> The bad distortions on the SDS can be solved by > simply refining the top and bottom of the SDS a little bit.... > It's an everyday problem, how to get good UVs. > No character with painted textures without having good UVs :-? > Matthias
Must be some kind of major communication breakdown (again?) . The whole gist of this thread was this : The UV-Image Tool allows for very quick baking when using Analytic Objects (as per the Manual's example) However , when using SDS Objects , the UV-Image tool APPEARS to function the same way the manual shows (for Analytic) and APPEARS to bake maps , but is indeed , very , very , very broken . You supplied a project , and what you were actually trying to show , I have no idea , but it was not re- lated to this thread , except perhaps as some kind of a workaround . You could create a hundred projects showing how it can be done and it would not matter to me , since I was only trying to show that it can't be done the same way that the manual says it should be done (kill me) . VSL , or a 2 stage method , or Map2Object , or UV-Image Tool (but a different use) ... it doesn't matter . I am only trying to point out obvious flaws so that they can be fixed in V9 or one of the next hundred service packs . You seem to be trying to show that it can be done , so good for you , but please just point to the part of the Manual where it shows what you are trying to do ... Correct ! Now you get what I'm trying to say . That , tiny, tiny , tiny little part of the manual (that talks about this feature) is missing some (?!?!?!?!) vital information ... ... concerning SDS and baking illumination !!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Why oh why Why oh why Why oh why Why oh why Why oh why Why oh why (am I constantly repeating myself) over & over & over & over & over & over & over & over & over & over & over & over & over & over ???????????????? Seriously , it's broken ! (ya , the record too) Either fix the S/W or fix the Manual . That's my point , again , as plainly as I can make it , for the last time - period ! [next stop MAYA] The workaround method is ... Ah , forget it . It's 4:00 AM and I'm officially , out !