RE: landscaping (Re: Can We Export RS3D Camera Data ?)
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast Sent: 17 April 2008 02:42 To: user-list@light.realsoft3d.com Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?) Nice work Mark and Gary! cm I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark Inspiring! Thankz, Zaug
RE: landscaping (Re: Can We Export RS3D Camera Data ?)
I'll try that again The rock looks great. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast Sent: 17 April 2008 02:42 To: user-list@light.realsoft3d.com Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?) Nice work Mark and Gary! cm I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark Inspiring! Thankz, Zaug
Re: landscaping (Re: Can We Export RS3D Camera Data ?)
Thanks everyone, I'll upload the materials as soon as I've polished them a bit (adding a GUI and simplifying/optimizing them). I've been working hard on the rock layers material but I'm not happy enough with it yet! BTW I recapitulated the World Machine - HDRShop - RS3d pipeline, things still work as expected and a little tut or text will follow as soon as I'm done with the commercial stuff! -Mark Nice work Mark and Gary! cm I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark Inspiring! Thankz, Zaug
Re: landscaping (Re: Can We Export RS3D Camera Data ?)
Nice work Mark and Gary! cm I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark Inspiring! Thankz, Zaug
RE: landscaping (Re: Can We Export RS3D Camera Data ?)
Very nice image Mark! Arjo. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark
Re: landscaping (Re: Can We Export RS3D Camera Data ?)
I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark Inspiring! Thankz, Zaug
landscaping (Re: Can We Export RS3D Camera Data ?)
Hi Mark : Yes , HDRI seems to work very well for displacements . RS wasn't really designed for landscaping but it's so flexible that much is possible if you stretch it a bit ;) I'll dig up some of these projects and re-install World Machine and the conversion SW to see if I can replicate the pipeline. Threw your HDRI displacement project on the server , for now . http://www.studiodynamics.net/list/HDRdisplacement.zip 780KB garry Garry, Thanks for that. I found out I also still have the project, it's not lost in the void ;) The procedure is coming back bit by bit in my head now... I'm almost sure I used the excellent HDRShop to convert WorldMachine 32bit floating point RAW output to HDRI. I just checked the www.world-machine.com site and it appears a new version is coming soon, maybe that'll give me a new impulse to landscaping with RS. Frankly, RS isn't very suitable for landscapes (hmmm, choking on an imported medium-sized DEM...) compared to some specialized software, but it's versatile enough for some interesting things! Theoretically, with V6, new opportunities are awaiting with the plants and instancing, but that will be a heavy load on poor RS... I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark
Re: landscaping (Re: Can We Export RS3D Camera Data ?)
The procedure is coming back bit by bit in my head now... I'm almost sure I used the excellent HDRShop to convert WorldMachine 32bit floating point RAW output to HDRI. Great . If you want to do a readme.txt I'll add it to the .zip . Theoretically, with V6, new opportunities are awaiting with the plants and instancing, but that will be a heavy load on poor RS... Yep . I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. Well , it's a nice render , and good looking 'Strata' Shader . I think I've said it a few times ... need a Shader that will texturize , based on 'Height' (altitude) and 'Mesh Angle' (slope) . In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark Nice render ! garry