I'm very new to the concept of creating custom drawings. I'm trying
to figure out how to draw somethings from scratch. Like patters
shapes and at the end have a bitmap...
As of now I use:
Bitmap.createBitmap(int[] colors, int width, int height, Bitmap.Config
config)
Using some random numbers
To me, the right thing to do would be to stop the first phase of this
contest now, select the to 200 apps, figure out which ones bomb from
1.6 and give the developer a change to only change the bits that are
causing the problems. There would have to be some controls to prevent
upgrades and
Why aren't you caching the data yourself, so you can control the location,
size, and retention policies of the cache? Conversely, why are you
electing to have those functions -- which are essential to the operation
of your product -- be delegated to a component (WebView's cache) over
which
I just read your post. Looks like I hit the same problem about 6 months ago.
I even managed to create a mostly-reproducible test case so that I could
file an issue:
http://code.google.com/p/android/issues/detail?id=1956
(I can only think that it's some sort of fairness issue with monitors)
I am developing a simple widget which has a couple of buttons in its
layout.
Before the widget gets added, the configuration activity is displayed,
where the user can choose if the widget makes any sounds when the
buttons get pressed or not.
Thus, a user can put two instances of the widget, one
My application uses a MediaPlayer object to play MP3 files.
Up until v1.6 came out I was doing the following:
1. Create the player
2. Get (and save) the current Audio Routing for
AudioManager.MODE_NORMAL (i.e. Media playback) -- so I can restore
it later when I'm done
3. Prepare Stream
4. Set
I'm trying to convert from using RENDERMODE_CONTINUOUSLY to
RENDERMODE_WHEN_DIRTY, to reduce overall system load -- the game view
is static a fair % of the time. It hasn't been working reliably,
probably for the reasons you describe in that post.
My input handling is essentially the same as
The issue you filed focuses on touch event handling, but I see
flickering just as much with trackball events. If it is a fundamental
thread scheduling issue, I guess it wouldn't matter the type or even
frequency of events being generated.
On Oct 5, 2:01 pm, Tom Gibara m...@tomgibara.com wrote:
Jeremy,
I just gotta ask. Is there any possibility that through an
optimization or any other way, there is a case where you're not
clearing and not drawing sometimes when a frame is drawn? I'm just
imagining a piece of code that says, Did anything change? No? Then
just return. That would
Now that I have implemented a new caching mechanism for ReaderScope that
is independent of WebView, the added control looks like a big advantage.
Thanks for the advice.
You're very welcome. Best of luck, um, scoping your readers, or whatever. ;-)
--
Mark Murphy (a Commons Guy)
Warning, pure speculation follows:
Touching the screen generates events very rapidly, and using the trackball
probably does too. Anecdotally, I encountered the bug with increasing
frequency as the work done within the synchronized block lengthened (I think
- it was a while ago and I can't recall
SipDroid has right now implemented the G711 on Java level. You can use
the current implementation as a guideline for your G729 codec
implementation (how to pass the raw audio to the convert API).
First you should answer the question whether you want to implement
your codec on Java or on native
If you cannot wait doing Voip on Android, play around with SipDroid.
The application does some basic support Voip support (SIP, RTP and
G711 codec).
Most of the functionality is right now implemented on Java level.
--
Roman Baumgaertner
Sr. SW Engineer-OSDC
·T· · ·Mobile· stick together
The
Hi all,
Has anyone else had problems upgrading to SDK 1.6? When I did it, I ran my
app just as normal but all of a sudden everything takes forever to load!
When the emulator eventually boots (after over 5 minutes -
no exaggeration!), all the standard apps display ANR messages and everything
runs
Given the following scenario
a) I want to deploy two versions of an app: a free trial version with
somehow limited functionality and a full version
b) during trial period, users may enter data into my app (stored into
a database, but also some preferences) that should be available when
upgrading
I believe the antenna does in fact stay on.
I fully expect, too that the phone state listener won't get notified
of changes if the CPU is asleep.
It just appears that the telephony listener is not informed of
telephony changes unless there is at least a dim wake lock. Partial
wake lock isn't
Hi,
The android.hardware package contains two methods:
onPictureTaken
http://developer.android.com/reference/android/hardware/Camera.PictureCallback.html
and onPreviewFrame
http://developer.android.com/reference/android/hardware/Camera.PreviewCallback.html
Is it possible similar access to data
Me, and I think, many other developers, always tried to write some
game.
Problem with a game, is a complexity of technic stuff. Complexity,
means learning. Learning is great, but takes time.
I think, Android needs a game framework. Something like SDL or more,
XNA from Microsoft. Of course, we
Thanks Yusuf. That's helpful - I am very familiar with that
documentation. I was looking for something more though. I'm hoping to
see a more comprehensive discussion about this behavior. I need to
put together something for QA testers. No state can be left un-
described for what I need.
And
http://lmgtfy.com/?q=android+game+framework
On Mon, Oct 5, 2009 at 5:17 PM, vetch oldpete...@gmail.com wrote:
Me, and I think, many other developers, always tried to write some
game.
Problem with a game, is a complexity of technic stuff. Complexity,
means learning. Learning is great, but
very funny :) but I think, you did not understand my point.
I think about game engine framework embedded in SDK.
Google done great job with UI framework, hardware interfaces and
others, so I think, creating another high level framework for games,
should not be a problem for them.
On 5 Paź,
Chris,
I am having this same problem. I am assuming you are compiling on
Android 1.6 SDK? These permissions are granted by default for older
apps, but need to be specifically requested for apps targeting 1.6.
If you change android:targetSdkVersion to 4 then you shouldn't see
these permissions
Is there a way to set the default APN through code?
I'm trying with this snippet:
String id = null;
Uri contentUri =
Uri.parse(content://telephony/carriers/
preferapn);
Cursor cursor = null;
Chris,
I am having the same problem. This is due to the update to Donut (1.6
SDK). According to the docs, if you set targetSdkVersion in your
manifest file to 4 these permissions should not appear unless
specifically requested. However, I have tried this and it is not
working for me.
Does
But its a community effort... The guy from Rokon was on here looking for
help on his (very well designed) game engine, could be very neat if it got
some power behind it.
Look at the iphone (as hopefully a decent example), theres not much there in
terms of game frameworks. Someone ported cocos2d
I am an android developer and want to join this group to learn as well
as contribute.
Thanks.
Regards,
Purvi
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email
Hi,
I have a query. With SDK 1.5, I have a editText box at the very end of
the screen in potrait mode. So when I click on this edittext box, the
soft keyboard appears and the view should scroll up so that the user
can see the cursor in editbox to type in. But with me as the view
donot scroll up.
I'd give it a try :)
Thanks!
On Oct 5, 6:20 am, Mark Murphy mmur...@commonsware.com wrote:
On Oct 4, 8:40 pm, Mark Murphy mmur...@commonsware.com wrote:
I have a question about setting thebackgroundcolorfor buttons.
When I am using btn.setBackgroundColor(Color.RED), the entire button
I do not know if Rokon is good or great. I looked through his code -
for me it looks like early alpha stage. Besides, it has licensing
issues, so I prefer to writing my own, that I really understand.
I hope Google knows how badly Android needs embedded game framework.
On 5 Paź, 23:43, Dan
I do the if anything updated check in the game logic thread. If
something is changed, I post the requestRender() to the renderer. For
continuous-mode rendering, that shouldn't have any effect, as the
renderer will update regardless.
And as I explained in the original post, it is not the full
I do sleep between touch events in the UI thread, after posting the
event to the logic thread.
On Oct 5, 10:19 am, RichardC richard.crit...@googlemail.com wrote:
Have you tried adding sleep(32) (or sleep(16), you need to experiment
with the values) to your on onTouchEvent handler? There is a
I notice in your article the issue you describe seems to be
synchronization fairness, i.e. Java doesn't make any fairness
guarantees about serving threads in the order they are waiting (though
I believe many Java implementations do). Have you tried the Semaphore
class? It allows you to specify
Is there any synchronization between the rendering thread and the game
logic thread?
On Oct 5, 7:27 am, Jeremy Slade jeremy.g.sl...@gmail.com wrote:
I'm definitely not getting anywhere close to that limit
(GL_MAX_ELEMENTS_VERTICES).
I'm pretty close to a root cause for at least a large
Hi Richard, sorry I really don't have time to go into detail on this stuff
at this point (and don't personally know enough to cover everything
anyway). Ultimately the source code -- in particular PowerManagerService
and the keyguard interactions as start in PhoneWindowManager -- is the
ultimate
Hi John,
Our app is using a documented API (coded as specified in
documentation) and it is still not working correctly. Even if the
former wasn't the case, I disagree with your assertion that if your
apps are failing because you used undocumented options in the SDK,
then you only have yourself
Is it possible to edit a string in my strings.xml from within my java
code? I'd like my app_name to be changed dynamically based off of
user input.
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers
Not at all, sorry.
On Mon, Oct 5, 2009 at 4:11 PM, JasonMP hyperje...@gmail.com wrote:
Is it possible to edit a string in my strings.xml from within my java
code? I'd like my app_name to be changed dynamically based off of
user input.
--
Dianne Hackborn
Android framework engineer
Thanks for those clarifications - this is very helpful. Two more
questions:
I created a jar file in my project lib directory and used some classes
in the jar file. It works when I install it, but when I look at the
apk file (with jar -t) I don't see the lib directory. When I look on
the
Hi All,
I'm trying to figure out few, perhaps easy!, things -
1) How do I figure out what event(s) triggered invocation of onDraw()
method of a view?. I've a canvas with a button, std. app menu, and I
seem to get 3 calls to onDraw() without even touching ( meaning
clicking the mouse) on
O.K. I'll dive into PowerManagerService then - that's a good place to
look more into.
I agree this should be discussed on Android Porting as well. I'm just
more worried about how applications are affected for the moment.
But, I'll keep an eye on porting in the meantime. I imagine someone
is it possible to mount another usb device x to gphone and then create
a program that communites to x on the usb port? X is used for
capturing data and gphone will be used for analysis/display.
thanks
--~--~-~--~~~---~--~~
You received this message because you are
The strings displayed under Settings - Locale text - Select locale
- Locale list
doesn't seem to display the in the locale selected, even after making
sure that the all the strings under frameworks/base/core/res/res/ are
properly translated.
Any ideas what is going wrong here? or is this app
Didn't the one in the CD work ?
-Dan
On Sun, Oct 4, 2009 at 9:57 PM, Raphael r...@android.com wrote:
Is this for Windows? I believe you should ask Samsung for a driver.
Si c'est pour Windows, je pense que tu devrais demander un pilote a
Samsung.
R/
On Sun, Oct 4, 2009 at 10:51 AM,
Update...
The android.jar (1.6) distributed as part of the Mac Eclipse bundle
doesn't contain the WiredHeadset methods, but the source does seem to
have it... is this just a distro issue?
Doug
On Oct 5, 1:20 pm, Doug dougforp...@gmail.com wrote:
My application uses a MediaPlayer object to
Can someone confirm for me that point sprites are not currently
supported in Android? Calling gl.glEnable(GL11.GL_POINT_SPRITE_OES) is
triggering a GL_INVALID_ENUM error, so I assume this is the case, but
I'd appreciate a confirmation before I proceed with an alternate
design.
Thank you,
Scott
Hi,
I am banging my head against the wall trying to create a Bitmap from a
Path object (android.graphics.Path). Is there any way to do this? I've
browsed through most of the classes now but can't seem to find any way
to do it.
Actually, what I have is a Path that consists of many cubic Bezier
Hi group members.
I have a question about activity switching.
From menu, I launched a new application.(my test application). and
first activity was shown.
and I moved to second activity by clicking button in first activity.
in second activity, I pressd back button.
Normally, backed to first
Now I had a trojan which I fixed with hijackthis, stinger and AVG, but
even after a cleanup, my mapview problems continue.
I was able to easily install and run hello MapView on another computer
upstairs in 15 minutes. The two computers share the same internet
line, I used my same Google login
- You could do is copy the debug keystore
(HOME/.android/debug.keystore) from the machine that works, and copy
it in the machine that doesn't work, and then you can use the API keys
associated with that working keystore.
- How about your release certificate? does the app signed with it (and
using
Cool :)
On Oct 5, 10:02 pm, Umesh javaumesh-andr...@yahoo.co.in wrote:
Hi Ajit,
Thanks a lot, this proved to be really a worth while information.
Umesh.
From: AJ ajeet.invinci...@gmail.comTo: Android Developers
android-developers@googlegroups.com
Sent:
I have several ListViews in a vertical LinearLayout. They extend
beyond the screen so I wrapped the LinearLayout in a ScrollView. That
works, but each of my ListViews in my LinearLayout shows with room for
two entries, whether there are 0 or 3 entries in the list. Without
the ScrollView, they
No, the Android 1.6 platform does not support JUnit4.
2009/10/3 Cyryl Płotnicki-Chudyk sharph...@gmail.com:
I got 'no JUnit3 tests' info when trying to use JUnit4-only tests
under android 1.6
--~--~-~--~~~---~--~~
You received this message because you are
Unfortunately, this sounds like a known problem that occurs
intermittently. Does it work if you retry the 'run as android junit'
step?
Brett.
2009/10/3 Cyryl Płotnicki-Chudyk sharph...@gmail.com:
Hi there !
I got a problem launching unit tests.
I did:
* new android project in eclipse, new
I just retried it after deleting the old debug.keystore and running a
couple of simple non-mapview apps until debug-keystore was
regenerated.
The new keytool result was different:
Keystore type: JKS
Keystore provider: SUN
Your keystore contains 1 entry
androiddebugkey, Oct 6, 2009,
check whether u gave INTERNET permission or not..
On Mon, Oct 5, 2009 at 3:49 PM, android darioamor...@gmail.com wrote:
I put the API key in the code and in XML but does not make me see the
maps which could be the problem??? thanks
That is a very good suggestion about copying the debug.keystore from
the working machine and \i will try it in the morning when I have
access to it again
I didn't quite understand the second part;
- How about your release certificate? does the app signed with it (and
using the release api
David,
Thanks for the explanation. I think I just took fairness for granted
and didn't realize that it was not guaranteed. I like the acquire()/
release() of semaphore. It's simple and sweet. I already do that
with my world to synchronize the logic and renderer but stuck to a
small
Can I guess that you're trying that on the emulator?
String extensions = gl.glGetString(GL10.GL_EXTENSIONS);
Log.i(TAG, GL Extensions [ + extensions + ]);
Add that into your Renderer.onSurfaceCreated() so that you can see
what extensions are available on the platform you're developing for.
I
Hi Chang,
You can call finish() in the first activity after you've launched the second
activity.
Cheers,
James
On Mon, Oct 5, 2009 at 7:33 PM, Chang parkc...@gmail.com wrote:
Hi group members.
I have a question about activity switching.
From menu, I launched a new application.(my test
Hello,
Every since I submitted my app to the ADC I've been curious what other
apps were submitted and what the competition looked like. Slogging
through a bunch of apps through the judging application didn't seem
like the most efficient way to do that. I've created a little app to
add, view and
Thank you! James!!
By your help, I solved problem.
BR
Chang.
On 10월6일, 오후1시09분, James Yum j...@google.com wrote:
Hi Chang,
You can call finish() in the first activity after you've launched the second
activity.
Cheers,
James
On Mon, Oct 5, 2009 at 7:33 PM, Chang parkc...@gmail.com
Created a list we can all add to and comment on :
http://www.cakeforcerberus.com
On Sep 1, 10:41 am, Lout lout.r...@googlemail.com wrote:
While you developers relax... would you mind sharing what apps to
expect through this challenge.. and anything else you wish to share
about ADC2
Any idea on this?
On Mon, Oct 5, 2009 at 7:05 PM, Karthik P karthi...@gmail.com wrote:
Any idea how do I create a custom window like android:windowNoTitle or
android:Dialog?
Karthik
--~--~-~--~~~---~--~~
You received this message because you are subscribed to
Can someone point me where the documentation of window manager is present?
Karthik
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to
All right. Thanks for the replies. It would be nice if this is documented
somewhere.
Instead of navigating to Home --Menu and then notifications, is it not
possible to click on the Menu button in the current activity and then
navigate to Notifications directly from the currently displayed activity
Hi all group members,
I had few questions about the android browser.
1- What is maximum page size supported in browser?
2- What is maximum URL length (in char) of browser?
I looked in the browser code but did not answers for that.
Any help would be useful.
Thanks,
AJ
http://hit-mob.com/forums/viewtopic.php?f=7t=18
On Oct 4, 1:41 am, Rana masud.h...@gmail.com wrote:
I want know about IP camera in Android. Please mention details if
known to you..
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the
Hello,
I have a requirement for showing dialogs in my application. Alert dialogs
fulfill by needs for now.
I wish to discuss..and conceptually understand in the process, the exact
relationship between the Activity that is being displayed at a given point
of time...and the Dialog that pops up on
101 - 168 of 168 matches
Mail list logo