this thread , except perhaps as some kind of a workaround . It should show baked textures assigned to an analtic rectangle and a SDS :-? You could create a hundred projects showing how it can be done and it would not matter to me , since I was only trying to show that it can't be done the same way that the manual says it should be done (kill me) . Point me to the manuals page, please VSL , or a 2 stage method , or Map2Object , or UV-Image Tool (but a different use) ... it doesn't matter . I am only trying to point out obvious flaws so that they can be fixed in V9 or one of the next hundred service packs . You seem to be trying to show that it can be done , so good for you , but please just point to the part of the Manual where it shows what you are trying to do ... As said above: Never read Correct ! Now you get what I'm trying to say . That , tiny, tiny , tiny little part of the manual (that talks about this feature) is missing some (?!?!?!?!) vital information ... H, now I've pressed F1 for UVimage tool. OK, can be more information, butit's ok. Maybe the missing information is, that you can only bake things, which are available in the shader? Should I set up a short tutorial :-? Matthias
Re: [SPAM] Re: baking recipes - the stove is not turned on yet .
OK to me ;-) (Somelast notes: Maybe the object is black after baking is a OGL bug and not a UVimage tool bug, simply close and reopen the scene ;-) and maybe illumination baking ignores camera flashlights, so better use an ambient light instead of camera flash light in the scene, and ... was this to cruel: http://the-final.com/rs/OGL-no-lights-no-VSL.jpg ) Matthias - Original Message - From: Mark Heuymans [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, March 03, 2008 5:42 PM Subject: [SPAM] Re: baking recipes - the stove is not turned on yet . Correct ! Now you get what I'm trying to say . That , tiny, tiny , tiny little part of the manual (that talks about this feature) is missing some (?!?!?!?!) vital information ... H, now I've pressed F1 for UVimage tool. OK, can be more information, butit's ok. Maybe the missing information is, that you can only bake things, which are available in the shader? Should I set up a short tutorial :-? Matthias No, a very long one please! Actually, Map2Obj and UVImage are just those tools that deserve whole chapters in the manual instead of a few short references. Frankly, like Garry I'm getting a bit fed up with the whole subject... I'm dropping the idea of a high-quality real-time walkthrough within RS3s with baked illumination. If we have such trouble to get even simple test scenes working without much hassle, how about serious scenes with hunderds of objects? Forget it! I tried to bake indirect illumination in a ceiling in one of the stock sample scenes (a house Building) but only ended up with black mappings. But I know this can work , I did it in the past. Also, I tried to bake a shadowmap into a cylinder; it did show up both in OGL and raytracing but it was very dislocated (the two didn't match). I noticed that RS generates spherical mappings for all analytics, maybe that's a problem too. No time at the moment to get into this further, some heavy modeling to do! thanks everyone for the efforts, Mark PS I don't know if it's my ISP's mailserver that marks these mails as possible spam, I'll look into it
Re: baking recipes - the stove is not turned on yet .
Sorry, most times my german is better than my english. Only tried to help out. Your english is very good . I've never read the manual for the UVimage tool :-? Well ,there isn't much to read , unfortunately . The UV-Image tool is another example of a very powerful component that is not documented properly . Only 1 tiny example in User Manual. It should show baked textures assigned to an analtic rectangle and a SDS :-? Yes , it's a workaround method , but Mark's method was easier to use , and each step is explained and understood , and the user understands that OGL SDS illumination maps are broken in RSV4/5/6 with OPENGL . H, now I've pressed F1 for UVimage tool. OK, can be more information, butit's ok. It's OK for the Reference Manual , but the User Manual's example (in the Advanced Rendering Section) only deals with Analytic illumination baking . UV-Image tool can do so much more , but it is never talked about , not even here . Maybe the missing information is, that you can only bake things, which are available in the shader ? There are pages of missing information for that very powerful tool , especially with the New V6 RS Viewer being something that users will want to try out . Anyway , the example in the USER! manual does not deal with baking a shader . It should deal with that subject too , (of course), but it does not (of course) . Should I set up a short tutorial :-? Matthias Well , better that RS incorporate a few more examples in the User Manual . The Reference Manual rarely includes examples , but it would be a big help to those that are stuck . I would never say no to Tutorials , but personally I think it's time that some of those tutorials be placed in the User Manual , instead of being spread out all over the world on dozens of servers . garry
Re: baking recipes - the stove is not turned on yet .
Hi Garry, Matthias , last week I already posted perfect OpenGL shadows on Analytic Objects (like your rectangle) . Here it is again , since I think you missed that whole thread . g A very quick dirty example of 'Baked illumination maps' g using the 'UVimage Tool' . Stock , non-postprocessed maps g at 256 pixel resolutions and samples set at '5' . g Sphere and rectangles are Analytic . I didn't miss it. My idea is more or less the following: It's a bug-combination of: SDS-Uv-coordsys, Triangulating =OGL There where no big problems on my side with baking out textures for SDS for raytracing. That's why my idea is that is can be a SDS = OGL bug. If I'm right Vesa said long time ago in an interview on Bernies site, he hates OGL :-? The UV-coordsys in RS has problems. Before baking out something, I always set all materials to default... If then something is looking strange, it will become strange in the baked texture, too. As I've been trying to say , the problem is with OGL , the UV-Image example and SDS objects in the User Manual . Mark discovered it - I concured there is a problem -hopefully one day Realsoft will fix the problem - - you found one of the workaround methods ... (but seem absolutely and completely unwilling to admit that there is any kind of a problem ) . That may gain you points with RS , but it does not help to correct this long outstand- ing and unnoticed , OpenGL bug . I'm not absolutely and completely unwilling to admit that there is a problem ;-) My try was to show that or how it's possible, to get a maybe useful result. I simply tried to help out. Matthias