explanation of what all the tags mean.
On Sunday, September 7, 2014 3:42:54 PM UTC-4, David Cameron wrote:
Oh yes, the link to the hprof spec:
[1] https://java.net/downloads/heap-snapshot/hprof-binary-format.html
On Sunday, September 7, 2014 3:42:12 PM UTC-4, David Cameron wrote:
To set
To set the stage: I'm wrestling with OutOfMemoryExceptions, and beginning
to suspect heap fragmentation as the root cause.
I know that the hprof files dumped from the monitor tool are a slightly
different format (JAVA PROFILE 1.0.3) from the standard java hprofs (JAVA
PROFILE 1.0.2). I know
Oh yes, the link to the hprof spec:
[1] https://java.net/downloads/heap-snapshot/hprof-binary-format.html
On Sunday, September 7, 2014 3:42:12 PM UTC-4, David Cameron wrote:
To set the stage: I'm wrestling with OutOfMemoryExceptions, and beginning
to suspect heap fragmentation as the root
I'm building an Android application, and would like users to login with
their Google Apps account. However, I'm not using, nor am I interested in
using any of google's services in the backend. Is this possible?
I'm picturing this approach:
1. Use AccountManager in the application to ask for
Our app provides realtime streaming market data and users are seeing
alarmingly large memory usage in the Task Manager. While I have tried to
explain to the product owners is that the number is more complicated than
the seemingly easy to understand 230MB displayed by Task Manager. I am
!
On Jul 22, 3:43 pm, Robert Green rbgrn@gmail.com wrote:
Cameron,
Are you using time-based movement or frame-based? Would you mind
sending me an APK? I can check it out for you and maybe help out a
little with some suggestions.
On Jul 22, 3:16 pm, Cameron cameron.m.john...@gmail.com
Robert I sent you an email with the APK =)
On Jul 22, 3:43 pm, Robert Green rbgrn@gmail.com wrote:
Cameron,
Are you using time-based movement or frame-based? Would you mind
sending me an APK? I can check it out for you and maybe help out a
little with some suggestions.
On Jul 22, 3
I based my game off of the lunar lander demo, although heavily
modified, and I can get around 40-50fps but the problem is it
fluctuates between 40-50fps so much that it causes the moving graphics
to jitter! Its very annoying and makes my game look really shitty when
in fact its running at a good
java game optimization.
-Matt
On Jul 22, 3:46 pm, Cameron cameron.m.john...@gmail.com wrote:
I based my game off of the lunar lander demo, although heavily
modified, and I can get around 40-50fps but the problem is it
fluctuates between 40-50fps so much that it causes the moving graphics
I would try this tutorial if you haven't seen it yet.
http://www.droidnova.com/playing-with-graphics-in-android-part-i,147.html
It shows you how to add multiple graphics, and how to store each ones
position, move them around etc.
Or just set an onClickListener for each graphic. When you touch
You need to use the data from the GPS of the phone. Some GPS's have a
built in speed calculator so all you need to do is capture this
measurement and display it. Or if it only does positioning you need to
do some math to calculate the speed depending on how far you've gone
over time.
Sorry I
a more concrete
solution.
Using Win 7 64bit and Eclipse.
On Jun 29, 10:48 am, Cameron cameron.m.john...@gmail.com wrote:
Hi there,
Sometimes when I run a FWVGA or WVGA emulator it causes my app to run
in compatibility mode (small inner rectangle instead of full screen /
MDPI instead
it screws up it looks like this:
http://2.bp.blogspot.com/_hmNcPpDB070/TCmGvlOUqtI/AEY/mLUVGxNe9DY/s1600/FWVGA+not+working.png
Does anyone know what causes this or if there is a solution? It's not
a major problem, just annoying.
Thanks
Cameron
If the image links don't work I posted
Is there a way/setting/app capable of being able to double click on
an Icon while browsing on the phone.
The way the company sets up my work calender is when I want to see
what the schedule is I have to double click to open it. On a regular
browser double clicking is no problem but on the EVO
The Qualcomm CPU on the Nexus Ond claims to have support for mediaFlo
which is Qualcomm's solution to mobile TV as well as DVB-H, which I
believe is the most widely implemented standard.
1. What exactly is the support? I think (but would like confirmation)
that this support is the ability for
Good question,I am interested in this too.
On Jan 18, 10:53 am, Narseo Vallina nar...@gmail.com wrote:
Hi, all
I'm trying to obtain the battery temperature, the batteryvoltageand
the battery current. The return value of the code (see below) forvoltageand
batteryTemperature is always 0 while
I am a Masters student at SFU and I am interested in improving power
usage efficiency of mobile devices. Is there any way to adjust the
clock speed of the CPU dynamically?
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models for the simulator with the
bundled SDK? Are there APIs to dynamically monitor energy
consumption?
Thank you,
Cameron
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