It looks like exp/shiny (a tentative, multi-platform graphics API
native in the Go language) is getting some dusting off right at this
moment.
I had a look at the most recent copy I have in hand of Dave
MacFarlane's devdraw shiny driver, but the immediate absence I picked
up was a missing
On Sat, Apr 27, 2019 at 8:01 AM <9fans-requ...@9fans.net> wrote:
> There is some snapshots of the broken link
> (http://fabrice.bellard.free.fr/TinyGL/) in archive.org, but the link
> to the source is missing. For example:
>
On Thu, Apr 25, 2019, at 7:57 PM, LM wrote:
>
> Also wondering what user interfaces are typically used with Plan 9
> programs (programs not designed for the command line). Is there
> anything on the roadmap for user interface development? I've looked
> at several GUI and TUI libraries on a
Den lör 27 apr. 2019 08:21Lucio De Re skrev:
> On 4/26/19, Kurt H Maier wrote:
> >
> > It's here now: https://bellard.org/TinyGL/
> >
> > khm
> >
> Let me add this correction to that document, this is where my
> curiosity found VReng:
>
> http://www.vreng.enst.fr/
>
> Thank you, Kurt.
>
>
On 4/26/19, Kurt H Maier wrote:
>
> It's here now: https://bellard.org/TinyGL/
>
> khm
>
Let me add this correction to that document, this is where my
curiosity found VReng:
http://www.vreng.enst.fr/
Thank you, Kurt.
Lucio.
>
--
Lucio De Re
2 Piet Retief St
Kestell (Eastern Free State)
On Fri, Apr 26, 2019 at 11:37:46PM +0300, Antonio Barrones wrote:
> There is some snapshots of the broken link
> (http://fabrice.bellard.free.fr/TinyGL/) in archive.org, but the link
> to the source is missing. For example:
>
There is some snapshots of the broken link
(http://fabrice.bellard.free.fr/TinyGL/) in archive.org, but the link
to the source is missing. For example:
https://web.archive.org/web/20080506105341/http://fabrice.bellard.free.fr/TinyGL
Antonio
I noticed TinyGL mentioned on the Plan 9 TODO list at
https://plan9.io/wiki/plan9/TODO/index.html Was wondering what kind
of development was in the works for this before it stalled. I'm
currently doing some work on a TinyGL fork myself and was wondering if
there was an interest in sharing