Re: multiplayer online game (client/server architecture)

2008-06-20 Thread Julien Vermillard
Hi,

If MINA is too low level for you should take a look at SUN
projectdarkstar.com, it's a mmorpg network engine build on top of MINA

PS : if some projectdarkstar guy are here, after sending you 2 users, I
think we deserved a testimonial ;)

Julien

On Thu, 19 Jun 2008 21:13:15 +0200
rana khaleel [EMAIL PROTECTED] wrote:

 
 
 I would like to build a multiplayer online game (client/server
 architecture)  in which the client is an applet and server is a pure
 java.  I would like to use mina framework to build my network layer.
 I went throught Mina tutorials, It was very difficult for me ... i
 feel its very low level API. Can any one help me and guide me to good
 tutorial.
 
 thanks in advance
 
 regards,
 Maryam Farzaneh
 _
 اتصل بالأصدقاء باستخدام اتصال كمبيوتر إلى كمبيوتر -- مجانًا
 http://get.live.com/messenger/overview


signature.asc
Description: PGP signature


multiplayer online game (client/server architecture)

2008-06-19 Thread rana khaleel


I would like to build a multiplayer online game (client/server architecture)  
in which the client is an
applet and server is a pure java.  I would like to use mina framework to build 
my network layer. I went throught Mina tutorials, It was very difficult for me 
... 
i feel its very low level API. Can any one help me and guide me to good 
tutorial.

thanks in advance

regards,
Maryam Farzaneh
_
اتصل بالأصدقاء باستخدام اتصال كمبيوتر إلى كمبيوتر -- مجانًا
http://get.live.com/messenger/overview

Re: multiplayer online game (client/server architecture)

2008-06-19 Thread Daniel Westerberg
Hi

I would say: don't go for a multiplayer online game if you don't even know
Java and MINA very good. Mina is a very good library and it fills its
purpose very nicely. It is not a difficult library to understand and it's
not too low level either.

I always shake my head when I read posts in forums about people asking
something like Hi im just getting started learning to program, how can i
make my own mmorpg?. If you don't know enough programming to know how
much work you have to put in to make simple or advanced online game, don't
go for it.

I don't write this to insult you, it's merely just a reminder for you to
maybe rethink your goals and cut them into smaller steps...

Regards
Daniel Westerberg



 I would like to build a multiplayer online game (client/server
 architecture)  in which the client is an
 applet and server is a pure java.  I would like to use mina framework to
 build my network layer. I went throught Mina tutorials, It was very
 difficult for me ...
 i feel its very low level API. Can any one help me and guide me to good
 tutorial.

 thanks in advance

 regards,
 Maryam Farzaneh
 _
 ÇÊÕä ÈÇäÃÕÏâÇÁ ÈÇÓÊÎÏÇå ÇÊÕÇä ãåÈêèÊÑ Åäé ãåÈêèÊÑ -- åÌÇæëÇ
 http://get.live.com/messenger/overview




Re: multiplayer online game (client/server architecture)

2008-06-19 Thread Emmanuel Lecharny

Hi Daniel,

I guess that this is typically what we see frequently on ML : students 
have some project to work on (multi player game, for instance), they 
pick some cool library like MINA because it's Apache, but it soon 
appears that MINA (or whatever cool lib) won't become magically a multi 
player online game project done and running.


Sweat, long nights and week-end, books, internet, lot of coffee, this is 
the secret of good project. Tutorial won't replace that. Of course, MINA 
tutorials are totally primitive, and need to be improved, but I simply 
wish that those who went through them, and found them weak, to come back 
with some improvements and proposal for better tutorials. This is quite 
rare.


But be sure that if you go through the whole path successfully, we will 
gratefully appreciate any feedback !


At some point in the future, someone will stand up and write a MINA for 
the dummies book, or MINA in action...


It's up to you, guys !

Daniel Westerberg wrote:

Hi

I would say: don't go for a multiplayer online game if you don't even know
Java and MINA very good. Mina is a very good library and it fills its
purpose very nicely. It is not a difficult library to understand and it's
not too low level either.

I always shake my head when I read posts in forums about people asking
something like Hi im just getting started learning to program, how can i
make my own mmorpg?. If you don't know enough programming to know how
much work you have to put in to make simple or advanced online game, don't
go for it.

I don't write this to insult you, it's merely just a reminder for you to
maybe rethink your goals and cut them into smaller steps...

Regards
Daniel Westerberg

  

I would like to build a multiplayer online game (client/server
architecture)  in which the client is an
applet and server is a pure java.  I would like to use mina framework to
build my network layer. I went throught Mina tutorials, It was very
difficult for me ...
i feel its very low level API. Can any one help me and guide me to good
tutorial.

thanks in advance

regards,
Maryam Farzaneh
_
ÇÊÕä ÈÇäÃÕÏâÇÁ ÈÇÓÊÎÏÇå ÇÊÕÇä ãåÈêèÊÑ Åäé ãåÈêèÊÑ -- åÌÇæëÇ
http://get.live.com/messenger/overview





  



--
--
cordialement, regards,
Emmanuel Lécharny
www.iktek.com
directory.apache.org




Re: multiplayer online game (client/server architecture)

2008-06-19 Thread Chris Gamble
I hate to see threads like this started -- especially when the community 
has done such a great job of providing a product.


My experience with MINA and its how-to library was a  great and simple 
experience. I got up and running with a flash gaming site with 1 hour of 
work. I did have to do a quick search on Google to figure out the 
oddness of Flashes XMLSocket, but everything else was there. The only 
place I saw could use improvement in MINA documentation would have been 
for advanced features. So I could see a need for a down-n-dirty with 
MINA book, but I think the example and documentation provided are 
extremely reasonable to get started.


Please consider this a long over due thanks to the Apache MINA people 
for a great job.



Emmanuel Lecharny wrote:

Hi Daniel,

I guess that this is typically what we see frequently on ML : students 
have some project to work on (multi player game, for instance), they 
pick some cool library like MINA because it's Apache, but it soon 
appears that MINA (or whatever cool lib) won't become magically a 
multi player online game project done and running.


Sweat, long nights and week-end, books, internet, lot of coffee, this 
is the secret of good project. Tutorial won't replace that. Of course, 
MINA tutorials are totally primitive, and need to be improved, but I 
simply wish that those who went through them, and found them weak, to 
come back with some improvements and proposal for better tutorials. 
This is quite rare.


But be sure that if you go through the whole path successfully, we 
will gratefully appreciate any feedback !


At some point in the future, someone will stand up and write a MINA 
for the dummies book, or MINA in action...


It's up to you, guys !

Daniel Westerberg wrote:




Re: multiplayer online game (client/server architecture)

2008-06-19 Thread Emmanuel Lecharny

Just to clarify my words :

we have many different kind of users, from total brand new programmers 
to top notch gurus. I can't judge from mails like the initial one, but I 
just wanted to express the fact that we are likely to see students post 
mails like this, and there is nothing wrong about it at all.


If students can't build their project on top of MINA, that also mean 
MINA may need some MINA in 5 minutes documentation. Of course, this 
won't be a substitute for work ;)


Anyway, thanks Chris for the 'thanks' to the team !


Chris Gamble wrote:
I hate to see threads like this started -- especially when the 
community has done such a great job of providing a product.


My experience with MINA and its how-to library was a  great and simple 
experience. I got up and running with a flash gaming site with 1 hour 
of work. I did have to do a quick search on Google to figure out the 
oddness of Flashes XMLSocket, but everything else was there. The only 
place I saw could use improvement in MINA documentation would have 
been for advanced features. So I could see a need for a down-n-dirty 
with MINA book, but I think the example and documentation provided are 
extremely reasonable to get started.


Please consider this a long over due thanks to the Apache MINA people 
for a great job.



Emmanuel Lecharny wrote:

Hi Daniel,

I guess that this is typically what we see frequently on ML : 
students have some project to work on (multi player game, for 
instance), they pick some cool library like MINA because it's Apache, 
but it soon appears that MINA (or whatever cool lib) won't become 
magically a multi player online game project done and running.


Sweat, long nights and week-end, books, internet, lot of coffee, this 
is the secret of good project. Tutorial won't replace that. Of 
course, MINA tutorials are totally primitive, and need to be 
improved, but I simply wish that those who went through them, and 
found them weak, to come back with some improvements and proposal for 
better tutorials. This is quite rare.


But be sure that if you go through the whole path successfully, we 
will gratefully appreciate any feedback !


At some point in the future, someone will stand up and write a MINA 
for the dummies book, or MINA in action...


It's up to you, guys !

Daniel Westerberg wrote:






--
--
cordialement, regards,
Emmanuel Lécharny
www.iktek.com
directory.apache.org