Unfortunately, thats more of a sort, and less of a filter...
Now, if we could only say Only items 4 stars and above, thats a different
story..
On Thu, Jul 15, 2010 at 3:52 PM, Greg Donald gdon...@gmail.com wrote:
On Thu, Jul 15, 2010 at 2:31 PM, mah m...@heilpern.com wrote:
at least, if they
= x * y * z;
}
Thanks.
On Jun 18, 8:37 pm, Dan Sherman d...@nerd.com wrote:
Avoid allocations.
Allocations = garbage collection.
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To post to this group, send email to android
Avoid allocations.
Allocations = garbage collection.
On Tue, Jun 15, 2010 at 5:43 AM, lishali lishali12...@gmail.com wrote:
I'm developing some games too, but when I want to find some articles
about the code optimisation, I find nothing.
I'm very interesting about how you can make your games
We've been having issues with some users upgrading their firmware, and
having a different device ID after upgrading (which just started within the
month, hasn't happened previously over the last year or so). But we haven't
heard any complaints from Incredible users...
On Tue, Jun 15, 2010 at
Mobile carriers are almost all running NATs, you most likely won't be able
to connect to the device without using some sort of hole punching, or wifi.
- Dan
On Mon, May 24, 2010 at 11:43 AM, Paul pauledangerous...@gmail.com wrote:
I have the same problem on my Samsung Moment actually...
On
I imagine he means: Without any piracy, dadical wouldn't have anyone to sell
his anti-piracy solution to. With more rampant piracy, he'll have a larger
potential customer base
- Dan
On Thu, May 6, 2010 at 5:26 PM, TreKing treking...@gmail.com wrote:
On Thu, May 6, 2010 at 4:12 PM,
* waves hand *
You saw nothing
On Sat, May 1, 2010 at 1:04 AM, Maps.Huge.Info (Maps API Guru)
cor...@gmail.com wrote:
Feedback experiment has been removed from the developer console, at
least for me...
-John Coryat
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You received this message because you are subscribed to the
We've been receiving the same. (tons of PE spam in each of our apps/games)
- Dan
On Wed, Apr 28, 2010 at 2:09 PM, Robert Green rbgrn@gmail.com wrote:
Just got another spam comment on one of my games, this time for a game
called World War
Also getting several pocket empires spam comments
If you're running on the emulator, make sure the Japanese IME/keyboard are
off in the phone settings :)
- Dan
On Wed, Apr 28, 2010 at 1:21 AM, SeriousCoder ambre...@gmail.com wrote:
Guys,
I've written this small app, nothing special it just contains an
edittextview control and the strange
Has anyone been able to get their Droid transferred off the free month of
service (through a Google Account), and onto their personal Verizon account?
- Dan
On Wed, Apr 7, 2010 at 7:52 PM, Thomas Riley tomrile...@googlemail.comwrote:
I just had a similar email.
If your reading this Neel,
device = getDeviceId()
if (device.equals()) {
// generate a random number
device = emulator+randomNumber;
}
On Fri, Apr 2, 2010 at 5:09 PM, raqz abdulraqee...@gmail.com wrote:
Hi,
I just used this getDeviceId() to retrieve the unique id of the phone,
but in the emulator it
I'm in the same boat as David, have a Droid, would really like to trade for
a Nexus if anyone in the Miami area got one :)
- Dan
On Thu, Apr 1, 2010 at 10:18 PM, David Orriss Jr codethou...@gmail.comwrote:
I got my phone today. It's a Droid... anyone who received a Nexus 1
want to trade?
I would very seriously suspect that they report it. I remember having to
give a social-security/tax-id to Adsense when signing up. And just thinking
through their tax predicament (bringing in tons of money, and seeing a lot
of it go straight back out), they're going to need to keep records, and
charge $1 for some
virtual item, using paypal/google, who take a cut, how is that handled? Does
google/paypal send in info on how much was paid to you.. that is not clear
to me at all.
On Tue, Mar 30, 2010 at 11:06 PM, Dan Sherman impact...@gmail.com wrote:
I would very seriously suspect
Downloads, installs, and runs on USA's Sprint HTC Hero as well.
- Dan
On Wed, Mar 31, 2010 at 12:58 AM, ko5tik kpriblo...@yahoo.com wrote:
German HTC Hero also works
(downloads and installs, I do not have time to check
emulation quality though )
regards,
--
You received this
Make sure you have the vibrate permission in your manifest.
- Dan
On Mon, Mar 29, 2010 at 1:31 PM, Simone simone.russ...@gmail.com wrote:
Hi, I need in my application to make the device vibrate during the
playback of a sound.
I did something like this:
Vibrator
android.provider.Settings.Secure.getString(getContentResolver(),
android.provider.Settings.Secure.ANDROID_ID);
Is what we've been using. Seems to work fine :)
- Dan
On Mon, Mar 15, 2010 at 11:36 PM, g...@devicedriven ginokur...@gmail.comwrote:
can any 1 tell me how to get an unique id from
Great to hear. I think I speak for a bunch of us devs when I say, thanks
for being so quick to follow this up :)
- Dan
On Tue, Mar 2, 2010 at 7:46 PM, Roman Nurik romannu...@google.com wrote:
Folks, the email is NOT a fake. We will look into the email issues.
Roman Nurik
Android Developer
Just pointing out an alternative as well (I've used it in a few apps):
http://code.google.com/p/android-remote-stacktrace/
- Dan
On Fri, Feb 26, 2010 at 11:58 AM, dadical keyes...@gmail.com wrote:
For those of you that are comfortable using Flurry, a similar approach
works nicely. Flurry
, 7:43 pm, Dan Sherman impact...@gmail.com wrote:
Hey Bob,
Thanks a lot for the response :)
After a few more hours tonight working on the problem, I've got a bit
more
information to present.
From everything I'm seeing, it looks like the issue has to do with
NAT'ing
at the network
You could see whats calling it with a quick:
try {
throw new Exception();
} catch (Exception e) {
e.printStackTrace();
}
On Wed, Feb 3, 2010 at 5:11 PM, jamesc jame...@gmail.com wrote:
Perhaps you're indirectly calling invalidate() in the onDraw(),
resulting in a redraw loop?
On Feb 3,
Hey guys, trying to track down a rather elusive problem here...
I've been playing around with long-standing TCP connections to a server.
The client opens a TCP connection to the server, sets a timeout at a
reasonably long period (30 minutes), and adds an AlarmManager task to ping
the server
, reset?
On Feb 2, 1:05 am, Dan Sherman impact...@gmail.com wrote:
Hey guys, trying to track down a rather elusive problem here...
I've been playing around with long-standing TCP connections to a server.
The client opens a TCP connection to the server, sets a timeout at a
reasonably long
Important note: The post occurs to a different server than the
download so the servers themselves should not be causing the problem.
On Wed, Jan 27, 2010 at 6:50 PM, Kevin Duffey andjar...@gmail.com wrote:
Is it possible the server you are reaching for is single threaded in some
way that it
I'm not running any sort of beastly machine, quad-core 2.8ghz, with an
nvidia 9800gtx, and almost all the time, emulator performance is lower than
physical device (especially with openGL, but even with canvas). Might have
something to do with the emulator specifically on linux, so your results
Check google for Android Remote Stacktrace.
On Tue, Jan 19, 2010 at 12:41 PM, Laszlo Szucs l.szuc...@gmail.com wrote:
I think it would be a great help for the developers to create an
Automated Crash Report System for published applications.
When an application crashes, and the message dialog
I run my app on emulator, and currently have
not tested it on real device.
The emulator is not, in any way, going to run the same speed as a real
device.
Run it on a real device and see what FPS you get. Or if you want, publish
an APK and someone here will run it I'm sure (I'll do it =P)
-
We had good luck with our latest project with just checking the package
string. Naming the project xxx.xxx.project, and xxx.xx.project_lite
And in our Activity subclass, checking for the package name, and setting a
static variable for paid.
Depends how much code needs to switch with
8, 2010 at 2:32 PM, jotobjects jotobje...@gmail.com wrote:
On Jan 7, 6:59 pm, Dan Sherman impact...@gmail.com wrote:
Considering G1's only have 64mb, you're in a rough spot. We've had a ton
of
user complaints with our apps that are around 5.5mb.
This link says G1 has 192 MB RAM
I'd love to see this as well :)
On Thu, Jan 7, 2010 at 9:30 AM, Dianne Hackborn hack...@android.com wrote:
Well I would really like to see this, given that prior to 2.0 there was no
multitouch information propagated through the framework at all, and
applications do not have permission to
I've filed a bug report against it, but not sure if its been address in
later releases.
At the time of 1.5 and 1.6, the package installer requires 4x the package
size to be available during an install.
That means, for a 15mb package, the user will need 60mb of free space, or
else the install
Not trying to take anything away from you, just wanted to mention theres
another set of code doing the same remote tracing:
http://code.google.com/p/android-remote-stacktrace/
On Wed, Jan 6, 2010 at 3:46 PM, vekexasia vekexa...@gmail.com wrote:
Hi Guys,
In my free time (thanks to my asthma
:
Yes. But it does not group all the exceptions per package and
versions... And it requires a working web server..
Did you take a look to the Dashboard and Detailed information with the
demo credentials?
On 6 Gen, 22:23, Dan Sherman impact...@gmail.com wrote:
Not trying to take anything away
Yep, getting tougher and tougher...
Ensuring compatability of our 6 games, in under a week, while doing this in
our spare time, gets pretty tough...
On Tue, Jan 5, 2010 at 3:16 PM, Wayne Wenthin wa...@fuligin.com wrote:
Welcome to developing on Android. This is round 2.5 1.6 came out just
Two things:
1) Not positive, but you might be missing delimiters, which would turn that
into .split(/+/), which would still be wrong
2) + is a regex special character, meaning 1 or more, you want to escape
it as a literal: .split(/\+/)
Again, not sure if you need the delimiters...
- Dan
On
From my experience, depends on the size of the application, and what other
builders you have set up.
For a very basic app (the HelloWorld examples), about 5 seconds on my
computer.
For a large gaming project, 30 seconds for a full build/install.
The machine is a 2.4ghz quad-core, with 6gb of
Same experience here, within 5 minutes.
On Thu, Dec 31, 2009 at 10:44 AM, Mark Murphy mmur...@commonsware.comwrote:
DCheeseman wrote:
I wrote two apps and submitted them to the marketplace last night
(been roughly 12 hours now). One was a LITE version of my app and the
next was a
I see both, free, and 0.99.
- Dan
On Thu, Dec 31, 2009 at 10:48 AM, DCheeseman nuvi...@gmail.com wrote:
Can anyone see the 'BPolite Lite' and 'BPolite Standard' applications
in the Marketplace?
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You received this message because you are subscribed to the Google
Groups Android Developers
app about a hundred times over the course of thise morning
looking for it. Guess it's out there now.
On Dec 31, 8:53 am, Dan Sherman impact...@gmail.com wrote:
I see both, free, and 0.99.
- Dan
--
You received this message because you are subscribed to the Google
Groups Android
Thanks for the class, looks pretty good.
Question though, as far as I'm aware, theres no way to get that user's gmail
account from the phone, so the user has to enter the credentials at the
start of the app, correct?
- Dan
On Sat, Dec 26, 2009 at 12:01 PM, Benjamin bsaut...@gmail.com wrote:
No matter what you'll see GC being called, there's no way around it (that
I'm aware of).
There are background threads that are doing all sorts of things, which very
well might be getting GC'd. Theres also a lot of things you can't
reasonably avoid, like allocations from Iterators and such...
On
Just load fewer other textures when making your atlas.
A 1024x1024 image is going to eat up somewhere around 4mb of space, and on
the G1 (and others) you're limited to 16mb.
So it should be just fine, the issue probably is that you have all of your
other resources loaded, and are already taking
need for a texture that
big on a 480x800 screen ?
Emmanuel / Alocalyhttp://
androidblogger.blogspot.com/http://www.alocaly.com
On Dec 27, 4:48 pm, Dan Sherman impact...@gmail.com wrote:
Just load fewer other textures when making your atlas.
A 1024x1024 image is going to eat
/browse/SMACK-262
might work. No guarantees.
I'm quite unsure if this works on a gsm cell network, but it would be
local p2p.
Real distributed p2p will require NAT piercing. You may want to look
into SIP instead of real p2p.
Regards,
René Treffer
On 16 Dez., 18:28, Dan Sherman impact
1.5 will not use the drawable-nodpi. As it's not even aware that that is a
legitimate folder option.
On Wed, Dec 23, 2009 at 11:19 AM, greg1x gre...@yahoo.com wrote:
I just wrote a quick test app that uses a single drawable folder named
drawable-nodpi. Android 1.5-2.0.1 all read from it
Yep, we're doing it on our latest release LightUp.
We use the following:
public abstract class UnscaledBitmapLoader {
public static final UnscaledBitmapLoader instance;
public static boolean canScale = true;
static {
canScale = (Integer.parseInt(Build.VERSION.SDK) = 4);
Bah (sorry to hijack)
If you can't download the new ProjectINF, we can post it somewhere for you
to download...
- Dan
On Tue, Dec 22, 2009 at 2:18 PM, Wayne Wenthin wa...@fuligin.com wrote:
I saw someone suggest that the downloads generated from an update are
failing. I noticed this with
of the chat feature though.
On Tue, Dec 22, 2009 at 12:17 PM, Dan Sherman impact...@gmail.com wrote:
Bah (sorry to hijack)
If you can't download the new ProjectINF, we can post it somewhere for you
to download...
- Dan
On Tue, Dec 22, 2009 at 2:18 PM, Wayne Wenthin wa...@fuligin.com wrote
Works fine on Ubuntu 9.04, and 9.10 x86_64...
Haven't tried Mandriva, but it should be possible...
- Dan
On Mon, Dec 21, 2009 at 6:17 PM, Nanard bsegon...@free.fr wrote:
Hi,
I wonder if someday the SDK will run fine on Linux 64 bits. I
understand it's not a priority for Google team, but
-- Waiting the obligatory 15 minutes before Rob answers his own question...
Just kidding man :)
I've actually wondered the same thing a few times
- Dan
On Mon, Dec 21, 2009 at 10:42 PM, Robert Green rbgrn@gmail.com wrote:
Maybe someone can explain this to me:
I've been trying to
I am, 6 :)
- Dan
On Sat, Dec 19, 2009 at 5:34 PM, Robert Green rbgrn@gmail.com wrote:
Just found the official docs - I guess that is the string you have to
parse, according to this -
http://www.khronos.org/opengles/sdk/1.1/docs/man/glGetString.xml
Is anyone keeping a running count of
Same question here :)
On a side note Robert, might wanna submit it to the IRC office hours list
as well :)
- Dan
On Thu, Dec 17, 2009 at 2:35 PM, Robert Green rbgrn@gmail.com wrote:
I'm a game developer but do not work for Google and thus do not have
access to the Nexus One. I'm finding
As far as I'm aware, XMPP isn't true P2P, it uses a central server to relay
messages between peers. If that sort of thing works for you, its not really
P2P, and any server/client model will work most likely...
- Dan
On Wed, Dec 16, 2009 at 11:36 AM, Lance Nanek lna...@gmail.com wrote:
There's
Also to note, many of the apps on the phone (outside of the OS) are
proprietary, and the source is not available. One of notable mention is the
Market.
- Dan
On Wed, Dec 16, 2009 at 11:01 PM, Frank Weiss fewe...@gmail.com wrote:
Source.android.com
On Dec 16, 2009 7:38 PM, Michael J
Do a Project -- Clean
I've had issues that if I make changes (or hit save) while its in the
process of building/deploying, the next time I try to run, it will fail.
Either add a letter, and delete it, and hit save (forces it to rebuild), or
do a clean.
Fixes it for me :)
- Dan
On Tue, Dec 15,
Really depends on the carrier, the vast majority however are NAT'd internal
connections.
Like you said, you'll need to use some tunneling/NAT punchthrough to be able
to do p2p.
- Dan
On Wed, Dec 9, 2009 at 4:15 PM, billconan billco...@gmail.com wrote:
hello guys,
i'm wondering how is a 3g
One of our apps has been running just fine (a few FC's per day, around 10,
for various reasons). We havent pushed an update in over two weeks, but all
of a sudden today, we've been getting a lot of complaints from users on G1s,
and are seeing a _ton_ of force-closes (175 so far today). I know
?
- Dan
On Thu, Dec 10, 2009 at 4:08 PM, justinh henderson.jus...@gmail.com wrote:
My G1 is still on 1.6. Nothing new here. Mid-atlantic TMobile area.
On Dec 10, 3:06 pm, Dan Sherman impact...@gmail.com wrote:
One of our apps has been running just fine (a few FC's per day, around
10
Knowing Android engineers will purposely write code to
break any discovered workarounds for the restrictions isn't enhancing
security either.
Knowing Android engineers will purposely fix bugs that shouldn't have been
there in the first place enhances security.
Fixed that for you. :)
- Dan
You don't really have an option to have them bundled at install time.
Packages require that 4x the package size be available at install time, and
many devices don't have that 96mb of space (much less, that amount unused)
to even install it.
- Dan
On Tue, Dec 1, 2009 at 12:04 AM, rastyrori
Same here :)
On Mon, Nov 30, 2009 at 4:16 PM, String sterling.ud...@googlemail.comwrote:
And watching my spam folder like a hawk, considering that's where the
last two ADC2 e-mails went.
On Nov 30, 8:59 pm, dadical keyes...@gmail.com wrote:
You forgot a twitter adc2 search.
On Nov 30,
Sorry to hear that man :(
Good luck to the rest of you guys... :)
- Dan
On Mon, Nov 30, 2009 at 4:19 PM, Ravi textlo...@gmail.com wrote:
Thank you for participating in the Android Developer Challenge 2. The
results are in, and unfortunately, your application was not
chosen by users and
Thank you for participating in the Android Developer Challenge 2. The
results are in, and unfortunately, your application ProjectINF ADC was not
chosen by users and judges as a prize winner. We appreciate your
participation and hope that you will upload your application to Android
Market for users
it up).
On Nov 30, 4:28 pm, Dan Sherman impact...@gmail.com wrote:
Thank you for participating in the Android Developer Challenge 2. The
results are in, and unfortunately, your application ProjectINF ADC
was
not
chosen by users and judges as a prize winner. We appreciate your
Congrats man :)
On Mon, Nov 30, 2009 at 5:07 PM, Pieter pie...@gamesquare.nl wrote:
Just got our result, we made it! Thanks for everyone who voted
favorably for us!
Congratulations! Your application, SpecTrek, was chosen by users and
judges as the #2 winner in the Lifestyle category.
Thanks guys :)
I really liked H2H as well, was super smooth to control...
I'm just waiting to hear who won :)
- Dan
On Mon, Nov 30, 2009 at 5:52 PM, CraigsRace craig...@gmail.com wrote:
Head To Head Racing didn't win either.
Dan, I'm really surprised ProjectINF didn't win. It was
Congrats winners (if you're here somewhere) :)
- Dan
On Mon, Nov 30, 2009 at 6:14 PM, Marc Lester Tan mail...@gmail.com wrote:
Argh, HandyPoll didnt make it as well. Congrats to all the winners!
Marc
On Tue, Dec 1, 2009 at 4:37 AM, Robert Green rbgrn@gmail.com wrote:
According to
But if you're switching your development efforts, why would you need the
names of apps?
Also, blatently stating that you're planning to pirate apps might not be the
best of ways to get help...
On Mon, Nov 30, 2009 at 11:06 PM, tomei.ninge...@gmail.com
tomei.ninge...@gmail.com wrote:
My app is
a life!
On Nov 30, 8:10 pm, Dan Sherman impact...@gmail.com wrote:
But if you're switching your development efforts, why would you need the
names of apps?
Also, blatently stating that you're planning to pirate apps might not be
the
best of ways to get help...
On Mon, Nov 30, 2009 at 11
usage and I still monitored lots of activity
through the weekend into Monday. I even saw some usage for today
(Tuesday), but it could just be carry over from Monday due to the
time
zone that my server is in.
On Nov 24, 1:50 am, Dan Sherman impact...@gmail.com wrote:
Sorry
Not sure exactly where you're reading that (unless you just missed a few
very important words), direct quote from:
http://code.google.com/android/adc/adc2_terms.html
* All potential Prize recipients will be announced on *or about* November
24, 2009.
Two very important words there :)
- Dan
On
Sorry, completely missed that section, thanks for pointing it out :)
Very interesting :)
On Tue, Nov 24, 2009 at 1:27 AM, String sterl...@addressender.com wrote:
On Nov 24, 1:20 am, Dan Sherman impact...@gmail.com wrote:
Not sure exactly where you're reading that
In section 5 of http
Just as a helpful suggestion, you'd be best off tracking based on some
pub/priv key system, which developer issued evidence, so when the
inevitable happens, you can retract evidence from a certain user.
Otherwise, even with a captcha, this is just asking to be hit hard...
On Thu, Nov 19, 2009 at
Just do it within those 325 characters, and hope you don't have anything
more important to say :)
On Tue, Nov 17, 2009 at 6:12 PM, Paul Turchenko paul.turche...@gmail.comwrote:
I'm pretty sure we, as a developers, can warn users and explain why we
need certain permissions and assure him that
1) Nothing
2) A few cents per click, depends on the app, anywhere from 0.01 to 0.10 USD
3) Depends on so many factors
4) We prefer ad-based, but others have had great success with paid
- Dan
On Mon, Nov 16, 2009 at 1:16 AM, ben belliot...@gmail.com wrote:
After searching their website,
I understand your point completely, but just pointing out a very legitimate
reason for some of those apps would be user stats (flurry, google
analytics), or ad serving (admob, etc). :)
- Dan
On Mon, Nov 16, 2009 at 4:17 PM, nEx.Software
email.nex.softw...@gmail.comwrote:
If I don't believe an
We've had issues with UDP packets coming in off the socket non-reassembled.
See what happens with multiple reads, see if you get back the expected
packet length in total...
- Dan
On Thu, Nov 12, 2009 at 2:16 PM, Pierre pierredur...@gmail.com wrote:
I use Android 1.5 on HTC Hero
My code (udp
Subsequent calls just block until the timeout?
- Dan
On Thu, Nov 12, 2009 at 3:52 PM, Pierre pierredur...@gmail.com wrote:
I receive only the first byte of my udp packet...
On Nov 12, 8:18 pm, Dan Sherman impact...@gmail.com wrote:
We've had issues with UDP packets coming in off the socket
Just a side note to one of your points:
You mention the example of Metroid weighing in a 8mb, and obviously being a
great game.
There's a few problems with that observation, not that it doesn't have its
merits, just trying to point out some things that might not have been
thought of :)
1) From
We just got ours :)
Congratulations! Your application 'ProjectINF ADC' was selected by Android
users as one of the top 20 in the Arcade category! We're excited that you
chose to participate in the ADC 2 and wish you luck in the final round as
your application is evaluated by users and a panel of
Sorry for the double post, but our ADC2 email actually somehow arrived in
our Spam folder (gmail), so try checking there if you haven't yet.
- Dan
On Thu, Nov 5, 2009 at 3:40 PM, Dan Sherman impact...@gmail.com wrote:
We just got ours :)
Congratulations! Your application 'ProjectINF ADC
Hey guys, we just launched a new game (Super Game Pack) in the market, and
got a segfault on a 1.6 emulator...
From what I can decipher, looks to be coming from a webview component... Is
there any way to track it further, or figure out exactly what's causing it?
Its relatively rare, so its a bit
Probably because we're not sure, and because it could very easily differ
per-device...
On Mon, Nov 2, 2009 at 7:56 PM, Mohamed Amir mohamed.a...@gmail.com wrote:
and I don't know why no one replies. I thought it's a simple direct
question. !!!
On Oct 30, 10:28 pm, Tan
We just received our first complaint about this today regarding Cestos, not
sure exactly what the solution is, just wanted to add a +1 and let you know
you're not the only one :)
- Dan
On Mon, Oct 26, 2009 at 10:36 PM, Electric Imagination
electricimaginat...@gmail.com wrote:
I am having the
http://lmgtfy.com/?q=android+game+tutorial
On Tue, Oct 20, 2009 at 6:24 AM, mallikarjuna ch mallikarjuna@gmail.com
wrote:
Hi all,
I am new to development with android. I am a beginner.
I have to develop games using android and opengl es. Please send me a
simple game with step by step
Unfortunately I haven't found a solution.
The delay looks to only affect initializing connections (if you have a 10sec
delay on the emulator, you'll see it take 10 seconds to connect the socket).
We built a workaround in-app that delayed outgoing/incoming packets by a
constant amount. I haven't
http://lmgtfy.com/?q=how+to+become+a+programmer
On Mon, Oct 19, 2009 at 2:15 PM, kmr classroo...@gmail.com wrote:
How can I become a programmer?
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android
I'm not aware of any such feature, but is it possible to force android to
disregard the stack, and open Activity A regardless? (could solve the
problem, especially if B depends strongly on A). Could also probably check
for a null variable and send an intent back to A anyway :)
- Dan
On Sun, Oct
Might be better served on the android-porting mailing list :)
On Sat, Oct 17, 2009 at 1:50 AM, VY vyau5...@gmail.com wrote:
Hi:
Are there resources/documents showing how to port the Android platform onto
other hardware platforms?
Any tips/pointers much appreciated.
--Vincent
To add to the list, not just on Wifi, but even on your provider's network
you very well might be behind a NAT...
- Dan
On Fri, Oct 16, 2009 at 4:06 PM, RichardC richard.crit...@googlemail.comwrote:
There are lots of issues with implementing push technology, here are
just a few:
You are
Yeah, we're running it :)
Their program is almost identical to admob's in the sense that its a
packaged library that you need to add to existing views, and not just an
embedded webview. Last I checked, they required at least 100,000 daily
impressions for the application, but its possible this
Grab ANDROID_ID from (i think) System.Settings.Secure, which will come back
with a unique phone identifier, or null on the emulator :)
- Dan
On Thu, Oct 15, 2009 at 5:38 PM, Wayne Wenthin wa...@fuligin.com wrote:
Is there a way to tell if you are running in the emulator?
--
Writing code is
On Oct 9, 4:56 pm, Dan Sherman impact...@gmail.com wrote:
I've had issues with the market installs as well (at least on 1.5),
where a
6mb apk required 24mb of free space to install...
- Dan
On Fri, Oct 9, 2009 at 3:50 PM, RichardC
richard.crit...@googlemail.comwrote
Unfortunately has a few problems:
1) The user has to have an internet connection on first load of the app.
2) If its via HTTP or some other well documented protocol, could easily have
a hosts entry re-point where to ask for confirmation to a server that just
responds OK. This could be overcome
Just pointing out, I don't think it's necessarily Google's problem. It
would be on the individual developer level (or on behalf of a group of
developers). Google doesn't own the licenses to applications that site is
distributing, individual developers do...
- Dan
On Tue, Oct 13, 2009 at 1:00
Mackeracher amack...@gmail.comwrote:
This is absolutely Google's problem... Do you think individual
developers have the resources to combat piracy? If Google doesn't look
after their development community, that community won't persist for
very long.
On Oct 13, 1:11 pm, Dan Sherman impact...@gmail.com
I'm not so sure you've fully grasped the idea of white-hat...
Why not just be done with this and add copy protection to your own app?
On Tue, Oct 13, 2009 at 2:23 PM, WoodManEXP woodman...@gmail.com wrote:
Maybe a white-hatted person will show up and target some serious DoS
efforts on these
, Oct 13, 2009 at 2:56 PM, WoodManEXP woodman...@gmail.com wrote:
Hi Dan,
We have added copy protection per Google's instructions (application
release checklist). Is there more copy protection we can/should use?
On Oct 13, 2:41 pm, Dan Sherman impact...@gmail.com wrote:
I'm not so sure you've
Not sure as to an answer to your question (I'm not that familiar with the
internals), however, as a work-around you could probably do something like:
MyObject arr[] = new MyObject[list.size()];
serialize(arr);
send(arr);
-
recv(arr)
list.addAll(arr);
Obviously abbreviated, and doesn't
it pinpointed, should I submit a bug?
- Dan
On Fri, Sep 11, 2009 at 12:51 PM, Dan Sherman impact...@gmail.com wrote:
I _think_ the market has the same issue, I'll try to confirm it tonight,
but from what I've heard from users they're experiencing download errors
if they don't have a large amount
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