RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-17 Thread Jason Saunders


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast
Sent: 17 April 2008 02:42
To: user-list@light.realsoft3d.com
Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?)

Nice work Mark and Gary!

cm



 I've been working on a VSL shader for rock layers that's really not 
 finished yet, but if anyone is interested I'll upload this project:
 http://www.athanor3d.com/pub/isle02_triset.jpg
 Maybe it's worth working out this material better.

 In a new project - a cave- I used a simple noise modified by a curve 
 for displacement of the rocks, and a color that depends on bump 
 height. The result was surprizing:
 http://www.athanor3d.com/pub/View07c1.jpg
 However, in some viewpoints, displacement rendering artifacts spoil 
 the image :(

 -Mark


 Inspiring!
 Thankz,
 Zaug







RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-17 Thread Jason Saunders
I'll try that again 

The rock looks great.

Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast
Sent: 17 April 2008 02:42
To: user-list@light.realsoft3d.com
Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?)

Nice work Mark and Gary!

cm



 I've been working on a VSL shader for rock layers that's really not 
 finished yet, but if anyone is interested I'll upload this project:
 http://www.athanor3d.com/pub/isle02_triset.jpg
 Maybe it's worth working out this material better.

 In a new project - a cave- I used a simple noise modified by a curve 
 for displacement of the rocks, and a color that depends on bump 
 height. The result was surprizing:
 http://www.athanor3d.com/pub/View07c1.jpg
 However, in some viewpoints, displacement rendering artifacts spoil 
 the image :(

 -Mark


 Inspiring!
 Thankz,
 Zaug







Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-17 Thread Mark Heuymans

Thanks everyone,

I'll upload the materials as soon as I've polished them a bit (adding a GUI 
and simplifying/optimizing them). I've been working hard on the rock layers 
material but I'm not happy enough with it yet!


BTW I recapitulated the World Machine - HDRShop - RS3d pipeline, things 
still work as expected and a little tut or text will follow as soon as I'm 
done with the commercial stuff!


-Mark



Nice work Mark and Gary!

cm




I've been working on a VSL shader for rock layers that's really not
finished yet, but if anyone is interested I'll upload this project:
http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve
for displacement of the rocks, and a color that depends on bump
height. The result was surprizing:
http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil
the image :(

-Mark



Inspiring!
Thankz,
Zaug




Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-16 Thread standley and mungenast

Nice work Mark and Gary!

cm




I've been working on a VSL shader for rock layers that's really not 
finished yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve 
for displacement of the rocks, and a color that depends on bump 
height. The result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil 
the image :(


-Mark



Inspiring!
Thankz,
Zaug





RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-13 Thread Arjo Rozendaal
Very nice image Mark!

Arjo.

 In a new project - a cave- I used a simple noise modified by a curve
 for
 displacement of the rocks, and a color that depends on bump height. The
 result was surprizing:
 http://www.athanor3d.com/pub/View07c1.jpg
 However, in some viewpoints, displacement rendering artifacts spoil the
 image :(
 
 -Mark




Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-13 Thread Zaug


I've been working on a VSL shader for rock layers that's really not 
finished yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve 
for displacement of the rocks, and a color that depends on bump 
height. The result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil 
the image :(


-Mark



Inspiring!
Thankz,
Zaug


landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-12 Thread Mark Heuymans


Hi Mark :

 Yes , HDRI seems to work very well for displacements .

RS wasn't really designed for landscaping but it's so flexible that much 
is possible if you stretch it a bit ;)  I'll dig up some of these 
projects and re-install World Machine and the conversion SW to see if I 
can replicate the pipeline.


 Threw your HDRI displacement project on the server , for now .
http://www.studiodynamics.net/list/HDRdisplacement.zip   780KB

garry




Garry,
Thanks for that. I found out I also still have the project, it's not lost in 
the void ;)
The procedure is coming back bit by bit in my head now... I'm almost sure I 
used the excellent HDRShop to convert WorldMachine 32bit floating point RAW 
output to HDRI.


I just checked the www.world-machine.com  site and it appears a new version 
is coming soon, maybe that'll give me a new impulse to landscaping with RS.


Frankly, RS isn't very suitable for landscapes (hmmm, choking on an imported 
medium-sized DEM...) compared to some specialized software, but it's 
versatile enough for some interesting things!
Theoretically, with V6, new opportunities are awaiting with the plants and 
instancing, but that will be a heavy load on poor RS...


I've been working on a VSL shader for rock layers that's really not finished 
yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve for 
displacement of the rocks, and a color that depends on bump height. The 
result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil the 
image :(


-Mark



Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-12 Thread studio
The procedure is coming back bit by bit in my head now... I'm almost sure I 
used the excellent HDRShop to convert WorldMachine 32bit floating point RAW 
output to HDRI.


Great . If you want to do a readme.txt I'll add it to the .zip .

Theoretically, with V6, new opportunities are awaiting with the plants and 
instancing, but that will be a heavy load on poor RS...


Yep .

I've been working on a VSL shader for rock layers that's really not finished 
yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.


Well , it's a nice render , and good looking 'Strata' Shader .
I think I've said it a few times ... need a Shader that will
texturize , based on 'Height' (altitude) and 'Mesh Angle' (slope) .

In a new project - a cave- I used a simple noise modified by a curve for 
displacement of the rocks, and a color that depends on bump height. The 
result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil the 
image :(

-Mark


Nice render !

garry