Re: baking recipes - the stove is not turned on yet .

2008-03-03 Thread studio
 The bad distortions on the SDS can be solved by
 simply refining the top and bottom of the SDS a little bit
 It's an everyday problem, how to get good UVs.
 No character  with painted textures without having good UVs :-?
 Matthias

Must be some kind of major communication breakdown (again?) .

  The whole gist of this thread was this :

The UV-Image Tool allows for very quick baking when
using Analytic Objects (as per the Manual's example)

However , when using SDS Objects , the UV-Image tool
APPEARS to function the same way the manual shows (for
Analytic) and APPEARS to bake maps , but is indeed ,
very , very , very broken .

  You supplied a project , and what you were actually
trying to show , I have no idea , but it was not re-
lated to this thread , except perhaps as some kind of
a workaround .

  You could create a hundred projects showing how it can
be done and it would not matter to me , since I was only
trying to show that it can't be done the same way that
the manual says it should be done (kill me) .

VSL , or a 2 stage method , or Map2Object , or UV-Image
Tool (but a different use) ... it doesn't matter . I am
only trying to point out obvious flaws so that they can
be fixed in V9 or one of the next hundred service packs .

  You seem to be trying to show that it can be done , so
good for you , but please just point to the part of the
Manual where it shows what you are trying to do  ...   

 Correct ! Now you get what I'm trying to say . That , tiny,
tiny , tiny little part of the manual (that talks about this
feature) is missing some (?!?!?!?!) vital information ...

... concerning SDS and baking illumination !!
!!


Why oh why Why oh why Why oh why Why oh why Why oh why Why oh why

(am I constantly repeating myself)

over  over  over  over  over  over  over  over  over
 over  over  over  over  over 

Seriously , it's broken ! (ya , the record too) Either fix the
S/W or fix the Manual . That's my point , again , as plainly
as I can make it , for the last time - period ! [next stop MAYA]

  The workaround method is ...

Ah , forget it . It's 4:00 AM and I'm officially , out !











Re: baking recipes - the stove is not turned on yet .

2008-03-03 Thread Matthias Kappenberg

 
 Must be some kind of major communication breakdown (again?) .

Sorry, most times my german is better than my english.
Only tried to help out.

   The whole gist of this thread was this :
 
 The UV-Image Tool allows for very quick baking when
 using Analytic Objects (as per the Manual's example)
 
 However , when using SDS Objects , the UV-Image tool
 APPEARS to function the same way the manual shows (for
 Analytic) and APPEARS to bake maps , but is indeed ,
 very , very , very broken .

I've never read the manual for the UVimage tool :-?

   You supplied a project , and what you were actually
 trying to show , I have no idea , but it was not re-
 lated to this thread , except perhaps as some kind of
 a workaround .

It should show baked textures assigned to an analtic rectangle
and a SDS :-?
 
   You could create a hundred projects showing how it can
 be done and it would not matter to me , since I was only
 trying to show that it can't be done the same way that
 the manual says it should be done (kill me) .

Point me to the manuals page, please

 VSL , or a 2 stage method , or Map2Object , or UV-Image
 Tool (but a different use) ... it doesn't matter . I am
 only trying to point out obvious flaws so that they can
 be fixed in V9 or one of the next hundred service packs .
 
   You seem to be trying to show that it can be done , so
 good for you , but please just point to the part of the
 Manual where it shows what you are trying to do  ...   

As said above: Never read
 
  Correct ! Now you get what I'm trying to say . That , tiny,
 tiny , tiny little part of the manual (that talks about this
 feature) is missing some (?!?!?!?!) vital information ...

H, now I've pressed F1 for UVimage tool.
OK, can be more information, butit's ok.
Maybe the missing information is, that you can only
bake things, which are available in the shader?

Should I set up a short tutorial :-?

Matthias









Re: [SPAM] Re: baking recipes - the stove is not turned on yet .

2008-03-03 Thread Matthias Kappenberg
OK to me ;-)

(Somelast notes: Maybe the object is black after baking 
is a OGL bug and not a UVimage tool bug, simply close and reopen the scene ;-)
and maybe illumination baking ignores camera flashlights,
so better use an ambient light instead of camera flash light in the scene,
and ...
was this to cruel: http://the-final.com/rs/OGL-no-lights-no-VSL.jpg )

Matthias

- Original Message - 
From: Mark Heuymans [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, March 03, 2008 5:42 PM
Subject: [SPAM] Re: baking recipes - the stove is not turned on yet .


   Correct ! Now you get what I'm trying to say . That , tiny,
  tiny , tiny little part of the manual (that talks about this
  feature) is missing some (?!?!?!?!) vital information ...
 
  H, now I've pressed F1 for UVimage tool.
  OK, can be more information, butit's ok.
  Maybe the missing information is, that you can only
  bake things, which are available in the shader?
 
  Should I set up a short tutorial :-?
 
  Matthias
 
 
 
 No, a very long one please! Actually, Map2Obj and UVImage are just those 
 tools that deserve whole chapters in the manual instead of a few short 
 references.
 
 Frankly, like Garry I'm getting a bit fed up with the whole subject... I'm 
 dropping the idea of a high-quality real-time walkthrough within RS3s with 
 baked illumination. If we have such trouble to get even simple test scenes 
 working without much hassle, how about serious scenes with hunderds of 
 objects? Forget it!
 
 I tried to bake indirect illumination in a ceiling in one of the stock 
 sample scenes (a house Building) but only ended up with black mappings. But 
 I know this can work , I did it in the past.
 Also, I tried to bake a shadowmap into a cylinder; it did show up both in 
 OGL and raytracing but it was very dislocated (the two didn't match). I 
 noticed that RS generates spherical mappings for all analytics, maybe that's 
 a problem too.
 
 No time at the moment to get into this further, some heavy modeling to do!
 
 thanks everyone for the efforts,
 Mark
 
 
 PS I don't know if it's my ISP's mailserver that marks these mails as 
 possible spam, I'll look into it 
 
 


Re: baking recipes - the stove is not turned on yet .

2008-03-03 Thread studio
 Sorry, most times my german is better than my english.
 Only tried to help out. 

Your english is very good .

 
 I've never read the manual for the UVimage tool :-?


Well ,there isn't much to read , unfortunately . The UV-Image
tool is another example of a very powerful component that is
not documented properly . Only 1 tiny example in User Manual.

 It should show baked textures assigned to an analtic rectangle
 and a SDS :-?

  Yes , it's a workaround method , but Mark's method was
easier to use , and each step is explained and understood ,
and the user understands that OGL  SDS illumination maps
are broken in RSV4/5/6 with OPENGL .


 H, now I've pressed F1 for UVimage tool.
 OK, can be more information, butit's ok.

  It's OK for the Reference Manual , but the User Manual's
example (in the Advanced Rendering Section) only deals with
Analytic illumination baking . UV-Image tool can do so
much more , but it is never talked about , not even here .


 Maybe the missing information is, that you can only
 bake things, which are available in the shader ?


  There are pages of missing information for that very
powerful tool , especially with the New V6 RS Viewer 
being something that users will want to try out .

Anyway , the example in the USER! manual does not deal
with baking a shader . It should deal with that subject
too , (of course), but it does not (of course) .


 Should I set up a short tutorial :-?
 Matthias


  Well , better that RS incorporate a few more examples in the
User Manual . The Reference Manual rarely includes examples ,
but it would be a big help to those that are stuck .

  I would never say no to Tutorials , but personally I
think it's time that some of those tutorials be placed in
the User Manual , instead of being spread out all over the
world on dozens of servers .

garry





Re: baking recipes - the stove is not turned on yet .

2008-03-03 Thread Matthias Kappenberg
Hi Garry,
 
   Matthias , last week I already posted perfect OpenGL
 shadows on Analytic Objects (like your rectangle) .
 
   Here it is again , since I think you missed that whole
 thread .
 
 g A very quick  dirty example of 'Baked illumination maps'
 g using the 'UVimage Tool' . Stock , non-postprocessed maps
 g at 256 pixel resolutions and samples set at '5' .
 g Sphere and rectangles are Analytic .

I didn't miss it. My idea is more or less the following:
It's a bug-combination of:
SDS-Uv-coordsys, Triangulating =OGL
There where no big problems on my side with baking out
textures for SDS for raytracing. That's why my idea is that
is can be a SDS = OGL bug. If I'm right Vesa said long time ago
in an interview on Bernies site, he hates OGL :-?
The UV-coordsys in RS has problems. Before baking
out something, I always set all materials to default...
If then something is looking strange, it will become
strange in the baked texture, too.

   As I've been trying to say , the problem is with OGL ,
 the UV-Image example and SDS objects in the User Manual .
 
 Mark discovered it - I concured there is a problem -hopefully
 one day Realsoft will fix the problem -
 
 -  you found one of the workaround methods ...
 
  (but seem absolutely and completely unwilling to admit that
 there is any kind of a  problem ) . That may gain you points
 with RS , but it does not help to correct this long outstand-
 ing and unnoticed , OpenGL bug .
 
I'm not absolutely and completely unwilling to admit that
there is a problem ;-)
My try was to show that or how it's possible, to get a maybe
useful result. I simply tried to help out.

Matthias