Hi all,
I have a few scenarios where I guess I am not alone with. There is no
easy solution but this has to be on top of the list I think...
1. Suppose you have an application that is compiled with 1.5 and is
working fine even if started on a 1.6 device. But you now want to
support other
I take one too, if you have some left. Thx a lot
On 16 Okt., 05:41, Kenneth Adam Miller kennethadammil...@gmail.com
wrote:
Who wants to be in Google wave?
I have 16 invitations
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I don't believe so. A smaller number of qualified testers would yield
a more reliable result than a huge number of people who do not know
how to develop software. No one will concede to the developer that the
app crashes because of Donut - in fact, he can't tell whether it's the
app or the
You could add an extra activity to your apk that does the init stuff
if the database does not exist and otherwise closes without showing
anything.
It might be a good idea to inform the user that you are going to
create a 15mb db on his device. Telling the user why this is needed
might be a
good
I'm happy to see that the application scaled up, but I wish it didn't
have a black bar on the side. I am also anxious to see how the scaling
performs. My game needs every bit of CPU it can get.
I don't think scaling will be a problem with performance. Newer
devices with bigger screens will
From the stack trace it looks like the memory allocation is done
inside the Map.resize function.
So you most likely set a enormous size after the orientation change to
your mapview.
Adding some Log.i functions might narrow it down to the source of the
problem.
On 1 Okt., 16:18, Stefan
, 5:09 pm, Beowolve beowo...@gmail.com wrote:
From the stack trace it looks like the memory allocation is done
inside the Map.resize function.
So you most likely set a enormous size after the orientation change to
your mapview.
hmmm, i never set any size in my source code.
Adding some
You can't, it will be downloaded automatically by the judging
application.
I have read How can I skip on almost any blog reporting about the
judging
application, this needs some improvement...
@Google guys:
A normal user will not find the ADC2 judging application. I have two
guys
sitting next
As I did already some experiments with a simple physics engine. I can
tell you,
that there is no way around a native library for that (see ndk). I
don't think the cpu power
is strong enough for 3d physics. 2d physics is a challenge already
with actual
devices.
On 15 Sep., 23:30, Brian
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